class_inputevent.rst 7.4 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the InputEvent.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_InputEvent:
  5. InputEvent
  6. ==========
  7. **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Inherited By:** :ref:`InputEventScreenTouch<class_inputeventscreentouch>`, :ref:`InputEventWithModifiers<class_inputeventwithmodifiers>`, :ref:`InputEventScreenDrag<class_inputeventscreendrag>`, :ref:`InputEventJoypadMotion<class_inputeventjoypadmotion>`, :ref:`InputEventJoypadButton<class_inputeventjoypadbutton>`, :ref:`InputEventAction<class_inputeventaction>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Generic input event
  13. Member Functions
  14. ----------------
  15. +--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`String<class_string>` | :ref:`as_text<class_InputEvent_as_text>` **(** **)** const |
  17. +--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`float<class_float>` | :ref:`get_action_strength<class_InputEvent_get_action_strength>` **(** :ref:`String<class_string>` action **)** const |
  19. +--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`is_action<class_InputEvent_is_action>` **(** :ref:`String<class_string>` action **)** const |
  21. +--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEvent_is_action_pressed>` **(** :ref:`String<class_string>` action **)** const |
  23. +--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEvent_is_action_released>` **(** :ref:`String<class_string>` action **)** const |
  25. +--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`is_action_type<class_InputEvent_is_action_type>` **(** **)** const |
  27. +--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEvent_is_echo>` **(** **)** const |
  29. +--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEvent_is_pressed>` **(** **)** const |
  31. +--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`shortcut_match<class_InputEvent_shortcut_match>` **(** :ref:`InputEvent<class_inputevent>` event **)** const |
  33. +--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`InputEvent<class_inputevent>` | :ref:`xformed_by<class_InputEvent_xformed_by>` **(** :ref:`Transform2D<class_transform2d>` xform, :ref:`Vector2<class_vector2>` local_ofs=Vector2( 0, 0 ) **)** const |
  35. +--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. Member Variables
  37. ----------------
  38. .. _class_InputEvent_device:
  39. - :ref:`int<class_int>` **device** - The event's device ID.
  40. Description
  41. -----------
  42. Base class of all sort of input event. See :ref:`Node._input<class_Node__input>`.
  43. Member Function Description
  44. ---------------------------
  45. .. _class_InputEvent_as_text:
  46. - :ref:`String<class_string>` **as_text** **(** **)** const
  47. Returns a :ref:`String<class_string>` representation of the event.
  48. .. _class_InputEvent_get_action_strength:
  49. - :ref:`float<class_float>` **get_action_strength** **(** :ref:`String<class_string>` action **)** const
  50. .. _class_InputEvent_is_action:
  51. - :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_string>` action **)** const
  52. Returns ``true`` if this input event matches a pre-defined action of any type.
  53. .. _class_InputEvent_is_action_pressed:
  54. - :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_string>` action **)** const
  55. Returns ``true`` if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
  56. .. _class_InputEvent_is_action_released:
  57. - :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_string>` action **)** const
  58. Returns ``true`` if the given action is released (i.e. not pressed). Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
  59. .. _class_InputEvent_is_action_type:
  60. - :ref:`bool<class_bool>` **is_action_type** **(** **)** const
  61. Returns ``true`` if this input event's type is one of the ``InputEvent`` constants.
  62. .. _class_InputEvent_is_echo:
  63. - :ref:`bool<class_bool>` **is_echo** **(** **)** const
  64. Returns ``true`` if this input event is an echo event (only for events of type KEY).
  65. .. _class_InputEvent_is_pressed:
  66. - :ref:`bool<class_bool>` **is_pressed** **(** **)** const
  67. Returns ``true`` if this input event is pressed. Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
  68. .. _class_InputEvent_shortcut_match:
  69. - :ref:`bool<class_bool>` **shortcut_match** **(** :ref:`InputEvent<class_inputevent>` event **)** const
  70. .. _class_InputEvent_xformed_by:
  71. - :ref:`InputEvent<class_inputevent>` **xformed_by** **(** :ref:`Transform2D<class_transform2d>` xform, :ref:`Vector2<class_vector2>` local_ofs=Vector2( 0, 0 ) **)** const