class_panoramasky.rst 972 B

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the PanoramaSky.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_PanoramaSky:
  5. PanoramaSky
  6. ===========
  7. **Inherits:** :ref:`Sky<class_sky>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. A type of :ref:`Sky<class_sky>` used to draw a background texture.
  12. Member Variables
  13. ----------------
  14. .. _class_PanoramaSky_panorama:
  15. - :ref:`Texture<class_texture>` **panorama** - :ref:`Texture<class_texture>` to be applied to the PanoramaSky.
  16. Description
  17. -----------
  18. A resource referenced in an :ref:`Environment<class_environment>` that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines except it uses a equirectangular sky map instead of a cube map.