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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PanoramaSky.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PanoramaSky:
- PanoramaSky
- ===========
- **Inherits:** :ref:`Sky<class_sky>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- A type of :ref:`Sky<class_sky>` used to draw a background texture.
- Member Variables
- ----------------
- .. _class_PanoramaSky_panorama:
- - :ref:`Texture<class_texture>` **panorama** - :ref:`Texture<class_texture>` to be applied to the PanoramaSky.
- Description
- -----------
- A resource referenced in an :ref:`Environment<class_environment>` that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines except it uses a equirectangular sky map instead of a cube map.
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