class_polygon2d.rst 7.9 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Polygon2D:
  5. Polygon2D
  6. =========
  7. **Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. A 2D polygon.
  12. Member Functions
  13. ----------------
  14. +--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`add_bone<class_Polygon2D_add_bone>` **(** :ref:`NodePath<class_nodepath>` path, :ref:`PoolRealArray<class_poolrealarray>` weights **)** |
  16. +--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`clear_bones<class_Polygon2D_clear_bones>` **(** **)** |
  18. +--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | void | :ref:`erase_bone<class_Polygon2D_erase_bone>` **(** :ref:`int<class_int>` index **)** |
  20. +--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_get_bone_count>` **(** **)** const |
  22. +--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`NodePath<class_nodepath>` | :ref:`get_bone_path<class_Polygon2D_get_bone_path>` **(** :ref:`int<class_int>` index **)** const |
  24. +--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`PoolRealArray<class_poolrealarray>` | :ref:`get_bone_weights<class_Polygon2D_get_bone_weights>` **(** :ref:`int<class_int>` index **)** const |
  26. +--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`set_bone_path<class_Polygon2D_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_nodepath>` path **)** |
  28. +--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`set_bone_weights<class_Polygon2D_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_poolrealarray>` weights **)** |
  30. +--------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. Member Variables
  32. ----------------
  33. .. _class_Polygon2D_antialiased:
  34. - :ref:`bool<class_bool>` **antialiased** - If ``true`` polygon edges will be anti-aliased. Default value: ``false``.
  35. .. _class_Polygon2D_bones:
  36. - :ref:`Array<class_array>` **bones**
  37. .. _class_Polygon2D_color:
  38. - :ref:`Color<class_color>` **color** - The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
  39. .. _class_Polygon2D_invert_border:
  40. - :ref:`float<class_float>` **invert_border** - Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error. Default value: ``100``.
  41. .. _class_Polygon2D_invert_enable:
  42. - :ref:`bool<class_bool>` **invert_enable** - If ``true`` polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``. Default value: ``false``.
  43. .. _class_Polygon2D_offset:
  44. - :ref:`Vector2<class_vector2>` **offset** - The offset applied to each vertex.
  45. .. _class_Polygon2D_polygon:
  46. - :ref:`PoolVector2Array<class_poolvector2array>` **polygon** - The polygon's list of vertices. The final point will be connected to the first.
  47. .. _class_Polygon2D_skeleton:
  48. - :ref:`NodePath<class_nodepath>` **skeleton**
  49. .. _class_Polygon2D_splits:
  50. - :ref:`PoolIntArray<class_poolintarray>` **splits**
  51. .. _class_Polygon2D_texture:
  52. - :ref:`Texture<class_texture>` **texture** - The polygon's fill texture. Use ``uv`` to set texture coordinates.
  53. .. _class_Polygon2D_texture_offset:
  54. - :ref:`Vector2<class_vector2>` **texture_offset** - Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
  55. .. _class_Polygon2D_texture_rotation:
  56. - :ref:`float<class_float>` **texture_rotation** - The texture's rotation in radians.
  57. .. _class_Polygon2D_texture_rotation_degrees:
  58. - :ref:`float<class_float>` **texture_rotation_degrees** - The texture's rotation in degrees.
  59. .. _class_Polygon2D_texture_scale:
  60. - :ref:`Vector2<class_vector2>` **texture_scale** - Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
  61. .. _class_Polygon2D_uv:
  62. - :ref:`PoolVector2Array<class_poolvector2array>` **uv** - Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
  63. .. _class_Polygon2D_vertex_colors:
  64. - :ref:`PoolColorArray<class_poolcolorarray>` **vertex_colors** - Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
  65. Description
  66. -----------
  67. A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
  68. Member Function Description
  69. ---------------------------
  70. .. _class_Polygon2D_add_bone:
  71. - void **add_bone** **(** :ref:`NodePath<class_nodepath>` path, :ref:`PoolRealArray<class_poolrealarray>` weights **)**
  72. .. _class_Polygon2D_clear_bones:
  73. - void **clear_bones** **(** **)**
  74. .. _class_Polygon2D_erase_bone:
  75. - void **erase_bone** **(** :ref:`int<class_int>` index **)**
  76. .. _class_Polygon2D_get_bone_count:
  77. - :ref:`int<class_int>` **get_bone_count** **(** **)** const
  78. .. _class_Polygon2D_get_bone_path:
  79. - :ref:`NodePath<class_nodepath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** const
  80. .. _class_Polygon2D_get_bone_weights:
  81. - :ref:`PoolRealArray<class_poolrealarray>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** const
  82. .. _class_Polygon2D_set_bone_path:
  83. - void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_nodepath>` path **)**
  84. .. _class_Polygon2D_set_bone_weights:
  85. - void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_poolrealarray>` weights **)**