1234567891011121314151617181920212223242526272829303132333435363738394041 |
- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationNodeAdd3.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationNodeAdd3:
- AnimationNodeAdd3
- =================
- **Inherits:** :ref:`AnimationNodeSync<class_AnimationNodeSync>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Blends two of three animations additively inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
- Description
- -----------
- A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations together additively out of three based on a value in the ``[-1.0, 1.0]`` range.
- This node has three inputs:
- - The base animation to add to
- - A -add animation to blend with when the blend amount is in the ``[-1.0, 0.0]`` range.
- - A +add animation to blend with when the blend amount is in the ``[0.0, 1.0]`` range
- Tutorials
- ---------
- - :doc:`AnimationTree <../tutorials/animation/animation_tree>`
- - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|