class_multiplayersynchronizer.rst 8.8 KB

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  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the MultiplayerSynchronizer.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_MultiplayerSynchronizer:
  6. MultiplayerSynchronizer
  7. =======================
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  12. | :ref:`bool<class_bool>` | :ref:`public_visibility<class_MultiplayerSynchronizer_property_public_visibility>` | ``true`` |
  13. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  14. | :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` | :ref:`replication_config<class_MultiplayerSynchronizer_property_replication_config>` | |
  15. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  16. | :ref:`float<class_float>` | :ref:`replication_interval<class_MultiplayerSynchronizer_property_replication_interval>` | ``0.0`` |
  17. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  18. | :ref:`NodePath<class_NodePath>` | :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` | ``NodePath("..")`` |
  19. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  20. | :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` | :ref:`visibility_update_mode<class_MultiplayerSynchronizer_property_visibility_update_mode>` | ``0`` |
  21. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  22. Methods
  23. -------
  24. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>` **(** :ref:`Callable<class_Callable>` filter **)** |
  26. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`get_visibility_for<class_MultiplayerSynchronizer_method_get_visibility_for>` **(** :ref:`int<class_int>` peer **)** |const| |
  28. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`remove_visibility_filter<class_MultiplayerSynchronizer_method_remove_visibility_filter>` **(** :ref:`Callable<class_Callable>` filter **)** |
  30. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | void | :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>` **(** :ref:`int<class_int>` peer, :ref:`bool<class_bool>` visible **)** |
  32. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>` **(** :ref:`int<class_int>` for_peer=0 **)** |
  34. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. Signals
  36. -------
  37. .. _class_MultiplayerSynchronizer_signal_visibility_changed:
  38. - **visibility_changed** **(** :ref:`int<class_int>` for_peer **)**
  39. Enumerations
  40. ------------
  41. .. _enum_MultiplayerSynchronizer_VisibilityUpdateMode:
  42. .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_IDLE:
  43. .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_PHYSICS:
  44. .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_NONE:
  45. enum **VisibilityUpdateMode**:
  46. - **VISIBILITY_PROCESS_IDLE** = **0**
  47. - **VISIBILITY_PROCESS_PHYSICS** = **1**
  48. - **VISIBILITY_PROCESS_NONE** = **2**
  49. Property Descriptions
  50. ---------------------
  51. .. _class_MultiplayerSynchronizer_property_public_visibility:
  52. - :ref:`bool<class_bool>` **public_visibility**
  53. +-----------+------------------------------+
  54. | *Default* | ``true`` |
  55. +-----------+------------------------------+
  56. | *Setter* | set_visibility_public(value) |
  57. +-----------+------------------------------+
  58. | *Getter* | is_visibility_public() |
  59. +-----------+------------------------------+
  60. ----
  61. .. _class_MultiplayerSynchronizer_property_replication_config:
  62. - :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` **replication_config**
  63. +----------+-------------------------------+
  64. | *Setter* | set_replication_config(value) |
  65. +----------+-------------------------------+
  66. | *Getter* | get_replication_config() |
  67. +----------+-------------------------------+
  68. ----
  69. .. _class_MultiplayerSynchronizer_property_replication_interval:
  70. - :ref:`float<class_float>` **replication_interval**
  71. +-----------+---------------------------------+
  72. | *Default* | ``0.0`` |
  73. +-----------+---------------------------------+
  74. | *Setter* | set_replication_interval(value) |
  75. +-----------+---------------------------------+
  76. | *Getter* | get_replication_interval() |
  77. +-----------+---------------------------------+
  78. ----
  79. .. _class_MultiplayerSynchronizer_property_root_path:
  80. - :ref:`NodePath<class_NodePath>` **root_path**
  81. +-----------+----------------------+
  82. | *Default* | ``NodePath("..")`` |
  83. +-----------+----------------------+
  84. | *Setter* | set_root_path(value) |
  85. +-----------+----------------------+
  86. | *Getter* | get_root_path() |
  87. +-----------+----------------------+
  88. ----
  89. .. _class_MultiplayerSynchronizer_property_visibility_update_mode:
  90. - :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **visibility_update_mode**
  91. +-----------+-----------------------------------+
  92. | *Default* | ``0`` |
  93. +-----------+-----------------------------------+
  94. | *Setter* | set_visibility_update_mode(value) |
  95. +-----------+-----------------------------------+
  96. | *Getter* | get_visibility_update_mode() |
  97. +-----------+-----------------------------------+
  98. Method Descriptions
  99. -------------------
  100. .. _class_MultiplayerSynchronizer_method_add_visibility_filter:
  101. - void **add_visibility_filter** **(** :ref:`Callable<class_Callable>` filter **)**
  102. ----
  103. .. _class_MultiplayerSynchronizer_method_get_visibility_for:
  104. - :ref:`bool<class_bool>` **get_visibility_for** **(** :ref:`int<class_int>` peer **)** |const|
  105. ----
  106. .. _class_MultiplayerSynchronizer_method_remove_visibility_filter:
  107. - void **remove_visibility_filter** **(** :ref:`Callable<class_Callable>` filter **)**
  108. ----
  109. .. _class_MultiplayerSynchronizer_method_set_visibility_for:
  110. - void **set_visibility_for** **(** :ref:`int<class_int>` peer, :ref:`bool<class_bool>` visible **)**
  111. ----
  112. .. _class_MultiplayerSynchronizer_method_update_visibility:
  113. - void **update_visibility** **(** :ref:`int<class_int>` for_peer=0 **)**
  114. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  115. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  116. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  117. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  118. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  119. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`