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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the MultiplayerSynchronizer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_MultiplayerSynchronizer:
- MultiplayerSynchronizer
- =======================
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Properties
- ----------
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- | :ref:`bool<class_bool>` | :ref:`public_visibility<class_MultiplayerSynchronizer_property_public_visibility>` | ``true`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- | :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` | :ref:`replication_config<class_MultiplayerSynchronizer_property_replication_config>` | |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- | :ref:`float<class_float>` | :ref:`replication_interval<class_MultiplayerSynchronizer_property_replication_interval>` | ``0.0`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` | ``NodePath("..")`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- | :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` | :ref:`visibility_update_mode<class_MultiplayerSynchronizer_property_visibility_update_mode>` | ``0`` |
- +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
- Methods
- -------
- +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>` **(** :ref:`Callable<class_Callable>` filter **)** |
- +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_visibility_for<class_MultiplayerSynchronizer_method_get_visibility_for>` **(** :ref:`int<class_int>` peer **)** |const| |
- +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_visibility_filter<class_MultiplayerSynchronizer_method_remove_visibility_filter>` **(** :ref:`Callable<class_Callable>` filter **)** |
- +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>` **(** :ref:`int<class_int>` peer, :ref:`bool<class_bool>` visible **)** |
- +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>` **(** :ref:`int<class_int>` for_peer=0 **)** |
- +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_MultiplayerSynchronizer_signal_visibility_changed:
- - **visibility_changed** **(** :ref:`int<class_int>` for_peer **)**
- Enumerations
- ------------
- .. _enum_MultiplayerSynchronizer_VisibilityUpdateMode:
- .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_IDLE:
- .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_PHYSICS:
- .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_NONE:
- enum **VisibilityUpdateMode**:
- - **VISIBILITY_PROCESS_IDLE** = **0**
- - **VISIBILITY_PROCESS_PHYSICS** = **1**
- - **VISIBILITY_PROCESS_NONE** = **2**
- Property Descriptions
- ---------------------
- .. _class_MultiplayerSynchronizer_property_public_visibility:
- - :ref:`bool<class_bool>` **public_visibility**
- +-----------+------------------------------+
- | *Default* | ``true`` |
- +-----------+------------------------------+
- | *Setter* | set_visibility_public(value) |
- +-----------+------------------------------+
- | *Getter* | is_visibility_public() |
- +-----------+------------------------------+
- ----
- .. _class_MultiplayerSynchronizer_property_replication_config:
- - :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` **replication_config**
- +----------+-------------------------------+
- | *Setter* | set_replication_config(value) |
- +----------+-------------------------------+
- | *Getter* | get_replication_config() |
- +----------+-------------------------------+
- ----
- .. _class_MultiplayerSynchronizer_property_replication_interval:
- - :ref:`float<class_float>` **replication_interval**
- +-----------+---------------------------------+
- | *Default* | ``0.0`` |
- +-----------+---------------------------------+
- | *Setter* | set_replication_interval(value) |
- +-----------+---------------------------------+
- | *Getter* | get_replication_interval() |
- +-----------+---------------------------------+
- ----
- .. _class_MultiplayerSynchronizer_property_root_path:
- - :ref:`NodePath<class_NodePath>` **root_path**
- +-----------+----------------------+
- | *Default* | ``NodePath("..")`` |
- +-----------+----------------------+
- | *Setter* | set_root_path(value) |
- +-----------+----------------------+
- | *Getter* | get_root_path() |
- +-----------+----------------------+
- ----
- .. _class_MultiplayerSynchronizer_property_visibility_update_mode:
- - :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **visibility_update_mode**
- +-----------+-----------------------------------+
- | *Default* | ``0`` |
- +-----------+-----------------------------------+
- | *Setter* | set_visibility_update_mode(value) |
- +-----------+-----------------------------------+
- | *Getter* | get_visibility_update_mode() |
- +-----------+-----------------------------------+
- Method Descriptions
- -------------------
- .. _class_MultiplayerSynchronizer_method_add_visibility_filter:
- - void **add_visibility_filter** **(** :ref:`Callable<class_Callable>` filter **)**
- ----
- .. _class_MultiplayerSynchronizer_method_get_visibility_for:
- - :ref:`bool<class_bool>` **get_visibility_for** **(** :ref:`int<class_int>` peer **)** |const|
- ----
- .. _class_MultiplayerSynchronizer_method_remove_visibility_filter:
- - void **remove_visibility_filter** **(** :ref:`Callable<class_Callable>` filter **)**
- ----
- .. _class_MultiplayerSynchronizer_method_set_visibility_for:
- - void **set_visibility_for** **(** :ref:`int<class_int>` peer, :ref:`bool<class_bool>` visible **)**
- ----
- .. _class_MultiplayerSynchronizer_method_update_visibility:
- - void **update_visibility** **(** :ref:`int<class_int>` for_peer=0 **)**
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|