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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioEffectReverb.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioEffectReverb:
- AudioEffectReverb
- =================
- **Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Member Functions
- ----------------
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_damping<class_AudioEffectReverb_get_damping>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_dry<class_AudioEffectReverb_get_dry>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_hpf<class_AudioEffectReverb_get_hpf>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_predelay_feedback<class_AudioEffectReverb_get_predelay_feedback>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_predelay_msec<class_AudioEffectReverb_get_predelay_msec>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_room_size<class_AudioEffectReverb_get_room_size>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_spread<class_AudioEffectReverb_get_spread>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_wet<class_AudioEffectReverb_get_wet>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_damping<class_AudioEffectReverb_set_damping>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_dry<class_AudioEffectReverb_set_dry>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_hpf<class_AudioEffectReverb_set_hpf>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_predelay_feedback<class_AudioEffectReverb_set_predelay_feedback>` **(** :ref:`float<class_float>` feedback **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_predelay_msec<class_AudioEffectReverb_set_predelay_msec>` **(** :ref:`float<class_float>` msec **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_room_size<class_AudioEffectReverb_set_room_size>` **(** :ref:`float<class_float>` size **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_spread<class_AudioEffectReverb_set_spread>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_wet<class_AudioEffectReverb_set_wet>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`float<class_float>` **damping**
- - :ref:`float<class_float>` **dry**
- - :ref:`float<class_float>` **hipass**
- - :ref:`float<class_float>` **predelay_feedback**
- - :ref:`float<class_float>` **predelay_msec**
- - :ref:`float<class_float>` **room_size**
- - :ref:`float<class_float>` **spread**
- - :ref:`float<class_float>` **wet**
- Member Function Description
- ---------------------------
- .. _class_AudioEffectReverb_get_damping:
- - :ref:`float<class_float>` **get_damping** **(** **)** const
- .. _class_AudioEffectReverb_get_dry:
- - :ref:`float<class_float>` **get_dry** **(** **)** const
- .. _class_AudioEffectReverb_get_hpf:
- - :ref:`float<class_float>` **get_hpf** **(** **)** const
- .. _class_AudioEffectReverb_get_predelay_feedback:
- - :ref:`float<class_float>` **get_predelay_feedback** **(** **)** const
- .. _class_AudioEffectReverb_get_predelay_msec:
- - :ref:`float<class_float>` **get_predelay_msec** **(** **)** const
- .. _class_AudioEffectReverb_get_room_size:
- - :ref:`float<class_float>` **get_room_size** **(** **)** const
- .. _class_AudioEffectReverb_get_spread:
- - :ref:`float<class_float>` **get_spread** **(** **)** const
- .. _class_AudioEffectReverb_get_wet:
- - :ref:`float<class_float>` **get_wet** **(** **)** const
- .. _class_AudioEffectReverb_set_damping:
- - void **set_damping** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectReverb_set_dry:
- - void **set_dry** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectReverb_set_hpf:
- - void **set_hpf** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectReverb_set_predelay_feedback:
- - void **set_predelay_feedback** **(** :ref:`float<class_float>` feedback **)**
- .. _class_AudioEffectReverb_set_predelay_msec:
- - void **set_predelay_msec** **(** :ref:`float<class_float>` msec **)**
- .. _class_AudioEffectReverb_set_room_size:
- - void **set_room_size** **(** :ref:`float<class_float>` size **)**
- .. _class_AudioEffectReverb_set_spread:
- - void **set_spread** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectReverb_set_wet:
- - void **set_wet** **(** :ref:`float<class_float>` amount **)**
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