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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CircleShape2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CircleShape2D:
- CircleShape2D
- =============
- **Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Circular shape for 2D collisions.
- Member Functions
- ----------------
- +----------------------------+--------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_radius<class_CircleShape2D_get_radius>` **(** **)** const |
- +----------------------------+--------------------------------------------------------------------------------------------------+
- | void | :ref:`set_radius<class_CircleShape2D_set_radius>` **(** :ref:`float<class_float>` radius **)** |
- +----------------------------+--------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`float<class_float>` **radius** - The circle's radius.
- Description
- -----------
- Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.
- Member Function Description
- ---------------------------
- .. _class_CircleShape2D_get_radius:
- - :ref:`float<class_float>` **get_radius** **(** **)** const
- Return the radius of the circle shape.
- .. _class_CircleShape2D_set_radius:
- - void **set_radius** **(** :ref:`float<class_float>` radius **)**
- Set the radius of the circle shape.
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