class_animationtree.rst 2.9 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AnimationTree.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AnimationTree:
  5. AnimationTree
  6. =============
  7. **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Member Functions
  12. ----------------
  13. +------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  14. | void | :ref:`advance<class_AnimationTree_advance>` **(** :ref:`float<class_float>` delta **)** |
  15. +------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`Transform<class_transform>` | :ref:`get_root_motion_transform<class_AnimationTree_get_root_motion_transform>` **(** **)** const |
  17. +------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | void | :ref:`rename_parameter<class_AnimationTree_rename_parameter>` **(** :ref:`String<class_string>` old_name, :ref:`String<class_string>` new_name **)** |
  19. +------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. Member Variables
  21. ----------------
  22. .. _class_AnimationTree_active:
  23. - :ref:`bool<class_bool>` **active**
  24. .. _class_AnimationTree_anim_player:
  25. - :ref:`NodePath<class_nodepath>` **anim_player**
  26. .. _class_AnimationTree_process_mode:
  27. - :ref:`AnimationProcessMode<enum_animationtree_animationprocessmode>` **process_mode**
  28. .. _class_AnimationTree_root_motion_track:
  29. - :ref:`NodePath<class_nodepath>` **root_motion_track**
  30. .. _class_AnimationTree_tree_root:
  31. - :ref:`AnimationNode<class_animationnode>` **tree_root**
  32. Enums
  33. -----
  34. .. _enum_AnimationTree_AnimationProcessMode:
  35. enum **AnimationProcessMode**
  36. - **ANIMATION_PROCESS_PHYSICS** = **0**
  37. - **ANIMATION_PROCESS_IDLE** = **1**
  38. - **ANIMATION_PROCESS_MANUAL** = **2**
  39. Member Function Description
  40. ---------------------------
  41. .. _class_AnimationTree_advance:
  42. - void **advance** **(** :ref:`float<class_float>` delta **)**
  43. .. _class_AnimationTree_get_root_motion_transform:
  44. - :ref:`Transform<class_transform>` **get_root_motion_transform** **(** **)** const
  45. .. _class_AnimationTree_rename_parameter:
  46. - void **rename_parameter** **(** :ref:`String<class_string>` old_name, :ref:`String<class_string>` new_name **)**