index.rst 2.1 KB

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  3. .. _doc_editor_introduction:
  4. Editor introduction
  5. ===================
  6. In this section, we cover the Godot editor in general, from its interface to
  7. using it with the command line.
  8. Editor's interface
  9. ------------------
  10. The following pages explain how to use the various windows, workspaces, and
  11. docks that make up the Godot editor. We cover some specific editors' interface
  12. in other sections where appropriate. For example, the :ref:`animation editor
  13. <doc_introduction_animation>`.
  14. .. toctree::
  15. :maxdepth: 1
  16. :name: toc-editor-interface
  17. project_manager
  18. inspector_dock
  19. project_settings
  20. default_key_mapping
  21. customizing_editor
  22. Android editor
  23. --------------
  24. Godot offers a native port of the editor running entirely on Android devices.
  25. The Android port can be downloaded from the `Android Downloads page <https://godotengine.org/download/android/>`__.
  26. While we strive for feature parity with the Desktop version of the editor,
  27. the Android port has a certain amount of caveats you should be aware of.
  28. .. toctree::
  29. :maxdepth: 1
  30. :name: toc-android-editor
  31. using_the_android_editor
  32. Web editor
  33. ----------
  34. Godot offers an HTML5 version of the editor running entirely in your browser. No
  35. download is required to use it, but it has a certain amount of caveats you
  36. should be aware of.
  37. .. toctree::
  38. :maxdepth: 1
  39. :name: toc-web-editor
  40. using_the_web_editor
  41. Advanced features
  42. -----------------
  43. The articles below focus on advanced features useful for experienced developers,
  44. such as calling Godot from the command line and using an external text editor
  45. like Visual Studio Code or Emacs.
  46. .. toctree::
  47. :maxdepth: 1
  48. :name: toc-learn-editor
  49. command_line_tutorial
  50. external_editor
  51. Managing editor features
  52. ------------------------
  53. Godot allows you to remove features from the editor. This may be useful if you're
  54. an educator trying to ease students into the editor slowly, or if you're working on
  55. a project that's only 2D or only 3D and don't want to see what you don't need.
  56. .. toctree::
  57. :maxdepth: 1
  58. :name: toc-editor-features
  59. managing_editor_features