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- .. _doc_configuring_an_ide_vs:
- Visual Studio
- =============
- Visual Studio Community is a Windows-only IDE that's free for non-commercial use.
- It has many useful features, such as memory view, performance view, source
- control and more. You can get it
- `from Microsoft <https://visualstudio.microsoft.com/downloads/>`__.
- Setup
- -----
- To start developing with Visual Studio, follow these steps:
- - Open the Visual Studio Installer and install the C++ package:
- .. image:: img/vs_1_install_cpp_package.png
- - Open a Command Prompt or PowerShell window, use ``cd`` to reach the Godot source
- directory and run ``scons platform=windows vsproj=yes``.
- - Now open the Godot folder by clicking **Open a project or solution** and choose
- ``godot.sln``.
- - You can also double-click the ``godot.sln`` file in Explorer.
- You can now start developing with Visual Studio.
- Debugging
- ---------
- Visual Studio features a powerful debugger. This allows the user to examine Godot's
- source code, stop at specific points in the code, make changes, and view them on the run.
- .. note:: Debugging the Godot Engine inside the editor will require an extra setup step.
- Because opening Godot opens the Project Manager at first instead of the project
- you're working on, the debugger will detach as soon as you open a project.
- This means that the debugger will stop, even though Godot is still running in
- another process.
- To overcome this, you need to edit the debugging command line arguments in VS. In your
- project, click **Project > Project Properties**:
- .. image:: img/vs_2_project_properties.png
- Then add this to the command arguments:
- .. image:: img/vs_3_debug_command_line.png
- - The ``-e`` flag is for entering the editor directly (which skips the Project Manager).
- - The ``--path`` argument should be an *absolute* path to a project directory (not a
- `project.godot` file).
- To learn more about command line arguments, refer to the
- :ref:`command line tutorial <doc_command_line_tutorial>`.
- To check that everything is working, put a breakpoint in ``main.cpp`` and press F5 to
- start debugging.
- .. image:: img/vs_4_debugging_main.png
- If you run into any issues, ask for help in one of
- `Godot's community channels <https://godotengine.org/community>`__.
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