class_editorscript.rst 1.6 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_EditorScript:
  4. EditorScript
  5. ============
  6. **Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  7. **Category:** Core
  8. Brief Description
  9. -----------------
  10. Member Functions
  11. ----------------
  12. +------------------------------+-------------------------------------------------------------------------------------------------------+
  13. | void | :ref:`_run<class_EditorScript__run>` **(** **)** virtual |
  14. +------------------------------+-------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`add_root_node<class_EditorScript_add_root_node>` **(** :ref:`Object<class_object>` node **)** |
  16. +------------------------------+-------------------------------------------------------------------------------------------------------+
  17. | :ref:`Object<class_object>` | :ref:`get_scene<class_EditorScript_get_scene>` **(** **)** |
  18. +------------------------------+-------------------------------------------------------------------------------------------------------+
  19. Member Function Description
  20. ---------------------------
  21. .. _class_EditorScript__run:
  22. - void **_run** **(** **)** virtual
  23. .. _class_EditorScript_add_root_node:
  24. - void **add_root_node** **(** :ref:`Object<class_object>` node **)**
  25. .. _class_EditorScript_get_scene:
  26. - :ref:`Object<class_object>` **get_scene** **(** **)**