class_animationnodeblendtree.rst 10 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationNodeBlendTree.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNodeBlendTree:
  6. AnimationNodeBlendTree
  7. ======================
  8. **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. :ref:`AnimationTree<class_AnimationTree>` node resource that contains many blend type nodes.
  10. Description
  11. -----------
  12. This node may contain a sub-tree of any other blend type nodes, such as :ref:`AnimationNodeTransition<class_AnimationNodeTransition>`, :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>`, :ref:`AnimationNodeBlend3<class_AnimationNodeBlend3>`, :ref:`AnimationNodeOneShot<class_AnimationNodeOneShot>`, etc. This is one of the most commonly used roots.
  13. An :ref:`AnimationNodeOutput<class_AnimationNodeOutput>` node named ``output`` is created by default.
  14. Tutorials
  15. ---------
  16. - :doc:`../tutorials/animation/animation_tree`
  17. Properties
  18. ----------
  19. +-------------------------------+-------------------------------------------------------------------------+---------------------+
  20. | :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_AnimationNodeBlendTree_property_graph_offset>` | ``Vector2( 0, 0 )`` |
  21. +-------------------------------+-------------------------------------------------------------------------+---------------------+
  22. Methods
  23. -------
  24. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`add_node<class_AnimationNodeBlendTree_method_add_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)** |
  26. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`connect_node<class_AnimationNodeBlendTree_method_connect_node>` **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)** |
  28. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`disconnect_node<class_AnimationNodeBlendTree_method_disconnect_node>` **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)** |
  30. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`AnimationNode<class_AnimationNode>` | :ref:`get_node<class_AnimationNodeBlendTree_method_get_node>` **(** :ref:`String<class_String>` name **)** |const| |
  32. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_AnimationNodeBlendTree_method_get_node_position>` **(** :ref:`String<class_String>` name **)** |const| |
  34. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`bool<class_bool>` | :ref:`has_node<class_AnimationNodeBlendTree_method_has_node>` **(** :ref:`String<class_String>` name **)** |const| |
  36. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | void | :ref:`remove_node<class_AnimationNodeBlendTree_method_remove_node>` **(** :ref:`String<class_String>` name **)** |
  38. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`rename_node<class_AnimationNodeBlendTree_method_rename_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)** |
  40. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`set_node_position<class_AnimationNodeBlendTree_method_set_node_position>` **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)** |
  42. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. Constants
  44. ---------
  45. .. _class_AnimationNodeBlendTree_constant_CONNECTION_OK:
  46. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT:
  47. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT_INDEX:
  48. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_OUTPUT:
  49. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_SAME_NODE:
  50. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_CONNECTION_EXISTS:
  51. - **CONNECTION_OK** = **0** --- The connection was successful.
  52. - **CONNECTION_ERROR_NO_INPUT** = **1** --- The input node is ``null``.
  53. - **CONNECTION_ERROR_NO_INPUT_INDEX** = **2** --- The specified input port is out of range.
  54. - **CONNECTION_ERROR_NO_OUTPUT** = **3** --- The output node is ``null``.
  55. - **CONNECTION_ERROR_SAME_NODE** = **4** --- Input and output nodes are the same.
  56. - **CONNECTION_ERROR_CONNECTION_EXISTS** = **5** --- The specified connection already exists.
  57. Property Descriptions
  58. ---------------------
  59. .. _class_AnimationNodeBlendTree_property_graph_offset:
  60. - :ref:`Vector2<class_Vector2>` **graph_offset**
  61. +-----------+-------------------------+
  62. | *Default* | ``Vector2( 0, 0 )`` |
  63. +-----------+-------------------------+
  64. | *Setter* | set_graph_offset(value) |
  65. +-----------+-------------------------+
  66. | *Getter* | get_graph_offset() |
  67. +-----------+-------------------------+
  68. The global offset of all sub-nodes.
  69. Method Descriptions
  70. -------------------
  71. .. _class_AnimationNodeBlendTree_method_add_node:
  72. - void **add_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)**
  73. Adds an :ref:`AnimationNode<class_AnimationNode>` at the given ``position``. The ``name`` is used to identify the created sub-node later.
  74. ----
  75. .. _class_AnimationNodeBlendTree_method_connect_node:
  76. - void **connect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)**
  77. Connects the output of an :ref:`AnimationNode<class_AnimationNode>` as input for another :ref:`AnimationNode<class_AnimationNode>`, at the input port specified by ``input_index``.
  78. ----
  79. .. _class_AnimationNodeBlendTree_method_disconnect_node:
  80. - void **disconnect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)**
  81. Disconnects the node connected to the specified input.
  82. ----
  83. .. _class_AnimationNodeBlendTree_method_get_node:
  84. - :ref:`AnimationNode<class_AnimationNode>` **get_node** **(** :ref:`String<class_String>` name **)** |const|
  85. Returns the sub-node with the specified ``name``.
  86. ----
  87. .. _class_AnimationNodeBlendTree_method_get_node_position:
  88. - :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`String<class_String>` name **)** |const|
  89. Returns the position of the sub-node with the specified ``name``.
  90. ----
  91. .. _class_AnimationNodeBlendTree_method_has_node:
  92. - :ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_String>` name **)** |const|
  93. Returns ``true`` if a sub-node with specified ``name`` exists.
  94. ----
  95. .. _class_AnimationNodeBlendTree_method_remove_node:
  96. - void **remove_node** **(** :ref:`String<class_String>` name **)**
  97. Removes a sub-node.
  98. ----
  99. .. _class_AnimationNodeBlendTree_method_rename_node:
  100. - void **rename_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)**
  101. Changes the name of a sub-node.
  102. ----
  103. .. _class_AnimationNodeBlendTree_method_set_node_position:
  104. - void **set_node_position** **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)**
  105. Modifies the position of a sub-node.
  106. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  107. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  108. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`