class_canvaslayer.rst 11 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the CanvasLayer.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_CanvasLayer:
  6. CanvasLayer
  7. ===========
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`ParallaxBackground<class_ParallaxBackground>`
  10. Canvas drawing layer.
  11. Description
  12. -----------
  13. Canvas drawing layer. :ref:`CanvasItem<class_CanvasItem>` nodes that are direct or indirect children of a ``CanvasLayer`` will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a ``CanvasLayer`` with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
  14. Tutorials
  15. ---------
  16. - :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
  17. - :doc:`Canvas layers <../tutorials/2d/canvas_layers>`
  18. - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
  19. Properties
  20. ----------
  21. +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
  22. | :ref:`Node<class_Node>` | :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>` | |
  23. +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`follow_viewport_enable<class_CanvasLayer_property_follow_viewport_enable>` | ``false`` |
  25. +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
  26. | :ref:`float<class_float>` | :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` | ``1.0`` |
  27. +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
  28. | :ref:`int<class_int>` | :ref:`layer<class_CanvasLayer_property_layer>` | ``1`` |
  29. +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CanvasLayer_property_offset>` | ``Vector2( 0, 0 )`` |
  31. +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`rotation<class_CanvasLayer_property_rotation>` | ``0.0`` |
  33. +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
  34. | :ref:`float<class_float>` | :ref:`rotation_degrees<class_CanvasLayer_property_rotation_degrees>` | ``0.0`` |
  35. +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
  36. | :ref:`Vector2<class_Vector2>` | :ref:`scale<class_CanvasLayer_property_scale>` | ``Vector2( 1, 1 )`` |
  37. +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
  38. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CanvasLayer_property_transform>` | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` |
  39. +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`visible<class_CanvasLayer_property_visible>` | ``true`` |
  41. +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
  42. Methods
  43. -------
  44. +-----------------------+----------------------------------------------------------------------------+
  45. | :ref:`RID<class_RID>` | :ref:`get_canvas<class_CanvasLayer_method_get_canvas>` **(** **)** |const| |
  46. +-----------------------+----------------------------------------------------------------------------+
  47. | void | :ref:`hide<class_CanvasLayer_method_hide>` **(** **)** |
  48. +-----------------------+----------------------------------------------------------------------------+
  49. | void | :ref:`show<class_CanvasLayer_method_show>` **(** **)** |
  50. +-----------------------+----------------------------------------------------------------------------+
  51. Signals
  52. -------
  53. .. _class_CanvasLayer_signal_visibility_changed:
  54. - **visibility_changed** **(** **)**
  55. Emitted when visibility of the layer is changed. See :ref:`visible<class_CanvasLayer_property_visible>`.
  56. Property Descriptions
  57. ---------------------
  58. .. _class_CanvasLayer_property_custom_viewport:
  59. - :ref:`Node<class_Node>` **custom_viewport**
  60. +----------+----------------------------+
  61. | *Setter* | set_custom_viewport(value) |
  62. +----------+----------------------------+
  63. | *Getter* | get_custom_viewport() |
  64. +----------+----------------------------+
  65. The custom :ref:`Viewport<class_Viewport>` node assigned to the ``CanvasLayer``. If ``null``, uses the default viewport instead.
  66. ----
  67. .. _class_CanvasLayer_property_follow_viewport_enable:
  68. - :ref:`bool<class_bool>` **follow_viewport_enable**
  69. +-----------+----------------------------+
  70. | *Default* | ``false`` |
  71. +-----------+----------------------------+
  72. | *Setter* | set_follow_viewport(value) |
  73. +-----------+----------------------------+
  74. | *Getter* | is_following_viewport() |
  75. +-----------+----------------------------+
  76. Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
  77. ----
  78. .. _class_CanvasLayer_property_follow_viewport_scale:
  79. - :ref:`float<class_float>` **follow_viewport_scale**
  80. +-----------+----------------------------------+
  81. | *Default* | ``1.0`` |
  82. +-----------+----------------------------------+
  83. | *Setter* | set_follow_viewport_scale(value) |
  84. +-----------+----------------------------------+
  85. | *Getter* | get_follow_viewport_scale() |
  86. +-----------+----------------------------------+
  87. Scales the layer when using :ref:`follow_viewport_enable<class_CanvasLayer_property_follow_viewport_enable>`. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
  88. ----
  89. .. _class_CanvasLayer_property_layer:
  90. - :ref:`int<class_int>` **layer**
  91. +-----------+------------------+
  92. | *Default* | ``1`` |
  93. +-----------+------------------+
  94. | *Setter* | set_layer(value) |
  95. +-----------+------------------+
  96. | *Getter* | get_layer() |
  97. +-----------+------------------+
  98. Layer index for draw order. Lower values are drawn first.
  99. ----
  100. .. _class_CanvasLayer_property_offset:
  101. - :ref:`Vector2<class_Vector2>` **offset**
  102. +-----------+---------------------+
  103. | *Default* | ``Vector2( 0, 0 )`` |
  104. +-----------+---------------------+
  105. | *Setter* | set_offset(value) |
  106. +-----------+---------------------+
  107. | *Getter* | get_offset() |
  108. +-----------+---------------------+
  109. The layer's base offset.
  110. ----
  111. .. _class_CanvasLayer_property_rotation:
  112. - :ref:`float<class_float>` **rotation**
  113. +-----------+---------------------+
  114. | *Default* | ``0.0`` |
  115. +-----------+---------------------+
  116. | *Setter* | set_rotation(value) |
  117. +-----------+---------------------+
  118. | *Getter* | get_rotation() |
  119. +-----------+---------------------+
  120. The layer's rotation in radians.
  121. ----
  122. .. _class_CanvasLayer_property_rotation_degrees:
  123. - :ref:`float<class_float>` **rotation_degrees**
  124. +-----------+-----------------------------+
  125. | *Default* | ``0.0`` |
  126. +-----------+-----------------------------+
  127. | *Setter* | set_rotation_degrees(value) |
  128. +-----------+-----------------------------+
  129. | *Getter* | get_rotation_degrees() |
  130. +-----------+-----------------------------+
  131. The layer's rotation in degrees.
  132. ----
  133. .. _class_CanvasLayer_property_scale:
  134. - :ref:`Vector2<class_Vector2>` **scale**
  135. +-----------+---------------------+
  136. | *Default* | ``Vector2( 1, 1 )`` |
  137. +-----------+---------------------+
  138. | *Setter* | set_scale(value) |
  139. +-----------+---------------------+
  140. | *Getter* | get_scale() |
  141. +-----------+---------------------+
  142. The layer's scale.
  143. ----
  144. .. _class_CanvasLayer_property_transform:
  145. - :ref:`Transform2D<class_Transform2D>` **transform**
  146. +-----------+-------------------------------------+
  147. | *Default* | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` |
  148. +-----------+-------------------------------------+
  149. | *Setter* | set_transform(value) |
  150. +-----------+-------------------------------------+
  151. | *Getter* | get_transform() |
  152. +-----------+-------------------------------------+
  153. The layer's transform.
  154. ----
  155. .. _class_CanvasLayer_property_visible:
  156. - :ref:`bool<class_bool>` **visible**
  157. +-----------+--------------------+
  158. | *Default* | ``true`` |
  159. +-----------+--------------------+
  160. | *Setter* | set_visible(value) |
  161. +-----------+--------------------+
  162. | *Getter* | is_visible() |
  163. +-----------+--------------------+
  164. If ``false``, any :ref:`CanvasItem<class_CanvasItem>` under this ``CanvasLayer`` will be hidden.
  165. Unlike :ref:`CanvasItem.visible<class_CanvasItem_property_visible>`, visibility of a ``CanvasLayer`` isn't propagated to underlying layers.
  166. Method Descriptions
  167. -------------------
  168. .. _class_CanvasLayer_method_get_canvas:
  169. - :ref:`RID<class_RID>` **get_canvas** **(** **)** |const|
  170. Returns the RID of the canvas used by this layer.
  171. ----
  172. .. _class_CanvasLayer_method_hide:
  173. - void **hide** **(** **)**
  174. Hides any :ref:`CanvasItem<class_CanvasItem>` under this ``CanvasLayer``. This is equivalent to setting :ref:`visible<class_CanvasLayer_property_visible>` to ``false``.
  175. ----
  176. .. _class_CanvasLayer_method_show:
  177. - void **show** **(** **)**
  178. Shows any :ref:`CanvasItem<class_CanvasItem>` under this ``CanvasLayer``. This is equivalent to setting :ref:`visible<class_CanvasLayer_property_visible>` to ``true``.
  179. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  180. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  181. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`