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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CanvasLayer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CanvasLayer:
- CanvasLayer
- ===========
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`ParallaxBackground<class_ParallaxBackground>`
- Canvas drawing layer.
- Description
- -----------
- Canvas drawing layer. :ref:`CanvasItem<class_CanvasItem>` nodes that are direct or indirect children of a ``CanvasLayer`` will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a ``CanvasLayer`` with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
- Tutorials
- ---------
- - :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
- - :doc:`Canvas layers <../tutorials/2d/canvas_layers>`
- - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
- Properties
- ----------
- +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
- | :ref:`Node<class_Node>` | :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>` | |
- +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`follow_viewport_enable<class_CanvasLayer_property_follow_viewport_enable>` | ``false`` |
- +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
- | :ref:`float<class_float>` | :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` | ``1.0`` |
- +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
- | :ref:`int<class_int>` | :ref:`layer<class_CanvasLayer_property_layer>` | ``1`` |
- +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CanvasLayer_property_offset>` | ``Vector2( 0, 0 )`` |
- +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
- | :ref:`float<class_float>` | :ref:`rotation<class_CanvasLayer_property_rotation>` | ``0.0`` |
- +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
- | :ref:`float<class_float>` | :ref:`rotation_degrees<class_CanvasLayer_property_rotation_degrees>` | ``0.0`` |
- +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`scale<class_CanvasLayer_property_scale>` | ``Vector2( 1, 1 )`` |
- +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
- | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CanvasLayer_property_transform>` | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` |
- +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`visible<class_CanvasLayer_property_visible>` | ``true`` |
- +---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
- Methods
- -------
- +-----------------------+----------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_canvas<class_CanvasLayer_method_get_canvas>` **(** **)** |const| |
- +-----------------------+----------------------------------------------------------------------------+
- | void | :ref:`hide<class_CanvasLayer_method_hide>` **(** **)** |
- +-----------------------+----------------------------------------------------------------------------+
- | void | :ref:`show<class_CanvasLayer_method_show>` **(** **)** |
- +-----------------------+----------------------------------------------------------------------------+
- Signals
- -------
- .. _class_CanvasLayer_signal_visibility_changed:
- - **visibility_changed** **(** **)**
- Emitted when visibility of the layer is changed. See :ref:`visible<class_CanvasLayer_property_visible>`.
- Property Descriptions
- ---------------------
- .. _class_CanvasLayer_property_custom_viewport:
- - :ref:`Node<class_Node>` **custom_viewport**
- +----------+----------------------------+
- | *Setter* | set_custom_viewport(value) |
- +----------+----------------------------+
- | *Getter* | get_custom_viewport() |
- +----------+----------------------------+
- The custom :ref:`Viewport<class_Viewport>` node assigned to the ``CanvasLayer``. If ``null``, uses the default viewport instead.
- ----
- .. _class_CanvasLayer_property_follow_viewport_enable:
- - :ref:`bool<class_bool>` **follow_viewport_enable**
- +-----------+----------------------------+
- | *Default* | ``false`` |
- +-----------+----------------------------+
- | *Setter* | set_follow_viewport(value) |
- +-----------+----------------------------+
- | *Getter* | is_following_viewport() |
- +-----------+----------------------------+
- Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
- ----
- .. _class_CanvasLayer_property_follow_viewport_scale:
- - :ref:`float<class_float>` **follow_viewport_scale**
- +-----------+----------------------------------+
- | *Default* | ``1.0`` |
- +-----------+----------------------------------+
- | *Setter* | set_follow_viewport_scale(value) |
- +-----------+----------------------------------+
- | *Getter* | get_follow_viewport_scale() |
- +-----------+----------------------------------+
- Scales the layer when using :ref:`follow_viewport_enable<class_CanvasLayer_property_follow_viewport_enable>`. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
- ----
- .. _class_CanvasLayer_property_layer:
- - :ref:`int<class_int>` **layer**
- +-----------+------------------+
- | *Default* | ``1`` |
- +-----------+------------------+
- | *Setter* | set_layer(value) |
- +-----------+------------------+
- | *Getter* | get_layer() |
- +-----------+------------------+
- Layer index for draw order. Lower values are drawn first.
- ----
- .. _class_CanvasLayer_property_offset:
- - :ref:`Vector2<class_Vector2>` **offset**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Setter* | set_offset(value) |
- +-----------+---------------------+
- | *Getter* | get_offset() |
- +-----------+---------------------+
- The layer's base offset.
- ----
- .. _class_CanvasLayer_property_rotation:
- - :ref:`float<class_float>` **rotation**
- +-----------+---------------------+
- | *Default* | ``0.0`` |
- +-----------+---------------------+
- | *Setter* | set_rotation(value) |
- +-----------+---------------------+
- | *Getter* | get_rotation() |
- +-----------+---------------------+
- The layer's rotation in radians.
- ----
- .. _class_CanvasLayer_property_rotation_degrees:
- - :ref:`float<class_float>` **rotation_degrees**
- +-----------+-----------------------------+
- | *Default* | ``0.0`` |
- +-----------+-----------------------------+
- | *Setter* | set_rotation_degrees(value) |
- +-----------+-----------------------------+
- | *Getter* | get_rotation_degrees() |
- +-----------+-----------------------------+
- The layer's rotation in degrees.
- ----
- .. _class_CanvasLayer_property_scale:
- - :ref:`Vector2<class_Vector2>` **scale**
- +-----------+---------------------+
- | *Default* | ``Vector2( 1, 1 )`` |
- +-----------+---------------------+
- | *Setter* | set_scale(value) |
- +-----------+---------------------+
- | *Getter* | get_scale() |
- +-----------+---------------------+
- The layer's scale.
- ----
- .. _class_CanvasLayer_property_transform:
- - :ref:`Transform2D<class_Transform2D>` **transform**
- +-----------+-------------------------------------+
- | *Default* | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` |
- +-----------+-------------------------------------+
- | *Setter* | set_transform(value) |
- +-----------+-------------------------------------+
- | *Getter* | get_transform() |
- +-----------+-------------------------------------+
- The layer's transform.
- ----
- .. _class_CanvasLayer_property_visible:
- - :ref:`bool<class_bool>` **visible**
- +-----------+--------------------+
- | *Default* | ``true`` |
- +-----------+--------------------+
- | *Setter* | set_visible(value) |
- +-----------+--------------------+
- | *Getter* | is_visible() |
- +-----------+--------------------+
- If ``false``, any :ref:`CanvasItem<class_CanvasItem>` under this ``CanvasLayer`` will be hidden.
- Unlike :ref:`CanvasItem.visible<class_CanvasItem_property_visible>`, visibility of a ``CanvasLayer`` isn't propagated to underlying layers.
- Method Descriptions
- -------------------
- .. _class_CanvasLayer_method_get_canvas:
- - :ref:`RID<class_RID>` **get_canvas** **(** **)** |const|
- Returns the RID of the canvas used by this layer.
- ----
- .. _class_CanvasLayer_method_hide:
- - void **hide** **(** **)**
- Hides any :ref:`CanvasItem<class_CanvasItem>` under this ``CanvasLayer``. This is equivalent to setting :ref:`visible<class_CanvasLayer_property_visible>` to ``false``.
- ----
- .. _class_CanvasLayer_method_show:
- - void **show** **(** **)**
- Shows any :ref:`CanvasItem<class_CanvasItem>` under this ``CanvasLayer``. This is equivalent to setting :ref:`visible<class_CanvasLayer_property_visible>` to ``true``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|