class_projectsettings.rst 865 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Contains global variables accessible from everywhere.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Contains global variables accessible from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  22. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  23. - `OS Test Demo <https://godotengine.org/asset-library/asset/677>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  30. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  31. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  33. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  34. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  35. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  37. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  39. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  41. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  43. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  45. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  46. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  47. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  49. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  51. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  53. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  54. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  55. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  56. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  57. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  59. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  61. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  63. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  64. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  65. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>` | ``true`` |
  67. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  69. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  71. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  73. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  75. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  76. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  77. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  78. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  79. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  80. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  81. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  82. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  83. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  84. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  85. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  86. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  87. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  88. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  89. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  90. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  91. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  92. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  93. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  94. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  95. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  96. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  97. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  98. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  99. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  100. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  102. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  104. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  106. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  108. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  110. | :ref:`bool<class_bool>` | :ref:`audio/general/text_to_speech<class_ProjectSettings_property_audio/general/text_to_speech>` | ``false`` |
  111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  112. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  114. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  116. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  118. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  120. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  122. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  124. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  126. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  128. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  130. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  132. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  134. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  136. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  138. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  140. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  142. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  144. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  146. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  148. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  150. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  152. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  154. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  156. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  158. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  160. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  162. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  164. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  166. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  168. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  172. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
  173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  174. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
  175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  176. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  178. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  180. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  182. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  184. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  186. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  188. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  190. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  192. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  194. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  196. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  198. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  200. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  202. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  204. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  206. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  208. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  210. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  212. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  214. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  216. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  218. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  220. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  222. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  224. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  226. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  228. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  230. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  232. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/device_limit_exceeded<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>` | ``true`` |
  233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  234. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/enable<class_ProjectSettings_property_debug/shader_language/warnings/enable>` | ``true`` |
  235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  236. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/float_comparison<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>` | ``true`` |
  237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  238. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/formatting_error<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>` | ``true`` |
  239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  240. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>` | ``false`` |
  241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  242. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_constant<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>` | ``true`` |
  243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  244. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_function<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>` | ``true`` |
  245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  246. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_local_variable<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>` | ``true`` |
  247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  248. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_struct<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>` | ``true`` |
  249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  250. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_uniform<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>` | ``true`` |
  251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  252. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_varying<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>` | ``true`` |
  253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  254. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  256. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>` | ``true`` |
  257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  258. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>` | ``true`` |
  259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  260. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>` | ``true`` |
  261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  262. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  264. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  266. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  268. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  270. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  272. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  274. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  276. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  278. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  280. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  282. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  284. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  286. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  288. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  290. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  292. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  294. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  296. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  298. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  300. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  302. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  304. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  306. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  308. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  310. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  312. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  314. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  316. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  318. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  320. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  322. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  324. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  326. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  328. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  330. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on.editor<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor>` | ``false`` |
  331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  332. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  334. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  336. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  338. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  340. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  342. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  344. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  346. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  348. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  350. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  352. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  354. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  356. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  358. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  360. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  362. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  364. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  366. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  368. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  370. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  372. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  374. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  376. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  378. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  380. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  382. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  384. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  386. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  388. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  390. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  392. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  394. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  396. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  398. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  400. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  402. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  404. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  406. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  408. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  410. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  412. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  414. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  416. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | ``PackedStringArray("gd", "gdshader")`` |
  417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  418. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  420. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  422. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  424. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  426. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  428. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  430. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` | ``true`` |
  431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  432. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.android<class_ProjectSettings_property_filesystem/import/fbx/enabled.android>` | ``false`` |
  433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  434. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.web<class_ProjectSettings_property_filesystem/import/fbx/enabled.web>` | ``false`` |
  435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  436. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  438. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  440. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  442. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  444. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  446. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  448. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  450. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  452. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  454. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  456. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  458. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  460. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  462. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  464. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  466. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  468. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  470. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  472. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  474. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  476. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  478. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  480. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  482. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  484. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  486. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  488. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  490. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  492. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  494. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  496. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  498. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  500. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  502. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  504. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  506. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  508. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  510. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  512. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  514. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  516. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  518. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  520. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  522. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  524. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  526. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  528. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  530. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  532. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  534. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  536. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  538. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  540. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  542. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  544. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  546. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  548. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  550. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  552. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  554. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  556. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  558. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  560. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  562. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  564. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  566. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  568. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  570. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  572. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  574. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  576. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  578. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  580. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  582. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  584. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  586. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  588. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  590. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  592. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  594. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  596. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  598. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  600. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  602. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  604. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  606. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  608. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  610. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  612. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  614. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  616. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  618. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  620. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  622. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  624. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  626. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  628. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  630. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  632. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  634. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  636. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  638. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  640. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  642. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  643. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  644. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  645. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  646. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  647. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  648. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  649. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  650. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  651. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  652. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  653. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  654. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  655. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  656. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  657. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  658. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  659. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  660. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  661. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  662. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  663. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  664. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  665. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  666. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  667. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  668. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  669. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  670. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  671. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  672. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  673. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  674. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  675. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  676. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  677. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  678. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  679. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  680. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  681. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  682. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  683. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  684. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  685. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  686. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  687. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  688. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  689. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  690. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  691. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  692. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  693. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  694. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  695. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  696. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  697. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  698. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  699. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  700. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  701. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  702. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  703. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  704. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  705. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  706. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  707. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  708. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  709. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  710. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  711. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  712. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  713. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  714. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  715. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  716. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  717. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  718. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  719. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  720. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  721. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  722. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  723. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  724. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  725. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  726. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  727. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  728. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  729. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  730. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  731. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  732. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  733. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  734. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  735. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  736. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  737. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  738. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  739. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  740. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  741. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  742. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  743. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  744. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  745. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  746. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  747. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  748. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  749. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  750. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  751. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  752. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  753. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  754. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  755. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  756. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  757. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  758. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  759. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  760. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  761. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  762. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  763. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  764. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  765. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  766. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  767. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  768. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  769. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  770. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  771. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  772. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  773. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  774. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  775. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  776. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  777. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  778. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  779. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  780. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  781. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  782. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  783. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  784. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  785. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  786. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  787. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  788. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  789. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  790. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  791. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  792. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  793. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  794. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  795. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  796. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  797. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  798. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  799. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  800. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  801. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  802. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  803. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  804. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  805. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  806. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  807. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  808. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  809. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  810. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  811. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  812. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  813. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  814. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  815. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  816. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  817. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  818. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  819. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  820. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  821. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  822. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  823. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  824. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  825. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  826. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  827. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  828. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  829. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  830. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  831. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  832. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  833. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  834. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  835. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  836. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  837. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  838. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  839. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  840. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  841. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  842. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  843. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  844. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  845. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  846. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  847. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  848. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  849. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  850. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  851. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  852. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  853. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  854. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  855. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  856. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  857. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  858. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  859. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  860. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  861. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  862. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  863. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  864. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  865. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  866. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  867. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  868. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  869. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  870. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  871. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  872. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  873. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  874. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  875. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  876. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  877. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  878. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  879. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  880. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  881. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  882. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  883. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  884. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  885. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  886. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  887. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  888. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  889. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  890. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  891. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  892. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  893. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  894. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  895. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  896. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  897. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  898. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  899. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  900. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  901. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  902. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  903. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  904. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  905. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  906. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  907. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  908. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  909. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  910. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  911. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  912. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  913. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  914. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  915. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  916. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  917. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  918. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  919. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  920. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  921. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  922. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  923. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  924. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  925. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  926. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  927. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  928. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  929. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  930. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  931. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  932. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  933. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  934. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  935. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  936. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  937. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  938. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  939. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  940. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  941. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  942. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  943. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  944. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  945. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  946. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  947. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  948. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  949. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  950. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  951. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  952. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  953. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  954. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  955. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  956. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  957. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  958. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  959. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  960. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  961. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  962. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  963. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  964. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  965. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  966. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  967. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  968. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  969. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  970. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  971. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  972. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  973. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  974. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  975. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  976. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  977. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  978. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  979. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  980. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  981. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  982. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  983. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  984. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  985. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  986. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  987. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  988. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  989. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  990. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  991. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  992. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  993. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  994. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  995. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  996. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  997. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  998. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  999. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1000. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>` | ``""`` |
  1001. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1002. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_2<class_ProjectSettings_property_layer_names/avoidance/layer_2>` | ``""`` |
  1003. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1004. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_3<class_ProjectSettings_property_layer_names/avoidance/layer_3>` | ``""`` |
  1005. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1006. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_4<class_ProjectSettings_property_layer_names/avoidance/layer_4>` | ``""`` |
  1007. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1008. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_5<class_ProjectSettings_property_layer_names/avoidance/layer_5>` | ``""`` |
  1009. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1010. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_6<class_ProjectSettings_property_layer_names/avoidance/layer_6>` | ``""`` |
  1011. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1012. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_7<class_ProjectSettings_property_layer_names/avoidance/layer_7>` | ``""`` |
  1013. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1014. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_8<class_ProjectSettings_property_layer_names/avoidance/layer_8>` | ``""`` |
  1015. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1016. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_9<class_ProjectSettings_property_layer_names/avoidance/layer_9>` | ``""`` |
  1017. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1018. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_10<class_ProjectSettings_property_layer_names/avoidance/layer_10>` | ``""`` |
  1019. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1020. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_11<class_ProjectSettings_property_layer_names/avoidance/layer_11>` | ``""`` |
  1021. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1022. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_12<class_ProjectSettings_property_layer_names/avoidance/layer_12>` | ``""`` |
  1023. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1024. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_13<class_ProjectSettings_property_layer_names/avoidance/layer_13>` | ``""`` |
  1025. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1026. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_14<class_ProjectSettings_property_layer_names/avoidance/layer_14>` | ``""`` |
  1027. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1028. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_15<class_ProjectSettings_property_layer_names/avoidance/layer_15>` | ``""`` |
  1029. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1030. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_16<class_ProjectSettings_property_layer_names/avoidance/layer_16>` | ``""`` |
  1031. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1032. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_17<class_ProjectSettings_property_layer_names/avoidance/layer_17>` | ``""`` |
  1033. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1034. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_18<class_ProjectSettings_property_layer_names/avoidance/layer_18>` | ``""`` |
  1035. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1036. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_19<class_ProjectSettings_property_layer_names/avoidance/layer_19>` | ``""`` |
  1037. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1038. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_20<class_ProjectSettings_property_layer_names/avoidance/layer_20>` | ``""`` |
  1039. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1040. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_21<class_ProjectSettings_property_layer_names/avoidance/layer_21>` | ``""`` |
  1041. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1042. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_22<class_ProjectSettings_property_layer_names/avoidance/layer_22>` | ``""`` |
  1043. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1044. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_23<class_ProjectSettings_property_layer_names/avoidance/layer_23>` | ``""`` |
  1045. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1046. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_24<class_ProjectSettings_property_layer_names/avoidance/layer_24>` | ``""`` |
  1047. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1048. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_25<class_ProjectSettings_property_layer_names/avoidance/layer_25>` | ``""`` |
  1049. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1050. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_26<class_ProjectSettings_property_layer_names/avoidance/layer_26>` | ``""`` |
  1051. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1052. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_27<class_ProjectSettings_property_layer_names/avoidance/layer_27>` | ``""`` |
  1053. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1054. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_28<class_ProjectSettings_property_layer_names/avoidance/layer_28>` | ``""`` |
  1055. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1056. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_29<class_ProjectSettings_property_layer_names/avoidance/layer_29>` | ``""`` |
  1057. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1058. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_30<class_ProjectSettings_property_layer_names/avoidance/layer_30>` | ``""`` |
  1059. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1060. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_31<class_ProjectSettings_property_layer_names/avoidance/layer_31>` | ``""`` |
  1061. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1062. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_32<class_ProjectSettings_property_layer_names/avoidance/layer_32>` | ``""`` |
  1063. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1064. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>` | ``32`` |
  1065. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1066. | :ref:`int<class_int>` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc<class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc>` | ``60`` |
  1067. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1068. | :ref:`int<class_int>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1`` |
  1069. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1070. | :ref:`int<class_int>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1`` |
  1071. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1072. | :ref:`int<class_int>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4`` |
  1073. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1074. | :ref:`bool<class_bool>` | :ref:`navigation/2d/use_edge_connections<class_ProjectSettings_property_navigation/2d/use_edge_connections>` | ``true`` |
  1075. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1076. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  1077. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1078. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  1079. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1080. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  1081. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1082. | :ref:`bool<class_bool>` | :ref:`navigation/3d/use_edge_connections<class_ProjectSettings_property_navigation/3d/use_edge_connections>` | ``true`` |
  1083. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1084. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_high_priority_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>` | ``true`` |
  1085. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1086. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_multiple_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>` | ``true`` |
  1087. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1088. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  1089. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1090. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  1091. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1092. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  1093. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1094. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  1095. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1096. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  1097. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1098. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  1099. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1100. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  1101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1102. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  1103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1104. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  1105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1106. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  1107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1108. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  1109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1110. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  1111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1112. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  1113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1114. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1116. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  1117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1118. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1120. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1122. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1124. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1126. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1128. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1130. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1132. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1134. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1136. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1138. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1140. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1142. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1144. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1146. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1148. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1150. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1152. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1154. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1156. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1158. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1160. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1162. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1164. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1166. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1168. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1170. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1172. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1174. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1176. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1178. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1180. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1182. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1184. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1186. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1188. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1190. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1192. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1194. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1196. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1198. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1200. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1202. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1204. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1206. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1208. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1210. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1212. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1214. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1216. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1218. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1220. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1222. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1224. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1226. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1228. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1230. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1232. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1234. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1236. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1238. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1240. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1242. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1244. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1246. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1248. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1250. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1252. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1254. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | ``"opengl3"`` |
  1255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1256. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | ``"opengl3"`` |
  1257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1258. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | ``"opengl3"`` |
  1259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1260. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | ``"opengl3"`` |
  1261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1262. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | ``"opengl3"`` |
  1263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1264. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | ``"opengl3"`` |
  1265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1266. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | ``"opengl3"`` |
  1267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1268. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1270. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1272. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1274. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1276. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1278. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1280. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1282. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1284. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1286. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1288. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``256`` |
  1289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1290. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1292. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``16`` |
  1293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1294. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1296. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``64`` |
  1297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1298. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1300. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``1024`` |
  1301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1302. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1304. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1306. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1308. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1310. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1312. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1314. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1316. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1318. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1320. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1322. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1324. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1326. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1328. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1330. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1332. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1334. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1336. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1338. | :ref:`int<class_int>` | :ref:`rendering/limits/forward_renderer/threaded_render_minimum_instances<class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances>` | ``500`` |
  1339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1340. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1342. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1344. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1346. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1348. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1350. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1352. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1354. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1356. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1358. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1360. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1362. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1364. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1366. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1368. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1370. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1372. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1374. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1376. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1378. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1380. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1382. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1384. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1386. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | ``"vulkan"`` |
  1387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1388. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | ``"vulkan"`` |
  1389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1390. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | ``"vulkan"`` |
  1391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1392. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | ``"vulkan"`` |
  1393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1394. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | ``"vulkan"`` |
  1395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1396. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | ``"vulkan"`` |
  1397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1398. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1400. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1402. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1404. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1406. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1408. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1410. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1412. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1414. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1416. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1418. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1420. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1422. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1424. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1426. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1428. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile>` | ``true`` |
  1429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1430. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1432. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1434. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1436. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1438. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1440. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1442. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1444. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1446. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | |
  1447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1448. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | |
  1449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1450. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1452. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1454. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1456. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1458. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1460. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1462. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1464. | :ref:`bool<class_bool>` | :ref:`threading/worker_pool/use_system_threads_for_low_priority_tasks<class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks>` | ``true`` |
  1465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1466. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1468. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1470. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1472. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1474. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1476. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1478. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1480. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1482. .. rst-class:: classref-reftable-group
  1483. Methods
  1484. -------
  1485. .. table::
  1486. :widths: auto
  1487. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1488. | void | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>` **(** :ref:`Dictionary<class_Dictionary>` hint **)** |
  1489. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1490. | void | :ref:`clear<class_ProjectSettings_method_clear>` **(** :ref:`String<class_String>` name **)** |
  1491. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1492. | :ref:`Dictionary[]<class_Dictionary>` | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>` **(** **)** |
  1493. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1494. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>` **(** :ref:`String<class_String>` name **)** |const| |
  1495. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1496. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const| |
  1497. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1498. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
  1499. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1500. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1501. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1502. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>` **(** :ref:`String<class_String>` name **)** |const| |
  1503. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1504. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>` **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)** |
  1505. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1506. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1507. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1508. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>` **(** **)** |
  1509. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1510. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>` **(** :ref:`String<class_String>` file **)** |
  1511. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1512. | void | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1513. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1514. | void | :ref:`set_order<class_ProjectSettings_method_set_order>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)** |
  1515. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1516. | void | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)** |
  1517. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1518. | void | :ref:`set_setting<class_ProjectSettings_method_set_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1519. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1520. .. rst-class:: classref-section-separator
  1521. ----
  1522. .. rst-class:: classref-descriptions-group
  1523. Property Descriptions
  1524. ---------------------
  1525. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1526. .. rst-class:: classref-property
  1527. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)``
  1528. Background color for the boot splash.
  1529. .. rst-class:: classref-item-separator
  1530. ----
  1531. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1532. .. rst-class:: classref-property
  1533. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true``
  1534. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1535. .. rst-class:: classref-item-separator
  1536. ----
  1537. .. _class_ProjectSettings_property_application/boot_splash/image:
  1538. .. rst-class:: classref-property
  1539. :ref:`String<class_String>` **application/boot_splash/image** = ``""``
  1540. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1541. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1542. .. rst-class:: classref-item-separator
  1543. ----
  1544. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1545. .. rst-class:: classref-property
  1546. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0``
  1547. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1548. .. rst-class:: classref-item-separator
  1549. ----
  1550. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1551. .. rst-class:: classref-property
  1552. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true``
  1553. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1554. .. rst-class:: classref-item-separator
  1555. ----
  1556. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1557. .. rst-class:: classref-property
  1558. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true``
  1559. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1560. .. rst-class:: classref-item-separator
  1561. ----
  1562. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1563. .. rst-class:: classref-property
  1564. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true``
  1565. If ``true``, the application automatically accepts quitting requests.
  1566. .. rst-class:: classref-item-separator
  1567. ----
  1568. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1569. .. rst-class:: classref-property
  1570. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""``
  1571. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1572. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1573. .. rst-class:: classref-item-separator
  1574. ----
  1575. .. _class_ProjectSettings_property_application/config/description:
  1576. .. rst-class:: classref-property
  1577. :ref:`String<class_String>` **application/config/description** = ``""``
  1578. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1579. .. rst-class:: classref-item-separator
  1580. ----
  1581. .. _class_ProjectSettings_property_application/config/icon:
  1582. .. rst-class:: classref-property
  1583. :ref:`String<class_String>` **application/config/icon** = ``""``
  1584. Icon used for the project, set when project loads. Exporters will also use this icon when possible.
  1585. .. rst-class:: classref-item-separator
  1586. ----
  1587. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1588. .. rst-class:: classref-property
  1589. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""``
  1590. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1591. .. rst-class:: classref-item-separator
  1592. ----
  1593. .. _class_ProjectSettings_property_application/config/name:
  1594. .. rst-class:: classref-property
  1595. :ref:`String<class_String>` **application/config/name** = ``""``
  1596. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1597. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1598. .. rst-class:: classref-item-separator
  1599. ----
  1600. .. _class_ProjectSettings_property_application/config/name_localized:
  1601. .. rst-class:: classref-property
  1602. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}``
  1603. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1604. .. rst-class:: classref-item-separator
  1605. ----
  1606. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1607. .. rst-class:: classref-property
  1608. :ref:`String<class_String>` **application/config/project_settings_override** = ``""``
  1609. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1610. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1611. .. rst-class:: classref-item-separator
  1612. ----
  1613. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  1614. .. rst-class:: classref-property
  1615. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true``
  1616. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  1617. .. rst-class:: classref-item-separator
  1618. ----
  1619. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1620. .. rst-class:: classref-property
  1621. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false``
  1622. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1623. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1624. .. rst-class:: classref-item-separator
  1625. ----
  1626. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1627. .. rst-class:: classref-property
  1628. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true``
  1629. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1630. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1631. \ **Note:** Restart the application after changing this setting.
  1632. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1633. .. rst-class:: classref-item-separator
  1634. ----
  1635. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1636. .. rst-class:: classref-property
  1637. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""``
  1638. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1639. .. rst-class:: classref-item-separator
  1640. ----
  1641. .. _class_ProjectSettings_property_application/run/delta_smoothing:
  1642. .. rst-class:: classref-property
  1643. :ref:`bool<class_bool>` **application/run/delta_smoothing** = ``true``
  1644. Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
  1645. \ **Note:** Delta smoothing is only attempted when :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``enabled``, as it does not work well without V-Sync.
  1646. It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
  1647. .. rst-class:: classref-item-separator
  1648. ----
  1649. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1650. .. rst-class:: classref-property
  1651. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false``
  1652. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1653. Changes to this setting will only be applied upon restarting the application.
  1654. .. rst-class:: classref-item-separator
  1655. ----
  1656. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1657. .. rst-class:: classref-property
  1658. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false``
  1659. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1660. Changes to this setting will only be applied upon restarting the application.
  1661. .. rst-class:: classref-item-separator
  1662. ----
  1663. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1664. .. rst-class:: classref-property
  1665. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false``
  1666. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1667. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1668. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1669. Changes to this setting will only be applied upon restarting the application.
  1670. .. rst-class:: classref-item-separator
  1671. ----
  1672. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1673. .. rst-class:: classref-property
  1674. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true``
  1675. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1676. Changes to this setting will only be applied upon restarting the application.
  1677. .. rst-class:: classref-item-separator
  1678. ----
  1679. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1680. .. rst-class:: classref-property
  1681. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0``
  1682. Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
  1683. .. rst-class:: classref-item-separator
  1684. ----
  1685. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1686. .. rst-class:: classref-property
  1687. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false``
  1688. If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
  1689. .. rst-class:: classref-item-separator
  1690. ----
  1691. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1692. .. rst-class:: classref-property
  1693. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900``
  1694. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1695. .. rst-class:: classref-item-separator
  1696. ----
  1697. .. _class_ProjectSettings_property_application/run/main_loop_type:
  1698. .. rst-class:: classref-property
  1699. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"``
  1700. The name of the type implementing the engine's main loop.
  1701. .. rst-class:: classref-item-separator
  1702. ----
  1703. .. _class_ProjectSettings_property_application/run/main_scene:
  1704. .. rst-class:: classref-property
  1705. :ref:`String<class_String>` **application/run/main_scene** = ``""``
  1706. Path to the main scene file that will be loaded when the project runs.
  1707. .. rst-class:: classref-item-separator
  1708. ----
  1709. .. _class_ProjectSettings_property_application/run/max_fps:
  1710. .. rst-class:: classref-property
  1711. :ref:`int<class_int>` **application/run/max_fps** = ``0``
  1712. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1713. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1714. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1715. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1716. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1717. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1718. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1719. .. rst-class:: classref-item-separator
  1720. ----
  1721. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1722. .. rst-class:: classref-property
  1723. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0``
  1724. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1725. .. rst-class:: classref-item-separator
  1726. ----
  1727. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1728. .. rst-class:: classref-property
  1729. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0``
  1730. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1731. .. rst-class:: classref-item-separator
  1732. ----
  1733. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1734. .. rst-class:: classref-property
  1735. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"``
  1736. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1737. .. rst-class:: classref-item-separator
  1738. ----
  1739. .. _class_ProjectSettings_property_audio/driver/driver:
  1740. .. rst-class:: classref-property
  1741. :ref:`String<class_String>` **audio/driver/driver**
  1742. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1743. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1744. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1745. .. rst-class:: classref-item-separator
  1746. ----
  1747. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1748. .. rst-class:: classref-property
  1749. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false``
  1750. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1751. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1752. .. rst-class:: classref-item-separator
  1753. ----
  1754. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1755. .. rst-class:: classref-property
  1756. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100``
  1757. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1758. .. rst-class:: classref-item-separator
  1759. ----
  1760. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1761. .. rst-class:: classref-property
  1762. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0``
  1763. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1764. .. rst-class:: classref-item-separator
  1765. ----
  1766. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1767. .. rst-class:: classref-property
  1768. :ref:`int<class_int>` **audio/driver/output_latency** = ``15``
  1769. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
  1770. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1771. \ **Note:** This setting is ignored on all versions of Windows prior to Windows 10.
  1772. .. rst-class:: classref-item-separator
  1773. ----
  1774. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1775. .. rst-class:: classref-property
  1776. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50``
  1777. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1778. .. rst-class:: classref-item-separator
  1779. ----
  1780. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  1781. .. rst-class:: classref-property
  1782. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5``
  1783. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1784. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1785. .. rst-class:: classref-item-separator
  1786. ----
  1787. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  1788. .. rst-class:: classref-property
  1789. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5``
  1790. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1791. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1792. .. rst-class:: classref-item-separator
  1793. ----
  1794. .. _class_ProjectSettings_property_audio/general/text_to_speech:
  1795. .. rst-class:: classref-property
  1796. :ref:`bool<class_bool>` **audio/general/text_to_speech** = ``false``
  1797. If ``true``, text-to-speech support is enabled, see :ref:`DisplayServer.tts_get_voices<class_DisplayServer_method_tts_get_voices>` and :ref:`DisplayServer.tts_speak<class_DisplayServer_method_tts_speak>`.
  1798. \ **Note:** Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
  1799. .. rst-class:: classref-item-separator
  1800. ----
  1801. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  1802. .. rst-class:: classref-property
  1803. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0``
  1804. Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
  1805. .. rst-class:: classref-item-separator
  1806. ----
  1807. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  1808. .. rst-class:: classref-property
  1809. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1``
  1810. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1811. .. rst-class:: classref-item-separator
  1812. ----
  1813. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  1814. .. rst-class:: classref-property
  1815. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1``
  1816. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1817. .. rst-class:: classref-item-separator
  1818. ----
  1819. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  1820. .. rst-class:: classref-property
  1821. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3``
  1822. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  1823. .. rst-class:: classref-item-separator
  1824. ----
  1825. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  1826. .. rst-class:: classref-property
  1827. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false``
  1828. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  1829. .. rst-class:: classref-item-separator
  1830. ----
  1831. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  1832. .. rst-class:: classref-property
  1833. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27``
  1834. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  1835. .. rst-class:: classref-item-separator
  1836. ----
  1837. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  1838. .. rst-class:: classref-property
  1839. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false``
  1840. If ``true``, logs all output to files.
  1841. .. rst-class:: classref-item-separator
  1842. ----
  1843. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  1844. .. rst-class:: classref-property
  1845. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true``
  1846. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  1847. .. rst-class:: classref-item-separator
  1848. ----
  1849. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  1850. .. rst-class:: classref-property
  1851. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"``
  1852. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  1853. .. rst-class:: classref-item-separator
  1854. ----
  1855. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  1856. .. rst-class:: classref-property
  1857. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5``
  1858. Specifies the maximum number of log files allowed (used for rotation).
  1859. .. rst-class:: classref-item-separator
  1860. ----
  1861. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  1862. .. rst-class:: classref-property
  1863. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1``
  1864. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to false.
  1865. .. rst-class:: classref-item-separator
  1866. ----
  1867. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  1868. .. rst-class:: classref-property
  1869. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1``
  1870. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to true.
  1871. .. rst-class:: classref-item-separator
  1872. ----
  1873. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  1874. .. rst-class:: classref-property
  1875. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1``
  1876. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  1877. .. rst-class:: classref-item-separator
  1878. ----
  1879. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  1880. .. rst-class:: classref-property
  1881. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1``
  1882. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  1883. .. rst-class:: classref-item-separator
  1884. ----
  1885. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  1886. .. rst-class:: classref-property
  1887. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1``
  1888. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  1889. .. rst-class:: classref-item-separator
  1890. ----
  1891. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  1892. .. rst-class:: classref-property
  1893. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1``
  1894. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  1895. .. rst-class:: classref-item-separator
  1896. ----
  1897. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  1898. .. rst-class:: classref-property
  1899. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true``
  1900. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  1901. .. rst-class:: classref-item-separator
  1902. ----
  1903. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  1904. .. rst-class:: classref-property
  1905. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true``
  1906. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  1907. .. rst-class:: classref-item-separator
  1908. ----
  1909. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  1910. .. rst-class:: classref-property
  1911. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1``
  1912. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  1913. .. rst-class:: classref-item-separator
  1914. ----
  1915. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  1916. .. rst-class:: classref-property
  1917. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2``
  1918. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  1919. .. rst-class:: classref-item-separator
  1920. ----
  1921. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  1922. .. rst-class:: classref-property
  1923. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1``
  1924. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  1925. .. rst-class:: classref-item-separator
  1926. ----
  1927. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  1928. .. rst-class:: classref-property
  1929. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2``
  1930. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  1931. .. rst-class:: classref-item-separator
  1932. ----
  1933. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  1934. .. rst-class:: classref-property
  1935. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1``
  1936. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  1937. .. rst-class:: classref-item-separator
  1938. ----
  1939. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  1940. .. rst-class:: classref-property
  1941. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1``
  1942. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  1943. .. rst-class:: classref-item-separator
  1944. ----
  1945. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  1946. .. rst-class:: classref-property
  1947. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1``
  1948. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  1949. .. rst-class:: classref-item-separator
  1950. ----
  1951. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  1952. .. rst-class:: classref-property
  1953. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1``
  1954. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  1955. .. rst-class:: classref-item-separator
  1956. ----
  1957. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  1958. .. rst-class:: classref-property
  1959. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2``
  1960. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  1961. .. rst-class:: classref-item-separator
  1962. ----
  1963. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  1964. .. rst-class:: classref-property
  1965. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2``
  1966. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  1967. .. rst-class:: classref-item-separator
  1968. ----
  1969. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  1970. .. rst-class:: classref-property
  1971. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1``
  1972. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  1973. .. rst-class:: classref-item-separator
  1974. ----
  1975. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  1976. .. rst-class:: classref-property
  1977. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1``
  1978. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  1979. .. rst-class:: classref-item-separator
  1980. ----
  1981. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload:
  1982. .. rst-class:: classref-property
  1983. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_static_unload** = ``1``
  1984. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@static_unload`` annotation is used in a script without any static variables.
  1985. .. rst-class:: classref-item-separator
  1986. ----
  1987. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  1988. .. rst-class:: classref-property
  1989. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1``
  1990. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  1991. .. rst-class:: classref-item-separator
  1992. ----
  1993. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  1994. .. rst-class:: classref-property
  1995. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0``
  1996. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  1997. .. rst-class:: classref-item-separator
  1998. ----
  1999. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  2000. .. rst-class:: classref-property
  2001. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1``
  2002. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  2003. .. rst-class:: classref-item-separator
  2004. ----
  2005. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  2006. .. rst-class:: classref-property
  2007. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1``
  2008. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines.
  2009. .. rst-class:: classref-item-separator
  2010. ----
  2011. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  2012. .. rst-class:: classref-property
  2013. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1``
  2014. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
  2015. .. rst-class:: classref-item-separator
  2016. ----
  2017. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  2018. .. rst-class:: classref-property
  2019. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1``
  2020. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  2021. .. rst-class:: classref-item-separator
  2022. ----
  2023. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  2024. .. rst-class:: classref-property
  2025. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1``
  2026. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that has no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  2027. .. rst-class:: classref-item-separator
  2028. ----
  2029. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  2030. .. rst-class:: classref-property
  2031. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1``
  2032. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  2033. .. rst-class:: classref-item-separator
  2034. ----
  2035. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  2036. .. rst-class:: classref-property
  2037. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1``
  2038. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  2039. .. rst-class:: classref-item-separator
  2040. ----
  2041. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  2042. .. rst-class:: classref-property
  2043. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1``
  2044. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  2045. .. rst-class:: classref-item-separator
  2046. ----
  2047. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  2048. .. rst-class:: classref-property
  2049. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1``
  2050. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  2051. .. rst-class:: classref-item-separator
  2052. ----
  2053. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  2054. .. rst-class:: classref-property
  2055. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1``
  2056. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  2057. .. rst-class:: classref-item-separator
  2058. ----
  2059. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  2060. .. rst-class:: classref-property
  2061. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0``
  2062. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  2063. .. rst-class:: classref-item-separator
  2064. ----
  2065. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  2066. .. rst-class:: classref-property
  2067. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0``
  2068. When set to ``warn`` or ``error``, produces a warning or an error respectively when performing an unsafe cast.
  2069. .. rst-class:: classref-item-separator
  2070. ----
  2071. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  2072. .. rst-class:: classref-property
  2073. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0``
  2074. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  2075. .. rst-class:: classref-item-separator
  2076. ----
  2077. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  2078. .. rst-class:: classref-property
  2079. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0``
  2080. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  2081. .. rst-class:: classref-item-separator
  2082. ----
  2083. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  2084. .. rst-class:: classref-property
  2085. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1``
  2086. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  2087. .. rst-class:: classref-item-separator
  2088. ----
  2089. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  2090. .. rst-class:: classref-property
  2091. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1``
  2092. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  2093. .. rst-class:: classref-item-separator
  2094. ----
  2095. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  2096. .. rst-class:: classref-property
  2097. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1``
  2098. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  2099. .. rst-class:: classref-item-separator
  2100. ----
  2101. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  2102. .. rst-class:: classref-property
  2103. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1``
  2104. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  2105. .. rst-class:: classref-item-separator
  2106. ----
  2107. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  2108. .. rst-class:: classref-property
  2109. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1``
  2110. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never emitted.
  2111. .. rst-class:: classref-item-separator
  2112. ----
  2113. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  2114. .. rst-class:: classref-property
  2115. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1``
  2116. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  2117. .. rst-class:: classref-item-separator
  2118. ----
  2119. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  2120. .. rst-class:: classref-property
  2121. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."``
  2122. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  2123. .. rst-class:: classref-item-separator
  2124. ----
  2125. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  2126. .. rst-class:: classref-property
  2127. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"``
  2128. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  2129. .. rst-class:: classref-item-separator
  2130. ----
  2131. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  2132. .. rst-class:: classref-property
  2133. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024``
  2134. Maximum call stack allowed for debugging GDScript.
  2135. .. rst-class:: classref-item-separator
  2136. ----
  2137. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2138. .. rst-class:: classref-property
  2139. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384``
  2140. Maximum number of functions per frame allowed when profiling.
  2141. .. rst-class:: classref-item-separator
  2142. ----
  2143. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2144. .. rst-class:: classref-property
  2145. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false``
  2146. Print frames per second to standard output every second.
  2147. .. rst-class:: classref-item-separator
  2148. ----
  2149. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2150. .. rst-class:: classref-property
  2151. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false``
  2152. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2153. .. rst-class:: classref-item-separator
  2154. ----
  2155. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2156. .. rst-class:: classref-property
  2157. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false``
  2158. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  2159. .. rst-class:: classref-item-separator
  2160. ----
  2161. .. _class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded:
  2162. .. rst-class:: classref-property
  2163. :ref:`bool<class_bool>` **debug/shader_language/warnings/device_limit_exceeded** = ``true``
  2164. When set to ``true``, produces a warning when the shader exceeds certain device limits. Currently, the only device limit checked is the limit on uniform buffer size. More device limits will be added in the future.
  2165. .. rst-class:: classref-item-separator
  2166. ----
  2167. .. _class_ProjectSettings_property_debug/shader_language/warnings/enable:
  2168. .. rst-class:: classref-property
  2169. :ref:`bool<class_bool>` **debug/shader_language/warnings/enable** = ``true``
  2170. If ``true``, enables specific shader warnings (see ``debug/shader_language/warnings/*`` settings). If ``false``, disables all shader warnings.
  2171. .. rst-class:: classref-item-separator
  2172. ----
  2173. .. _class_ProjectSettings_property_debug/shader_language/warnings/float_comparison:
  2174. .. rst-class:: classref-property
  2175. :ref:`bool<class_bool>` **debug/shader_language/warnings/float_comparison** = ``true``
  2176. When set to ``true``, produces a warning when two floating point numbers are compared directly with the ``==`` operator or the ``!=`` operator.
  2177. .. rst-class:: classref-item-separator
  2178. ----
  2179. .. _class_ProjectSettings_property_debug/shader_language/warnings/formatting_error:
  2180. .. rst-class:: classref-property
  2181. :ref:`bool<class_bool>` **debug/shader_language/warnings/formatting_error** = ``true``
  2182. When set to ``true``, produces a warning upon encountering certain formatting errors. Currently this only checks for empty statements. More formatting errors may be added over time.
  2183. .. rst-class:: classref-item-separator
  2184. ----
  2185. .. _class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors:
  2186. .. rst-class:: classref-property
  2187. :ref:`bool<class_bool>` **debug/shader_language/warnings/treat_warnings_as_errors** = ``false``
  2188. When set to ``true``, warnings are treated as errors.
  2189. .. rst-class:: classref-item-separator
  2190. ----
  2191. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_constant:
  2192. .. rst-class:: classref-property
  2193. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_constant** = ``true``
  2194. When set to ``true``, produces a warning when a constant is never used.
  2195. .. rst-class:: classref-item-separator
  2196. ----
  2197. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_function:
  2198. .. rst-class:: classref-property
  2199. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_function** = ``true``
  2200. When set to ``true``, produces a warning when a function is never used.
  2201. .. rst-class:: classref-item-separator
  2202. ----
  2203. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable:
  2204. .. rst-class:: classref-property
  2205. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_local_variable** = ``true``
  2206. When set to ``true``, produces a warning when a local variable is never used.
  2207. .. rst-class:: classref-item-separator
  2208. ----
  2209. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_struct:
  2210. .. rst-class:: classref-property
  2211. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_struct** = ``true``
  2212. When set to ``true``, produces a warning when a struct is never used.
  2213. .. rst-class:: classref-item-separator
  2214. ----
  2215. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform:
  2216. .. rst-class:: classref-property
  2217. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_uniform** = ``true``
  2218. When set to ``true``, produces a warning when a uniform is never used.
  2219. .. rst-class:: classref-item-separator
  2220. ----
  2221. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_varying:
  2222. .. rst-class:: classref-property
  2223. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_varying** = ``true``
  2224. When set to ``true``, produces a warning when a varying is never used.
  2225. .. rst-class:: classref-item-separator
  2226. ----
  2227. .. _class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color:
  2228. .. rst-class:: classref-property
  2229. :ref:`Color<class_Color>` **debug/shapes/avoidance/agents_radius_color** = ``Color(1, 1, 0, 0.25)``
  2230. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2231. .. rst-class:: classref-item-separator
  2232. ----
  2233. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius:
  2234. .. rst-class:: classref-property
  2235. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_agents_radius** = ``true``
  2236. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2237. .. rst-class:: classref-item-separator
  2238. ----
  2239. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius:
  2240. .. rst-class:: classref-property
  2241. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_radius** = ``true``
  2242. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2243. .. rst-class:: classref-item-separator
  2244. ----
  2245. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static:
  2246. .. rst-class:: classref-property
  2247. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_static** = ``true``
  2248. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2249. .. rst-class:: classref-item-separator
  2250. ----
  2251. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color:
  2252. .. rst-class:: classref-property
  2253. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)``
  2254. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2255. .. rst-class:: classref-item-separator
  2256. ----
  2257. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color:
  2258. .. rst-class:: classref-property
  2259. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)``
  2260. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2261. .. rst-class:: classref-item-separator
  2262. ----
  2263. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color:
  2264. .. rst-class:: classref-property
  2265. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)``
  2266. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2267. .. rst-class:: classref-item-separator
  2268. ----
  2269. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color:
  2270. .. rst-class:: classref-property
  2271. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)``
  2272. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2273. .. rst-class:: classref-item-separator
  2274. ----
  2275. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color:
  2276. .. rst-class:: classref-property
  2277. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)``
  2278. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2279. .. rst-class:: classref-item-separator
  2280. ----
  2281. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2282. .. rst-class:: classref-property
  2283. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)``
  2284. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2285. .. rst-class:: classref-item-separator
  2286. ----
  2287. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2288. .. rst-class:: classref-property
  2289. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true``
  2290. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2291. .. rst-class:: classref-item-separator
  2292. ----
  2293. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2294. .. rst-class:: classref-property
  2295. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000``
  2296. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2297. .. rst-class:: classref-item-separator
  2298. ----
  2299. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2300. .. rst-class:: classref-property
  2301. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)``
  2302. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2303. .. rst-class:: classref-item-separator
  2304. ----
  2305. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2306. .. rst-class:: classref-property
  2307. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)``
  2308. Color to display enabled navigation agent paths when an agent has debug enabled.
  2309. .. rst-class:: classref-item-separator
  2310. ----
  2311. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2312. .. rst-class:: classref-property
  2313. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0``
  2314. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2315. .. rst-class:: classref-item-separator
  2316. ----
  2317. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2318. .. rst-class:: classref-property
  2319. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)``
  2320. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2321. .. rst-class:: classref-item-separator
  2322. ----
  2323. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2324. .. rst-class:: classref-property
  2325. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true``
  2326. If enabled, displays navigation agent paths when an agent has debug enabled.
  2327. .. rst-class:: classref-item-separator
  2328. ----
  2329. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2330. .. rst-class:: classref-property
  2331. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true``
  2332. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2333. .. rst-class:: classref-item-separator
  2334. ----
  2335. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2336. .. rst-class:: classref-property
  2337. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true``
  2338. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2339. .. rst-class:: classref-item-separator
  2340. ----
  2341. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2342. .. rst-class:: classref-property
  2343. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true``
  2344. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2345. .. rst-class:: classref-item-separator
  2346. ----
  2347. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2348. .. rst-class:: classref-property
  2349. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true``
  2350. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2351. .. rst-class:: classref-item-separator
  2352. ----
  2353. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2354. .. rst-class:: classref-property
  2355. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true``
  2356. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2357. .. rst-class:: classref-item-separator
  2358. ----
  2359. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2360. .. rst-class:: classref-property
  2361. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true``
  2362. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2363. .. rst-class:: classref-item-separator
  2364. ----
  2365. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2366. .. rst-class:: classref-property
  2367. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true``
  2368. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2369. .. rst-class:: classref-item-separator
  2370. ----
  2371. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2372. .. rst-class:: classref-property
  2373. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true``
  2374. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2375. .. rst-class:: classref-item-separator
  2376. ----
  2377. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2378. .. rst-class:: classref-property
  2379. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)``
  2380. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2381. .. rst-class:: classref-item-separator
  2382. ----
  2383. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2384. .. rst-class:: classref-property
  2385. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2386. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2387. .. rst-class:: classref-item-separator
  2388. ----
  2389. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2390. .. rst-class:: classref-property
  2391. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)``
  2392. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2393. .. rst-class:: classref-item-separator
  2394. ----
  2395. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2396. .. rst-class:: classref-property
  2397. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)``
  2398. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2399. .. rst-class:: classref-item-separator
  2400. ----
  2401. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2402. .. rst-class:: classref-property
  2403. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)``
  2404. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2405. .. rst-class:: classref-item-separator
  2406. ----
  2407. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2408. .. rst-class:: classref-property
  2409. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2410. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2411. .. rst-class:: classref-item-separator
  2412. ----
  2413. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2414. .. rst-class:: classref-property
  2415. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)``
  2416. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2417. .. rst-class:: classref-item-separator
  2418. ----
  2419. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2420. .. rst-class:: classref-property
  2421. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0``
  2422. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2423. .. rst-class:: classref-item-separator
  2424. ----
  2425. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2426. .. rst-class:: classref-property
  2427. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""``
  2428. Custom image for the mouse cursor (limited to 256×256).
  2429. .. rst-class:: classref-item-separator
  2430. ----
  2431. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2432. .. rst-class:: classref-property
  2433. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)``
  2434. Hotspot for the custom mouse cursor image.
  2435. .. rst-class:: classref-item-separator
  2436. ----
  2437. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2438. .. rst-class:: classref-property
  2439. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)``
  2440. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2441. .. rst-class:: classref-item-separator
  2442. ----
  2443. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2444. .. rst-class:: classref-property
  2445. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true``
  2446. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2447. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2448. .. rst-class:: classref-item-separator
  2449. ----
  2450. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2451. .. rst-class:: classref-property
  2452. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true``
  2453. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2454. .. rst-class:: classref-item-separator
  2455. ----
  2456. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor:
  2457. .. rst-class:: classref-property
  2458. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on.editor** = ``false``
  2459. Editor-only override for :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`. Does not affect exported projects in debug or release mode.
  2460. .. rst-class:: classref-item-separator
  2461. ----
  2462. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2463. .. rst-class:: classref-property
  2464. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0``
  2465. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2466. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2467. .. rst-class:: classref-item-separator
  2468. ----
  2469. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2470. .. rst-class:: classref-property
  2471. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true``
  2472. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2473. .. rst-class:: classref-item-separator
  2474. ----
  2475. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2476. .. rst-class:: classref-property
  2477. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true``
  2478. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2479. .. rst-class:: classref-item-separator
  2480. ----
  2481. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2482. .. rst-class:: classref-property
  2483. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true``
  2484. If ``true``, the status bar is hidden while the app is running.
  2485. .. rst-class:: classref-item-separator
  2486. ----
  2487. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2488. .. rst-class:: classref-property
  2489. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true``
  2490. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2491. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2492. .. rst-class:: classref-item-separator
  2493. ----
  2494. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2495. .. rst-class:: classref-property
  2496. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false``
  2497. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2498. .. rst-class:: classref-item-separator
  2499. ----
  2500. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2501. .. rst-class:: classref-property
  2502. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false``
  2503. Forces the main window to be always on top.
  2504. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2505. .. rst-class:: classref-item-separator
  2506. ----
  2507. .. _class_ProjectSettings_property_display/window/size/borderless:
  2508. .. rst-class:: classref-property
  2509. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false``
  2510. Forces the main window to be borderless.
  2511. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2512. .. rst-class:: classref-item-separator
  2513. ----
  2514. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2515. .. rst-class:: classref-property
  2516. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false``
  2517. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2518. \ **Note:** This setting is implemented only on macOS.
  2519. .. rst-class:: classref-item-separator
  2520. ----
  2521. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2522. .. rst-class:: classref-property
  2523. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)``
  2524. Main window initial position (in virtual desktop coordinates), this settings is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2525. .. rst-class:: classref-item-separator
  2526. ----
  2527. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2528. .. rst-class:: classref-property
  2529. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1``
  2530. Main window initial position.
  2531. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2532. \ ``1`` - "Primary Screen Center".
  2533. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  2534. .. rst-class:: classref-item-separator
  2535. ----
  2536. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2537. .. rst-class:: classref-property
  2538. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0``
  2539. Main window initial screen, this settings is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2540. .. rst-class:: classref-item-separator
  2541. ----
  2542. .. _class_ProjectSettings_property_display/window/size/mode:
  2543. .. rst-class:: classref-property
  2544. :ref:`int<class_int>` **display/window/size/mode** = ``0``
  2545. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2546. .. rst-class:: classref-item-separator
  2547. ----
  2548. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2549. .. rst-class:: classref-property
  2550. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false``
  2551. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2552. .. rst-class:: classref-item-separator
  2553. ----
  2554. .. _class_ProjectSettings_property_display/window/size/resizable:
  2555. .. rst-class:: classref-property
  2556. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true``
  2557. Allows the window to be resizable by default.
  2558. \ **Note:** This setting is ignored on iOS.
  2559. .. rst-class:: classref-item-separator
  2560. ----
  2561. .. _class_ProjectSettings_property_display/window/size/transparent:
  2562. .. rst-class:: classref-property
  2563. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false``
  2564. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2565. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2566. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2567. .. rst-class:: classref-item-separator
  2568. ----
  2569. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2570. .. rst-class:: classref-property
  2571. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648``
  2572. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2573. .. rst-class:: classref-item-separator
  2574. ----
  2575. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2576. .. rst-class:: classref-property
  2577. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152``
  2578. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2579. .. rst-class:: classref-item-separator
  2580. ----
  2581. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2582. .. rst-class:: classref-property
  2583. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0``
  2584. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2585. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2586. .. rst-class:: classref-item-separator
  2587. ----
  2588. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2589. .. rst-class:: classref-property
  2590. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0``
  2591. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2592. \ **Note:** By default, or when set to ``0``, the initial window width is the viewport :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2593. .. rst-class:: classref-item-separator
  2594. ----
  2595. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  2596. .. rst-class:: classref-property
  2597. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"``
  2598. .. container:: contribute
  2599. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2600. .. rst-class:: classref-item-separator
  2601. ----
  2602. .. _class_ProjectSettings_property_display/window/stretch/mode:
  2603. .. rst-class:: classref-property
  2604. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"``
  2605. .. container:: contribute
  2606. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2607. .. rst-class:: classref-item-separator
  2608. ----
  2609. .. _class_ProjectSettings_property_display/window/stretch/scale:
  2610. .. rst-class:: classref-property
  2611. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0``
  2612. .. container:: contribute
  2613. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2614. .. rst-class:: classref-item-separator
  2615. ----
  2616. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  2617. .. rst-class:: classref-property
  2618. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true``
  2619. If ``true`` subwindows are embedded in the main window.
  2620. .. rst-class:: classref-item-separator
  2621. ----
  2622. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  2623. .. rst-class:: classref-property
  2624. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1``
  2625. Sets the V-Sync mode for the main game window.
  2626. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  2627. Depending on the platform and used renderer, the engine will fall back to **Enabled** if the desired mode is not supported.
  2628. \ **Note:** V-Sync modes other than **Enabled** are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  2629. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  2630. .. rst-class:: classref-item-separator
  2631. ----
  2632. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  2633. .. rst-class:: classref-property
  2634. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""``
  2635. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  2636. .. rst-class:: classref-item-separator
  2637. ----
  2638. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  2639. .. rst-class:: classref-property
  2640. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""``
  2641. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  2642. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  2643. .. rst-class:: classref-item-separator
  2644. ----
  2645. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  2646. .. rst-class:: classref-property
  2647. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true``
  2648. If ``true``, text resources are converted to a binary format on export. This decreases file sizes and speeds up loading slightly.
  2649. \ **Note:** If :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` is ``true``, :ref:`@GDScript.load<class_@GDScript_method_load>` will not be able to return the converted files in an exported project. Some file paths within the exported PCK will also change, such as ``project.godot`` becoming ``project.binary``. If you rely on run-time loading of files present within the PCK, set :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` to ``false``.
  2650. .. rst-class:: classref-item-separator
  2651. ----
  2652. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  2653. .. rst-class:: classref-property
  2654. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true``
  2655. .. container:: contribute
  2656. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2657. .. rst-class:: classref-item-separator
  2658. ----
  2659. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  2660. .. rst-class:: classref-property
  2661. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true``
  2662. If ``true`` importing of resources is run on multiple threads.
  2663. .. rst-class:: classref-item-separator
  2664. ----
  2665. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  2666. .. rst-class:: classref-property
  2667. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false``
  2668. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  2669. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  2670. .. rst-class:: classref-item-separator
  2671. ----
  2672. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  2673. .. rst-class:: classref-property
  2674. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60``
  2675. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  2676. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2677. .. rst-class:: classref-item-separator
  2678. ----
  2679. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  2680. .. rst-class:: classref-property
  2681. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000``
  2682. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  2683. .. rst-class:: classref-item-separator
  2684. ----
  2685. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  2686. .. rst-class:: classref-property
  2687. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75``
  2688. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  2689. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  2690. .. rst-class:: classref-item-separator
  2691. ----
  2692. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  2693. .. rst-class:: classref-property
  2694. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""``
  2695. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  2696. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  2697. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  2698. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  2699. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  2700. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  2701. .. rst-class:: classref-item-separator
  2702. ----
  2703. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  2704. .. rst-class:: classref-property
  2705. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0``
  2706. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  2707. .. rst-class:: classref-item-separator
  2708. ----
  2709. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  2710. .. rst-class:: classref-property
  2711. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"``
  2712. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2713. .. rst-class:: classref-item-separator
  2714. ----
  2715. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  2716. .. rst-class:: classref-property
  2717. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"``
  2718. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2719. .. rst-class:: classref-item-separator
  2720. ----
  2721. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  2722. .. rst-class:: classref-property
  2723. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0``
  2724. When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
  2725. .. rst-class:: classref-item-separator
  2726. ----
  2727. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  2728. .. rst-class:: classref-property
  2729. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0``
  2730. What to use to separate node name from number. This is mostly an editor setting.
  2731. .. rst-class:: classref-item-separator
  2732. ----
  2733. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  2734. .. rst-class:: classref-property
  2735. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2``
  2736. When generating file names from scene root node, set the type of casing in this project. This is mostly an editor setting.
  2737. .. rst-class:: classref-item-separator
  2738. ----
  2739. .. _class_ProjectSettings_property_editor/run/main_run_args:
  2740. .. rst-class:: classref-property
  2741. :ref:`String<class_String>` **editor/run/main_run_args** = ``""``
  2742. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  2743. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  2744. For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux:
  2745. ::
  2746. prime-run %command%
  2747. .. rst-class:: classref-item-separator
  2748. ----
  2749. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  2750. .. rst-class:: classref-property
  2751. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** = ``PackedStringArray("gd", "gdshader")``
  2752. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  2753. .. rst-class:: classref-item-separator
  2754. ----
  2755. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  2756. .. rst-class:: classref-property
  2757. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"``
  2758. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  2759. .. rst-class:: classref-item-separator
  2760. ----
  2761. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  2762. .. rst-class:: classref-property
  2763. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false``
  2764. .. container:: contribute
  2765. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2766. .. rst-class:: classref-item-separator
  2767. ----
  2768. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  2769. .. rst-class:: classref-property
  2770. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""``
  2771. .. container:: contribute
  2772. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2773. .. rst-class:: classref-item-separator
  2774. ----
  2775. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  2776. .. rst-class:: classref-property
  2777. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true``
  2778. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  2779. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender3_path``. Blender 3.0 or later is required.
  2780. .. rst-class:: classref-item-separator
  2781. ----
  2782. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  2783. .. rst-class:: classref-property
  2784. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false``
  2785. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  2786. .. rst-class:: classref-item-separator
  2787. ----
  2788. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  2789. .. rst-class:: classref-property
  2790. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false``
  2791. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  2792. .. rst-class:: classref-item-separator
  2793. ----
  2794. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled:
  2795. .. rst-class:: classref-property
  2796. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled** = ``true``
  2797. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  2798. This requires configuring a path to a FBX2glTF executable in the editor settings at ``filesystem/import/fbx/fbx2gltf_path``.
  2799. .. rst-class:: classref-item-separator
  2800. ----
  2801. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.android:
  2802. .. rst-class:: classref-property
  2803. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.android** = ``false``
  2804. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  2805. .. rst-class:: classref-item-separator
  2806. ----
  2807. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.web:
  2808. .. rst-class:: classref-property
  2809. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.web** = ``false``
  2810. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  2811. .. rst-class:: classref-item-separator
  2812. ----
  2813. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  2814. .. rst-class:: classref-property
  2815. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0``
  2816. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  2817. .. rst-class:: classref-item-separator
  2818. ----
  2819. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  2820. .. rst-class:: classref-property
  2821. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true``
  2822. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  2823. .. rst-class:: classref-item-separator
  2824. ----
  2825. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  2826. .. rst-class:: classref-property
  2827. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok**
  2828. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows and UWP to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  2829. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  2830. .. rst-class:: classref-item-separator
  2831. ----
  2832. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  2833. .. rst-class:: classref-property
  2834. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024``
  2835. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  2836. .. rst-class:: classref-item-separator
  2837. ----
  2838. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  2839. .. rst-class:: classref-property
  2840. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true``
  2841. .. container:: contribute
  2842. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2843. .. rst-class:: classref-item-separator
  2844. ----
  2845. .. _class_ProjectSettings_property_gui/theme/custom:
  2846. .. rst-class:: classref-property
  2847. :ref:`String<class_String>` **gui/theme/custom** = ``""``
  2848. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  2849. .. rst-class:: classref-item-separator
  2850. ----
  2851. .. _class_ProjectSettings_property_gui/theme/custom_font:
  2852. .. rst-class:: classref-property
  2853. :ref:`String<class_String>` **gui/theme/custom_font** = ``""``
  2854. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  2855. .. rst-class:: classref-item-separator
  2856. ----
  2857. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  2858. .. rst-class:: classref-property
  2859. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1``
  2860. Font anti-aliasing mode. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  2861. .. rst-class:: classref-item-separator
  2862. ----
  2863. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  2864. .. rst-class:: classref-property
  2865. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false``
  2866. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  2867. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  2868. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project.
  2869. .. rst-class:: classref-item-separator
  2870. ----
  2871. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  2872. .. rst-class:: classref-property
  2873. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1``
  2874. Default font hinting mode. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  2875. .. rst-class:: classref-item-separator
  2876. ----
  2877. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  2878. .. rst-class:: classref-property
  2879. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false``
  2880. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  2881. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  2882. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project.
  2883. .. rst-class:: classref-item-separator
  2884. ----
  2885. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  2886. .. rst-class:: classref-property
  2887. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1``
  2888. Default font glyph subpixel positioning mode. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  2889. .. rst-class:: classref-item-separator
  2890. ----
  2891. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  2892. .. rst-class:: classref-property
  2893. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0``
  2894. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  2895. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  2896. .. rst-class:: classref-item-separator
  2897. ----
  2898. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  2899. .. rst-class:: classref-property
  2900. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1``
  2901. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  2902. .. rst-class:: classref-item-separator
  2903. ----
  2904. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  2905. .. rst-class:: classref-property
  2906. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2``
  2907. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  2908. .. rst-class:: classref-item-separator
  2909. ----
  2910. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  2911. .. rst-class:: classref-property
  2912. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000``
  2913. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  2914. .. rst-class:: classref-item-separator
  2915. ----
  2916. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  2917. .. rst-class:: classref-property
  2918. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3``
  2919. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  2920. .. rst-class:: classref-item-separator
  2921. ----
  2922. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  2923. .. rst-class:: classref-property
  2924. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5``
  2925. Default delay for tooltips (in seconds).
  2926. .. rst-class:: classref-item-separator
  2927. ----
  2928. .. _class_ProjectSettings_property_input/ui_accept:
  2929. .. rst-class:: classref-property
  2930. :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
  2931. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  2932. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2933. .. rst-class:: classref-item-separator
  2934. ----
  2935. .. _class_ProjectSettings_property_input/ui_cancel:
  2936. .. rst-class:: classref-property
  2937. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
  2938. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  2939. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2940. .. rst-class:: classref-item-separator
  2941. ----
  2942. .. _class_ProjectSettings_property_input/ui_copy:
  2943. .. rst-class:: classref-property
  2944. :ref:`Dictionary<class_Dictionary>` **input/ui_copy**
  2945. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  2946. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2947. .. rst-class:: classref-item-separator
  2948. ----
  2949. .. _class_ProjectSettings_property_input/ui_cut:
  2950. .. rst-class:: classref-property
  2951. :ref:`Dictionary<class_Dictionary>` **input/ui_cut**
  2952. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  2953. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2954. .. rst-class:: classref-item-separator
  2955. ----
  2956. .. _class_ProjectSettings_property_input/ui_down:
  2957. .. rst-class:: classref-property
  2958. :ref:`Dictionary<class_Dictionary>` **input/ui_down**
  2959. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  2960. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2961. .. rst-class:: classref-item-separator
  2962. ----
  2963. .. _class_ProjectSettings_property_input/ui_end:
  2964. .. rst-class:: classref-property
  2965. :ref:`Dictionary<class_Dictionary>` **input/ui_end**
  2966. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  2967. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2968. .. rst-class:: classref-item-separator
  2969. ----
  2970. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  2971. .. rst-class:: classref-property
  2972. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh**
  2973. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  2974. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2975. .. rst-class:: classref-item-separator
  2976. ----
  2977. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  2978. .. rst-class:: classref-property
  2979. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden**
  2980. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  2981. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2982. .. rst-class:: classref-item-separator
  2983. ----
  2984. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  2985. .. rst-class:: classref-property
  2986. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level**
  2987. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  2988. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2989. .. rst-class:: classref-item-separator
  2990. ----
  2991. .. _class_ProjectSettings_property_input/ui_focus_next:
  2992. .. rst-class:: classref-property
  2993. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
  2994. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  2995. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2996. .. rst-class:: classref-item-separator
  2997. ----
  2998. .. _class_ProjectSettings_property_input/ui_focus_prev:
  2999. .. rst-class:: classref-property
  3000. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
  3001. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  3002. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3003. .. rst-class:: classref-item-separator
  3004. ----
  3005. .. _class_ProjectSettings_property_input/ui_graph_delete:
  3006. .. rst-class:: classref-property
  3007. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete**
  3008. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3009. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3010. .. rst-class:: classref-item-separator
  3011. ----
  3012. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  3013. .. rst-class:: classref-property
  3014. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate**
  3015. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3016. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3017. .. rst-class:: classref-item-separator
  3018. ----
  3019. .. _class_ProjectSettings_property_input/ui_home:
  3020. .. rst-class:: classref-property
  3021. :ref:`Dictionary<class_Dictionary>` **input/ui_home**
  3022. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  3023. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3024. .. rst-class:: classref-item-separator
  3025. ----
  3026. .. _class_ProjectSettings_property_input/ui_left:
  3027. .. rst-class:: classref-property
  3028. :ref:`Dictionary<class_Dictionary>` **input/ui_left**
  3029. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  3030. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3031. .. rst-class:: classref-item-separator
  3032. ----
  3033. .. _class_ProjectSettings_property_input/ui_menu:
  3034. .. rst-class:: classref-property
  3035. :ref:`Dictionary<class_Dictionary>` **input/ui_menu**
  3036. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  3037. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3038. .. rst-class:: classref-item-separator
  3039. ----
  3040. .. _class_ProjectSettings_property_input/ui_page_down:
  3041. .. rst-class:: classref-property
  3042. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
  3043. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  3044. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3045. .. rst-class:: classref-item-separator
  3046. ----
  3047. .. _class_ProjectSettings_property_input/ui_page_up:
  3048. .. rst-class:: classref-property
  3049. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
  3050. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  3051. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3052. .. rst-class:: classref-item-separator
  3053. ----
  3054. .. _class_ProjectSettings_property_input/ui_paste:
  3055. .. rst-class:: classref-property
  3056. :ref:`Dictionary<class_Dictionary>` **input/ui_paste**
  3057. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  3058. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3059. .. rst-class:: classref-item-separator
  3060. ----
  3061. .. _class_ProjectSettings_property_input/ui_redo:
  3062. .. rst-class:: classref-property
  3063. :ref:`Dictionary<class_Dictionary>` **input/ui_redo**
  3064. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  3065. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3066. .. rst-class:: classref-item-separator
  3067. ----
  3068. .. _class_ProjectSettings_property_input/ui_right:
  3069. .. rst-class:: classref-property
  3070. :ref:`Dictionary<class_Dictionary>` **input/ui_right**
  3071. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  3072. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3073. .. rst-class:: classref-item-separator
  3074. ----
  3075. .. _class_ProjectSettings_property_input/ui_select:
  3076. .. rst-class:: classref-property
  3077. :ref:`Dictionary<class_Dictionary>` **input/ui_select**
  3078. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  3079. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3080. .. rst-class:: classref-item-separator
  3081. ----
  3082. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  3083. .. rst-class:: classref-property
  3084. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction**
  3085. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editting controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  3086. .. rst-class:: classref-item-separator
  3087. ----
  3088. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  3089. .. rst-class:: classref-property
  3090. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence**
  3091. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  3092. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  3093. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  3094. The viewport is adjusted to the latest newly added caret.
  3095. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3096. .. rst-class:: classref-item-separator
  3097. ----
  3098. .. _class_ProjectSettings_property_input/ui_text_backspace:
  3099. .. rst-class:: classref-property
  3100. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace**
  3101. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  3102. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3103. .. rst-class:: classref-item-separator
  3104. ----
  3105. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  3106. .. rst-class:: classref-property
  3107. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left**
  3108. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  3109. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3110. .. rst-class:: classref-item-separator
  3111. ----
  3112. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  3113. .. rst-class:: classref-property
  3114. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos**
  3115. macOS specific override for the shortcut to delete all text before the text cursor.
  3116. .. rst-class:: classref-item-separator
  3117. ----
  3118. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  3119. .. rst-class:: classref-property
  3120. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word**
  3121. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  3122. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3123. .. rst-class:: classref-item-separator
  3124. ----
  3125. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  3126. .. rst-class:: classref-property
  3127. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos**
  3128. macOS specific override for the shortcut to delete a word.
  3129. .. rst-class:: classref-item-separator
  3130. ----
  3131. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  3132. .. rst-class:: classref-property
  3133. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above**
  3134. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  3135. .. rst-class:: classref-item-separator
  3136. ----
  3137. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  3138. .. rst-class:: classref-property
  3139. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos**
  3140. macOS specific override for the shortcut to add a caret above every caret.
  3141. .. rst-class:: classref-item-separator
  3142. ----
  3143. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  3144. .. rst-class:: classref-property
  3145. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below**
  3146. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  3147. .. rst-class:: classref-item-separator
  3148. ----
  3149. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  3150. .. rst-class:: classref-property
  3151. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos**
  3152. macOS specific override for the shortcut to add a caret below every caret.
  3153. .. rst-class:: classref-item-separator
  3154. ----
  3155. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  3156. .. rst-class:: classref-property
  3157. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end**
  3158. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  3159. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3160. .. rst-class:: classref-item-separator
  3161. ----
  3162. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  3163. .. rst-class:: classref-property
  3164. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos**
  3165. macOS specific override for the shortcut to move the text cursor to the end of the text.
  3166. .. rst-class:: classref-item-separator
  3167. ----
  3168. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  3169. .. rst-class:: classref-property
  3170. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start**
  3171. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  3172. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3173. .. rst-class:: classref-item-separator
  3174. ----
  3175. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  3176. .. rst-class:: classref-property
  3177. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos**
  3178. macOS specific override for the shortcut to move the text cursor to the start of the text.
  3179. .. rst-class:: classref-item-separator
  3180. ----
  3181. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  3182. .. rst-class:: classref-property
  3183. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down**
  3184. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  3185. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3186. .. rst-class:: classref-item-separator
  3187. ----
  3188. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  3189. .. rst-class:: classref-property
  3190. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left**
  3191. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  3192. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3193. .. rst-class:: classref-item-separator
  3194. ----
  3195. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  3196. .. rst-class:: classref-property
  3197. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end**
  3198. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  3199. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3200. .. rst-class:: classref-item-separator
  3201. ----
  3202. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  3203. .. rst-class:: classref-property
  3204. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos**
  3205. macOS specific override for the shortcut to move the text cursor to the end of the line.
  3206. .. rst-class:: classref-item-separator
  3207. ----
  3208. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  3209. .. rst-class:: classref-property
  3210. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start**
  3211. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  3212. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3213. .. rst-class:: classref-item-separator
  3214. ----
  3215. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  3216. .. rst-class:: classref-property
  3217. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos**
  3218. macOS specific override for the shortcut to move the text cursor to the start of the line.
  3219. .. rst-class:: classref-item-separator
  3220. ----
  3221. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  3222. .. rst-class:: classref-property
  3223. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down**
  3224. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  3225. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3226. .. rst-class:: classref-item-separator
  3227. ----
  3228. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  3229. .. rst-class:: classref-property
  3230. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up**
  3231. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  3232. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3233. .. rst-class:: classref-item-separator
  3234. ----
  3235. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  3236. .. rst-class:: classref-property
  3237. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right**
  3238. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  3239. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3240. .. rst-class:: classref-item-separator
  3241. ----
  3242. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  3243. .. rst-class:: classref-property
  3244. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up**
  3245. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  3246. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3247. .. rst-class:: classref-item-separator
  3248. ----
  3249. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  3250. .. rst-class:: classref-property
  3251. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left**
  3252. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  3253. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3254. .. rst-class:: classref-item-separator
  3255. ----
  3256. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  3257. .. rst-class:: classref-property
  3258. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos**
  3259. macOS specific override for the shortcut to move the text cursor back one word.
  3260. .. rst-class:: classref-item-separator
  3261. ----
  3262. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  3263. .. rst-class:: classref-property
  3264. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right**
  3265. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  3266. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3267. .. rst-class:: classref-item-separator
  3268. ----
  3269. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  3270. .. rst-class:: classref-property
  3271. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos**
  3272. macOS specific override for the shortcut to move the text cursor forward one word.
  3273. .. rst-class:: classref-item-separator
  3274. ----
  3275. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  3276. .. rst-class:: classref-property
  3277. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection**
  3278. If there's only one caret active and with a selection, clears the selection.
  3279. In case there's more than one caret active, removes the secondary carets and clears their selections.
  3280. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3281. .. rst-class:: classref-item-separator
  3282. ----
  3283. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  3284. .. rst-class:: classref-property
  3285. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept**
  3286. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint.
  3287. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3288. .. rst-class:: classref-item-separator
  3289. ----
  3290. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  3291. .. rst-class:: classref-property
  3292. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query**
  3293. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompetion.
  3294. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3295. .. rst-class:: classref-item-separator
  3296. ----
  3297. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  3298. .. rst-class:: classref-property
  3299. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace**
  3300. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint, replacing existing text.
  3301. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3302. .. rst-class:: classref-item-separator
  3303. ----
  3304. .. _class_ProjectSettings_property_input/ui_text_dedent:
  3305. .. rst-class:: classref-property
  3306. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent**
  3307. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  3308. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3309. .. rst-class:: classref-item-separator
  3310. ----
  3311. .. _class_ProjectSettings_property_input/ui_text_delete:
  3312. .. rst-class:: classref-property
  3313. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete**
  3314. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  3315. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3316. .. rst-class:: classref-item-separator
  3317. ----
  3318. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  3319. .. rst-class:: classref-property
  3320. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right**
  3321. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  3322. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3323. .. rst-class:: classref-item-separator
  3324. ----
  3325. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  3326. .. rst-class:: classref-property
  3327. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos**
  3328. macOS specific override for the shortcut to delete all text after the text cursor.
  3329. .. rst-class:: classref-item-separator
  3330. ----
  3331. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  3332. .. rst-class:: classref-property
  3333. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word**
  3334. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  3335. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3336. .. rst-class:: classref-item-separator
  3337. ----
  3338. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  3339. .. rst-class:: classref-property
  3340. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos**
  3341. macOS specific override for the shortcut to delete a word after the text cursor.
  3342. .. rst-class:: classref-item-separator
  3343. ----
  3344. .. _class_ProjectSettings_property_input/ui_text_indent:
  3345. .. rst-class:: classref-property
  3346. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent**
  3347. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  3348. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3349. .. rst-class:: classref-item-separator
  3350. ----
  3351. .. _class_ProjectSettings_property_input/ui_text_newline:
  3352. .. rst-class:: classref-property
  3353. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline**
  3354. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  3355. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3356. .. rst-class:: classref-item-separator
  3357. ----
  3358. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  3359. .. rst-class:: classref-property
  3360. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above**
  3361. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  3362. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3363. .. rst-class:: classref-item-separator
  3364. ----
  3365. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  3366. .. rst-class:: classref-property
  3367. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank**
  3368. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  3369. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3370. .. rst-class:: classref-item-separator
  3371. ----
  3372. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  3373. .. rst-class:: classref-property
  3374. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down**
  3375. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  3376. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3377. .. rst-class:: classref-item-separator
  3378. ----
  3379. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3380. .. rst-class:: classref-property
  3381. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos**
  3382. macOS specific override for the shortcut to scroll down one line.
  3383. .. rst-class:: classref-item-separator
  3384. ----
  3385. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3386. .. rst-class:: classref-property
  3387. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up**
  3388. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3389. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3390. .. rst-class:: classref-item-separator
  3391. ----
  3392. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3393. .. rst-class:: classref-property
  3394. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos**
  3395. macOS specific override for the shortcut to scroll up one line.
  3396. .. rst-class:: classref-item-separator
  3397. ----
  3398. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3399. .. rst-class:: classref-property
  3400. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all**
  3401. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3402. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3403. .. rst-class:: classref-item-separator
  3404. ----
  3405. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3406. .. rst-class:: classref-property
  3407. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret**
  3408. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3409. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3410. .. rst-class:: classref-item-separator
  3411. ----
  3412. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  3413. .. rst-class:: classref-property
  3414. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos**
  3415. macOS specific override for the shortcut to select the word currently under the caret.
  3416. .. rst-class:: classref-item-separator
  3417. ----
  3418. .. _class_ProjectSettings_property_input/ui_text_submit:
  3419. .. rst-class:: classref-property
  3420. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit**
  3421. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3422. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3423. .. rst-class:: classref-item-separator
  3424. ----
  3425. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3426. .. rst-class:: classref-property
  3427. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode**
  3428. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3429. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3430. .. rst-class:: classref-item-separator
  3431. ----
  3432. .. _class_ProjectSettings_property_input/ui_undo:
  3433. .. rst-class:: classref-property
  3434. :ref:`Dictionary<class_Dictionary>` **input/ui_undo**
  3435. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3436. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3437. .. rst-class:: classref-item-separator
  3438. ----
  3439. .. _class_ProjectSettings_property_input/ui_up:
  3440. .. rst-class:: classref-property
  3441. :ref:`Dictionary<class_Dictionary>` **input/ui_up**
  3442. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3443. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3444. .. rst-class:: classref-item-separator
  3445. ----
  3446. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3447. .. rst-class:: classref-property
  3448. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false``
  3449. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3450. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3451. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3452. \ **Note:** Currently implemented only on Android.
  3453. .. rst-class:: classref-item-separator
  3454. ----
  3455. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  3456. .. rst-class:: classref-property
  3457. :ref:`String<class_String>` **input_devices/pen_tablet/driver**
  3458. Specifies the tablet driver to use. If left empty, the default driver will be used.
  3459. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3460. .. rst-class:: classref-item-separator
  3461. ----
  3462. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  3463. .. rst-class:: classref-property
  3464. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows**
  3465. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3466. .. rst-class:: classref-item-separator
  3467. ----
  3468. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3469. .. rst-class:: classref-property
  3470. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true``
  3471. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3472. .. rst-class:: classref-item-separator
  3473. ----
  3474. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3475. .. rst-class:: classref-property
  3476. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false``
  3477. If ``true``, sends touch input events when clicking or dragging the mouse.
  3478. .. rst-class:: classref-item-separator
  3479. ----
  3480. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3481. .. rst-class:: classref-property
  3482. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"``
  3483. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3484. .. rst-class:: classref-item-separator
  3485. ----
  3486. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3487. .. rst-class:: classref-property
  3488. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false``
  3489. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3490. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3491. \ **Note:** "Fallback" text server does not use additional data.
  3492. .. rst-class:: classref-item-separator
  3493. ----
  3494. .. _class_ProjectSettings_property_internationalization/locale/test:
  3495. .. rst-class:: classref-property
  3496. :ref:`String<class_String>` **internationalization/locale/test** = ``""``
  3497. If non-empty, this locale will be used when running the project from the editor.
  3498. .. rst-class:: classref-item-separator
  3499. ----
  3500. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  3501. .. rst-class:: classref-property
  3502. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false``
  3503. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  3504. .. rst-class:: classref-item-separator
  3505. ----
  3506. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  3507. .. rst-class:: classref-property
  3508. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0``
  3509. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  3510. .. rst-class:: classref-item-separator
  3511. ----
  3512. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  3513. .. rst-class:: classref-property
  3514. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false``
  3515. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  3516. .. rst-class:: classref-item-separator
  3517. ----
  3518. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  3519. .. rst-class:: classref-property
  3520. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false``
  3521. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  3522. .. rst-class:: classref-item-separator
  3523. ----
  3524. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  3525. .. rst-class:: classref-property
  3526. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["``
  3527. Prefix that will be prepended to the pseudolocalized string.
  3528. .. rst-class:: classref-item-separator
  3529. ----
  3530. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  3531. .. rst-class:: classref-property
  3532. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true``
  3533. Replace all characters with their accented variants during pseudolocalization.
  3534. .. rst-class:: classref-item-separator
  3535. ----
  3536. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  3537. .. rst-class:: classref-property
  3538. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true``
  3539. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  3540. .. rst-class:: classref-item-separator
  3541. ----
  3542. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  3543. .. rst-class:: classref-property
  3544. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"``
  3545. Suffix that will be appended to the pseudolocalized string.
  3546. .. rst-class:: classref-item-separator
  3547. ----
  3548. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  3549. .. rst-class:: classref-property
  3550. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false``
  3551. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  3552. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  3553. .. rst-class:: classref-item-separator
  3554. ----
  3555. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  3556. .. rst-class:: classref-property
  3557. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false``
  3558. Force layout direction and text writing direction to RTL for all controls.
  3559. .. rst-class:: classref-item-separator
  3560. ----
  3561. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  3562. .. rst-class:: classref-property
  3563. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0``
  3564. Root node default layout direction.
  3565. .. rst-class:: classref-item-separator
  3566. ----
  3567. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  3568. .. rst-class:: classref-property
  3569. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""``
  3570. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  3571. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  3572. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3573. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3574. .. rst-class:: classref-item-separator
  3575. ----
  3576. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  3577. .. rst-class:: classref-property
  3578. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""``
  3579. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3580. .. rst-class:: classref-item-separator
  3581. ----
  3582. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  3583. .. rst-class:: classref-property
  3584. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""``
  3585. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3586. .. rst-class:: classref-item-separator
  3587. ----
  3588. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  3589. .. rst-class:: classref-property
  3590. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""``
  3591. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3592. .. rst-class:: classref-item-separator
  3593. ----
  3594. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  3595. .. rst-class:: classref-property
  3596. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""``
  3597. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3598. .. rst-class:: classref-item-separator
  3599. ----
  3600. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  3601. .. rst-class:: classref-property
  3602. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""``
  3603. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3604. .. rst-class:: classref-item-separator
  3605. ----
  3606. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  3607. .. rst-class:: classref-property
  3608. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""``
  3609. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3610. .. rst-class:: classref-item-separator
  3611. ----
  3612. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  3613. .. rst-class:: classref-property
  3614. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""``
  3615. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  3616. .. rst-class:: classref-item-separator
  3617. ----
  3618. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  3619. .. rst-class:: classref-property
  3620. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""``
  3621. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  3622. .. rst-class:: classref-item-separator
  3623. ----
  3624. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  3625. .. rst-class:: classref-property
  3626. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""``
  3627. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  3628. .. rst-class:: classref-item-separator
  3629. ----
  3630. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  3631. .. rst-class:: classref-property
  3632. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""``
  3633. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3634. .. rst-class:: classref-item-separator
  3635. ----
  3636. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  3637. .. rst-class:: classref-property
  3638. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""``
  3639. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3640. .. rst-class:: classref-item-separator
  3641. ----
  3642. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  3643. .. rst-class:: classref-property
  3644. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""``
  3645. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  3646. .. rst-class:: classref-item-separator
  3647. ----
  3648. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  3649. .. rst-class:: classref-property
  3650. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""``
  3651. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  3652. .. rst-class:: classref-item-separator
  3653. ----
  3654. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  3655. .. rst-class:: classref-property
  3656. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""``
  3657. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  3658. .. rst-class:: classref-item-separator
  3659. ----
  3660. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  3661. .. rst-class:: classref-property
  3662. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""``
  3663. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  3664. .. rst-class:: classref-item-separator
  3665. ----
  3666. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  3667. .. rst-class:: classref-property
  3668. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""``
  3669. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  3670. .. rst-class:: classref-item-separator
  3671. ----
  3672. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  3673. .. rst-class:: classref-property
  3674. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""``
  3675. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  3676. .. rst-class:: classref-item-separator
  3677. ----
  3678. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  3679. .. rst-class:: classref-property
  3680. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""``
  3681. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  3682. .. rst-class:: classref-item-separator
  3683. ----
  3684. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  3685. .. rst-class:: classref-property
  3686. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""``
  3687. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  3688. .. rst-class:: classref-item-separator
  3689. ----
  3690. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  3691. .. rst-class:: classref-property
  3692. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""``
  3693. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  3694. .. rst-class:: classref-item-separator
  3695. ----
  3696. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  3697. .. rst-class:: classref-property
  3698. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""``
  3699. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  3700. .. rst-class:: classref-item-separator
  3701. ----
  3702. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  3703. .. rst-class:: classref-property
  3704. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""``
  3705. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  3706. .. rst-class:: classref-item-separator
  3707. ----
  3708. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  3709. .. rst-class:: classref-property
  3710. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""``
  3711. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  3712. .. rst-class:: classref-item-separator
  3713. ----
  3714. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  3715. .. rst-class:: classref-property
  3716. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""``
  3717. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  3718. .. rst-class:: classref-item-separator
  3719. ----
  3720. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  3721. .. rst-class:: classref-property
  3722. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""``
  3723. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  3724. .. rst-class:: classref-item-separator
  3725. ----
  3726. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  3727. .. rst-class:: classref-property
  3728. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""``
  3729. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  3730. .. rst-class:: classref-item-separator
  3731. ----
  3732. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  3733. .. rst-class:: classref-property
  3734. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""``
  3735. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  3736. .. rst-class:: classref-item-separator
  3737. ----
  3738. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  3739. .. rst-class:: classref-property
  3740. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""``
  3741. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  3742. .. rst-class:: classref-item-separator
  3743. ----
  3744. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  3745. .. rst-class:: classref-property
  3746. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""``
  3747. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  3748. .. rst-class:: classref-item-separator
  3749. ----
  3750. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  3751. .. rst-class:: classref-property
  3752. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""``
  3753. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  3754. .. rst-class:: classref-item-separator
  3755. ----
  3756. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  3757. .. rst-class:: classref-property
  3758. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""``
  3759. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  3760. .. rst-class:: classref-item-separator
  3761. ----
  3762. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  3763. .. rst-class:: classref-property
  3764. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""``
  3765. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  3766. .. rst-class:: classref-item-separator
  3767. ----
  3768. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  3769. .. rst-class:: classref-property
  3770. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""``
  3771. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  3772. .. rst-class:: classref-item-separator
  3773. ----
  3774. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  3775. .. rst-class:: classref-property
  3776. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""``
  3777. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  3778. .. rst-class:: classref-item-separator
  3779. ----
  3780. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  3781. .. rst-class:: classref-property
  3782. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""``
  3783. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  3784. .. rst-class:: classref-item-separator
  3785. ----
  3786. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  3787. .. rst-class:: classref-property
  3788. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""``
  3789. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  3790. .. rst-class:: classref-item-separator
  3791. ----
  3792. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  3793. .. rst-class:: classref-property
  3794. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""``
  3795. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  3796. .. rst-class:: classref-item-separator
  3797. ----
  3798. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  3799. .. rst-class:: classref-property
  3800. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""``
  3801. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  3802. .. rst-class:: classref-item-separator
  3803. ----
  3804. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  3805. .. rst-class:: classref-property
  3806. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""``
  3807. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  3808. .. rst-class:: classref-item-separator
  3809. ----
  3810. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  3811. .. rst-class:: classref-property
  3812. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""``
  3813. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  3814. .. rst-class:: classref-item-separator
  3815. ----
  3816. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  3817. .. rst-class:: classref-property
  3818. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""``
  3819. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  3820. .. rst-class:: classref-item-separator
  3821. ----
  3822. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  3823. .. rst-class:: classref-property
  3824. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""``
  3825. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  3826. .. rst-class:: classref-item-separator
  3827. ----
  3828. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  3829. .. rst-class:: classref-property
  3830. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""``
  3831. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  3832. .. rst-class:: classref-item-separator
  3833. ----
  3834. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  3835. .. rst-class:: classref-property
  3836. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""``
  3837. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  3838. .. rst-class:: classref-item-separator
  3839. ----
  3840. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  3841. .. rst-class:: classref-property
  3842. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""``
  3843. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  3844. .. rst-class:: classref-item-separator
  3845. ----
  3846. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  3847. .. rst-class:: classref-property
  3848. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""``
  3849. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  3850. .. rst-class:: classref-item-separator
  3851. ----
  3852. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  3853. .. rst-class:: classref-property
  3854. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""``
  3855. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  3856. .. rst-class:: classref-item-separator
  3857. ----
  3858. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  3859. .. rst-class:: classref-property
  3860. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""``
  3861. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  3862. .. rst-class:: classref-item-separator
  3863. ----
  3864. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  3865. .. rst-class:: classref-property
  3866. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""``
  3867. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  3868. .. rst-class:: classref-item-separator
  3869. ----
  3870. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  3871. .. rst-class:: classref-property
  3872. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""``
  3873. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  3874. .. rst-class:: classref-item-separator
  3875. ----
  3876. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  3877. .. rst-class:: classref-property
  3878. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""``
  3879. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  3880. .. rst-class:: classref-item-separator
  3881. ----
  3882. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  3883. .. rst-class:: classref-property
  3884. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""``
  3885. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  3886. .. rst-class:: classref-item-separator
  3887. ----
  3888. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  3889. .. rst-class:: classref-property
  3890. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""``
  3891. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  3892. .. rst-class:: classref-item-separator
  3893. ----
  3894. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  3895. .. rst-class:: classref-property
  3896. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""``
  3897. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  3898. .. rst-class:: classref-item-separator
  3899. ----
  3900. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  3901. .. rst-class:: classref-property
  3902. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""``
  3903. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  3904. .. rst-class:: classref-item-separator
  3905. ----
  3906. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  3907. .. rst-class:: classref-property
  3908. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""``
  3909. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  3910. .. rst-class:: classref-item-separator
  3911. ----
  3912. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  3913. .. rst-class:: classref-property
  3914. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""``
  3915. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  3916. .. rst-class:: classref-item-separator
  3917. ----
  3918. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  3919. .. rst-class:: classref-property
  3920. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""``
  3921. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  3922. .. rst-class:: classref-item-separator
  3923. ----
  3924. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  3925. .. rst-class:: classref-property
  3926. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""``
  3927. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  3928. .. rst-class:: classref-item-separator
  3929. ----
  3930. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  3931. .. rst-class:: classref-property
  3932. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""``
  3933. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  3934. .. rst-class:: classref-item-separator
  3935. ----
  3936. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  3937. .. rst-class:: classref-property
  3938. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""``
  3939. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  3940. .. rst-class:: classref-item-separator
  3941. ----
  3942. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  3943. .. rst-class:: classref-property
  3944. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""``
  3945. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  3946. .. rst-class:: classref-item-separator
  3947. ----
  3948. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  3949. .. rst-class:: classref-property
  3950. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""``
  3951. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  3952. .. rst-class:: classref-item-separator
  3953. ----
  3954. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  3955. .. rst-class:: classref-property
  3956. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""``
  3957. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  3958. .. rst-class:: classref-item-separator
  3959. ----
  3960. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  3961. .. rst-class:: classref-property
  3962. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""``
  3963. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  3964. .. rst-class:: classref-item-separator
  3965. ----
  3966. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  3967. .. rst-class:: classref-property
  3968. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""``
  3969. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  3970. .. rst-class:: classref-item-separator
  3971. ----
  3972. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  3973. .. rst-class:: classref-property
  3974. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""``
  3975. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  3976. .. rst-class:: classref-item-separator
  3977. ----
  3978. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  3979. .. rst-class:: classref-property
  3980. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""``
  3981. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  3982. .. rst-class:: classref-item-separator
  3983. ----
  3984. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  3985. .. rst-class:: classref-property
  3986. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""``
  3987. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  3988. .. rst-class:: classref-item-separator
  3989. ----
  3990. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  3991. .. rst-class:: classref-property
  3992. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""``
  3993. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  3994. .. rst-class:: classref-item-separator
  3995. ----
  3996. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  3997. .. rst-class:: classref-property
  3998. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""``
  3999. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  4000. .. rst-class:: classref-item-separator
  4001. ----
  4002. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  4003. .. rst-class:: classref-property
  4004. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""``
  4005. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  4006. .. rst-class:: classref-item-separator
  4007. ----
  4008. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  4009. .. rst-class:: classref-property
  4010. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""``
  4011. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  4012. .. rst-class:: classref-item-separator
  4013. ----
  4014. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  4015. .. rst-class:: classref-property
  4016. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""``
  4017. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  4018. .. rst-class:: classref-item-separator
  4019. ----
  4020. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  4021. .. rst-class:: classref-property
  4022. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""``
  4023. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  4024. .. rst-class:: classref-item-separator
  4025. ----
  4026. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  4027. .. rst-class:: classref-property
  4028. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""``
  4029. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  4030. .. rst-class:: classref-item-separator
  4031. ----
  4032. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  4033. .. rst-class:: classref-property
  4034. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""``
  4035. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  4036. .. rst-class:: classref-item-separator
  4037. ----
  4038. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  4039. .. rst-class:: classref-property
  4040. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""``
  4041. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  4042. .. rst-class:: classref-item-separator
  4043. ----
  4044. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  4045. .. rst-class:: classref-property
  4046. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""``
  4047. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  4048. .. rst-class:: classref-item-separator
  4049. ----
  4050. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  4051. .. rst-class:: classref-property
  4052. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""``
  4053. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  4054. .. rst-class:: classref-item-separator
  4055. ----
  4056. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  4057. .. rst-class:: classref-property
  4058. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""``
  4059. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  4060. .. rst-class:: classref-item-separator
  4061. ----
  4062. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  4063. .. rst-class:: classref-property
  4064. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""``
  4065. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  4066. .. rst-class:: classref-item-separator
  4067. ----
  4068. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  4069. .. rst-class:: classref-property
  4070. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""``
  4071. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  4072. .. rst-class:: classref-item-separator
  4073. ----
  4074. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  4075. .. rst-class:: classref-property
  4076. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""``
  4077. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  4078. .. rst-class:: classref-item-separator
  4079. ----
  4080. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  4081. .. rst-class:: classref-property
  4082. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""``
  4083. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4084. .. rst-class:: classref-item-separator
  4085. ----
  4086. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  4087. .. rst-class:: classref-property
  4088. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""``
  4089. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4090. .. rst-class:: classref-item-separator
  4091. ----
  4092. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  4093. .. rst-class:: classref-property
  4094. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""``
  4095. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4096. .. rst-class:: classref-item-separator
  4097. ----
  4098. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  4099. .. rst-class:: classref-property
  4100. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""``
  4101. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4102. .. rst-class:: classref-item-separator
  4103. ----
  4104. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  4105. .. rst-class:: classref-property
  4106. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""``
  4107. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4108. .. rst-class:: classref-item-separator
  4109. ----
  4110. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  4111. .. rst-class:: classref-property
  4112. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""``
  4113. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4114. .. rst-class:: classref-item-separator
  4115. ----
  4116. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  4117. .. rst-class:: classref-property
  4118. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""``
  4119. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4120. .. rst-class:: classref-item-separator
  4121. ----
  4122. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  4123. .. rst-class:: classref-property
  4124. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""``
  4125. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4126. .. rst-class:: classref-item-separator
  4127. ----
  4128. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  4129. .. rst-class:: classref-property
  4130. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""``
  4131. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4132. .. rst-class:: classref-item-separator
  4133. ----
  4134. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  4135. .. rst-class:: classref-property
  4136. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""``
  4137. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4138. .. rst-class:: classref-item-separator
  4139. ----
  4140. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  4141. .. rst-class:: classref-property
  4142. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""``
  4143. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4144. .. rst-class:: classref-item-separator
  4145. ----
  4146. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  4147. .. rst-class:: classref-property
  4148. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""``
  4149. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4150. .. rst-class:: classref-item-separator
  4151. ----
  4152. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  4153. .. rst-class:: classref-property
  4154. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""``
  4155. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4156. .. rst-class:: classref-item-separator
  4157. ----
  4158. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  4159. .. rst-class:: classref-property
  4160. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""``
  4161. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4162. .. rst-class:: classref-item-separator
  4163. ----
  4164. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  4165. .. rst-class:: classref-property
  4166. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""``
  4167. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4168. .. rst-class:: classref-item-separator
  4169. ----
  4170. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  4171. .. rst-class:: classref-property
  4172. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""``
  4173. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4174. .. rst-class:: classref-item-separator
  4175. ----
  4176. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  4177. .. rst-class:: classref-property
  4178. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""``
  4179. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4180. .. rst-class:: classref-item-separator
  4181. ----
  4182. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  4183. .. rst-class:: classref-property
  4184. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""``
  4185. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4186. .. rst-class:: classref-item-separator
  4187. ----
  4188. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  4189. .. rst-class:: classref-property
  4190. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""``
  4191. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4192. .. rst-class:: classref-item-separator
  4193. ----
  4194. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  4195. .. rst-class:: classref-property
  4196. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""``
  4197. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4198. .. rst-class:: classref-item-separator
  4199. ----
  4200. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  4201. .. rst-class:: classref-property
  4202. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""``
  4203. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4204. .. rst-class:: classref-item-separator
  4205. ----
  4206. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  4207. .. rst-class:: classref-property
  4208. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""``
  4209. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4210. .. rst-class:: classref-item-separator
  4211. ----
  4212. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  4213. .. rst-class:: classref-property
  4214. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""``
  4215. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4216. .. rst-class:: classref-item-separator
  4217. ----
  4218. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  4219. .. rst-class:: classref-property
  4220. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""``
  4221. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4222. .. rst-class:: classref-item-separator
  4223. ----
  4224. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  4225. .. rst-class:: classref-property
  4226. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""``
  4227. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4228. .. rst-class:: classref-item-separator
  4229. ----
  4230. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  4231. .. rst-class:: classref-property
  4232. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""``
  4233. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4234. .. rst-class:: classref-item-separator
  4235. ----
  4236. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  4237. .. rst-class:: classref-property
  4238. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""``
  4239. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4240. .. rst-class:: classref-item-separator
  4241. ----
  4242. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  4243. .. rst-class:: classref-property
  4244. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""``
  4245. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4246. .. rst-class:: classref-item-separator
  4247. ----
  4248. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  4249. .. rst-class:: classref-property
  4250. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""``
  4251. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4252. .. rst-class:: classref-item-separator
  4253. ----
  4254. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  4255. .. rst-class:: classref-property
  4256. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""``
  4257. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4258. .. rst-class:: classref-item-separator
  4259. ----
  4260. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  4261. .. rst-class:: classref-property
  4262. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""``
  4263. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4264. .. rst-class:: classref-item-separator
  4265. ----
  4266. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  4267. .. rst-class:: classref-property
  4268. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""``
  4269. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4270. .. rst-class:: classref-item-separator
  4271. ----
  4272. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  4273. .. rst-class:: classref-property
  4274. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""``
  4275. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  4276. .. rst-class:: classref-item-separator
  4277. ----
  4278. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  4279. .. rst-class:: classref-property
  4280. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""``
  4281. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  4282. .. rst-class:: classref-item-separator
  4283. ----
  4284. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4285. .. rst-class:: classref-property
  4286. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""``
  4287. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4288. .. rst-class:: classref-item-separator
  4289. ----
  4290. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4291. .. rst-class:: classref-property
  4292. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""``
  4293. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4294. .. rst-class:: classref-item-separator
  4295. ----
  4296. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4297. .. rst-class:: classref-property
  4298. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""``
  4299. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4300. .. rst-class:: classref-item-separator
  4301. ----
  4302. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4303. .. rst-class:: classref-property
  4304. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""``
  4305. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4306. .. rst-class:: classref-item-separator
  4307. ----
  4308. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4309. .. rst-class:: classref-property
  4310. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""``
  4311. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4312. .. rst-class:: classref-item-separator
  4313. ----
  4314. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4315. .. rst-class:: classref-property
  4316. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""``
  4317. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4318. .. rst-class:: classref-item-separator
  4319. ----
  4320. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4321. .. rst-class:: classref-property
  4322. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""``
  4323. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4324. .. rst-class:: classref-item-separator
  4325. ----
  4326. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  4327. .. rst-class:: classref-property
  4328. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""``
  4329. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  4330. .. rst-class:: classref-item-separator
  4331. ----
  4332. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  4333. .. rst-class:: classref-property
  4334. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""``
  4335. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  4336. .. rst-class:: classref-item-separator
  4337. ----
  4338. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  4339. .. rst-class:: classref-property
  4340. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""``
  4341. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  4342. .. rst-class:: classref-item-separator
  4343. ----
  4344. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  4345. .. rst-class:: classref-property
  4346. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""``
  4347. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  4348. .. rst-class:: classref-item-separator
  4349. ----
  4350. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  4351. .. rst-class:: classref-property
  4352. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""``
  4353. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  4354. .. rst-class:: classref-item-separator
  4355. ----
  4356. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  4357. .. rst-class:: classref-property
  4358. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""``
  4359. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  4360. .. rst-class:: classref-item-separator
  4361. ----
  4362. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  4363. .. rst-class:: classref-property
  4364. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""``
  4365. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  4366. .. rst-class:: classref-item-separator
  4367. ----
  4368. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  4369. .. rst-class:: classref-property
  4370. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""``
  4371. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  4372. .. rst-class:: classref-item-separator
  4373. ----
  4374. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  4375. .. rst-class:: classref-property
  4376. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""``
  4377. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  4378. .. rst-class:: classref-item-separator
  4379. ----
  4380. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  4381. .. rst-class:: classref-property
  4382. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""``
  4383. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  4384. .. rst-class:: classref-item-separator
  4385. ----
  4386. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  4387. .. rst-class:: classref-property
  4388. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""``
  4389. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  4390. .. rst-class:: classref-item-separator
  4391. ----
  4392. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  4393. .. rst-class:: classref-property
  4394. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""``
  4395. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  4396. .. rst-class:: classref-item-separator
  4397. ----
  4398. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  4399. .. rst-class:: classref-property
  4400. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""``
  4401. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  4402. .. rst-class:: classref-item-separator
  4403. ----
  4404. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  4405. .. rst-class:: classref-property
  4406. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""``
  4407. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  4408. .. rst-class:: classref-item-separator
  4409. ----
  4410. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  4411. .. rst-class:: classref-property
  4412. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""``
  4413. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  4414. .. rst-class:: classref-item-separator
  4415. ----
  4416. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  4417. .. rst-class:: classref-property
  4418. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""``
  4419. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  4420. .. rst-class:: classref-item-separator
  4421. ----
  4422. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  4423. .. rst-class:: classref-property
  4424. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""``
  4425. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  4426. .. rst-class:: classref-item-separator
  4427. ----
  4428. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  4429. .. rst-class:: classref-property
  4430. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""``
  4431. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  4432. .. rst-class:: classref-item-separator
  4433. ----
  4434. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  4435. .. rst-class:: classref-property
  4436. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""``
  4437. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  4438. .. rst-class:: classref-item-separator
  4439. ----
  4440. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  4441. .. rst-class:: classref-property
  4442. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""``
  4443. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  4444. .. rst-class:: classref-item-separator
  4445. ----
  4446. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  4447. .. rst-class:: classref-property
  4448. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""``
  4449. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  4450. .. rst-class:: classref-item-separator
  4451. ----
  4452. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  4453. .. rst-class:: classref-property
  4454. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""``
  4455. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  4456. .. rst-class:: classref-item-separator
  4457. ----
  4458. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  4459. .. rst-class:: classref-property
  4460. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""``
  4461. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  4462. .. rst-class:: classref-item-separator
  4463. ----
  4464. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4465. .. rst-class:: classref-property
  4466. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""``
  4467. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4468. .. rst-class:: classref-item-separator
  4469. ----
  4470. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4471. .. rst-class:: classref-property
  4472. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""``
  4473. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4474. .. rst-class:: classref-item-separator
  4475. ----
  4476. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4477. .. rst-class:: classref-property
  4478. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""``
  4479. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4480. .. rst-class:: classref-item-separator
  4481. ----
  4482. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4483. .. rst-class:: classref-property
  4484. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""``
  4485. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4486. .. rst-class:: classref-item-separator
  4487. ----
  4488. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  4489. .. rst-class:: classref-property
  4490. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""``
  4491. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  4492. .. rst-class:: classref-item-separator
  4493. ----
  4494. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  4495. .. rst-class:: classref-property
  4496. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""``
  4497. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  4498. .. rst-class:: classref-item-separator
  4499. ----
  4500. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  4501. .. rst-class:: classref-property
  4502. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""``
  4503. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  4504. .. rst-class:: classref-item-separator
  4505. ----
  4506. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  4507. .. rst-class:: classref-property
  4508. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""``
  4509. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  4510. .. rst-class:: classref-item-separator
  4511. ----
  4512. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  4513. .. rst-class:: classref-property
  4514. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""``
  4515. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  4516. .. rst-class:: classref-item-separator
  4517. ----
  4518. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  4519. .. rst-class:: classref-property
  4520. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""``
  4521. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  4522. .. rst-class:: classref-item-separator
  4523. ----
  4524. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  4525. .. rst-class:: classref-property
  4526. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""``
  4527. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  4528. .. rst-class:: classref-item-separator
  4529. ----
  4530. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  4531. .. rst-class:: classref-property
  4532. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""``
  4533. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  4534. .. rst-class:: classref-item-separator
  4535. ----
  4536. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  4537. .. rst-class:: classref-property
  4538. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""``
  4539. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  4540. .. rst-class:: classref-item-separator
  4541. ----
  4542. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  4543. .. rst-class:: classref-property
  4544. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""``
  4545. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  4546. .. rst-class:: classref-item-separator
  4547. ----
  4548. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  4549. .. rst-class:: classref-property
  4550. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""``
  4551. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  4552. .. rst-class:: classref-item-separator
  4553. ----
  4554. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  4555. .. rst-class:: classref-property
  4556. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""``
  4557. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  4558. .. rst-class:: classref-item-separator
  4559. ----
  4560. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  4561. .. rst-class:: classref-property
  4562. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""``
  4563. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  4564. .. rst-class:: classref-item-separator
  4565. ----
  4566. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  4567. .. rst-class:: classref-property
  4568. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""``
  4569. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  4570. .. rst-class:: classref-item-separator
  4571. ----
  4572. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  4573. .. rst-class:: classref-property
  4574. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""``
  4575. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  4576. .. rst-class:: classref-item-separator
  4577. ----
  4578. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  4579. .. rst-class:: classref-property
  4580. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""``
  4581. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  4582. .. rst-class:: classref-item-separator
  4583. ----
  4584. .. _class_ProjectSettings_property_layer_names/avoidance/layer_1:
  4585. .. rst-class:: classref-property
  4586. :ref:`String<class_String>` **layer_names/avoidance/layer_1** = ``""``
  4587. Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
  4588. .. rst-class:: classref-item-separator
  4589. ----
  4590. .. _class_ProjectSettings_property_layer_names/avoidance/layer_2:
  4591. .. rst-class:: classref-property
  4592. :ref:`String<class_String>` **layer_names/avoidance/layer_2** = ``""``
  4593. Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
  4594. .. rst-class:: classref-item-separator
  4595. ----
  4596. .. _class_ProjectSettings_property_layer_names/avoidance/layer_3:
  4597. .. rst-class:: classref-property
  4598. :ref:`String<class_String>` **layer_names/avoidance/layer_3** = ``""``
  4599. Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
  4600. .. rst-class:: classref-item-separator
  4601. ----
  4602. .. _class_ProjectSettings_property_layer_names/avoidance/layer_4:
  4603. .. rst-class:: classref-property
  4604. :ref:`String<class_String>` **layer_names/avoidance/layer_4** = ``""``
  4605. Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
  4606. .. rst-class:: classref-item-separator
  4607. ----
  4608. .. _class_ProjectSettings_property_layer_names/avoidance/layer_5:
  4609. .. rst-class:: classref-property
  4610. :ref:`String<class_String>` **layer_names/avoidance/layer_5** = ``""``
  4611. Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
  4612. .. rst-class:: classref-item-separator
  4613. ----
  4614. .. _class_ProjectSettings_property_layer_names/avoidance/layer_6:
  4615. .. rst-class:: classref-property
  4616. :ref:`String<class_String>` **layer_names/avoidance/layer_6** = ``""``
  4617. Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
  4618. .. rst-class:: classref-item-separator
  4619. ----
  4620. .. _class_ProjectSettings_property_layer_names/avoidance/layer_7:
  4621. .. rst-class:: classref-property
  4622. :ref:`String<class_String>` **layer_names/avoidance/layer_7** = ``""``
  4623. Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
  4624. .. rst-class:: classref-item-separator
  4625. ----
  4626. .. _class_ProjectSettings_property_layer_names/avoidance/layer_8:
  4627. .. rst-class:: classref-property
  4628. :ref:`String<class_String>` **layer_names/avoidance/layer_8** = ``""``
  4629. Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
  4630. .. rst-class:: classref-item-separator
  4631. ----
  4632. .. _class_ProjectSettings_property_layer_names/avoidance/layer_9:
  4633. .. rst-class:: classref-property
  4634. :ref:`String<class_String>` **layer_names/avoidance/layer_9** = ``""``
  4635. Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
  4636. .. rst-class:: classref-item-separator
  4637. ----
  4638. .. _class_ProjectSettings_property_layer_names/avoidance/layer_10:
  4639. .. rst-class:: classref-property
  4640. :ref:`String<class_String>` **layer_names/avoidance/layer_10** = ``""``
  4641. Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
  4642. .. rst-class:: classref-item-separator
  4643. ----
  4644. .. _class_ProjectSettings_property_layer_names/avoidance/layer_11:
  4645. .. rst-class:: classref-property
  4646. :ref:`String<class_String>` **layer_names/avoidance/layer_11** = ``""``
  4647. Optional name for the navigation avoidance layer 11. If left empty, the layer will display as "Layer 11".
  4648. .. rst-class:: classref-item-separator
  4649. ----
  4650. .. _class_ProjectSettings_property_layer_names/avoidance/layer_12:
  4651. .. rst-class:: classref-property
  4652. :ref:`String<class_String>` **layer_names/avoidance/layer_12** = ``""``
  4653. Optional name for the navigation avoidance layer 12. If left empty, the layer will display as "Layer 12".
  4654. .. rst-class:: classref-item-separator
  4655. ----
  4656. .. _class_ProjectSettings_property_layer_names/avoidance/layer_13:
  4657. .. rst-class:: classref-property
  4658. :ref:`String<class_String>` **layer_names/avoidance/layer_13** = ``""``
  4659. Optional name for the navigation avoidance layer 13. If left empty, the layer will display as "Layer 13".
  4660. .. rst-class:: classref-item-separator
  4661. ----
  4662. .. _class_ProjectSettings_property_layer_names/avoidance/layer_14:
  4663. .. rst-class:: classref-property
  4664. :ref:`String<class_String>` **layer_names/avoidance/layer_14** = ``""``
  4665. Optional name for the navigation avoidance layer 14. If left empty, the layer will display as "Layer 14".
  4666. .. rst-class:: classref-item-separator
  4667. ----
  4668. .. _class_ProjectSettings_property_layer_names/avoidance/layer_15:
  4669. .. rst-class:: classref-property
  4670. :ref:`String<class_String>` **layer_names/avoidance/layer_15** = ``""``
  4671. Optional name for the navigation avoidance layer 15. If left empty, the layer will display as "Layer 15".
  4672. .. rst-class:: classref-item-separator
  4673. ----
  4674. .. _class_ProjectSettings_property_layer_names/avoidance/layer_16:
  4675. .. rst-class:: classref-property
  4676. :ref:`String<class_String>` **layer_names/avoidance/layer_16** = ``""``
  4677. Optional name for the navigation avoidance layer 16. If left empty, the layer will display as "Layer 16".
  4678. .. rst-class:: classref-item-separator
  4679. ----
  4680. .. _class_ProjectSettings_property_layer_names/avoidance/layer_17:
  4681. .. rst-class:: classref-property
  4682. :ref:`String<class_String>` **layer_names/avoidance/layer_17** = ``""``
  4683. Optional name for the navigation avoidance layer 17. If left empty, the layer will display as "Layer 17".
  4684. .. rst-class:: classref-item-separator
  4685. ----
  4686. .. _class_ProjectSettings_property_layer_names/avoidance/layer_18:
  4687. .. rst-class:: classref-property
  4688. :ref:`String<class_String>` **layer_names/avoidance/layer_18** = ``""``
  4689. Optional name for the navigation avoidance layer 18. If left empty, the layer will display as "Layer 18".
  4690. .. rst-class:: classref-item-separator
  4691. ----
  4692. .. _class_ProjectSettings_property_layer_names/avoidance/layer_19:
  4693. .. rst-class:: classref-property
  4694. :ref:`String<class_String>` **layer_names/avoidance/layer_19** = ``""``
  4695. Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
  4696. .. rst-class:: classref-item-separator
  4697. ----
  4698. .. _class_ProjectSettings_property_layer_names/avoidance/layer_20:
  4699. .. rst-class:: classref-property
  4700. :ref:`String<class_String>` **layer_names/avoidance/layer_20** = ``""``
  4701. Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
  4702. .. rst-class:: classref-item-separator
  4703. ----
  4704. .. _class_ProjectSettings_property_layer_names/avoidance/layer_21:
  4705. .. rst-class:: classref-property
  4706. :ref:`String<class_String>` **layer_names/avoidance/layer_21** = ``""``
  4707. Optional name for the navigation avoidance layer 21. If left empty, the layer will display as "Layer 21".
  4708. .. rst-class:: classref-item-separator
  4709. ----
  4710. .. _class_ProjectSettings_property_layer_names/avoidance/layer_22:
  4711. .. rst-class:: classref-property
  4712. :ref:`String<class_String>` **layer_names/avoidance/layer_22** = ``""``
  4713. Optional name for the navigation avoidance layer 22. If left empty, the layer will display as "Layer 22".
  4714. .. rst-class:: classref-item-separator
  4715. ----
  4716. .. _class_ProjectSettings_property_layer_names/avoidance/layer_23:
  4717. .. rst-class:: classref-property
  4718. :ref:`String<class_String>` **layer_names/avoidance/layer_23** = ``""``
  4719. Optional name for the navigation avoidance layer 23. If left empty, the layer will display as "Layer 23".
  4720. .. rst-class:: classref-item-separator
  4721. ----
  4722. .. _class_ProjectSettings_property_layer_names/avoidance/layer_24:
  4723. .. rst-class:: classref-property
  4724. :ref:`String<class_String>` **layer_names/avoidance/layer_24** = ``""``
  4725. Optional name for the navigation avoidance layer 24. If left empty, the layer will display as "Layer 24".
  4726. .. rst-class:: classref-item-separator
  4727. ----
  4728. .. _class_ProjectSettings_property_layer_names/avoidance/layer_25:
  4729. .. rst-class:: classref-property
  4730. :ref:`String<class_String>` **layer_names/avoidance/layer_25** = ``""``
  4731. Optional name for the navigation avoidance layer 25. If left empty, the layer will display as "Layer 25".
  4732. .. rst-class:: classref-item-separator
  4733. ----
  4734. .. _class_ProjectSettings_property_layer_names/avoidance/layer_26:
  4735. .. rst-class:: classref-property
  4736. :ref:`String<class_String>` **layer_names/avoidance/layer_26** = ``""``
  4737. Optional name for the navigation avoidance layer 26. If left empty, the layer will display as "Layer 26".
  4738. .. rst-class:: classref-item-separator
  4739. ----
  4740. .. _class_ProjectSettings_property_layer_names/avoidance/layer_27:
  4741. .. rst-class:: classref-property
  4742. :ref:`String<class_String>` **layer_names/avoidance/layer_27** = ``""``
  4743. Optional name for the navigation avoidance layer 27. If left empty, the layer will display as "Layer 27".
  4744. .. rst-class:: classref-item-separator
  4745. ----
  4746. .. _class_ProjectSettings_property_layer_names/avoidance/layer_28:
  4747. .. rst-class:: classref-property
  4748. :ref:`String<class_String>` **layer_names/avoidance/layer_28** = ``""``
  4749. Optional name for the navigation avoidance layer 28. If left empty, the layer will display as "Layer 28".
  4750. .. rst-class:: classref-item-separator
  4751. ----
  4752. .. _class_ProjectSettings_property_layer_names/avoidance/layer_29:
  4753. .. rst-class:: classref-property
  4754. :ref:`String<class_String>` **layer_names/avoidance/layer_29** = ``""``
  4755. Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
  4756. .. rst-class:: classref-item-separator
  4757. ----
  4758. .. _class_ProjectSettings_property_layer_names/avoidance/layer_30:
  4759. .. rst-class:: classref-property
  4760. :ref:`String<class_String>` **layer_names/avoidance/layer_30** = ``""``
  4761. Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
  4762. .. rst-class:: classref-item-separator
  4763. ----
  4764. .. _class_ProjectSettings_property_layer_names/avoidance/layer_31:
  4765. .. rst-class:: classref-property
  4766. :ref:`String<class_String>` **layer_names/avoidance/layer_31** = ``""``
  4767. Optional name for the navigation avoidance layer 31. If left empty, the layer will display as "Layer 31".
  4768. .. rst-class:: classref-item-separator
  4769. ----
  4770. .. _class_ProjectSettings_property_layer_names/avoidance/layer_32:
  4771. .. rst-class:: classref-property
  4772. :ref:`String<class_String>` **layer_names/avoidance/layer_32** = ``""``
  4773. Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
  4774. .. rst-class:: classref-item-separator
  4775. ----
  4776. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_mb:
  4777. .. rst-class:: classref-property
  4778. :ref:`int<class_int>` **memory/limits/message_queue/max_size_mb** = ``32``
  4779. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  4780. .. rst-class:: classref-item-separator
  4781. ----
  4782. .. _class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc:
  4783. .. rst-class:: classref-property
  4784. :ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc** = ``60``
  4785. This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
  4786. .. rst-class:: classref-item-separator
  4787. ----
  4788. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  4789. .. rst-class:: classref-property
  4790. :ref:`int<class_int>` **navigation/2d/default_cell_size** = ``1``
  4791. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  4792. .. rst-class:: classref-item-separator
  4793. ----
  4794. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  4795. .. rst-class:: classref-property
  4796. :ref:`int<class_int>` **navigation/2d/default_edge_connection_margin** = ``1``
  4797. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  4798. .. rst-class:: classref-item-separator
  4799. ----
  4800. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  4801. .. rst-class:: classref-property
  4802. :ref:`int<class_int>` **navigation/2d/default_link_connection_radius** = ``4``
  4803. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  4804. .. rst-class:: classref-item-separator
  4805. ----
  4806. .. _class_ProjectSettings_property_navigation/2d/use_edge_connections:
  4807. .. rst-class:: classref-property
  4808. :ref:`bool<class_bool>` **navigation/2d/use_edge_connections** = ``true``
  4809. If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
  4810. .. rst-class:: classref-item-separator
  4811. ----
  4812. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  4813. .. rst-class:: classref-property
  4814. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25``
  4815. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  4816. .. rst-class:: classref-item-separator
  4817. ----
  4818. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  4819. .. rst-class:: classref-property
  4820. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25``
  4821. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  4822. .. rst-class:: classref-item-separator
  4823. ----
  4824. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  4825. .. rst-class:: classref-property
  4826. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0``
  4827. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  4828. .. rst-class:: classref-item-separator
  4829. ----
  4830. .. _class_ProjectSettings_property_navigation/3d/use_edge_connections:
  4831. .. rst-class:: classref-property
  4832. :ref:`bool<class_bool>` **navigation/3d/use_edge_connections** = ``true``
  4833. If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
  4834. .. rst-class:: classref-item-separator
  4835. ----
  4836. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads:
  4837. .. rst-class:: classref-property
  4838. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_high_priority_threads** = ``true``
  4839. If enabled and avoidance calculations use multiple threads the threads run with high priority.
  4840. .. rst-class:: classref-item-separator
  4841. ----
  4842. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads:
  4843. .. rst-class:: classref-property
  4844. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_multiple_threads** = ``true``
  4845. If enabled the avoidance calculations use multiple threads.
  4846. .. rst-class:: classref-item-separator
  4847. ----
  4848. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  4849. .. rst-class:: classref-property
  4850. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768``
  4851. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4852. .. rst-class:: classref-item-separator
  4853. ----
  4854. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  4855. .. rst-class:: classref-property
  4856. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400``
  4857. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4858. .. rst-class:: classref-item-separator
  4859. ----
  4860. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  4861. .. rst-class:: classref-property
  4862. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048``
  4863. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  4864. .. rst-class:: classref-item-separator
  4865. ----
  4866. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  4867. .. rst-class:: classref-property
  4868. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400``
  4869. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4870. .. rst-class:: classref-item-separator
  4871. ----
  4872. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  4873. .. rst-class:: classref-property
  4874. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16``
  4875. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  4876. .. rst-class:: classref-item-separator
  4877. ----
  4878. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  4879. .. rst-class:: classref-property
  4880. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30``
  4881. Timeout (in seconds) for connection attempts using TCP.
  4882. .. rst-class:: classref-item-separator
  4883. ----
  4884. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  4885. .. rst-class:: classref-property
  4886. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64``
  4887. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  4888. .. rst-class:: classref-item-separator
  4889. ----
  4890. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  4891. .. rst-class:: classref-property
  4892. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""``
  4893. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  4894. If in doubt, leave this setting empty.
  4895. .. rst-class:: classref-item-separator
  4896. ----
  4897. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  4898. .. rst-class:: classref-property
  4899. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0``
  4900. The default angular damp in 2D.
  4901. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4902. .. rst-class:: classref-item-separator
  4903. ----
  4904. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  4905. .. rst-class:: classref-property
  4906. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0``
  4907. The default gravity strength in 2D (in pixels per second squared).
  4908. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  4909. .. tabs::
  4910. .. code-tab:: gdscript
  4911. # Set the default gravity strength to 980.
  4912. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  4913. .. code-tab:: csharp
  4914. // Set the default gravity strength to 980.
  4915. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  4916. .. rst-class:: classref-item-separator
  4917. ----
  4918. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  4919. .. rst-class:: classref-property
  4920. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)``
  4921. The default gravity direction in 2D.
  4922. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  4923. .. tabs::
  4924. .. code-tab:: gdscript
  4925. # Set the default gravity direction to `Vector2(0, 1)`.
  4926. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  4927. .. code-tab:: csharp
  4928. // Set the default gravity direction to `Vector2(0, 1)`.
  4929. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  4930. .. rst-class:: classref-item-separator
  4931. ----
  4932. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  4933. .. rst-class:: classref-property
  4934. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1``
  4935. The default linear damp in 2D.
  4936. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4937. .. rst-class:: classref-item-separator
  4938. ----
  4939. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  4940. .. rst-class:: classref-property
  4941. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"``
  4942. Sets which physics engine to use for 2D physics.
  4943. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  4944. .. rst-class:: classref-item-separator
  4945. ----
  4946. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  4947. .. rst-class:: classref-property
  4948. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false``
  4949. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  4950. .. rst-class:: classref-item-separator
  4951. ----
  4952. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  4953. .. rst-class:: classref-property
  4954. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626``
  4955. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  4956. .. rst-class:: classref-item-separator
  4957. ----
  4958. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  4959. .. rst-class:: classref-property
  4960. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0``
  4961. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  4962. .. rst-class:: classref-item-separator
  4963. ----
  4964. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  4965. .. rst-class:: classref-property
  4966. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3``
  4967. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  4968. .. rst-class:: classref-item-separator
  4969. ----
  4970. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  4971. .. rst-class:: classref-property
  4972. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5``
  4973. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  4974. .. rst-class:: classref-item-separator
  4975. ----
  4976. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  4977. .. rst-class:: classref-property
  4978. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0``
  4979. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  4980. .. rst-class:: classref-item-separator
  4981. ----
  4982. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  4983. .. rst-class:: classref-property
  4984. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2``
  4985. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  4986. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  4987. .. rst-class:: classref-item-separator
  4988. ----
  4989. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  4990. .. rst-class:: classref-property
  4991. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8``
  4992. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  4993. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  4994. .. rst-class:: classref-item-separator
  4995. ----
  4996. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  4997. .. rst-class:: classref-property
  4998. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16``
  4999. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5000. .. rst-class:: classref-item-separator
  5001. ----
  5002. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  5003. .. rst-class:: classref-property
  5004. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5``
  5005. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5006. .. rst-class:: classref-item-separator
  5007. ----
  5008. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  5009. .. rst-class:: classref-property
  5010. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1``
  5011. The default angular damp in 3D.
  5012. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5013. .. rst-class:: classref-item-separator
  5014. ----
  5015. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  5016. .. rst-class:: classref-property
  5017. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8``
  5018. The default gravity strength in 3D (in meters per second squared).
  5019. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5020. .. tabs::
  5021. .. code-tab:: gdscript
  5022. # Set the default gravity strength to 9.8.
  5023. PhysicsServer3D.area_set_param(get_viewport().find_world().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  5024. .. code-tab:: csharp
  5025. // Set the default gravity strength to 9.8.
  5026. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  5027. .. rst-class:: classref-item-separator
  5028. ----
  5029. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  5030. .. rst-class:: classref-property
  5031. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)``
  5032. The default gravity direction in 3D.
  5033. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5034. .. tabs::
  5035. .. code-tab:: gdscript
  5036. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  5037. PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  5038. .. code-tab:: csharp
  5039. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  5040. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  5041. .. rst-class:: classref-item-separator
  5042. ----
  5043. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  5044. .. rst-class:: classref-property
  5045. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1``
  5046. The default linear damp in 3D.
  5047. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5048. .. rst-class:: classref-item-separator
  5049. ----
  5050. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  5051. .. rst-class:: classref-property
  5052. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"``
  5053. Sets which physics engine to use for 3D physics.
  5054. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  5055. .. rst-class:: classref-item-separator
  5056. ----
  5057. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  5058. .. rst-class:: classref-property
  5059. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false``
  5060. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5061. .. rst-class:: classref-item-separator
  5062. ----
  5063. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  5064. .. rst-class:: classref-property
  5065. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626``
  5066. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5067. .. rst-class:: classref-item-separator
  5068. ----
  5069. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  5070. .. rst-class:: classref-property
  5071. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1``
  5072. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5073. .. rst-class:: classref-item-separator
  5074. ----
  5075. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  5076. .. rst-class:: classref-property
  5077. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01``
  5078. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5079. .. rst-class:: classref-item-separator
  5080. ----
  5081. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  5082. .. rst-class:: classref-property
  5083. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05``
  5084. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5085. .. rst-class:: classref-item-separator
  5086. ----
  5087. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  5088. .. rst-class:: classref-property
  5089. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01``
  5090. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5091. .. rst-class:: classref-item-separator
  5092. ----
  5093. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  5094. .. rst-class:: classref-property
  5095. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8``
  5096. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5097. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  5098. .. rst-class:: classref-item-separator
  5099. ----
  5100. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  5101. .. rst-class:: classref-property
  5102. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16``
  5103. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5104. .. rst-class:: classref-item-separator
  5105. ----
  5106. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  5107. .. rst-class:: classref-property
  5108. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5``
  5109. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5110. .. rst-class:: classref-item-separator
  5111. ----
  5112. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  5113. .. rst-class:: classref-property
  5114. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true``
  5115. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  5116. .. rst-class:: classref-item-separator
  5117. ----
  5118. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  5119. .. rst-class:: classref-property
  5120. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8``
  5121. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5122. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  5123. .. rst-class:: classref-item-separator
  5124. ----
  5125. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  5126. .. rst-class:: classref-property
  5127. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5``
  5128. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  5129. \ **Note:** For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0``.
  5130. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  5131. .. rst-class:: classref-item-separator
  5132. ----
  5133. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  5134. .. rst-class:: classref-property
  5135. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60``
  5136. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  5137. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  5138. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5139. .. rst-class:: classref-item-separator
  5140. ----
  5141. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  5142. .. rst-class:: classref-property
  5143. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1``
  5144. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  5145. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  5146. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5147. .. rst-class:: classref-item-separator
  5148. ----
  5149. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  5150. .. rst-class:: classref-property
  5151. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1``
  5152. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  5153. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5154. .. rst-class:: classref-item-separator
  5155. ----
  5156. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  5157. .. rst-class:: classref-property
  5158. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048``
  5159. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  5160. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  5161. .. rst-class:: classref-item-separator
  5162. ----
  5163. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  5164. .. rst-class:: classref-property
  5165. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false``
  5166. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Their position can still be sub-pixel, but the decimals will not have effect. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5167. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5168. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5169. .. rst-class:: classref-item-separator
  5170. ----
  5171. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  5172. .. rst-class:: classref-property
  5173. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false``
  5174. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5175. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5176. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5177. .. rst-class:: classref-item-separator
  5178. ----
  5179. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  5180. .. rst-class:: classref-property
  5181. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0``
  5182. Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  5183. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5184. .. rst-class:: classref-item-separator
  5185. ----
  5186. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  5187. .. rst-class:: classref-property
  5188. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0``
  5189. Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  5190. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5191. .. rst-class:: classref-item-separator
  5192. ----
  5193. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  5194. .. rst-class:: classref-property
  5195. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0``
  5196. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5197. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  5198. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5199. .. rst-class:: classref-item-separator
  5200. ----
  5201. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  5202. .. rst-class:: classref-property
  5203. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false``
  5204. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  5205. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  5206. \ **Note:** This property is only read when the project starts. To set debanding at run-time, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead.
  5207. .. rst-class:: classref-item-separator
  5208. ----
  5209. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  5210. .. rst-class:: classref-property
  5211. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false``
  5212. Enables Temporal Anti-Aliasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5213. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  5214. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  5215. .. rst-class:: classref-item-separator
  5216. ----
  5217. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  5218. .. rst-class:: classref-property
  5219. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25``
  5220. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5221. .. rst-class:: classref-item-separator
  5222. ----
  5223. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  5224. .. rst-class:: classref-property
  5225. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true``
  5226. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  5227. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5228. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5229. .. rst-class:: classref-item-separator
  5230. ----
  5231. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  5232. .. rst-class:: classref-property
  5233. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18``
  5234. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5235. .. rst-class:: classref-item-separator
  5236. ----
  5237. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  5238. .. rst-class:: classref-property
  5239. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1``
  5240. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  5241. .. rst-class:: classref-item-separator
  5242. ----
  5243. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  5244. .. rst-class:: classref-property
  5245. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1``
  5246. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  5247. .. rst-class:: classref-item-separator
  5248. ----
  5249. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  5250. .. rst-class:: classref-property
  5251. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false``
  5252. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  5253. .. rst-class:: classref-item-separator
  5254. ----
  5255. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  5256. .. rst-class:: classref-property
  5257. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"``
  5258. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  5259. .. rst-class:: classref-item-separator
  5260. ----
  5261. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  5262. .. rst-class:: classref-property
  5263. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true``
  5264. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  5265. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  5266. .. rst-class:: classref-item-separator
  5267. ----
  5268. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  5269. .. rst-class:: classref-property
  5270. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1``
  5271. Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
  5272. .. rst-class:: classref-item-separator
  5273. ----
  5274. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  5275. .. rst-class:: classref-property
  5276. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)``
  5277. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  5278. .. rst-class:: classref-item-separator
  5279. ----
  5280. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  5281. .. rst-class:: classref-property
  5282. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""``
  5283. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  5284. .. rst-class:: classref-item-separator
  5285. ----
  5286. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  5287. .. rst-class:: classref-property
  5288. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1``
  5289. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  5290. .. rst-class:: classref-item-separator
  5291. ----
  5292. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  5293. .. rst-class:: classref-property
  5294. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0``
  5295. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  5296. .. rst-class:: classref-item-separator
  5297. ----
  5298. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  5299. .. rst-class:: classref-property
  5300. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1``
  5301. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  5302. .. rst-class:: classref-item-separator
  5303. ----
  5304. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  5305. .. rst-class:: classref-property
  5306. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5``
  5307. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  5308. .. rst-class:: classref-item-separator
  5309. ----
  5310. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  5311. .. rst-class:: classref-property
  5312. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2``
  5313. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5314. .. rst-class:: classref-item-separator
  5315. ----
  5316. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  5317. .. rst-class:: classref-property
  5318. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0``
  5319. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion at great distances.
  5320. .. rst-class:: classref-item-separator
  5321. ----
  5322. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  5323. .. rst-class:: classref-property
  5324. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0``
  5325. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
  5326. .. rst-class:: classref-item-separator
  5327. ----
  5328. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  5329. .. rst-class:: classref-property
  5330. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true``
  5331. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  5332. .. rst-class:: classref-item-separator
  5333. ----
  5334. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  5335. .. rst-class:: classref-property
  5336. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2``
  5337. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  5338. .. rst-class:: classref-item-separator
  5339. ----
  5340. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  5341. .. rst-class:: classref-property
  5342. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5``
  5343. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  5344. .. rst-class:: classref-item-separator
  5345. ----
  5346. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  5347. .. rst-class:: classref-property
  5348. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4``
  5349. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5350. .. rst-class:: classref-item-separator
  5351. ----
  5352. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  5353. .. rst-class:: classref-property
  5354. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0``
  5355. Distance at which the screen-space indirect lighting effect starts to fade out. Use this hide screen-space indirect lighting at great distances.
  5356. .. rst-class:: classref-item-separator
  5357. ----
  5358. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  5359. .. rst-class:: classref-property
  5360. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0``
  5361. Distance at which the screen-space indirect lighting is fully faded out. Use this hide screen-space indirect lighting at great distances.
  5362. .. rst-class:: classref-item-separator
  5363. ----
  5364. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  5365. .. rst-class:: classref-property
  5366. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true``
  5367. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  5368. .. rst-class:: classref-item-separator
  5369. ----
  5370. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  5371. .. rst-class:: classref-property
  5372. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2``
  5373. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  5374. .. rst-class:: classref-item-separator
  5375. ----
  5376. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  5377. .. rst-class:: classref-property
  5378. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01``
  5379. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  5380. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5381. .. rst-class:: classref-item-separator
  5382. ----
  5383. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  5384. .. rst-class:: classref-property
  5385. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1``
  5386. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  5387. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  5388. .. rst-class:: classref-item-separator
  5389. ----
  5390. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  5391. .. rst-class:: classref-property
  5392. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05``
  5393. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  5394. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5395. .. rst-class:: classref-item-separator
  5396. ----
  5397. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  5398. .. rst-class:: classref-property
  5399. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1``
  5400. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  5401. .. rst-class:: classref-item-separator
  5402. ----
  5403. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  5404. .. rst-class:: classref-property
  5405. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64``
  5406. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  5407. .. rst-class:: classref-item-separator
  5408. ----
  5409. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  5410. .. rst-class:: classref-property
  5411. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64``
  5412. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  5413. .. rst-class:: classref-item-separator
  5414. ----
  5415. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  5416. .. rst-class:: classref-property
  5417. :ref:`String<class_String>` **rendering/gl_compatibility/driver** = ``"opengl3"``
  5418. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5419. .. rst-class:: classref-item-separator
  5420. ----
  5421. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  5422. .. rst-class:: classref-property
  5423. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android** = ``"opengl3"``
  5424. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5425. .. rst-class:: classref-item-separator
  5426. ----
  5427. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  5428. .. rst-class:: classref-property
  5429. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios** = ``"opengl3"``
  5430. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5431. .. rst-class:: classref-item-separator
  5432. ----
  5433. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  5434. .. rst-class:: classref-property
  5435. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd** = ``"opengl3"``
  5436. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5437. .. rst-class:: classref-item-separator
  5438. ----
  5439. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  5440. .. rst-class:: classref-property
  5441. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos** = ``"opengl3"``
  5442. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5443. .. rst-class:: classref-item-separator
  5444. ----
  5445. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  5446. .. rst-class:: classref-property
  5447. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web** = ``"opengl3"``
  5448. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5449. .. rst-class:: classref-item-separator
  5450. ----
  5451. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  5452. .. rst-class:: classref-property
  5453. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows** = ``"opengl3"``
  5454. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5455. .. rst-class:: classref-item-separator
  5456. ----
  5457. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  5458. .. rst-class:: classref-property
  5459. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384``
  5460. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  5461. .. rst-class:: classref-item-separator
  5462. ----
  5463. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  5464. .. rst-class:: classref-property
  5465. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false``
  5466. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  5467. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  5468. .. rst-class:: classref-item-separator
  5469. ----
  5470. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  5471. .. rst-class:: classref-property
  5472. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5``
  5473. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5474. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  5475. .. rst-class:: classref-item-separator
  5476. ----
  5477. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  5478. .. rst-class:: classref-property
  5479. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2``
  5480. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5481. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  5482. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  5483. .. rst-class:: classref-item-separator
  5484. ----
  5485. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  5486. .. rst-class:: classref-property
  5487. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1``
  5488. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  5489. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  5490. .. rst-class:: classref-item-separator
  5491. ----
  5492. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  5493. .. rst-class:: classref-property
  5494. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0``
  5495. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  5496. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  5497. .. rst-class:: classref-item-separator
  5498. ----
  5499. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  5500. .. rst-class:: classref-property
  5501. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32``
  5502. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5503. .. rst-class:: classref-item-separator
  5504. ----
  5505. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  5506. .. rst-class:: classref-property
  5507. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64``
  5508. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5509. .. rst-class:: classref-item-separator
  5510. ----
  5511. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  5512. .. rst-class:: classref-property
  5513. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512``
  5514. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  5515. .. rst-class:: classref-item-separator
  5516. ----
  5517. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  5518. .. rst-class:: classref-property
  5519. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512``
  5520. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5521. .. rst-class:: classref-item-separator
  5522. ----
  5523. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  5524. .. rst-class:: classref-property
  5525. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``256``
  5526. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5527. .. rst-class:: classref-item-separator
  5528. ----
  5529. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  5530. .. rst-class:: classref-property
  5531. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64``
  5532. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5533. .. rst-class:: classref-item-separator
  5534. ----
  5535. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  5536. .. rst-class:: classref-property
  5537. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``16``
  5538. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5539. .. rst-class:: classref-item-separator
  5540. ----
  5541. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  5542. .. rst-class:: classref-property
  5543. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256``
  5544. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5545. .. rst-class:: classref-item-separator
  5546. ----
  5547. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  5548. .. rst-class:: classref-property
  5549. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``64``
  5550. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5551. .. rst-class:: classref-item-separator
  5552. ----
  5553. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  5554. .. rst-class:: classref-property
  5555. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048``
  5556. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5557. .. rst-class:: classref-item-separator
  5558. ----
  5559. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  5560. .. rst-class:: classref-property
  5561. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``1024``
  5562. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5563. .. rst-class:: classref-item-separator
  5564. ----
  5565. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  5566. .. rst-class:: classref-property
  5567. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2``
  5568. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  5569. .. rst-class:: classref-item-separator
  5570. ----
  5571. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  5572. .. rst-class:: classref-property
  5573. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15``
  5574. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  5575. .. rst-class:: classref-item-separator
  5576. ----
  5577. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  5578. .. rst-class:: classref-property
  5579. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true``
  5580. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5581. .. rst-class:: classref-item-separator
  5582. ----
  5583. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  5584. .. rst-class:: classref-property
  5585. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096``
  5586. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  5587. .. rst-class:: classref-item-separator
  5588. ----
  5589. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  5590. .. rst-class:: classref-property
  5591. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048``
  5592. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  5593. .. rst-class:: classref-item-separator
  5594. ----
  5595. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  5596. .. rst-class:: classref-property
  5597. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2``
  5598. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5599. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5600. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5601. .. rst-class:: classref-item-separator
  5602. ----
  5603. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  5604. .. rst-class:: classref-property
  5605. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5606. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5607. .. rst-class:: classref-item-separator
  5608. ----
  5609. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  5610. .. rst-class:: classref-property
  5611. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true``
  5612. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5613. .. rst-class:: classref-item-separator
  5614. ----
  5615. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  5616. .. rst-class:: classref-property
  5617. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2``
  5618. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5619. .. rst-class:: classref-item-separator
  5620. ----
  5621. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  5622. .. rst-class:: classref-property
  5623. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2``
  5624. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5625. .. rst-class:: classref-item-separator
  5626. ----
  5627. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  5628. .. rst-class:: classref-property
  5629. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3``
  5630. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5631. .. rst-class:: classref-item-separator
  5632. ----
  5633. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  5634. .. rst-class:: classref-property
  5635. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4``
  5636. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5637. .. rst-class:: classref-item-separator
  5638. ----
  5639. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  5640. .. rst-class:: classref-property
  5641. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096``
  5642. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  5643. .. rst-class:: classref-item-separator
  5644. ----
  5645. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  5646. .. rst-class:: classref-property
  5647. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048``
  5648. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  5649. .. rst-class:: classref-item-separator
  5650. ----
  5651. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  5652. .. rst-class:: classref-property
  5653. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2``
  5654. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5655. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5656. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5657. .. rst-class:: classref-item-separator
  5658. ----
  5659. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  5660. .. rst-class:: classref-property
  5661. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5662. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5663. .. rst-class:: classref-item-separator
  5664. ----
  5665. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  5666. .. rst-class:: classref-property
  5667. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false``
  5668. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  5669. .. rst-class:: classref-item-separator
  5670. ----
  5671. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  5672. .. rst-class:: classref-property
  5673. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512``
  5674. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  5675. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  5676. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  5677. .. rst-class:: classref-item-separator
  5678. ----
  5679. .. _class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances:
  5680. .. rst-class:: classref-property
  5681. :ref:`int<class_int>` **rendering/limits/forward_renderer/threaded_render_minimum_instances** = ``500``
  5682. .. container:: contribute
  5683. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5684. .. rst-class:: classref-item-separator
  5685. ----
  5686. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  5687. .. rst-class:: classref-property
  5688. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536``
  5689. .. container:: contribute
  5690. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5691. .. rst-class:: classref-item-separator
  5692. ----
  5693. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  5694. .. rst-class:: classref-property
  5695. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8``
  5696. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  5697. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5698. .. rst-class:: classref-item-separator
  5699. ----
  5700. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  5701. .. rst-class:: classref-property
  5702. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536``
  5703. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5704. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5705. .. rst-class:: classref-item-separator
  5706. ----
  5707. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  5708. .. rst-class:: classref-property
  5709. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32``
  5710. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5711. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5712. .. rst-class:: classref-item-separator
  5713. ----
  5714. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  5715. .. rst-class:: classref-property
  5716. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000``
  5717. .. container:: contribute
  5718. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5719. .. rst-class:: classref-item-separator
  5720. ----
  5721. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  5722. .. rst-class:: classref-property
  5723. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10``
  5724. .. container:: contribute
  5725. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5726. .. rst-class:: classref-item-separator
  5727. ----
  5728. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  5729. .. rst-class:: classref-property
  5730. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600``
  5731. .. container:: contribute
  5732. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5733. .. rst-class:: classref-item-separator
  5734. ----
  5735. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  5736. .. rst-class:: classref-property
  5737. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0``
  5738. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  5739. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  5740. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  5741. .. rst-class:: classref-item-separator
  5742. ----
  5743. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  5744. .. rst-class:: classref-property
  5745. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2``
  5746. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  5747. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  5748. .. rst-class:: classref-item-separator
  5749. ----
  5750. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  5751. .. rst-class:: classref-property
  5752. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512``
  5753. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  5754. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  5755. .. rst-class:: classref-item-separator
  5756. ----
  5757. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  5758. .. rst-class:: classref-property
  5759. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false``
  5760. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  5761. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  5762. .. rst-class:: classref-item-separator
  5763. ----
  5764. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  5765. .. rst-class:: classref-property
  5766. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64``
  5767. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  5768. .. rst-class:: classref-item-separator
  5769. ----
  5770. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  5771. .. rst-class:: classref-property
  5772. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256``
  5773. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  5774. .. rst-class:: classref-item-separator
  5775. ----
  5776. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  5777. .. rst-class:: classref-property
  5778. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128``
  5779. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  5780. .. rst-class:: classref-item-separator
  5781. ----
  5782. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  5783. .. rst-class:: classref-property
  5784. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false``
  5785. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  5786. .. rst-class:: classref-item-separator
  5787. ----
  5788. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  5789. .. rst-class:: classref-property
  5790. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32``
  5791. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  5792. .. rst-class:: classref-item-separator
  5793. ----
  5794. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  5795. .. rst-class:: classref-property
  5796. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16``
  5797. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  5798. .. rst-class:: classref-item-separator
  5799. ----
  5800. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  5801. .. rst-class:: classref-property
  5802. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8``
  5803. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  5804. .. rst-class:: classref-item-separator
  5805. ----
  5806. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  5807. .. rst-class:: classref-property
  5808. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true``
  5809. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  5810. .. rst-class:: classref-item-separator
  5811. ----
  5812. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  5813. .. rst-class:: classref-property
  5814. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false``
  5815. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  5816. .. rst-class:: classref-item-separator
  5817. ----
  5818. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  5819. .. rst-class:: classref-property
  5820. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"``
  5821. Sets the renderer that will be used by the project. Options are:
  5822. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  5823. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  5824. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  5825. .. rst-class:: classref-item-separator
  5826. ----
  5827. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  5828. .. rst-class:: classref-property
  5829. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"``
  5830. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  5831. .. rst-class:: classref-item-separator
  5832. ----
  5833. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  5834. .. rst-class:: classref-property
  5835. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"``
  5836. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  5837. .. rst-class:: classref-item-separator
  5838. ----
  5839. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  5840. .. rst-class:: classref-property
  5841. :ref:`String<class_String>` **rendering/rendering_device/driver** = ``"vulkan"``
  5842. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5843. .. rst-class:: classref-item-separator
  5844. ----
  5845. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  5846. .. rst-class:: classref-property
  5847. :ref:`String<class_String>` **rendering/rendering_device/driver.android** = ``"vulkan"``
  5848. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5849. .. rst-class:: classref-item-separator
  5850. ----
  5851. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  5852. .. rst-class:: classref-property
  5853. :ref:`String<class_String>` **rendering/rendering_device/driver.ios** = ``"vulkan"``
  5854. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5855. .. rst-class:: classref-item-separator
  5856. ----
  5857. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  5858. .. rst-class:: classref-property
  5859. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd** = ``"vulkan"``
  5860. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5861. .. rst-class:: classref-item-separator
  5862. ----
  5863. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  5864. .. rst-class:: classref-property
  5865. :ref:`String<class_String>` **rendering/rendering_device/driver.macos** = ``"vulkan"``
  5866. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5867. .. rst-class:: classref-item-separator
  5868. ----
  5869. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  5870. .. rst-class:: classref-property
  5871. :ref:`String<class_String>` **rendering/rendering_device/driver.windows** = ``"vulkan"``
  5872. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5873. .. rst-class:: classref-item-separator
  5874. ----
  5875. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  5876. .. rst-class:: classref-property
  5877. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256``
  5878. .. container:: contribute
  5879. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5880. .. rst-class:: classref-item-separator
  5881. ----
  5882. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  5883. .. rst-class:: classref-property
  5884. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128``
  5885. .. container:: contribute
  5886. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5887. .. rst-class:: classref-item-separator
  5888. ----
  5889. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  5890. .. rst-class:: classref-property
  5891. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64``
  5892. .. container:: contribute
  5893. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5894. .. rst-class:: classref-item-separator
  5895. ----
  5896. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  5897. .. rst-class:: classref-property
  5898. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64``
  5899. .. container:: contribute
  5900. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5901. .. rst-class:: classref-item-separator
  5902. ----
  5903. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  5904. .. rst-class:: classref-property
  5905. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2``
  5906. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  5907. .. rst-class:: classref-item-separator
  5908. ----
  5909. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  5910. .. rst-class:: classref-property
  5911. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0``
  5912. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  5913. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  5914. .. rst-class:: classref-item-separator
  5915. ----
  5916. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  5917. .. rst-class:: classref-property
  5918. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0``
  5919. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  5920. .. rst-class:: classref-item-separator
  5921. ----
  5922. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  5923. .. rst-class:: classref-property
  5924. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true``
  5925. .. container:: contribute
  5926. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5927. .. rst-class:: classref-item-separator
  5928. ----
  5929. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  5930. .. rst-class:: classref-property
  5931. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true``
  5932. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  5933. .. rst-class:: classref-item-separator
  5934. ----
  5935. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  5936. .. rst-class:: classref-property
  5937. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false``
  5938. .. container:: contribute
  5939. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5940. .. rst-class:: classref-item-separator
  5941. ----
  5942. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  5943. .. rst-class:: classref-property
  5944. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true``
  5945. .. container:: contribute
  5946. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5947. .. rst-class:: classref-item-separator
  5948. ----
  5949. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  5950. .. rst-class:: classref-property
  5951. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true``
  5952. .. container:: contribute
  5953. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5954. .. rst-class:: classref-item-separator
  5955. ----
  5956. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  5957. .. rst-class:: classref-property
  5958. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false``
  5959. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  5960. .. rst-class:: classref-item-separator
  5961. ----
  5962. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  5963. .. rst-class:: classref-property
  5964. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true``
  5965. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  5966. .. rst-class:: classref-item-separator
  5967. ----
  5968. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  5969. .. rst-class:: classref-property
  5970. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false``
  5971. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  5972. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  5973. .. rst-class:: classref-item-separator
  5974. ----
  5975. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile:
  5976. .. rst-class:: classref-property
  5977. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading.mobile** = ``true``
  5978. Lower-end override for :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` on mobile devices, due to performance concerns or driver support.
  5979. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  5980. .. rst-class:: classref-item-separator
  5981. ----
  5982. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  5983. .. rst-class:: classref-property
  5984. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1``
  5985. The default texture filtering mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  5986. .. rst-class:: classref-item-separator
  5987. ----
  5988. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  5989. .. rst-class:: classref-property
  5990. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0``
  5991. The default texture repeating mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  5992. .. rst-class:: classref-item-separator
  5993. ----
  5994. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  5995. .. rst-class:: classref-property
  5996. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3``
  5997. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  5998. .. rst-class:: classref-item-separator
  5999. ----
  6000. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  6001. .. rst-class:: classref-property
  6002. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2``
  6003. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  6004. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  6005. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  6006. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6007. .. rst-class:: classref-item-separator
  6008. ----
  6009. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  6010. .. rst-class:: classref-property
  6011. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0``
  6012. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  6013. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enbled at the same time, an offset of ``-0.75`` is applied to this value.
  6014. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  6015. \ **Note:** This property is only read when the project starts. To change the mipmap LOD bias at run-time, set :ref:`Viewport.texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` instead.
  6016. .. rst-class:: classref-item-separator
  6017. ----
  6018. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  6019. .. rst-class:: classref-property
  6020. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false``
  6021. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  6022. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6023. .. rst-class:: classref-item-separator
  6024. ----
  6025. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  6026. .. rst-class:: classref-property
  6027. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3``
  6028. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6029. .. rst-class:: classref-item-separator
  6030. ----
  6031. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  6032. .. rst-class:: classref-property
  6033. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false``
  6034. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  6035. .. rst-class:: classref-item-separator
  6036. ----
  6037. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  6038. .. rst-class:: classref-property
  6039. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc**
  6040. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normalmaps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size).
  6041. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6042. .. rst-class:: classref-item-separator
  6043. ----
  6044. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  6045. .. rst-class:: classref-property
  6046. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc**
  6047. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  6048. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6049. .. rst-class:: classref-item-separator
  6050. ----
  6051. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  6052. .. rst-class:: classref-property
  6053. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2``
  6054. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  6055. .. rst-class:: classref-item-separator
  6056. ----
  6057. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  6058. .. rst-class:: classref-property
  6059. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25``
  6060. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  6061. .. rst-class:: classref-item-separator
  6062. ----
  6063. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  6064. .. rst-class:: classref-property
  6065. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false``
  6066. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  6067. .. rst-class:: classref-item-separator
  6068. ----
  6069. .. _class_ProjectSettings_property_rendering/vrs/mode:
  6070. .. rst-class:: classref-property
  6071. :ref:`int<class_int>` **rendering/vrs/mode** = ``0``
  6072. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  6073. .. rst-class:: classref-item-separator
  6074. ----
  6075. .. _class_ProjectSettings_property_rendering/vrs/texture:
  6076. .. rst-class:: classref-property
  6077. :ref:`String<class_String>` **rendering/vrs/texture** = ``""``
  6078. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  6079. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  6080. ::
  6081. - 1x1 = rgb(0, 0, 0) - #000000
  6082. - 1x2 = rgb(0, 85, 0) - #005500
  6083. - 2x1 = rgb(85, 0, 0) - #550000
  6084. - 2x2 = rgb(85, 85, 0) - #555500
  6085. - 2x4 = rgb(85, 170, 0) - #55aa00
  6086. - 4x2 = rgb(170, 85, 0) - #aa5500
  6087. - 4x4 = rgb(170, 170, 0) - #aaaa00
  6088. - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  6089. - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  6090. - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  6091. .. rst-class:: classref-item-separator
  6092. ----
  6093. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  6094. .. rst-class:: classref-property
  6095. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3``
  6096. .. container:: contribute
  6097. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6098. .. rst-class:: classref-item-separator
  6099. ----
  6100. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  6101. .. rst-class:: classref-property
  6102. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1``
  6103. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means no limit.
  6104. .. rst-class:: classref-item-separator
  6105. ----
  6106. .. _class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks:
  6107. .. rst-class:: classref-property
  6108. :ref:`bool<class_bool>` **threading/worker_pool/use_system_threads_for_low_priority_tasks** = ``true``
  6109. .. container:: contribute
  6110. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6111. .. rst-class:: classref-item-separator
  6112. ----
  6113. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  6114. .. rst-class:: classref-property
  6115. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"``
  6116. Action map configuration to load by default.
  6117. .. rst-class:: classref-item-separator
  6118. ----
  6119. .. _class_ProjectSettings_property_xr/openxr/enabled:
  6120. .. rst-class:: classref-property
  6121. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false``
  6122. If ``true`` Godot will setup and initialize OpenXR on startup.
  6123. .. rst-class:: classref-item-separator
  6124. ----
  6125. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  6126. .. rst-class:: classref-property
  6127. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"``
  6128. Specify whether OpenXR should be configured for an HMD or a hand held device.
  6129. .. rst-class:: classref-item-separator
  6130. ----
  6131. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  6132. .. rst-class:: classref-property
  6133. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"``
  6134. Specify the default reference space.
  6135. .. rst-class:: classref-item-separator
  6136. ----
  6137. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  6138. .. rst-class:: classref-property
  6139. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true``
  6140. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  6141. .. rst-class:: classref-item-separator
  6142. ----
  6143. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  6144. .. rst-class:: classref-property
  6145. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false``
  6146. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  6147. .. rst-class:: classref-item-separator
  6148. ----
  6149. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  6150. .. rst-class:: classref-property
  6151. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"``
  6152. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  6153. .. rst-class:: classref-item-separator
  6154. ----
  6155. .. _class_ProjectSettings_property_xr/shaders/enabled:
  6156. .. rst-class:: classref-property
  6157. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false``
  6158. If ``true``, Godot will compile shaders required for XR.
  6159. .. rst-class:: classref-section-separator
  6160. ----
  6161. .. rst-class:: classref-descriptions-group
  6162. Method Descriptions
  6163. -------------------
  6164. .. _class_ProjectSettings_method_add_property_info:
  6165. .. rst-class:: classref-method
  6166. void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
  6167. Adds a custom property info to a property. The dictionary must contain:
  6168. - ``"name"``: :ref:`String<class_String>` (the property's name)
  6169. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  6170. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  6171. \ **Example:**\
  6172. .. tabs::
  6173. .. code-tab:: gdscript
  6174. ProjectSettings.set("category/property_name", 0)
  6175. var property_info = {
  6176. "name": "category/property_name",
  6177. "type": TYPE_INT,
  6178. "hint": PROPERTY_HINT_ENUM,
  6179. "hint_string": "one,two,three"
  6180. }
  6181. ProjectSettings.add_property_info(property_info)
  6182. .. code-tab:: csharp
  6183. ProjectSettings.Singleton.Set("category/property_name", 0);
  6184. var propertyInfo = new Godot.Collections.Dictionary
  6185. {
  6186. {"name", "category/propertyName"},
  6187. {"type", Variant.Type.Int},
  6188. {"hint", PropertyHint.Enum},
  6189. {"hint_string", "one,two,three"},
  6190. };
  6191. ProjectSettings.AddPropertyInfo(propertyInfo);
  6192. .. rst-class:: classref-item-separator
  6193. ----
  6194. .. _class_ProjectSettings_method_clear:
  6195. .. rst-class:: classref-method
  6196. void **clear** **(** :ref:`String<class_String>` name **)**
  6197. Clears the whole configuration (not recommended, may break things).
  6198. .. rst-class:: classref-item-separator
  6199. ----
  6200. .. _class_ProjectSettings_method_get_global_class_list:
  6201. .. rst-class:: classref-method
  6202. :ref:`Dictionary[]<class_Dictionary>` **get_global_class_list** **(** **)**
  6203. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  6204. - ``base`` is a name of the base class;
  6205. - ``class`` is a name of the registered global class;
  6206. - ``icon`` is a path to a custom icon of the global class, if it has any;
  6207. - ``language`` is a name of a programming language in which the global class is written;
  6208. - ``path`` is a path to a file containing the global class.
  6209. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  6210. .. rst-class:: classref-item-separator
  6211. ----
  6212. .. _class_ProjectSettings_method_get_order:
  6213. .. rst-class:: classref-method
  6214. :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** |const|
  6215. Returns the order of a configuration value (influences when saved to the config file).
  6216. .. rst-class:: classref-item-separator
  6217. ----
  6218. .. _class_ProjectSettings_method_get_setting:
  6219. .. rst-class:: classref-method
  6220. :ref:`Variant<class_Variant>` **get_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const|
  6221. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  6222. \ **Example:**\
  6223. .. tabs::
  6224. .. code-tab:: gdscript
  6225. print(ProjectSettings.get_setting("application/config/name"))
  6226. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  6227. .. code-tab:: csharp
  6228. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  6229. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  6230. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  6231. .. rst-class:: classref-item-separator
  6232. ----
  6233. .. _class_ProjectSettings_method_get_setting_with_override:
  6234. .. rst-class:: classref-method
  6235. :ref:`Variant<class_Variant>` **get_setting_with_override** **(** :ref:`StringName<class_StringName>` name **)** |const|
  6236. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  6237. \ **Example:**\
  6238. If the following setting override exists "application/config/name.windows", and the following code is executed:
  6239. .. tabs::
  6240. .. code-tab:: gdscript
  6241. print(ProjectSettings.get_setting_with_override("application/config/name"))
  6242. .. code-tab:: csharp
  6243. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  6244. Then the overridden setting will be returned instead if the project is running on the *Windows* operating system.
  6245. .. rst-class:: classref-item-separator
  6246. ----
  6247. .. _class_ProjectSettings_method_globalize_path:
  6248. .. rst-class:: classref-method
  6249. :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** |const|
  6250. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  6251. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  6252. ::
  6253. var path = ""
  6254. if OS.has_feature("editor"):
  6255. # Running from an editor binary.
  6256. # `path` will contain the absolute path to `hello.txt` located in the project root.
  6257. path = ProjectSettings.globalize_path("res://hello.txt")
  6258. else:
  6259. # Running from an exported project.
  6260. # `path` will contain the absolute path to `hello.txt` next to the executable.
  6261. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  6262. # but is close enough in spirit.
  6263. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  6264. .. rst-class:: classref-item-separator
  6265. ----
  6266. .. _class_ProjectSettings_method_has_setting:
  6267. .. rst-class:: classref-method
  6268. :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** |const|
  6269. Returns ``true`` if a configuration value is present.
  6270. .. rst-class:: classref-item-separator
  6271. ----
  6272. .. _class_ProjectSettings_method_load_resource_pack:
  6273. .. rst-class:: classref-method
  6274. :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)**
  6275. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  6276. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  6277. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  6278. .. rst-class:: classref-item-separator
  6279. ----
  6280. .. _class_ProjectSettings_method_localize_path:
  6281. .. rst-class:: classref-method
  6282. :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** |const|
  6283. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  6284. .. rst-class:: classref-item-separator
  6285. ----
  6286. .. _class_ProjectSettings_method_save:
  6287. .. rst-class:: classref-method
  6288. :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
  6289. Saves the configuration to the ``project.godot`` file.
  6290. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  6291. .. rst-class:: classref-item-separator
  6292. ----
  6293. .. _class_ProjectSettings_method_save_custom:
  6294. .. rst-class:: classref-method
  6295. :ref:`Error<enum_@GlobalScope_Error>` **save_custom** **(** :ref:`String<class_String>` file **)**
  6296. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  6297. .. rst-class:: classref-item-separator
  6298. ----
  6299. .. _class_ProjectSettings_method_set_initial_value:
  6300. .. rst-class:: classref-method
  6301. void **set_initial_value** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  6302. Sets the specified property's initial value. This is the value the property reverts to.
  6303. .. rst-class:: classref-item-separator
  6304. ----
  6305. .. _class_ProjectSettings_method_set_order:
  6306. .. rst-class:: classref-method
  6307. void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
  6308. Sets the order of a configuration value (influences when saved to the config file).
  6309. .. rst-class:: classref-item-separator
  6310. ----
  6311. .. _class_ProjectSettings_method_set_restart_if_changed:
  6312. .. rst-class:: classref-method
  6313. void **set_restart_if_changed** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)**
  6314. Sets whether a setting requires restarting the editor to properly take effect.
  6315. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  6316. .. rst-class:: classref-item-separator
  6317. ----
  6318. .. _class_ProjectSettings_method_set_setting:
  6319. .. rst-class:: classref-method
  6320. void **set_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  6321. Sets the value of a setting.
  6322. \ **Example:**\
  6323. .. tabs::
  6324. .. code-tab:: gdscript
  6325. ProjectSettings.set_setting("application/config/name", "Example")
  6326. .. code-tab:: csharp
  6327. ProjectSettings.SetSetting("application/config/name", "Example");
  6328. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  6329. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  6330. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  6331. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  6332. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  6333. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  6334. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`