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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_ConcavePolygonShape:
- ConcavePolygonShape
- ===================
- **Inherits:** :ref:`Shape<class_shape>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Concave polygon shape.
- Member Functions
- ----------------
- +------------------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3Array<class_vector3array>` | :ref:`get_faces<class_ConcavePolygonShape_get_faces>` **(** **)** const |
- +------------------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_faces<class_ConcavePolygonShape_set_faces>` **(** :ref:`Vector3Array<class_vector3array>` faces **)** |
- +------------------------------------------+-------------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- Concave polygon shape resource, which can be set into a :ref:`PhysicsBody<class_physicsbody>` or area. This shape is created by feeding a list of triangles.
- Member Function Description
- ---------------------------
- .. _class_ConcavePolygonShape_get_faces:
- - :ref:`Vector3Array<class_vector3array>` **get_faces** **(** **)** const
- Return the faces (an array of triangles).
- .. _class_ConcavePolygonShape_set_faces:
- - void **set_faces** **(** :ref:`Vector3Array<class_vector3array>` faces **)**
- Set the faces (an array of triangles).
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