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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_ImmediateGeometry:
- ImmediateGeometry
- =================
- **Inherits:** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Node to draw simple geometry from code, ala OpenGL 1.x
- Member Functions
- ----------------
- +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_sphere<class_ImmediateGeometry_add_sphere>` **(** :ref:`int<class_int>` lats, :ref:`int<class_int>` lons, :ref:`float<class_float>` radius, :ref:`bool<class_bool>` add_uv=true **)** |
- +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_vertex<class_ImmediateGeometry_add_vertex>` **(** :ref:`Vector3<class_vector3>` pos **)** |
- +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`begin<class_ImmediateGeometry_begin>` **(** :ref:`int<class_int>` primitive, :ref:`Texture<class_texture>` texture=NULL **)** |
- +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear<class_ImmediateGeometry_clear>` **(** **)** |
- +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`end<class_ImmediateGeometry_end>` **(** **)** |
- +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_color<class_ImmediateGeometry_set_color>` **(** :ref:`Color<class_color>` color **)** |
- +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_normal<class_ImmediateGeometry_set_normal>` **(** :ref:`Vector3<class_vector3>` normal **)** |
- +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_tangent<class_ImmediateGeometry_set_tangent>` **(** :ref:`Plane<class_plane>` tangent **)** |
- +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_uv<class_ImmediateGeometry_set_uv>` **(** :ref:`Vector2<class_vector2>` uv **)** |
- +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_uv2<class_ImmediateGeometry_set_uv2>` **(** :ref:`Vector2<class_vector2>` uv **)** |
- +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Member Function Description
- ---------------------------
- .. _class_ImmediateGeometry_add_sphere:
- - void **add_sphere** **(** :ref:`int<class_int>` lats, :ref:`int<class_int>` lons, :ref:`float<class_float>` radius, :ref:`bool<class_bool>` add_uv=true **)**
- Simple helper to draw an uvsphere, with given latitudes, longitude and radius.
- .. _class_ImmediateGeometry_add_vertex:
- - void **add_vertex** **(** :ref:`Vector3<class_vector3>` pos **)**
- Add a vertex with the currently set color/uv/etc.
- .. _class_ImmediateGeometry_begin:
- - void **begin** **(** :ref:`int<class_int>` primitive, :ref:`Texture<class_texture>` texture=NULL **)**
- Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references.
- For the type of primitive, use the :ref:`Mesh<class_mesh>`.PRIMITIVE\_\* enumerations.
- .. _class_ImmediateGeometry_clear:
- - void **clear** **(** **)**
- Clear everything that was drawn using begin/end.
- .. _class_ImmediateGeometry_end:
- - void **end** **(** **)**
- Call this when done adding a batch of geometry, otherwise it can't be displayed.
- .. _class_ImmediateGeometry_set_color:
- - void **set_color** **(** :ref:`Color<class_color>` color **)**
- Set the color that the next vertex will use to be drawn.
- .. _class_ImmediateGeometry_set_normal:
- - void **set_normal** **(** :ref:`Vector3<class_vector3>` normal **)**
- Set the normal that the next vertex will use to be drawn.
- .. _class_ImmediateGeometry_set_tangent:
- - void **set_tangent** **(** :ref:`Plane<class_plane>` tangent **)**
- Set the tangent (and binormal facing) that the next vertex will use to be drawn.
- .. _class_ImmediateGeometry_set_uv:
- - void **set_uv** **(** :ref:`Vector2<class_vector2>` uv **)**
- Set the UV that the next vertex will use to be drawn.
- .. _class_ImmediateGeometry_set_uv2:
- - void **set_uv2** **(** :ref:`Vector2<class_vector2>` uv **)**
- Set the second layer of UV that the next vertex will use to be drawn.
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