class_immediategeometry.rst 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_ImmediateGeometry:
  4. ImmediateGeometry
  5. =================
  6. **Inherits:** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  7. **Category:** Core
  8. Brief Description
  9. -----------------
  10. Node to draw simple geometry from code, ala OpenGL 1.x
  11. Member Functions
  12. ----------------
  13. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  14. | void | :ref:`add_sphere<class_ImmediateGeometry_add_sphere>` **(** :ref:`int<class_int>` lats, :ref:`int<class_int>` lons, :ref:`float<class_float>` radius, :ref:`bool<class_bool>` add_uv=true **)** |
  15. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | void | :ref:`add_vertex<class_ImmediateGeometry_add_vertex>` **(** :ref:`Vector3<class_vector3>` pos **)** |
  17. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | void | :ref:`begin<class_ImmediateGeometry_begin>` **(** :ref:`int<class_int>` primitive, :ref:`Texture<class_texture>` texture=NULL **)** |
  19. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | void | :ref:`clear<class_ImmediateGeometry_clear>` **(** **)** |
  21. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`end<class_ImmediateGeometry_end>` **(** **)** |
  23. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`set_color<class_ImmediateGeometry_set_color>` **(** :ref:`Color<class_color>` color **)** |
  25. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`set_normal<class_ImmediateGeometry_set_normal>` **(** :ref:`Vector3<class_vector3>` normal **)** |
  27. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | void | :ref:`set_tangent<class_ImmediateGeometry_set_tangent>` **(** :ref:`Plane<class_plane>` tangent **)** |
  29. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | void | :ref:`set_uv<class_ImmediateGeometry_set_uv>` **(** :ref:`Vector2<class_vector2>` uv **)** |
  31. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`set_uv2<class_ImmediateGeometry_set_uv2>` **(** :ref:`Vector2<class_vector2>` uv **)** |
  33. +-------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. Member Function Description
  35. ---------------------------
  36. .. _class_ImmediateGeometry_add_sphere:
  37. - void **add_sphere** **(** :ref:`int<class_int>` lats, :ref:`int<class_int>` lons, :ref:`float<class_float>` radius, :ref:`bool<class_bool>` add_uv=true **)**
  38. Simple helper to draw an uvsphere, with given latitudes, longitude and radius.
  39. .. _class_ImmediateGeometry_add_vertex:
  40. - void **add_vertex** **(** :ref:`Vector3<class_vector3>` pos **)**
  41. Add a vertex with the currently set color/uv/etc.
  42. .. _class_ImmediateGeometry_begin:
  43. - void **begin** **(** :ref:`int<class_int>` primitive, :ref:`Texture<class_texture>` texture=NULL **)**
  44. Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references.
  45. For the type of primitive, use the :ref:`Mesh<class_mesh>`.PRIMITIVE\_\* enumerations.
  46. .. _class_ImmediateGeometry_clear:
  47. - void **clear** **(** **)**
  48. Clear everything that was drawn using begin/end.
  49. .. _class_ImmediateGeometry_end:
  50. - void **end** **(** **)**
  51. Call this when done adding a batch of geometry, otherwise it can't be displayed.
  52. .. _class_ImmediateGeometry_set_color:
  53. - void **set_color** **(** :ref:`Color<class_color>` color **)**
  54. Set the color that the next vertex will use to be drawn.
  55. .. _class_ImmediateGeometry_set_normal:
  56. - void **set_normal** **(** :ref:`Vector3<class_vector3>` normal **)**
  57. Set the normal that the next vertex will use to be drawn.
  58. .. _class_ImmediateGeometry_set_tangent:
  59. - void **set_tangent** **(** :ref:`Plane<class_plane>` tangent **)**
  60. Set the tangent (and binormal facing) that the next vertex will use to be drawn.
  61. .. _class_ImmediateGeometry_set_uv:
  62. - void **set_uv** **(** :ref:`Vector2<class_vector2>` uv **)**
  63. Set the UV that the next vertex will use to be drawn.
  64. .. _class_ImmediateGeometry_set_uv2:
  65. - void **set_uv2** **(** :ref:`Vector2<class_vector2>` uv **)**
  66. Set the second layer of UV that the next vertex will use to be drawn.