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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_InputEventAction:
- InputEventAction
- ================
- **Category:** Built-In Types
- Brief Description
- -----------------
- Built-in input event type for actions.
- Member Functions
- ----------------
- +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_action<class_InputEventAction_is_action>` **(** :ref:`String<class_string>` action **)** |
- +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEventAction_is_action_pressed>` **(** :ref:`String<class_string>` action **)** |
- +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEventAction_is_action_released>` **(** :ref:`String<class_string>` action **)** |
- +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEventAction_is_echo>` **(** **)** |
- +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEventAction_is_pressed>` **(** **)** |
- +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_as_action<class_InputEventAction_set_as_action>` **(** :ref:`String<class_string>` action, :ref:`bool<class_bool>` pressed **)** |
- +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`int<class_int>` **ID** - Event identifier, positive integer increased at each new event.
- - :ref:`int<class_int>` **device** - Device identifier.
- - :ref:`int<class_int>` **type** - Type of event (one of the [InputEvent] constants).
- Numeric Constants
- -----------------
- - **NONE** = **0** --- Empty input event.
- - **KEY** = **1** --- Key event.
- - **MOUSE_MOTION** = **2** --- Mouse motion event.
- - **MOUSE_BUTTON** = **3** --- Mouse button event.
- - **JOYSTICK_MOTION** = **4** --- Joystick motion event.
- - **JOYSTICK_BUTTON** = **5** --- Joystick button event.
- - **SCREEN_TOUCH** = **6** --- Screen touch event.
- - **SCREEN_DRAG** = **7** --- Screen drag event.
- - **ACTION** = **8** --- Pre-defined action event (see :ref:`InputMap<class_inputmap>`).
- Description
- -----------
- Input event type for actions that extends the global :ref:`InputEvent<class_inputevent>` type.
- Member Function Description
- ---------------------------
- .. _class_InputEventAction_is_action:
- - :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_string>` action **)**
- Return if this input event matches a pre-defined action, i.e. always true for InputEventAction.
- .. _class_InputEventAction_is_action_pressed:
- - :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_string>` action **)**
- Return whether the given action is being pressed.
- .. _class_InputEventAction_is_action_released:
- - :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_string>` action **)**
- Return whether the given action is released (i.e. not pressed).
- .. _class_InputEventAction_is_echo:
- - :ref:`bool<class_bool>` **is_echo** **(** **)**
- Return if this input event is an echo event (only for events of type KEY, i.e. always false for this type).
- .. _class_InputEventAction_is_pressed:
- - :ref:`bool<class_bool>` **is_pressed** **(** **)**
- Return if this input event is pressed.
- .. _class_InputEventAction_set_as_action:
- - void **set_as_action** **(** :ref:`String<class_string>` action, :ref:`bool<class_bool>` pressed **)**
- Change the input event to an action event of the given name with the pressed status passed as argument.
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