class_inputeventaction.rst 4.7 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_InputEventAction:
  4. InputEventAction
  5. ================
  6. **Category:** Built-In Types
  7. Brief Description
  8. -----------------
  9. Built-in input event type for actions.
  10. Member Functions
  11. ----------------
  12. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
  13. | :ref:`bool<class_bool>` | :ref:`is_action<class_InputEventAction_is_action>` **(** :ref:`String<class_string>` action **)** |
  14. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEventAction_is_action_pressed>` **(** :ref:`String<class_string>` action **)** |
  16. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEventAction_is_action_released>` **(** :ref:`String<class_string>` action **)** |
  18. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEventAction_is_echo>` **(** **)** |
  20. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEventAction_is_pressed>` **(** **)** |
  22. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`set_as_action<class_InputEventAction_set_as_action>` **(** :ref:`String<class_string>` action, :ref:`bool<class_bool>` pressed **)** |
  24. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
  25. Member Variables
  26. ----------------
  27. - :ref:`int<class_int>` **ID** - Event identifier, positive integer increased at each new event.
  28. - :ref:`int<class_int>` **device** - Device identifier.
  29. - :ref:`int<class_int>` **type** - Type of event (one of the [InputEvent] constants).
  30. Numeric Constants
  31. -----------------
  32. - **NONE** = **0** --- Empty input event.
  33. - **KEY** = **1** --- Key event.
  34. - **MOUSE_MOTION** = **2** --- Mouse motion event.
  35. - **MOUSE_BUTTON** = **3** --- Mouse button event.
  36. - **JOYSTICK_MOTION** = **4** --- Joystick motion event.
  37. - **JOYSTICK_BUTTON** = **5** --- Joystick button event.
  38. - **SCREEN_TOUCH** = **6** --- Screen touch event.
  39. - **SCREEN_DRAG** = **7** --- Screen drag event.
  40. - **ACTION** = **8** --- Pre-defined action event (see :ref:`InputMap<class_inputmap>`).
  41. Description
  42. -----------
  43. Input event type for actions that extends the global :ref:`InputEvent<class_inputevent>` type.
  44. Member Function Description
  45. ---------------------------
  46. .. _class_InputEventAction_is_action:
  47. - :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_string>` action **)**
  48. Return if this input event matches a pre-defined action, i.e. always true for InputEventAction.
  49. .. _class_InputEventAction_is_action_pressed:
  50. - :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_string>` action **)**
  51. Return whether the given action is being pressed.
  52. .. _class_InputEventAction_is_action_released:
  53. - :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_string>` action **)**
  54. Return whether the given action is released (i.e. not pressed).
  55. .. _class_InputEventAction_is_echo:
  56. - :ref:`bool<class_bool>` **is_echo** **(** **)**
  57. Return if this input event is an echo event (only for events of type KEY, i.e. always false for this type).
  58. .. _class_InputEventAction_is_pressed:
  59. - :ref:`bool<class_bool>` **is_pressed** **(** **)**
  60. Return if this input event is pressed.
  61. .. _class_InputEventAction_set_as_action:
  62. - void **set_as_action** **(** :ref:`String<class_string>` action, :ref:`bool<class_bool>` pressed **)**
  63. Change the input event to an action event of the given name with the pressed status passed as argument.