class_inputeventmousebutton.rst 5.9 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_InputEventMouseButton:
  4. InputEventMouseButton
  5. =====================
  6. **Category:** Built-In Types
  7. Brief Description
  8. -----------------
  9. Built-in input event type for mouse button events.
  10. Member Functions
  11. ----------------
  12. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  13. | :ref:`bool<class_bool>` | :ref:`is_action<class_InputEventMouseButton_is_action>` **(** :ref:`String<class_string>` action **)** |
  14. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEventMouseButton_is_action_pressed>` **(** :ref:`String<class_string>` action **)** |
  16. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEventMouseButton_is_action_released>` **(** :ref:`String<class_string>` action **)** |
  18. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEventMouseButton_is_echo>` **(** **)** |
  20. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEventMouseButton_is_pressed>` **(** **)** |
  22. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`set_as_action<class_InputEventMouseButton_set_as_action>` **(** :ref:`String<class_string>` action, :ref:`bool<class_bool>` pressed **)** |
  24. +--------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  25. Member Variables
  26. ----------------
  27. - :ref:`int<class_int>` **ID** - Event identifier, positive integer increased at each new event.
  28. - :ref:`bool<class_bool>` **alt** - State of the Alt modifier.
  29. - :ref:`int<class_int>` **button_index** - Mouse button identifier, one of the BUTTON_* or BUTTON_WHEEL_* constants in [@Global Scope].
  30. - :ref:`int<class_int>` **button_mask** - Mouse button mask identifier, one of or a bitwise combination of the BUTTON_MASK_* constants in [@Global Scope].
  31. - :ref:`bool<class_bool>` **control** - State of the Control modifier.
  32. - :ref:`int<class_int>` **device** - Device identifier.
  33. - :ref:`bool<class_bool>` **doubleclick** - Whether the event is a double-click.
  34. - :ref:`Vector2<class_vector2>` **global_pos** - Global position of the mouse click.
  35. - :ref:`int<class_int>` **global_x** - Global X coordinate of the mouse click.
  36. - :ref:`int<class_int>` **global_y** - Global Y coordinate of the mouse click.
  37. - :ref:`bool<class_bool>` **meta** - State of the Meta modifier.
  38. - :ref:`Vector2<class_vector2>` **pos** - Local position of the mouse click.
  39. - :ref:`bool<class_bool>` **pressed** - Pressed state of the mouse button.
  40. - :ref:`bool<class_bool>` **shift** - State of the Shift modifier.
  41. - :ref:`int<class_int>` **type** - Type of event (one of the [InputEvent] constants).
  42. - :ref:`int<class_int>` **x** - Local X coordinate of the mouse click.
  43. - :ref:`int<class_int>` **y** - Local Y coordinate of the mouse click.
  44. Numeric Constants
  45. -----------------
  46. - **NONE** = **0** --- Empty input event.
  47. - **KEY** = **1** --- Key event.
  48. - **MOUSE_MOTION** = **2** --- Mouse motion event.
  49. - **MOUSE_BUTTON** = **3** --- Mouse button event.
  50. - **JOYSTICK_MOTION** = **4** --- Joystick motion event.
  51. - **JOYSTICK_BUTTON** = **5** --- Joystick button event.
  52. - **SCREEN_TOUCH** = **6** --- Screen touch event.
  53. - **SCREEN_DRAG** = **7** --- Screen drag event.
  54. - **ACTION** = **8** --- Pre-defined action event (see :ref:`InputMap<class_inputmap>`).
  55. Description
  56. -----------
  57. Input event type for mouse button events that extends the global :ref:`InputEvent<class_inputevent>` type.
  58. Member Function Description
  59. ---------------------------
  60. .. _class_InputEventMouseButton_is_action:
  61. - :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_string>` action **)**
  62. Return if this input event matches a pre-defined action.
  63. .. _class_InputEventMouseButton_is_action_pressed:
  64. - :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_string>` action **)**
  65. Return whether the given action is being pressed.
  66. .. _class_InputEventMouseButton_is_action_released:
  67. - :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_string>` action **)**
  68. Return whether the given action is released (i.e. not pressed).
  69. .. _class_InputEventMouseButton_is_echo:
  70. - :ref:`bool<class_bool>` **is_echo** **(** **)**
  71. Return if this input event is an echo event (only for events of type KEY, i.e. always false for this type).
  72. .. _class_InputEventMouseButton_is_pressed:
  73. - :ref:`bool<class_bool>` **is_pressed** **(** **)**
  74. Return if this input event is pressed.
  75. .. _class_InputEventMouseButton_set_as_action:
  76. - void **set_as_action** **(** :ref:`String<class_string>` action, :ref:`bool<class_bool>` pressed **)**
  77. Change the input event to an action event of the given name with the pressed status passed as argument.