class_light2d.rst 20 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_Light2D:
  4. Light2D
  5. =======
  6. **Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  7. **Category:** Core
  8. Brief Description
  9. -----------------
  10. Node that casts light in a 2D environment.
  11. Member Functions
  12. ----------------
  13. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  14. | :ref:`Color<class_color>` | :ref:`get_color<class_Light2D_get_color>` **(** **)** const |
  15. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`float<class_float>` | :ref:`get_energy<class_Light2D_get_energy>` **(** **)** const |
  17. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`float<class_float>` | :ref:`get_height<class_Light2D_get_height>` **(** **)** const |
  19. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`int<class_int>` | :ref:`get_item_mask<class_Light2D_get_item_mask>` **(** **)** const |
  21. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`int<class_int>` | :ref:`get_item_shadow_mask<class_Light2D_get_item_shadow_mask>` **(** **)** const |
  23. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`int<class_int>` | :ref:`get_layer_range_max<class_Light2D_get_layer_range_max>` **(** **)** const |
  25. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`int<class_int>` | :ref:`get_layer_range_min<class_Light2D_get_layer_range_min>` **(** **)** const |
  27. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`int<class_int>` | :ref:`get_mode<class_Light2D_get_mode>` **(** **)** const |
  29. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`int<class_int>` | :ref:`get_shadow_buffer_size<class_Light2D_get_shadow_buffer_size>` **(** **)** const |
  31. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Color<class_color>` | :ref:`get_shadow_color<class_Light2D_get_shadow_color>` **(** **)** const |
  33. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`float<class_float>` | :ref:`get_shadow_esm_multiplier<class_Light2D_get_shadow_esm_multiplier>` **(** **)** const |
  35. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Object<class_object>` | :ref:`get_texture<class_Light2D_get_texture>` **(** **)** const |
  37. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Vector2<class_vector2>` | :ref:`get_texture_offset<class_Light2D_get_texture_offset>` **(** **)** const |
  39. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`float<class_float>` | :ref:`get_texture_scale<class_Light2D_get_texture_scale>` **(** **)** const |
  41. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`int<class_int>` | :ref:`get_z_range_max<class_Light2D_get_z_range_max>` **(** **)** const |
  43. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`int<class_int>` | :ref:`get_z_range_min<class_Light2D_get_z_range_min>` **(** **)** const |
  45. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`bool<class_bool>` | :ref:`is_editor_only<class_Light2D_is_editor_only>` **(** **)** const |
  47. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`is_enabled<class_Light2D_is_enabled>` **(** **)** const |
  49. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`bool<class_bool>` | :ref:`is_shadow_enabled<class_Light2D_is_shadow_enabled>` **(** **)** const |
  51. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`set_color<class_Light2D_set_color>` **(** :ref:`Color<class_color>` color **)** |
  53. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`set_editor_only<class_Light2D_set_editor_only>` **(** :ref:`bool<class_bool>` editor_only **)** |
  55. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`set_enabled<class_Light2D_set_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
  57. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`set_energy<class_Light2D_set_energy>` **(** :ref:`float<class_float>` energy **)** |
  59. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`set_height<class_Light2D_set_height>` **(** :ref:`float<class_float>` height **)** |
  61. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  62. | void | :ref:`set_item_mask<class_Light2D_set_item_mask>` **(** :ref:`int<class_int>` item_mask **)** |
  63. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`set_item_shadow_mask<class_Light2D_set_item_shadow_mask>` **(** :ref:`int<class_int>` item_shadow_mask **)** |
  65. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`set_layer_range_max<class_Light2D_set_layer_range_max>` **(** :ref:`int<class_int>` layer **)** |
  67. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`set_layer_range_min<class_Light2D_set_layer_range_min>` **(** :ref:`int<class_int>` layer **)** |
  69. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`set_mode<class_Light2D_set_mode>` **(** :ref:`int<class_int>` mode **)** |
  71. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`set_shadow_buffer_size<class_Light2D_set_shadow_buffer_size>` **(** :ref:`int<class_int>` size **)** |
  73. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`set_shadow_color<class_Light2D_set_shadow_color>` **(** :ref:`Color<class_color>` shadow_color **)** |
  75. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`set_shadow_enabled<class_Light2D_set_shadow_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
  77. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`set_shadow_esm_multiplier<class_Light2D_set_shadow_esm_multiplier>` **(** :ref:`float<class_float>` multiplier **)** |
  79. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`set_texture<class_Light2D_set_texture>` **(** :ref:`Object<class_object>` texture **)** |
  81. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`set_texture_offset<class_Light2D_set_texture_offset>` **(** :ref:`Vector2<class_vector2>` texture_offset **)** |
  83. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`set_texture_scale<class_Light2D_set_texture_scale>` **(** :ref:`float<class_float>` texture_scale **)** |
  85. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`set_z_range_max<class_Light2D_set_z_range_max>` **(** :ref:`int<class_int>` z **)** |
  87. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`set_z_range_min<class_Light2D_set_z_range_min>` **(** :ref:`int<class_int>` z **)** |
  89. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  90. Numeric Constants
  91. -----------------
  92. - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light.
  93. - **MODE_SUB** = **1** --- Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  94. - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  95. - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
  96. Description
  97. -----------
  98. Node that casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.
  99. Member Function Description
  100. ---------------------------
  101. .. _class_Light2D_get_color:
  102. - :ref:`Color<class_color>` **get_color** **(** **)** const
  103. Return the color of the Light2D.
  104. .. _class_Light2D_get_energy:
  105. - :ref:`float<class_float>` **get_energy** **(** **)** const
  106. Return the energy value of the Light2D.
  107. .. _class_Light2D_get_height:
  108. - :ref:`float<class_float>` **get_height** **(** **)** const
  109. Return the height of the Light2D. Used with 2D normalmapping.
  110. .. _class_Light2D_get_item_mask:
  111. - :ref:`int<class_int>` **get_item_mask** **(** **)** const
  112. Return the item mask of the Light2D.
  113. .. _class_Light2D_get_item_shadow_mask:
  114. - :ref:`int<class_int>` **get_item_shadow_mask** **(** **)** const
  115. Return the item shadow mask of the Light2D.
  116. .. _class_Light2D_get_layer_range_max:
  117. - :ref:`int<class_int>` **get_layer_range_max** **(** **)** const
  118. Set the maximum layer value of objects of the scene that are affected by the Light2D.
  119. .. _class_Light2D_get_layer_range_min:
  120. - :ref:`int<class_int>` **get_layer_range_min** **(** **)** const
  121. Get the minimum layer value of objects of the scene that are affected by the Light2D.
  122. .. _class_Light2D_get_mode:
  123. - :ref:`int<class_int>` **get_mode** **(** **)** const
  124. Return the current mode set to the Light2D.
  125. .. _class_Light2D_get_shadow_buffer_size:
  126. - :ref:`int<class_int>` **get_shadow_buffer_size** **(** **)** const
  127. Return the shadow buffer size.
  128. .. _class_Light2D_get_shadow_color:
  129. - :ref:`Color<class_color>` **get_shadow_color** **(** **)** const
  130. Return the color of casted shadows for this Light2D.
  131. .. _class_Light2D_get_shadow_esm_multiplier:
  132. - :ref:`float<class_float>` **get_shadow_esm_multiplier** **(** **)** const
  133. Return the Exponential Shadow Multiplier (ESM) value of the Light2D.
  134. .. _class_Light2D_get_texture:
  135. - :ref:`Object<class_object>` **get_texture** **(** **)** const
  136. Return the texture of the Light2D.
  137. .. _class_Light2D_get_texture_offset:
  138. - :ref:`Vector2<class_vector2>` **get_texture_offset** **(** **)** const
  139. Return the offset of the light texture.
  140. .. _class_Light2D_get_texture_scale:
  141. - :ref:`float<class_float>` **get_texture_scale** **(** **)** const
  142. Return the scale value of the light texture.
  143. .. _class_Light2D_get_z_range_max:
  144. - :ref:`int<class_int>` **get_z_range_max** **(** **)** const
  145. Get the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
  146. .. _class_Light2D_get_z_range_min:
  147. - :ref:`int<class_int>` **get_z_range_min** **(** **)** const
  148. Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
  149. .. _class_Light2D_is_editor_only:
  150. - :ref:`bool<class_bool>` **is_editor_only** **(** **)** const
  151. .. _class_Light2D_is_enabled:
  152. - :ref:`bool<class_bool>` **is_enabled** **(** **)** const
  153. Return true if the Light2D is enabled, false if it is not.
  154. .. _class_Light2D_is_shadow_enabled:
  155. - :ref:`bool<class_bool>` **is_shadow_enabled** **(** **)** const
  156. Return true if shadow casting is enabled for this Light2D, else return false.
  157. .. _class_Light2D_set_color:
  158. - void **set_color** **(** :ref:`Color<class_color>` color **)**
  159. Set the color of the Light2D.
  160. .. _class_Light2D_set_editor_only:
  161. - void **set_editor_only** **(** :ref:`bool<class_bool>` editor_only **)**
  162. .. _class_Light2D_set_enabled:
  163. - void **set_enabled** **(** :ref:`bool<class_bool>` enabled **)**
  164. Switches the Light2D on or off, depending on the 'enabled' parameter.
  165. .. _class_Light2D_set_energy:
  166. - void **set_energy** **(** :ref:`float<class_float>` energy **)**
  167. Set the energy value of the Light2D. The bigger the value, the stronger the light.
  168. .. _class_Light2D_set_height:
  169. - void **set_height** **(** :ref:`float<class_float>` height **)**
  170. Set the height of the Light2D. Used with 2D normalmapping.
  171. .. _class_Light2D_set_item_mask:
  172. - void **set_item_mask** **(** :ref:`int<class_int>` item_mask **)**
  173. Set the item mask of the Light2D to 'item_mask' value.
  174. .. _class_Light2D_set_item_shadow_mask:
  175. - void **set_item_shadow_mask** **(** :ref:`int<class_int>` item_shadow_mask **)**
  176. Set the item shadow mask to 'item_shadow_mask' value.
  177. .. _class_Light2D_set_layer_range_max:
  178. - void **set_layer_range_max** **(** :ref:`int<class_int>` layer **)**
  179. Set the maximum layer value of objects of the scene that are affected by the Light2D.
  180. .. _class_Light2D_set_layer_range_min:
  181. - void **set_layer_range_min** **(** :ref:`int<class_int>` layer **)**
  182. Set the minimum layer value of objects of the scene that are affected by the Light2D.
  183. .. _class_Light2D_set_mode:
  184. - void **set_mode** **(** :ref:`int<class_int>` mode **)**
  185. Set the behaviour mode of the Light2D. Use constants defined in the constants section.
  186. .. _class_Light2D_set_shadow_buffer_size:
  187. - void **set_shadow_buffer_size** **(** :ref:`int<class_int>` size **)**
  188. Set the shadow buffer size.
  189. .. _class_Light2D_set_shadow_color:
  190. - void **set_shadow_color** **(** :ref:`Color<class_color>` shadow_color **)**
  191. Set the color of casted shadows for this Light2D.
  192. .. _class_Light2D_set_shadow_enabled:
  193. - void **set_shadow_enabled** **(** :ref:`bool<class_bool>` enabled **)**
  194. Enable or disable shadows casting from this Light2D according to the 'enabled' parameter.
  195. .. _class_Light2D_set_shadow_esm_multiplier:
  196. - void **set_shadow_esm_multiplier** **(** :ref:`float<class_float>` multiplier **)**
  197. Set the Exponential Shadow Multiplier (ESM) value of the Light2D.
  198. .. _class_Light2D_set_texture:
  199. - void **set_texture** **(** :ref:`Object<class_object>` texture **)**
  200. Set the texture of the Light2D.
  201. .. _class_Light2D_set_texture_offset:
  202. - void **set_texture_offset** **(** :ref:`Vector2<class_vector2>` texture_offset **)**
  203. Set the offset of the light texture.
  204. .. _class_Light2D_set_texture_scale:
  205. - void **set_texture_scale** **(** :ref:`float<class_float>` texture_scale **)**
  206. Set the scale value of the light texture.
  207. .. _class_Light2D_set_z_range_max:
  208. - void **set_z_range_max** **(** :ref:`int<class_int>` z **)**
  209. Set the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
  210. .. _class_Light2D_set_z_range_min:
  211. - void **set_z_range_min** **(** :ref:`int<class_int>` z **)**
  212. Set the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.