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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_MeshLibrary:
- MeshLibrary
- ===========
- **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Library of meshes.
- Member Functions
- ----------------
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear<class_MeshLibrary_clear>` **(** **)** |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`create_item<class_MeshLibrary_create_item>` **(** :ref:`int<class_int>` id **)** |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`IntArray<class_intarray>` | :ref:`get_item_list<class_MeshLibrary_get_item_list>` **(** **)** const |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Mesh<class_mesh>` | :ref:`get_item_mesh<class_MeshLibrary_get_item_mesh>` **(** :ref:`int<class_int>` id **)** const |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_item_name<class_MeshLibrary_get_item_name>` **(** :ref:`int<class_int>` id **)** const |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`NavigationMesh<class_navigationmesh>` | :ref:`get_item_navmesh<class_MeshLibrary_get_item_navmesh>` **(** :ref:`int<class_int>` id **)** const |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Shape<class_shape>` | :ref:`get_item_shape<class_MeshLibrary_get_item_shape>` **(** :ref:`int<class_int>` id **)** const |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_last_unused_item_id<class_MeshLibrary_get_last_unused_item_id>` **(** **)** const |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_item<class_MeshLibrary_remove_item>` **(** :ref:`int<class_int>` id **)** |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_mesh<class_MeshLibrary_set_item_mesh>` **(** :ref:`int<class_int>` id, :ref:`Mesh<class_mesh>` mesh **)** |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_name<class_MeshLibrary_set_item_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_string>` name **)** |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_navmesh<class_MeshLibrary_set_item_navmesh>` **(** :ref:`int<class_int>` id, :ref:`NavigationMesh<class_navigationmesh>` navmesh **)** |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_item_shape<class_MeshLibrary_set_item_shape>` **(** :ref:`int<class_int>` id, :ref:`Shape<class_shape>` shape **)** |
- +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- Library of meshes. Contains a list of :ref:`Mesh<class_mesh>` resources, each with name and ID. Useful for GridMap or painting Terrain.
- Member Function Description
- ---------------------------
- .. _class_MeshLibrary_clear:
- - void **clear** **(** **)**
- Clear the library.
- .. _class_MeshLibrary_create_item:
- - void **create_item** **(** :ref:`int<class_int>` id **)**
- Create a new item in the library, supplied an id.
- .. _class_MeshLibrary_get_item_list:
- - :ref:`IntArray<class_intarray>` **get_item_list** **(** **)** const
- Return the list of items.
- .. _class_MeshLibrary_get_item_mesh:
- - :ref:`Mesh<class_mesh>` **get_item_mesh** **(** :ref:`int<class_int>` id **)** const
- Return the mesh of the item.
- .. _class_MeshLibrary_get_item_name:
- - :ref:`String<class_string>` **get_item_name** **(** :ref:`int<class_int>` id **)** const
- Return the name of the item.
- .. _class_MeshLibrary_get_item_navmesh:
- - :ref:`NavigationMesh<class_navigationmesh>` **get_item_navmesh** **(** :ref:`int<class_int>` id **)** const
- .. _class_MeshLibrary_get_item_shape:
- - :ref:`Shape<class_shape>` **get_item_shape** **(** :ref:`int<class_int>` id **)** const
- .. _class_MeshLibrary_get_last_unused_item_id:
- - :ref:`int<class_int>` **get_last_unused_item_id** **(** **)** const
- Get an unused id for a new item.
- .. _class_MeshLibrary_remove_item:
- - void **remove_item** **(** :ref:`int<class_int>` id **)**
- Remove the item.
- .. _class_MeshLibrary_set_item_mesh:
- - void **set_item_mesh** **(** :ref:`int<class_int>` id, :ref:`Mesh<class_mesh>` mesh **)**
- Set the mesh of the item.
- .. _class_MeshLibrary_set_item_name:
- - void **set_item_name** **(** :ref:`int<class_int>` id, :ref:`String<class_string>` name **)**
- Set the name of the item.
- .. _class_MeshLibrary_set_item_navmesh:
- - void **set_item_navmesh** **(** :ref:`int<class_int>` id, :ref:`NavigationMesh<class_navigationmesh>` navmesh **)**
- .. _class_MeshLibrary_set_item_shape:
- - void **set_item_shape** **(** :ref:`int<class_int>` id, :ref:`Shape<class_shape>` shape **)**
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