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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_PackedScene:
- PackedScene
- ===========
- **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Member Functions
- ----------------
- +--------------------------------------+--------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`can_instance<class_PackedScene_can_instance>` **(** **)** const |
- +--------------------------------------+--------------------------------------------------------------------------------------------------------------+
- | :ref:`SceneState<class_scenestate>` | :ref:`get_state<class_PackedScene_get_state>` **(** **)** |
- +--------------------------------------+--------------------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_node>` | :ref:`instance<class_PackedScene_instance>` **(** :ref:`bool<class_bool>` gen_edit_state=false **)** const |
- +--------------------------------------+--------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`pack<class_PackedScene_pack>` **(** :ref:`Node<class_node>` path **)** |
- +--------------------------------------+--------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- TODO: explain ownership, and that node does not need to own itself
- Member Function Description
- ---------------------------
- .. _class_PackedScene_can_instance:
- - :ref:`bool<class_bool>` **can_instance** **(** **)** const
- .. _class_PackedScene_get_state:
- - :ref:`SceneState<class_scenestate>` **get_state** **(** **)**
- .. _class_PackedScene_instance:
- - :ref:`Node<class_node>` **instance** **(** :ref:`bool<class_bool>` gen_edit_state=false **)** const
- .. _class_PackedScene_pack:
- - :ref:`int<class_int>` **pack** **(** :ref:`Node<class_node>` path **)**
- Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.set_owner<class_Node_set_owner>`.
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