class_physicsbody.rst 5.8 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_PhysicsBody:
  4. PhysicsBody
  5. ===========
  6. **Inherits:** :ref:`CollisionObject<class_collisionobject>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  7. **Inherited By:** :ref:`VehicleBody<class_vehiclebody>`, :ref:`KinematicBody<class_kinematicbody>`, :ref:`StaticBody<class_staticbody>`, :ref:`RigidBody<class_rigidbody>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Base class for different types of Physics bodies.
  12. Member Functions
  13. ----------------
  14. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`add_collision_exception_with<class_PhysicsBody_add_collision_exception_with>` **(** :ref:`PhysicsBody<class_physicsbody>` body **)** |
  16. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`int<class_int>` | :ref:`get_collision_mask<class_PhysicsBody_get_collision_mask>` **(** **)** const |
  18. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
  20. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`int<class_int>` | :ref:`get_layer_mask<class_PhysicsBody_get_layer_mask>` **(** **)** const |
  22. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`get_layer_mask_bit<class_PhysicsBody_get_layer_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
  24. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`remove_collision_exception_with<class_PhysicsBody_remove_collision_exception_with>` **(** :ref:`PhysicsBody<class_physicsbody>` body **)** |
  26. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`set_collision_mask<class_PhysicsBody_set_collision_mask>` **(** :ref:`int<class_int>` mask **)** |
  28. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`set_collision_mask_bit<class_PhysicsBody_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  30. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | void | :ref:`set_layer_mask<class_PhysicsBody_set_layer_mask>` **(** :ref:`int<class_int>` mask **)** |
  32. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`set_layer_mask_bit<class_PhysicsBody_set_layer_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  34. +--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  35. Description
  36. -----------
  37. PhysicsBody is an abstract base class for implementing a physics body. All PhysicsBody types inherit from it.
  38. Member Function Description
  39. ---------------------------
  40. .. _class_PhysicsBody_add_collision_exception_with:
  41. - void **add_collision_exception_with** **(** :ref:`PhysicsBody<class_physicsbody>` body **)**
  42. .. _class_PhysicsBody_get_collision_mask:
  43. - :ref:`int<class_int>` **get_collision_mask** **(** **)** const
  44. .. _class_PhysicsBody_get_collision_mask_bit:
  45. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
  46. .. _class_PhysicsBody_get_layer_mask:
  47. - :ref:`int<class_int>` **get_layer_mask** **(** **)** const
  48. .. _class_PhysicsBody_get_layer_mask_bit:
  49. - :ref:`bool<class_bool>` **get_layer_mask_bit** **(** :ref:`int<class_int>` bit **)** const
  50. .. _class_PhysicsBody_remove_collision_exception_with:
  51. - void **remove_collision_exception_with** **(** :ref:`PhysicsBody<class_physicsbody>` body **)**
  52. .. _class_PhysicsBody_set_collision_mask:
  53. - void **set_collision_mask** **(** :ref:`int<class_int>` mask **)**
  54. .. _class_PhysicsBody_set_collision_mask_bit:
  55. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  56. .. _class_PhysicsBody_set_layer_mask:
  57. - void **set_layer_mask** **(** :ref:`int<class_int>` mask **)**
  58. .. _class_PhysicsBody_set_layer_mask_bit:
  59. - void **set_layer_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**