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class_worldenvironment.rst 2.4 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_WorldEnvironment:
  4. WorldEnvironment
  5. ================
  6. **Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  7. **Category:** Core
  8. Brief Description
  9. -----------------
  10. Sets environment properties for the entire scene
  11. Member Functions
  12. ----------------
  13. +----------------------------------------+------------------------------------------------------------------------------------------------------------------------+
  14. | :ref:`Environment<class_environment>` | :ref:`get_environment<class_WorldEnvironment_get_environment>` **(** **)** const |
  15. +----------------------------------------+------------------------------------------------------------------------------------------------------------------------+
  16. | void | :ref:`set_environment<class_WorldEnvironment_set_environment>` **(** :ref:`Environment<class_environment>` env **)** |
  17. +----------------------------------------+------------------------------------------------------------------------------------------------------------------------+
  18. Description
  19. -----------
  20. The :ref:`WorldEnvironment<class_worldenvironment>` node can be added to a scene in order to set default :ref:`Environment<class_environment>` variables for the scene. The :ref:`WorldEnvironment<class_worldenvironment>` can be overridden by an :ref:`Environment<class_environment>` node set on the current :ref:`Camera<class_camera>`. Additionally, only one :ref:`WorldEnvironment<class_worldenvironment>` may be instanced in a given scene at a time. The :ref:`WorldEnvironment<class_worldenvironment>` allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
  21. Member Function Description
  22. ---------------------------
  23. .. _class_WorldEnvironment_get_environment:
  24. - :ref:`Environment<class_environment>` **get_environment** **(** **)** const
  25. Return the :ref:`Environment<class_environment>` currently bound.
  26. .. _class_WorldEnvironment_set_environment:
  27. - void **set_environment** **(** :ref:`Environment<class_environment>` env **)**
  28. Set the currently bound :ref:`Environment<class_environment>` to the one specified.