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- .. _doc_exporting_for_ios:
- Exporting for iOS
- =================
- Exporting for iOS is done manually at the moment. These are the steps to
- load your game in an XCode project, where you can deploy to a device,
- publish, etc.
- Requirements
- ------------
- - Download XCode for iOS
- - Download the export templates: https://godotengine.org/download
- - Since there is no automatic deployer yet, unzip export_templates.tpz
- manually and extract GodotiOSXCode.zip from it.
- The zip contains an XCode project, godot_ios.xcodeproj, an empty
- data.pck file and the engine executable. Open the project, and modify
- the game name, icon, organization, provisioning signing certificate
- identities (??), etc.
- Add your project data
- ---------------------
- Using the Godot editor, :ref:`doc_exporting_for_pc`, to obtain the data.pck
- file. Replace the empty data.pck in the XCode project with the new one,
- and run/archive.
- If you want to test your scenes on the iOS device as you edit them, you
- can add your game directory to the project (instead of data.pck), and
- add a property "godot_path" to Info.plist, with the name of your
- directory as its value.
- .. image:: /img/godot_path.png
- Alternatively you can add all the files from your game directly, with
- "engine.cfg" at the root.
- Loading files from a host
- -------------------------
- Sometimes your game becomes too big and deploying to the device takes
- too long every time you run. In that case you can deploy only the engine
- executable, and serve the game files from your computer.
- Setting up the file host
- ~~~~~~~~~~~~~~~~~~~~~~~~
- On your PC, open the editor, and click the righ-most icon on the
- top-center group of icons, and select "Enable File Server". The icon
- turns red. Your PC will open a port and accept connections to serve
- files from your project's directory (so enable your local firewall
- accordingly).
- .. image:: /img/rfs_server.png
- Setting up the game
- ~~~~~~~~~~~~~~~~~~~
- On XCode, click on your app name (top left, next to the "Stop" button),
- and select "Edit Scheme". Go to the "Arguments" tab, and add 2
- arguments, "-rfs" and the IP of your PC.
- .. image:: /img/edit_scheme.png
- When you run, your device will connect to the host and open the files
- remotely. Note that the directory with the game data ("platformer") is
- no longer added to the project, only the engine executable.
- Services for iOS
- ----------------
- Special iOS services can be used in Godot. Check out the
- :ref:`doc_services_for_ios` page.
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