class_animationnodeanimation.rst 3.9 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeAnimation.xml.
  6. .. _class_AnimationNodeAnimation:
  7. AnimationNodeAnimation
  8. ======================
  9. **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Input animation to use in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  11. Description
  12. -----------
  13. A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Only features one output set using the :ref:`animation<class_AnimationNodeAnimation_property_animation>` property. Use it as an input for :ref:`AnimationNode<class_AnimationNode>` that blend animations together.
  14. Tutorials
  15. ---------
  16. - :doc:`AnimationTree <../tutorials/animation/animation_tree>`
  17. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  18. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  19. Properties
  20. ----------
  21. +-------------------------------------------------------+-------------------------------------------------------------------+---------+
  22. | :ref:`StringName<class_StringName>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``&""`` |
  23. +-------------------------------------------------------+-------------------------------------------------------------------+---------+
  24. | :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` | :ref:`play_mode<class_AnimationNodeAnimation_property_play_mode>` | ``0`` |
  25. +-------------------------------------------------------+-------------------------------------------------------------------+---------+
  26. Enumerations
  27. ------------
  28. .. _enum_AnimationNodeAnimation_PlayMode:
  29. .. _class_AnimationNodeAnimation_constant_PLAY_MODE_FORWARD:
  30. .. _class_AnimationNodeAnimation_constant_PLAY_MODE_BACKWARD:
  31. enum **PlayMode**:
  32. - **PLAY_MODE_FORWARD** = **0**
  33. - **PLAY_MODE_BACKWARD** = **1**
  34. Property Descriptions
  35. ---------------------
  36. .. _class_AnimationNodeAnimation_property_animation:
  37. - :ref:`StringName<class_StringName>` **animation**
  38. +-----------+----------------------+
  39. | *Default* | ``&""`` |
  40. +-----------+----------------------+
  41. | *Setter* | set_animation(value) |
  42. +-----------+----------------------+
  43. | *Getter* | get_animation() |
  44. +-----------+----------------------+
  45. Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player<class_AnimationTree_property_anim_player>`.
  46. ----
  47. .. _class_AnimationNodeAnimation_property_play_mode:
  48. - :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **play_mode**
  49. +-----------+----------------------+
  50. | *Default* | ``0`` |
  51. +-----------+----------------------+
  52. | *Setter* | set_play_mode(value) |
  53. +-----------+----------------------+
  54. | *Getter* | get_play_mode() |
  55. +-----------+----------------------+
  56. Determines the playback direction of the animation.
  57. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  58. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  59. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  60. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  61. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  62. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`