class_audioeffectpitchshift.rst 5.6 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioEffectPitchShift.xml.
  6. .. _class_AudioEffectPitchShift:
  7. AudioEffectPitchShift
  8. =====================
  9. **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Adds a pitch-shifting audio effect to an audio bus.
  11. Raises or lowers the pitch of original sound.
  12. Description
  13. -----------
  14. Allows modulation of pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients.
  15. Tutorials
  16. ---------
  17. - :doc:`Audio buses <../tutorials/audio/audio_buses>`
  18. Properties
  19. ----------
  20. +----------------------------------------------------+------------------------------------------------------------------------+---------+
  21. | :ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` | :ref:`fft_size<class_AudioEffectPitchShift_property_fft_size>` | ``3`` |
  22. +----------------------------------------------------+------------------------------------------------------------------------+---------+
  23. | :ref:`int<class_int>` | :ref:`oversampling<class_AudioEffectPitchShift_property_oversampling>` | ``4`` |
  24. +----------------------------------------------------+------------------------------------------------------------------------+---------+
  25. | :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioEffectPitchShift_property_pitch_scale>` | ``1.0`` |
  26. +----------------------------------------------------+------------------------------------------------------------------------+---------+
  27. Enumerations
  28. ------------
  29. .. _enum_AudioEffectPitchShift_FFTSize:
  30. .. _class_AudioEffectPitchShift_constant_FFT_SIZE_256:
  31. .. _class_AudioEffectPitchShift_constant_FFT_SIZE_512:
  32. .. _class_AudioEffectPitchShift_constant_FFT_SIZE_1024:
  33. .. _class_AudioEffectPitchShift_constant_FFT_SIZE_2048:
  34. .. _class_AudioEffectPitchShift_constant_FFT_SIZE_4096:
  35. .. _class_AudioEffectPitchShift_constant_FFT_SIZE_MAX:
  36. enum **FFTSize**:
  37. - **FFT_SIZE_256** = **0** --- Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
  38. - **FFT_SIZE_512** = **1** --- Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
  39. - **FFT_SIZE_1024** = **2** --- Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
  40. - **FFT_SIZE_2048** = **3** --- Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
  41. - **FFT_SIZE_4096** = **4** --- Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
  42. - **FFT_SIZE_MAX** = **5** --- Represents the size of the :ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` enum.
  43. Property Descriptions
  44. ---------------------
  45. .. _class_AudioEffectPitchShift_property_fft_size:
  46. - :ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` **fft_size**
  47. +-----------+---------------------+
  48. | *Default* | ``3`` |
  49. +-----------+---------------------+
  50. | *Setter* | set_fft_size(value) |
  51. +-----------+---------------------+
  52. | *Getter* | get_fft_size() |
  53. +-----------+---------------------+
  54. The size of the `Fast Fourier transform <https://en.wikipedia.org/wiki/Fast_Fourier_transform>`__ buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes.
  55. ----
  56. .. _class_AudioEffectPitchShift_property_oversampling:
  57. - :ref:`int<class_int>` **oversampling**
  58. +-----------+-------------------------+
  59. | *Default* | ``4`` |
  60. +-----------+-------------------------+
  61. | *Setter* | set_oversampling(value) |
  62. +-----------+-------------------------+
  63. | *Getter* | get_oversampling() |
  64. +-----------+-------------------------+
  65. The oversampling factor to use. Higher values result in better quality, but are more demanding on the CPU and may cause audio cracking if the CPU can't keep up.
  66. ----
  67. .. _class_AudioEffectPitchShift_property_pitch_scale:
  68. - :ref:`float<class_float>` **pitch_scale**
  69. +-----------+------------------------+
  70. | *Default* | ``1.0`` |
  71. +-----------+------------------------+
  72. | *Setter* | set_pitch_scale(value) |
  73. +-----------+------------------------+
  74. | *Getter* | get_pitch_scale() |
  75. +-----------+------------------------+
  76. The pitch scale to use. ``1.0`` is the default pitch and plays sounds unaltered. :ref:`pitch_scale<class_AudioEffectPitchShift_property_pitch_scale>` can range from ``0.0`` (infinitely low pitch, inaudible) to ``16`` (16 times higher than the initial pitch).
  77. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  78. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  79. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  80. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  81. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  82. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`