class_visualscriptcustomnode.rst 10 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualScriptCustomNode.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualScriptCustomNode:
  5. VisualScriptCustomNode
  6. ======================
  7. **Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Member Functions
  12. ----------------
  13. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  14. | :ref:`String<class_string>` | :ref:`_get_caption<class_VisualScriptCustomNode__get_caption>` **(** **)** virtual |
  15. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`String<class_string>` | :ref:`_get_category<class_VisualScriptCustomNode__get_category>` **(** **)** virtual |
  17. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`int<class_int>` | :ref:`_get_input_value_port_count<class_VisualScriptCustomNode__get_input_value_port_count>` **(** **)** virtual |
  19. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`String<class_string>` | :ref:`_get_input_value_port_name<class_VisualScriptCustomNode__get_input_value_port_name>` **(** :ref:`int<class_int>` idx **)** virtual |
  21. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`int<class_int>` | :ref:`_get_input_value_port_type<class_VisualScriptCustomNode__get_input_value_port_type>` **(** :ref:`int<class_int>` idx **)** virtual |
  23. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`int<class_int>` | :ref:`_get_output_sequence_port_count<class_VisualScriptCustomNode__get_output_sequence_port_count>` **(** **)** virtual |
  25. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`String<class_string>` | :ref:`_get_output_sequence_port_text<class_VisualScriptCustomNode__get_output_sequence_port_text>` **(** :ref:`int<class_int>` idx **)** virtual |
  27. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`int<class_int>` | :ref:`_get_output_value_port_count<class_VisualScriptCustomNode__get_output_value_port_count>` **(** **)** virtual |
  29. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`String<class_string>` | :ref:`_get_output_value_port_name<class_VisualScriptCustomNode__get_output_value_port_name>` **(** :ref:`int<class_int>` idx **)** virtual |
  31. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`int<class_int>` | :ref:`_get_output_value_port_type<class_VisualScriptCustomNode__get_output_value_port_type>` **(** :ref:`int<class_int>` idx **)** virtual |
  33. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`String<class_string>` | :ref:`_get_text<class_VisualScriptCustomNode__get_text>` **(** **)** virtual |
  35. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`_get_working_memory_size<class_VisualScriptCustomNode__get_working_memory_size>` **(** **)** virtual |
  37. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`_has_input_sequence_port<class_VisualScriptCustomNode__has_input_sequence_port>` **(** **)** virtual |
  39. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Variant<class_variant>` | :ref:`_step<class_VisualScriptCustomNode__step>` **(** :ref:`Array<class_array>` inputs, :ref:`Array<class_array>` outputs, :ref:`int<class_int>` start_mode, :ref:`Array<class_array>` working_mem **)** virtual |
  41. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. Numeric Constants
  43. -----------------
  44. - **START_MODE_BEGIN_SEQUENCE** = **0**
  45. - **START_MODE_CONTINUE_SEQUENCE** = **1**
  46. - **START_MODE_RESUME_YIELD** = **2**
  47. - **STEP_PUSH_STACK_BIT** = **16777216**
  48. - **STEP_GO_BACK_BIT** = **33554432**
  49. - **STEP_NO_ADVANCE_BIT** = **67108864**
  50. - **STEP_EXIT_FUNCTION_BIT** = **134217728**
  51. - **STEP_YIELD_BIT** = **268435456**
  52. Member Function Description
  53. ---------------------------
  54. .. _class_VisualScriptCustomNode__get_caption:
  55. - :ref:`String<class_string>` **_get_caption** **(** **)** virtual
  56. .. _class_VisualScriptCustomNode__get_category:
  57. - :ref:`String<class_string>` **_get_category** **(** **)** virtual
  58. .. _class_VisualScriptCustomNode__get_input_value_port_count:
  59. - :ref:`int<class_int>` **_get_input_value_port_count** **(** **)** virtual
  60. .. _class_VisualScriptCustomNode__get_input_value_port_name:
  61. - :ref:`String<class_string>` **_get_input_value_port_name** **(** :ref:`int<class_int>` idx **)** virtual
  62. .. _class_VisualScriptCustomNode__get_input_value_port_type:
  63. - :ref:`int<class_int>` **_get_input_value_port_type** **(** :ref:`int<class_int>` idx **)** virtual
  64. .. _class_VisualScriptCustomNode__get_output_sequence_port_count:
  65. - :ref:`int<class_int>` **_get_output_sequence_port_count** **(** **)** virtual
  66. .. _class_VisualScriptCustomNode__get_output_sequence_port_text:
  67. - :ref:`String<class_string>` **_get_output_sequence_port_text** **(** :ref:`int<class_int>` idx **)** virtual
  68. .. _class_VisualScriptCustomNode__get_output_value_port_count:
  69. - :ref:`int<class_int>` **_get_output_value_port_count** **(** **)** virtual
  70. .. _class_VisualScriptCustomNode__get_output_value_port_name:
  71. - :ref:`String<class_string>` **_get_output_value_port_name** **(** :ref:`int<class_int>` idx **)** virtual
  72. .. _class_VisualScriptCustomNode__get_output_value_port_type:
  73. - :ref:`int<class_int>` **_get_output_value_port_type** **(** :ref:`int<class_int>` idx **)** virtual
  74. .. _class_VisualScriptCustomNode__get_text:
  75. - :ref:`String<class_string>` **_get_text** **(** **)** virtual
  76. .. _class_VisualScriptCustomNode__get_working_memory_size:
  77. - :ref:`int<class_int>` **_get_working_memory_size** **(** **)** virtual
  78. .. _class_VisualScriptCustomNode__has_input_sequence_port:
  79. - :ref:`bool<class_bool>` **_has_input_sequence_port** **(** **)** virtual
  80. .. _class_VisualScriptCustomNode__step:
  81. - :ref:`Variant<class_variant>` **_step** **(** :ref:`Array<class_array>` inputs, :ref:`Array<class_array>` outputs, :ref:`int<class_int>` start_mode, :ref:`Array<class_array>` working_mem **)** virtual