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class_basebutton.rst 17 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/BaseButton.xml.
  6. .. _class_BaseButton:
  7. BaseButton
  8. ==========
  9. **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`Button<class_Button>`, :ref:`LinkButton<class_LinkButton>`, :ref:`TextureButton<class_TextureButton>`
  11. Base class for different kinds of buttons.
  12. Description
  13. -----------
  14. BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
  15. Properties
  16. ----------
  17. +---------------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
  18. | :ref:`ActionMode<enum_BaseButton_ActionMode>` | :ref:`action_mode<class_BaseButton_property_action_mode>` | ``1`` |
  19. +---------------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
  20. | :ref:`ButtonGroup<class_ButtonGroup>` | :ref:`button_group<class_BaseButton_property_button_group>` | |
  21. +---------------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
  22. | :ref:`MouseButton<enum_@GlobalScope_MouseButton>` | :ref:`button_mask<class_BaseButton_property_button_mask>` | ``1`` |
  23. +---------------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`button_pressed<class_BaseButton_property_button_pressed>` | ``false`` |
  25. +---------------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`disabled<class_BaseButton_property_disabled>` | ``false`` |
  27. +---------------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
  28. | :ref:`FocusMode<enum_Control_FocusMode>` | focus_mode | ``2`` (overrides :ref:`Control<class_Control_property_focus_mode>`) |
  29. +---------------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`keep_pressed_outside<class_BaseButton_property_keep_pressed_outside>` | ``false`` |
  31. +---------------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
  32. | :ref:`Shortcut<class_Shortcut>` | :ref:`shortcut<class_BaseButton_property_shortcut>` | |
  33. +---------------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`shortcut_feedback<class_BaseButton_property_shortcut_feedback>` | ``true`` |
  35. +---------------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`shortcut_in_tooltip<class_BaseButton_property_shortcut_in_tooltip>` | ``true`` |
  37. +---------------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` | ``false`` |
  39. +---------------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
  40. Methods
  41. -------
  42. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`_pressed<class_BaseButton_method__pressed>` **(** **)** |virtual| |
  44. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`_toggled<class_BaseButton_method__toggled>` **(** :ref:`bool<class_bool>` button_pressed **)** |virtual| |
  46. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`DrawMode<enum_BaseButton_DrawMode>` | :ref:`get_draw_mode<class_BaseButton_method_get_draw_mode>` **(** **)** |const| |
  48. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`bool<class_bool>` | :ref:`is_hovered<class_BaseButton_method_is_hovered>` **(** **)** |const| |
  50. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`set_pressed_no_signal<class_BaseButton_method_set_pressed_no_signal>` **(** :ref:`bool<class_bool>` pressed **)** |
  52. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
  53. Signals
  54. -------
  55. .. _class_BaseButton_signal_button_down:
  56. - **button_down** **(** **)**
  57. Emitted when the button starts being held down.
  58. ----
  59. .. _class_BaseButton_signal_button_up:
  60. - **button_up** **(** **)**
  61. Emitted when the button stops being held down.
  62. ----
  63. .. _class_BaseButton_signal_pressed:
  64. - **pressed** **(** **)**
  65. Emitted when the button is toggled or pressed. This is on :ref:`button_down<class_BaseButton_signal_button_down>` if :ref:`action_mode<class_BaseButton_property_action_mode>` is :ref:`ACTION_MODE_BUTTON_PRESS<class_BaseButton_constant_ACTION_MODE_BUTTON_PRESS>` and on :ref:`button_up<class_BaseButton_signal_button_up>` otherwise.
  66. If you need to know the button's pressed state (and :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active), use :ref:`toggled<class_BaseButton_signal_toggled>` instead.
  67. ----
  68. .. _class_BaseButton_signal_toggled:
  69. - **toggled** **(** :ref:`bool<class_bool>` button_pressed **)**
  70. Emitted when the button was just toggled between pressed and normal states (only if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active). The new state is contained in the ``button_pressed`` argument.
  71. Enumerations
  72. ------------
  73. .. _enum_BaseButton_DrawMode:
  74. .. _class_BaseButton_constant_DRAW_NORMAL:
  75. .. _class_BaseButton_constant_DRAW_PRESSED:
  76. .. _class_BaseButton_constant_DRAW_HOVER:
  77. .. _class_BaseButton_constant_DRAW_DISABLED:
  78. .. _class_BaseButton_constant_DRAW_HOVER_PRESSED:
  79. enum **DrawMode**:
  80. - **DRAW_NORMAL** = **0** --- The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
  81. - **DRAW_PRESSED** = **1** --- The state of buttons are pressed.
  82. - **DRAW_HOVER** = **2** --- The state of buttons are hovered.
  83. - **DRAW_DISABLED** = **3** --- The state of buttons are disabled.
  84. - **DRAW_HOVER_PRESSED** = **4** --- The state of buttons are both hovered and pressed.
  85. ----
  86. .. _enum_BaseButton_ActionMode:
  87. .. _class_BaseButton_constant_ACTION_MODE_BUTTON_PRESS:
  88. .. _class_BaseButton_constant_ACTION_MODE_BUTTON_RELEASE:
  89. enum **ActionMode**:
  90. - **ACTION_MODE_BUTTON_PRESS** = **0** --- Require just a press to consider the button clicked.
  91. - **ACTION_MODE_BUTTON_RELEASE** = **1** --- Require a press and a subsequent release before considering the button clicked.
  92. Property Descriptions
  93. ---------------------
  94. .. _class_BaseButton_property_action_mode:
  95. - :ref:`ActionMode<enum_BaseButton_ActionMode>` **action_mode**
  96. +-----------+------------------------+
  97. | *Default* | ``1`` |
  98. +-----------+------------------------+
  99. | *Setter* | set_action_mode(value) |
  100. +-----------+------------------------+
  101. | *Getter* | get_action_mode() |
  102. +-----------+------------------------+
  103. Determines when the button is considered clicked, one of the :ref:`ActionMode<enum_BaseButton_ActionMode>` constants.
  104. ----
  105. .. _class_BaseButton_property_button_group:
  106. - :ref:`ButtonGroup<class_ButtonGroup>` **button_group**
  107. +----------+-------------------------+
  108. | *Setter* | set_button_group(value) |
  109. +----------+-------------------------+
  110. | *Getter* | get_button_group() |
  111. +----------+-------------------------+
  112. The :ref:`ButtonGroup<class_ButtonGroup>` associated with the button. Not to be confused with node groups.
  113. ----
  114. .. _class_BaseButton_property_button_mask:
  115. - :ref:`MouseButton<enum_@GlobalScope_MouseButton>` **button_mask**
  116. +-----------+------------------------+
  117. | *Default* | ``1`` |
  118. +-----------+------------------------+
  119. | *Setter* | set_button_mask(value) |
  120. +-----------+------------------------+
  121. | *Getter* | get_button_mask() |
  122. +-----------+------------------------+
  123. Binary mask to choose which mouse buttons this button will respond to.
  124. To allow both left-click and right-click, use ``MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT``.
  125. ----
  126. .. _class_BaseButton_property_button_pressed:
  127. - :ref:`bool<class_bool>` **button_pressed**
  128. +-----------+--------------------+
  129. | *Default* | ``false`` |
  130. +-----------+--------------------+
  131. | *Setter* | set_pressed(value) |
  132. +-----------+--------------------+
  133. | *Getter* | is_pressed() |
  134. +-----------+--------------------+
  135. If ``true``, the button's state is pressed. Means the button is pressed down or toggled (if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active). Only works if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is ``true``.
  136. \ **Note:** Setting :ref:`button_pressed<class_BaseButton_property_button_pressed>` will result in :ref:`toggled<class_BaseButton_signal_toggled>` to be emitted. If you want to change the pressed state without emitting that signal, use :ref:`set_pressed_no_signal<class_BaseButton_method_set_pressed_no_signal>`.
  137. ----
  138. .. _class_BaseButton_property_disabled:
  139. - :ref:`bool<class_bool>` **disabled**
  140. +-----------+---------------------+
  141. | *Default* | ``false`` |
  142. +-----------+---------------------+
  143. | *Setter* | set_disabled(value) |
  144. +-----------+---------------------+
  145. | *Getter* | is_disabled() |
  146. +-----------+---------------------+
  147. If ``true``, the button is in disabled state and can't be clicked or toggled.
  148. ----
  149. .. _class_BaseButton_property_keep_pressed_outside:
  150. - :ref:`bool<class_bool>` **keep_pressed_outside**
  151. +-----------+---------------------------------+
  152. | *Default* | ``false`` |
  153. +-----------+---------------------------------+
  154. | *Setter* | set_keep_pressed_outside(value) |
  155. +-----------+---------------------------------+
  156. | *Getter* | is_keep_pressed_outside() |
  157. +-----------+---------------------------------+
  158. If ``true``, the button stays pressed when moving the cursor outside the button while pressing it.
  159. \ **Note:** This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
  160. ----
  161. .. _class_BaseButton_property_shortcut:
  162. - :ref:`Shortcut<class_Shortcut>` **shortcut**
  163. +----------+---------------------+
  164. | *Setter* | set_shortcut(value) |
  165. +----------+---------------------+
  166. | *Getter* | get_shortcut() |
  167. +----------+---------------------+
  168. :ref:`Shortcut<class_Shortcut>` associated to the button.
  169. ----
  170. .. _class_BaseButton_property_shortcut_feedback:
  171. - :ref:`bool<class_bool>` **shortcut_feedback**
  172. +-----------+------------------------------+
  173. | *Default* | ``true`` |
  174. +-----------+------------------------------+
  175. | *Setter* | set_shortcut_feedback(value) |
  176. +-----------+------------------------------+
  177. | *Getter* | is_shortcut_feedback() |
  178. +-----------+------------------------------+
  179. If ``true``, the button will appear pressed when its shortcut is activated. If ``false`` and :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is ``false``, the shortcut will activate the button without appearing to press the button.
  180. ----
  181. .. _class_BaseButton_property_shortcut_in_tooltip:
  182. - :ref:`bool<class_bool>` **shortcut_in_tooltip**
  183. +-----------+----------------------------------+
  184. | *Default* | ``true`` |
  185. +-----------+----------------------------------+
  186. | *Setter* | set_shortcut_in_tooltip(value) |
  187. +-----------+----------------------------------+
  188. | *Getter* | is_shortcut_in_tooltip_enabled() |
  189. +-----------+----------------------------------+
  190. If ``true``, the button will add information about its shortcut in the tooltip.
  191. ----
  192. .. _class_BaseButton_property_toggle_mode:
  193. - :ref:`bool<class_bool>` **toggle_mode**
  194. +-----------+------------------------+
  195. | *Default* | ``false`` |
  196. +-----------+------------------------+
  197. | *Setter* | set_toggle_mode(value) |
  198. +-----------+------------------------+
  199. | *Getter* | is_toggle_mode() |
  200. +-----------+------------------------+
  201. If ``true``, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
  202. Method Descriptions
  203. -------------------
  204. .. _class_BaseButton_method__pressed:
  205. - void **_pressed** **(** **)** |virtual|
  206. Called when the button is pressed. If you need to know the button's pressed state (and :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active), use :ref:`_toggled<class_BaseButton_method__toggled>` instead.
  207. ----
  208. .. _class_BaseButton_method__toggled:
  209. - void **_toggled** **(** :ref:`bool<class_bool>` button_pressed **)** |virtual|
  210. Called when the button is toggled (only if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active).
  211. ----
  212. .. _class_BaseButton_method_get_draw_mode:
  213. - :ref:`DrawMode<enum_BaseButton_DrawMode>` **get_draw_mode** **(** **)** |const|
  214. Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the :ref:`DrawMode<enum_BaseButton_DrawMode>` enum.
  215. ----
  216. .. _class_BaseButton_method_is_hovered:
  217. - :ref:`bool<class_bool>` **is_hovered** **(** **)** |const|
  218. Returns ``true`` if the mouse has entered the button and has not left it yet.
  219. ----
  220. .. _class_BaseButton_method_set_pressed_no_signal:
  221. - void **set_pressed_no_signal** **(** :ref:`bool<class_bool>` pressed **)**
  222. Changes the :ref:`button_pressed<class_BaseButton_property_button_pressed>` state of the button, without emitting :ref:`toggled<class_BaseButton_signal_toggled>`. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is ``true``.
  223. \ **Note:** This method doesn't unpress other buttons in :ref:`button_group<class_BaseButton_property_button_group>`.
  224. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  225. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  226. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  227. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  228. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  229. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`