class_multiplayerapi.rst 6.5 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the MultiplayerAPI.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_MultiplayerAPI:
  5. MultiplayerAPI
  6. ==============
  7. **Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Member Functions
  12. ----------------
  13. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  14. | void | :ref:`add_peer<class_MultiplayerAPI_add_peer>` **(** :ref:`int<class_int>` id **)** |
  15. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  16. | void | :ref:`clear<class_MultiplayerAPI_clear>` **(** **)** |
  17. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  18. | void | :ref:`connected_to_server<class_MultiplayerAPI_connected_to_server>` **(** **)** |
  19. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  20. | void | :ref:`connection_failed<class_MultiplayerAPI_connection_failed>` **(** **)** |
  21. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`del_peer<class_MultiplayerAPI_del_peer>` **(** :ref:`int<class_int>` id **)** |
  23. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  24. | :ref:`PoolIntArray<class_poolintarray>` | :ref:`get_network_connected_peers<class_MultiplayerAPI_get_network_connected_peers>` **(** **)** const |
  25. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  26. | :ref:`int<class_int>` | :ref:`get_network_unique_id<class_MultiplayerAPI_get_network_unique_id>` **(** **)** const |
  27. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  28. | :ref:`int<class_int>` | :ref:`get_rpc_sender_id<class_MultiplayerAPI_get_rpc_sender_id>` **(** **)** const |
  29. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`has_network_peer<class_MultiplayerAPI_has_network_peer>` **(** **)** const |
  31. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`is_network_server<class_MultiplayerAPI_is_network_server>` **(** **)** const |
  33. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`poll<class_MultiplayerAPI_poll>` **(** **)** |
  35. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  36. | void | :ref:`server_disconnected<class_MultiplayerAPI_server_disconnected>` **(** **)** |
  37. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  38. | void | :ref:`set_root_node<class_MultiplayerAPI_set_root_node>` **(** :ref:`Node<class_node>` node **)** |
  39. +------------------------------------------+--------------------------------------------------------------------------------------------------------+
  40. Signals
  41. -------
  42. .. _class_MultiplayerAPI_connected_to_server:
  43. - **connected_to_server** **(** **)**
  44. .. _class_MultiplayerAPI_connection_failed:
  45. - **connection_failed** **(** **)**
  46. .. _class_MultiplayerAPI_network_peer_connected:
  47. - **network_peer_connected** **(** :ref:`int<class_int>` id **)**
  48. .. _class_MultiplayerAPI_network_peer_disconnected:
  49. - **network_peer_disconnected** **(** :ref:`int<class_int>` id **)**
  50. .. _class_MultiplayerAPI_server_disconnected:
  51. - **server_disconnected** **(** **)**
  52. Member Variables
  53. ----------------
  54. .. _class_MultiplayerAPI_network_peer:
  55. - :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` **network_peer**
  56. .. _class_MultiplayerAPI_refuse_new_network_connections:
  57. - :ref:`bool<class_bool>` **refuse_new_network_connections**
  58. Member Function Description
  59. ---------------------------
  60. .. _class_MultiplayerAPI_add_peer:
  61. - void **add_peer** **(** :ref:`int<class_int>` id **)**
  62. .. _class_MultiplayerAPI_clear:
  63. - void **clear** **(** **)**
  64. .. _class_MultiplayerAPI_connected_to_server:
  65. - void **connected_to_server** **(** **)**
  66. .. _class_MultiplayerAPI_connection_failed:
  67. - void **connection_failed** **(** **)**
  68. .. _class_MultiplayerAPI_del_peer:
  69. - void **del_peer** **(** :ref:`int<class_int>` id **)**
  70. .. _class_MultiplayerAPI_get_network_connected_peers:
  71. - :ref:`PoolIntArray<class_poolintarray>` **get_network_connected_peers** **(** **)** const
  72. .. _class_MultiplayerAPI_get_network_unique_id:
  73. - :ref:`int<class_int>` **get_network_unique_id** **(** **)** const
  74. .. _class_MultiplayerAPI_get_rpc_sender_id:
  75. - :ref:`int<class_int>` **get_rpc_sender_id** **(** **)** const
  76. .. _class_MultiplayerAPI_has_network_peer:
  77. - :ref:`bool<class_bool>` **has_network_peer** **(** **)** const
  78. .. _class_MultiplayerAPI_is_network_server:
  79. - :ref:`bool<class_bool>` **is_network_server** **(** **)** const
  80. .. _class_MultiplayerAPI_poll:
  81. - void **poll** **(** **)**
  82. .. _class_MultiplayerAPI_server_disconnected:
  83. - void **server_disconnected** **(** **)**
  84. .. _class_MultiplayerAPI_set_root_node:
  85. - void **set_root_node** **(** :ref:`Node<class_node>` node **)**