class_animationnodeadd2.rst 1.6 KB

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  3. .. DO NOT EDIT THIS FILE, but the AnimationNodeAdd2.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNodeAdd2:
  6. AnimationNodeAdd2
  7. =================
  8. **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Blends two animations additively inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  10. Description
  11. -----------
  12. A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations additively based on an amount value in the ``[0.0, 1.0]`` range.
  13. Properties
  14. ----------
  15. +-------------------------+----------------------------------------------------+-------+
  16. | :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeAdd2_property_sync>` | false |
  17. +-------------------------+----------------------------------------------------+-------+
  18. Property Descriptions
  19. ---------------------
  20. .. _class_AnimationNodeAdd2_property_sync:
  21. - :ref:`bool<class_bool>` **sync**
  22. +-----------+---------------------+
  23. | *Default* | false |
  24. +-----------+---------------------+
  25. | *Setter* | set_use_sync(value) |
  26. +-----------+---------------------+
  27. | *Getter* | is_using_sync() |
  28. +-----------+---------------------+
  29. If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, forcing the blended animations to update every frame.