12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 |
- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the bool.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_bool:
- bool
- ====
- Boolean built-in type.
- Description
- -----------
- Boolean is a built-in type. It can represent any data type that is either a true or false value. You can think of it as an switch with on or off (1 or 0) setting . It's often used as part of programming logic in condition statements like ``if`` statements.
- **Note:** In a code below ``if can_shoot`` is equivalent of ``if can_shoot == true``. It is good practice to follow the natural spoken language structure when possible. Use ``if can_shoot`` rather than ``if can_shoot == true`` and use ``if not can_shoot`` rather than ``if can_shoot == false``.
- ::
- var can_shoot = true
-
- func shoot():
- if can_shoot:
- # Perform shooting actions here.
- The following code will only create a bullet if both conditions are met: action "shoot" is pressed and if ``can_shoot`` is ``true``.
- **Note:** ``Input.is_action_pressed("shoot")`` is also a boolean that is ``true`` when "shoot" is pressed and ``false`` when "shoot" isn't pressed.
- ::
- var can_shoot = true
-
- func shoot():
- if can_shoot and Input.is_action_pressed("shoot"):
- create_bullet()
- The following code will set ``can_shoot`` to ``false`` and start a timer. This will prevent player from shooting until the timer runs out. Next ``can_shoot`` will be set to ``true`` again allowing player to shoot once again.
- ::
- var can_shoot = true
- onready var cool_down = $CoolDownTimer
-
- func shoot():
- if can_shoot and Input.is_action_pressed("shoot"):
- create_bullet()
- can_shoot = false
- cool_down.start()
-
- func _on_CoolDownTimer_timeout():
- can_shoot = true
- Methods
- -------
- +-------------------------+----------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`int<class_int>` from **)** |
- +-------------------------+----------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`float<class_float>` from **)** |
- +-------------------------+----------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`String<class_String>` from **)** |
- +-------------------------+----------------------------------------------------------------------------------+
- Method Descriptions
- -------------------
- .. _class_bool_method_bool:
- - :ref:`bool<class_bool>` **bool** **(** :ref:`int<class_int>` from **)**
- Cast an :ref:`int<class_int>` value to a boolean value, this method will return ``true`` if called with an integer value different to 0 and ``false`` in other case.
- ----
- - :ref:`bool<class_bool>` **bool** **(** :ref:`float<class_float>` from **)**
- Cast a :ref:`float<class_float>` value to a boolean value, this method will return ``true`` if called with a floating-point value different to 0 and ``false`` in other case.
- ----
- - :ref:`bool<class_bool>` **bool** **(** :ref:`String<class_String>` from **)**
- Cast a :ref:`String<class_String>` value to a boolean value, this method will return ``true`` if called with a non-empty string and ``false`` in other case. Examples: ``bool("False")`` returns ``true``, ``bool("")`` returns ``false``.
|