class_bool.rst 3.5 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the bool.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_bool:
  6. bool
  7. ====
  8. Boolean built-in type.
  9. Description
  10. -----------
  11. Boolean is a built-in type. It can represent any data type that is either a true or false value. You can think of it as an switch with on or off (1 or 0) setting . It's often used as part of programming logic in condition statements like ``if`` statements.
  12. **Note:** In a code below ``if can_shoot`` is equivalent of ``if can_shoot == true``. It is good practice to follow the natural spoken language structure when possible. Use ``if can_shoot`` rather than ``if can_shoot == true`` and use ``if not can_shoot`` rather than ``if can_shoot == false``.
  13. ::
  14. var can_shoot = true
  15. func shoot():
  16. if can_shoot:
  17. # Perform shooting actions here.
  18. The following code will only create a bullet if both conditions are met: action "shoot" is pressed and if ``can_shoot`` is ``true``.
  19. **Note:** ``Input.is_action_pressed("shoot")`` is also a boolean that is ``true`` when "shoot" is pressed and ``false`` when "shoot" isn't pressed.
  20. ::
  21. var can_shoot = true
  22. func shoot():
  23. if can_shoot and Input.is_action_pressed("shoot"):
  24. create_bullet()
  25. The following code will set ``can_shoot`` to ``false`` and start a timer. This will prevent player from shooting until the timer runs out. Next ``can_shoot`` will be set to ``true`` again allowing player to shoot once again.
  26. ::
  27. var can_shoot = true
  28. onready var cool_down = $CoolDownTimer
  29. func shoot():
  30. if can_shoot and Input.is_action_pressed("shoot"):
  31. create_bullet()
  32. can_shoot = false
  33. cool_down.start()
  34. func _on_CoolDownTimer_timeout():
  35. can_shoot = true
  36. Methods
  37. -------
  38. +-------------------------+----------------------------------------------------------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`int<class_int>` from **)** |
  40. +-------------------------+----------------------------------------------------------------------------------+
  41. | :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`float<class_float>` from **)** |
  42. +-------------------------+----------------------------------------------------------------------------------+
  43. | :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`String<class_String>` from **)** |
  44. +-------------------------+----------------------------------------------------------------------------------+
  45. Method Descriptions
  46. -------------------
  47. .. _class_bool_method_bool:
  48. - :ref:`bool<class_bool>` **bool** **(** :ref:`int<class_int>` from **)**
  49. Cast an :ref:`int<class_int>` value to a boolean value, this method will return ``true`` if called with an integer value different to 0 and ``false`` in other case.
  50. ----
  51. - :ref:`bool<class_bool>` **bool** **(** :ref:`float<class_float>` from **)**
  52. Cast a :ref:`float<class_float>` value to a boolean value, this method will return ``true`` if called with a floating-point value different to 0 and ``false`` in other case.
  53. ----
  54. - :ref:`bool<class_bool>` **bool** **(** :ref:`String<class_String>` from **)**
  55. Cast a :ref:`String<class_String>` value to a boolean value, this method will return ``true`` if called with a non-empty string and ``false`` in other case. Examples: ``bool("False")`` returns ``true``, ``bool("")`` returns ``false``.