class_gpuparticles3d.rst 40 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/GPUParticles3D.xml.
  6. .. _class_GPUParticles3D:
  7. GPUParticles3D
  8. ==============
  9. **Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 3D particle emitter.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 3D particle node used to create a variety of particle systems and effects. **GPUParticles3D** features an emitter that generates some number of particles at a given rate.
  15. Use :ref:`process_material<class_GPUParticles3D_property_process_material>` to add a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Particle systems (3D) <../tutorials/3d/particles/index>`
  20. - :doc:`Controlling thousands of fish with Particles <../tutorials/performance/vertex_animation/controlling_thousands_of_fish>`
  21. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  28. | :ref:`int<class_int>` | :ref:`amount<class_GPUParticles3D_property_amount>` | ``8`` |
  29. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  30. | :ref:`float<class_float>` | :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` | ``1.0`` |
  31. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  32. | :ref:`float<class_float>` | :ref:`collision_base_size<class_GPUParticles3D_property_collision_base_size>` | ``0.01`` |
  33. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  34. | :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` | :ref:`draw_order<class_GPUParticles3D_property_draw_order>` | ``0`` |
  35. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  36. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_GPUParticles3D_property_draw_pass_1>` | |
  37. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  38. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_GPUParticles3D_property_draw_pass_2>` | |
  39. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  40. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_GPUParticles3D_property_draw_pass_3>` | |
  41. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  42. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_GPUParticles3D_property_draw_pass_4>` | |
  43. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  44. | :ref:`int<class_int>` | :ref:`draw_passes<class_GPUParticles3D_property_draw_passes>` | ``1`` |
  45. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  46. | :ref:`Skin<class_Skin>` | :ref:`draw_skin<class_GPUParticles3D_property_draw_skin>` | |
  47. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`emitting<class_GPUParticles3D_property_emitting>` | ``true`` |
  49. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  50. | :ref:`float<class_float>` | :ref:`explosiveness<class_GPUParticles3D_property_explosiveness>` | ``0.0`` |
  51. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  52. | :ref:`int<class_int>` | :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` | ``30`` |
  53. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_GPUParticles3D_property_fract_delta>` | ``true`` |
  55. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  56. | :ref:`float<class_float>` | :ref:`interp_to_end<class_GPUParticles3D_property_interp_to_end>` | ``0.0`` |
  57. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`interpolate<class_GPUParticles3D_property_interpolate>` | ``true`` |
  59. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  60. | :ref:`float<class_float>` | :ref:`lifetime<class_GPUParticles3D_property_lifetime>` | ``1.0`` |
  61. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`local_coords<class_GPUParticles3D_property_local_coords>` | ``false`` |
  63. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`one_shot<class_GPUParticles3D_property_one_shot>` | ``false`` |
  65. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  66. | :ref:`float<class_float>` | :ref:`preprocess<class_GPUParticles3D_property_preprocess>` | ``0.0`` |
  67. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  68. | :ref:`Material<class_Material>` | :ref:`process_material<class_GPUParticles3D_property_process_material>` | |
  69. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  70. | :ref:`float<class_float>` | :ref:`randomness<class_GPUParticles3D_property_randomness>` | ``0.0`` |
  71. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  72. | :ref:`float<class_float>` | :ref:`speed_scale<class_GPUParticles3D_property_speed_scale>` | ``1.0`` |
  73. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  74. | :ref:`NodePath<class_NodePath>` | :ref:`sub_emitter<class_GPUParticles3D_property_sub_emitter>` | ``NodePath("")`` |
  75. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` | ``false`` |
  77. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  78. | :ref:`float<class_float>` | :ref:`trail_lifetime<class_GPUParticles3D_property_trail_lifetime>` | ``0.3`` |
  79. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  80. | :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` | :ref:`transform_align<class_GPUParticles3D_property_transform_align>` | ``0`` |
  81. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  82. | :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_GPUParticles3D_property_visibility_aabb>` | ``AABB(-4, -4, -4, 8, 8, 8)`` |
  83. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  84. .. rst-class:: classref-reftable-group
  85. Methods
  86. -------
  87. .. table::
  88. :widths: auto
  89. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_GPUParticles3D_method_capture_aabb>` **(** **)** |const| |
  91. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`convert_from_particles<class_GPUParticles3D_method_convert_from_particles>` **(** :ref:`Node<class_Node>` particles **)** |
  93. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`emit_particle<class_GPUParticles3D_method_emit_particle>` **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)** |
  95. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`Mesh<class_Mesh>` | :ref:`get_draw_pass_mesh<class_GPUParticles3D_method_get_draw_pass_mesh>` **(** :ref:`int<class_int>` pass **)** |const| |
  97. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | void | :ref:`restart<class_GPUParticles3D_method_restart>` **(** **)** |
  99. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | void | :ref:`set_draw_pass_mesh<class_GPUParticles3D_method_set_draw_pass_mesh>` **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)** |
  101. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. .. rst-class:: classref-section-separator
  103. ----
  104. .. rst-class:: classref-descriptions-group
  105. Signals
  106. -------
  107. .. _class_GPUParticles3D_signal_finished:
  108. .. rst-class:: classref-signal
  109. **finished** **(** **)**
  110. Emitted when all active particles have finished processing. When :ref:`one_shot<class_GPUParticles3D_property_one_shot>` is disabled, particles will process continuously, so this is never emitted.
  111. \ **Note:** Due to the particles being computed on the GPU there might be a delay before the signal gets emitted.
  112. .. rst-class:: classref-section-separator
  113. ----
  114. .. rst-class:: classref-descriptions-group
  115. Enumerations
  116. ------------
  117. .. _enum_GPUParticles3D_DrawOrder:
  118. .. rst-class:: classref-enumeration
  119. enum **DrawOrder**:
  120. .. _class_GPUParticles3D_constant_DRAW_ORDER_INDEX:
  121. .. rst-class:: classref-enumeration-constant
  122. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_INDEX** = ``0``
  123. Particles are drawn in the order emitted.
  124. .. _class_GPUParticles3D_constant_DRAW_ORDER_LIFETIME:
  125. .. rst-class:: classref-enumeration-constant
  126. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_LIFETIME** = ``1``
  127. Particles are drawn in order of remaining lifetime.
  128. .. _class_GPUParticles3D_constant_DRAW_ORDER_REVERSE_LIFETIME:
  129. .. rst-class:: classref-enumeration-constant
  130. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_REVERSE_LIFETIME** = ``2``
  131. .. _class_GPUParticles3D_constant_DRAW_ORDER_VIEW_DEPTH:
  132. .. rst-class:: classref-enumeration-constant
  133. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_VIEW_DEPTH** = ``3``
  134. Particles are drawn in order of depth.
  135. .. rst-class:: classref-item-separator
  136. ----
  137. .. _enum_GPUParticles3D_EmitFlags:
  138. .. rst-class:: classref-enumeration
  139. enum **EmitFlags**:
  140. .. _class_GPUParticles3D_constant_EMIT_FLAG_POSITION:
  141. .. rst-class:: classref-enumeration-constant
  142. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_POSITION** = ``1``
  143. Particle starts at the specified position.
  144. .. _class_GPUParticles3D_constant_EMIT_FLAG_ROTATION_SCALE:
  145. .. rst-class:: classref-enumeration-constant
  146. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_ROTATION_SCALE** = ``2``
  147. Particle starts with specified rotation and scale.
  148. .. _class_GPUParticles3D_constant_EMIT_FLAG_VELOCITY:
  149. .. rst-class:: classref-enumeration-constant
  150. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_VELOCITY** = ``4``
  151. Particle starts with the specified velocity vector, which defines the emission direction and speed.
  152. .. _class_GPUParticles3D_constant_EMIT_FLAG_COLOR:
  153. .. rst-class:: classref-enumeration-constant
  154. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_COLOR** = ``8``
  155. Particle starts with specified color.
  156. .. _class_GPUParticles3D_constant_EMIT_FLAG_CUSTOM:
  157. .. rst-class:: classref-enumeration-constant
  158. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_CUSTOM** = ``16``
  159. Particle starts with specified ``CUSTOM`` data.
  160. .. rst-class:: classref-item-separator
  161. ----
  162. .. _enum_GPUParticles3D_TransformAlign:
  163. .. rst-class:: classref-enumeration
  164. enum **TransformAlign**:
  165. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_DISABLED:
  166. .. rst-class:: classref-enumeration-constant
  167. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_DISABLED** = ``0``
  168. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD:
  169. .. rst-class:: classref-enumeration-constant
  170. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD** = ``1``
  171. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Y_TO_VELOCITY:
  172. .. rst-class:: classref-enumeration-constant
  173. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Y_TO_VELOCITY** = ``2``
  174. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY:
  175. .. rst-class:: classref-enumeration-constant
  176. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY** = ``3``
  177. .. rst-class:: classref-section-separator
  178. ----
  179. .. rst-class:: classref-descriptions-group
  180. Constants
  181. ---------
  182. .. _class_GPUParticles3D_constant_MAX_DRAW_PASSES:
  183. .. rst-class:: classref-constant
  184. **MAX_DRAW_PASSES** = ``4``
  185. Maximum number of draw passes supported.
  186. .. rst-class:: classref-section-separator
  187. ----
  188. .. rst-class:: classref-descriptions-group
  189. Property Descriptions
  190. ---------------------
  191. .. _class_GPUParticles3D_property_amount:
  192. .. rst-class:: classref-property
  193. :ref:`int<class_int>` **amount** = ``8``
  194. .. rst-class:: classref-property-setget
  195. - void **set_amount** **(** :ref:`int<class_int>` value **)**
  196. - :ref:`int<class_int>` **get_amount** **(** **)**
  197. The number of particles to emit in one emission cycle. The effective emission rate is ``(amount * amount_ratio) / lifetime`` particles per second. Higher values will increase GPU requirements, even if not all particles are visible at a given time or if :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` is decreased.
  198. \ **Note:** Changing this value will cause the particle system to restart. To avoid this, change :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` instead.
  199. .. rst-class:: classref-item-separator
  200. ----
  201. .. _class_GPUParticles3D_property_amount_ratio:
  202. .. rst-class:: classref-property
  203. :ref:`float<class_float>` **amount_ratio** = ``1.0``
  204. .. rst-class:: classref-property-setget
  205. - void **set_amount_ratio** **(** :ref:`float<class_float>` value **)**
  206. - :ref:`float<class_float>` **get_amount_ratio** **(** **)**
  207. The ratio of particles that should actually be emitted. If set to a value lower than ``1.0``, this will set the amount of emitted particles throughout the lifetime to ``amount * amount_ratio``. Unlike changing :ref:`amount<class_GPUParticles3D_property_amount>`, changing :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` while emitting does not affect already-emitted particles and doesn't cause the particle system to restart. :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` can be used to create effects that make the number of emitted particles vary over time.
  208. \ **Note:** Reducing the :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` has no performance benefit, since resources need to be allocated and processed for the total :ref:`amount<class_GPUParticles3D_property_amount>` of particles regardless of the :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>`. If you don't intend to change the number of particles emitted while the particles are emitting, make sure :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` is set to ``1`` and change :ref:`amount<class_GPUParticles3D_property_amount>` to your liking instead.
  209. .. rst-class:: classref-item-separator
  210. ----
  211. .. _class_GPUParticles3D_property_collision_base_size:
  212. .. rst-class:: classref-property
  213. :ref:`float<class_float>` **collision_base_size** = ``0.01``
  214. .. rst-class:: classref-property-setget
  215. - void **set_collision_base_size** **(** :ref:`float<class_float>` value **)**
  216. - :ref:`float<class_float>` **get_collision_base_size** **(** **)**
  217. The base diameter for particle collision in meters. If particles appear to sink into the ground when colliding, increase this value. If particles appear to float when colliding, decrease this value. Only effective if :ref:`ParticleProcessMaterial.collision_mode<class_ParticleProcessMaterial_property_collision_mode>` is :ref:`ParticleProcessMaterial.COLLISION_RIGID<class_ParticleProcessMaterial_constant_COLLISION_RIGID>` or :ref:`ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT<class_ParticleProcessMaterial_constant_COLLISION_HIDE_ON_CONTACT>`.
  218. \ **Note:** Particles always have a spherical collision shape.
  219. .. rst-class:: classref-item-separator
  220. ----
  221. .. _class_GPUParticles3D_property_draw_order:
  222. .. rst-class:: classref-property
  223. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **draw_order** = ``0``
  224. .. rst-class:: classref-property-setget
  225. - void **set_draw_order** **(** :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` value **)**
  226. - :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **get_draw_order** **(** **)**
  227. Particle draw order. Uses :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` values.
  228. \ **Note:** :ref:`DRAW_ORDER_INDEX<class_GPUParticles3D_constant_DRAW_ORDER_INDEX>` is the only option that supports motion vectors for effects like TAA. It is suggested to use this draw order if the particles are opaque to fix ghosting artifacts.
  229. .. rst-class:: classref-item-separator
  230. ----
  231. .. _class_GPUParticles3D_property_draw_pass_1:
  232. .. rst-class:: classref-property
  233. :ref:`Mesh<class_Mesh>` **draw_pass_1**
  234. .. rst-class:: classref-property-setget
  235. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  236. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  237. :ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _class_GPUParticles3D_property_draw_pass_2:
  241. .. rst-class:: classref-property
  242. :ref:`Mesh<class_Mesh>` **draw_pass_2**
  243. .. rst-class:: classref-property-setget
  244. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  245. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  246. :ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
  247. .. rst-class:: classref-item-separator
  248. ----
  249. .. _class_GPUParticles3D_property_draw_pass_3:
  250. .. rst-class:: classref-property
  251. :ref:`Mesh<class_Mesh>` **draw_pass_3**
  252. .. rst-class:: classref-property-setget
  253. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  254. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  255. :ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
  256. .. rst-class:: classref-item-separator
  257. ----
  258. .. _class_GPUParticles3D_property_draw_pass_4:
  259. .. rst-class:: classref-property
  260. :ref:`Mesh<class_Mesh>` **draw_pass_4**
  261. .. rst-class:: classref-property-setget
  262. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  263. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  264. :ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
  265. .. rst-class:: classref-item-separator
  266. ----
  267. .. _class_GPUParticles3D_property_draw_passes:
  268. .. rst-class:: classref-property
  269. :ref:`int<class_int>` **draw_passes** = ``1``
  270. .. rst-class:: classref-property-setget
  271. - void **set_draw_passes** **(** :ref:`int<class_int>` value **)**
  272. - :ref:`int<class_int>` **get_draw_passes** **(** **)**
  273. The number of draw passes when rendering particles.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_GPUParticles3D_property_draw_skin:
  277. .. rst-class:: classref-property
  278. :ref:`Skin<class_Skin>` **draw_skin**
  279. .. rst-class:: classref-property-setget
  280. - void **set_skin** **(** :ref:`Skin<class_Skin>` value **)**
  281. - :ref:`Skin<class_Skin>` **get_skin** **(** **)**
  282. .. container:: contribute
  283. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  284. .. rst-class:: classref-item-separator
  285. ----
  286. .. _class_GPUParticles3D_property_emitting:
  287. .. rst-class:: classref-property
  288. :ref:`bool<class_bool>` **emitting** = ``true``
  289. .. rst-class:: classref-property-setget
  290. - void **set_emitting** **(** :ref:`bool<class_bool>` value **)**
  291. - :ref:`bool<class_bool>` **is_emitting** **(** **)**
  292. If ``true``, particles are being emitted. :ref:`emitting<class_GPUParticles3D_property_emitting>` can be used to start and stop particles from emitting. However, if :ref:`one_shot<class_GPUParticles3D_property_one_shot>` is ``true`` setting :ref:`emitting<class_GPUParticles3D_property_emitting>` to ``true`` will not restart the emission cycle until after all active particles finish processing. You can use the :ref:`finished<class_GPUParticles3D_signal_finished>` signal to be notified once all active particles finish processing.
  293. .. rst-class:: classref-item-separator
  294. ----
  295. .. _class_GPUParticles3D_property_explosiveness:
  296. .. rst-class:: classref-property
  297. :ref:`float<class_float>` **explosiveness** = ``0.0``
  298. .. rst-class:: classref-property-setget
  299. - void **set_explosiveness_ratio** **(** :ref:`float<class_float>` value **)**
  300. - :ref:`float<class_float>` **get_explosiveness_ratio** **(** **)**
  301. Time ratio between each emission. If ``0``, particles are emitted continuously. If ``1``, all particles are emitted simultaneously.
  302. .. rst-class:: classref-item-separator
  303. ----
  304. .. _class_GPUParticles3D_property_fixed_fps:
  305. .. rst-class:: classref-property
  306. :ref:`int<class_int>` **fixed_fps** = ``30``
  307. .. rst-class:: classref-property-setget
  308. - void **set_fixed_fps** **(** :ref:`int<class_int>` value **)**
  309. - :ref:`int<class_int>` **get_fixed_fps** **(** **)**
  310. The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  311. .. rst-class:: classref-item-separator
  312. ----
  313. .. _class_GPUParticles3D_property_fract_delta:
  314. .. rst-class:: classref-property
  315. :ref:`bool<class_bool>` **fract_delta** = ``true``
  316. .. rst-class:: classref-property-setget
  317. - void **set_fractional_delta** **(** :ref:`bool<class_bool>` value **)**
  318. - :ref:`bool<class_bool>` **get_fractional_delta** **(** **)**
  319. If ``true``, results in fractional delta calculation which has a smoother particles display effect.
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _class_GPUParticles3D_property_interp_to_end:
  323. .. rst-class:: classref-property
  324. :ref:`float<class_float>` **interp_to_end** = ``0.0``
  325. .. rst-class:: classref-property-setget
  326. - void **set_interp_to_end** **(** :ref:`float<class_float>` value **)**
  327. - :ref:`float<class_float>` **get_interp_to_end** **(** **)**
  328. Causes all the particles in this node to interpolate towards the end of their lifetime.
  329. \ **Note:** This only works when used with a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>`. It needs to be manually implemented for custom process shaders.
  330. .. rst-class:: classref-item-separator
  331. ----
  332. .. _class_GPUParticles3D_property_interpolate:
  333. .. rst-class:: classref-property
  334. :ref:`bool<class_bool>` **interpolate** = ``true``
  335. .. rst-class:: classref-property-setget
  336. - void **set_interpolate** **(** :ref:`bool<class_bool>` value **)**
  337. - :ref:`bool<class_bool>` **get_interpolate** **(** **)**
  338. Enables particle interpolation, which makes the particle movement smoother when their :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` is lower than the screen refresh rate.
  339. .. rst-class:: classref-item-separator
  340. ----
  341. .. _class_GPUParticles3D_property_lifetime:
  342. .. rst-class:: classref-property
  343. :ref:`float<class_float>` **lifetime** = ``1.0``
  344. .. rst-class:: classref-property-setget
  345. - void **set_lifetime** **(** :ref:`float<class_float>` value **)**
  346. - :ref:`float<class_float>` **get_lifetime** **(** **)**
  347. The amount of time each particle will exist (in seconds). The effective emission rate is ``(amount * amount_ratio) / lifetime`` particles per second.
  348. .. rst-class:: classref-item-separator
  349. ----
  350. .. _class_GPUParticles3D_property_local_coords:
  351. .. rst-class:: classref-property
  352. :ref:`bool<class_bool>` **local_coords** = ``false``
  353. .. rst-class:: classref-property-setget
  354. - void **set_use_local_coordinates** **(** :ref:`bool<class_bool>` value **)**
  355. - :ref:`bool<class_bool>` **get_use_local_coordinates** **(** **)**
  356. If ``true``, particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated. If ``false``, particles use global coordinates; they will not move or rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_GPUParticles3D_property_one_shot:
  360. .. rst-class:: classref-property
  361. :ref:`bool<class_bool>` **one_shot** = ``false``
  362. .. rst-class:: classref-property-setget
  363. - void **set_one_shot** **(** :ref:`bool<class_bool>` value **)**
  364. - :ref:`bool<class_bool>` **get_one_shot** **(** **)**
  365. If ``true``, only the number of particles equal to :ref:`amount<class_GPUParticles3D_property_amount>` will be emitted.
  366. .. rst-class:: classref-item-separator
  367. ----
  368. .. _class_GPUParticles3D_property_preprocess:
  369. .. rst-class:: classref-property
  370. :ref:`float<class_float>` **preprocess** = ``0.0``
  371. .. rst-class:: classref-property-setget
  372. - void **set_pre_process_time** **(** :ref:`float<class_float>` value **)**
  373. - :ref:`float<class_float>` **get_pre_process_time** **(** **)**
  374. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
  375. .. rst-class:: classref-item-separator
  376. ----
  377. .. _class_GPUParticles3D_property_process_material:
  378. .. rst-class:: classref-property
  379. :ref:`Material<class_Material>` **process_material**
  380. .. rst-class:: classref-property-setget
  381. - void **set_process_material** **(** :ref:`Material<class_Material>` value **)**
  382. - :ref:`Material<class_Material>` **get_process_material** **(** **)**
  383. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  384. .. rst-class:: classref-item-separator
  385. ----
  386. .. _class_GPUParticles3D_property_randomness:
  387. .. rst-class:: classref-property
  388. :ref:`float<class_float>` **randomness** = ``0.0``
  389. .. rst-class:: classref-property-setget
  390. - void **set_randomness_ratio** **(** :ref:`float<class_float>` value **)**
  391. - :ref:`float<class_float>` **get_randomness_ratio** **(** **)**
  392. Emission randomness ratio.
  393. .. rst-class:: classref-item-separator
  394. ----
  395. .. _class_GPUParticles3D_property_speed_scale:
  396. .. rst-class:: classref-property
  397. :ref:`float<class_float>` **speed_scale** = ``1.0``
  398. .. rst-class:: classref-property-setget
  399. - void **set_speed_scale** **(** :ref:`float<class_float>` value **)**
  400. - :ref:`float<class_float>` **get_speed_scale** **(** **)**
  401. Speed scaling ratio. A value of ``0`` can be used to pause the particles.
  402. .. rst-class:: classref-item-separator
  403. ----
  404. .. _class_GPUParticles3D_property_sub_emitter:
  405. .. rst-class:: classref-property
  406. :ref:`NodePath<class_NodePath>` **sub_emitter** = ``NodePath("")``
  407. .. rst-class:: classref-property-setget
  408. - void **set_sub_emitter** **(** :ref:`NodePath<class_NodePath>` value **)**
  409. - :ref:`NodePath<class_NodePath>` **get_sub_emitter** **(** **)**
  410. Path to another **GPUParticles3D** node that will be used as a subemitter (see :ref:`ParticleProcessMaterial.sub_emitter_mode<class_ParticleProcessMaterial_property_sub_emitter_mode>`). Subemitters can be used to achieve effects such as fireworks, sparks on collision, bubbles popping into water drops, and more.
  411. \ **Note:** When :ref:`sub_emitter<class_GPUParticles3D_property_sub_emitter>` is set, the target **GPUParticles3D** node will no longer emit particles on its own.
  412. .. rst-class:: classref-item-separator
  413. ----
  414. .. _class_GPUParticles3D_property_trail_enabled:
  415. .. rst-class:: classref-property
  416. :ref:`bool<class_bool>` **trail_enabled** = ``false``
  417. .. rst-class:: classref-property-setget
  418. - void **set_trail_enabled** **(** :ref:`bool<class_bool>` value **)**
  419. - :ref:`bool<class_bool>` **is_trail_enabled** **(** **)**
  420. If ``true``, enables particle trails using a mesh skinning system. Designed to work with :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` and :ref:`TubeTrailMesh<class_TubeTrailMesh>`.
  421. \ **Note:** :ref:`BaseMaterial3D.use_particle_trails<class_BaseMaterial3D_property_use_particle_trails>` must also be enabled on the particle mesh's material. Otherwise, setting :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` to ``true`` will have no effect.
  422. \ **Note:** Unlike :ref:`GPUParticles2D<class_GPUParticles2D>`, the number of trail sections and subdivisions is set in the :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` or the :ref:`TubeTrailMesh<class_TubeTrailMesh>`'s properties.
  423. .. rst-class:: classref-item-separator
  424. ----
  425. .. _class_GPUParticles3D_property_trail_lifetime:
  426. .. rst-class:: classref-property
  427. :ref:`float<class_float>` **trail_lifetime** = ``0.3``
  428. .. rst-class:: classref-property-setget
  429. - void **set_trail_lifetime** **(** :ref:`float<class_float>` value **)**
  430. - :ref:`float<class_float>` **get_trail_lifetime** **(** **)**
  431. The amount of time the particle's trail should represent (in seconds). Only effective if :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` is ``true``.
  432. .. rst-class:: classref-item-separator
  433. ----
  434. .. _class_GPUParticles3D_property_transform_align:
  435. .. rst-class:: classref-property
  436. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **transform_align** = ``0``
  437. .. rst-class:: classref-property-setget
  438. - void **set_transform_align** **(** :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` value **)**
  439. - :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **get_transform_align** **(** **)**
  440. .. container:: contribute
  441. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  442. .. rst-class:: classref-item-separator
  443. ----
  444. .. _class_GPUParticles3D_property_visibility_aabb:
  445. .. rst-class:: classref-property
  446. :ref:`AABB<class_AABB>` **visibility_aabb** = ``AABB(-4, -4, -4, 8, 8, 8)``
  447. .. rst-class:: classref-property-setget
  448. - void **set_visibility_aabb** **(** :ref:`AABB<class_AABB>` value **)**
  449. - :ref:`AABB<class_AABB>` **get_visibility_aabb** **(** **)**
  450. The :ref:`AABB<class_AABB>` that determines the node's region which needs to be visible on screen for the particle system to be active. :ref:`GeometryInstance3D.extra_cull_margin<class_GeometryInstance3D_property_extra_cull_margin>` is added on each of the AABB's axes. Particle collisions and attraction will only occur within this area.
  451. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The :ref:`AABB<class_AABB>` can be grown via code or with the **Particles → Generate AABB** editor tool.
  452. \ **Note:** :ref:`visibility_aabb<class_GPUParticles3D_property_visibility_aabb>` is overridden by :ref:`GeometryInstance3D.custom_aabb<class_GeometryInstance3D_property_custom_aabb>` if that property is set to a non-default value.
  453. .. rst-class:: classref-section-separator
  454. ----
  455. .. rst-class:: classref-descriptions-group
  456. Method Descriptions
  457. -------------------
  458. .. _class_GPUParticles3D_method_capture_aabb:
  459. .. rst-class:: classref-method
  460. :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** |const|
  461. Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
  462. .. rst-class:: classref-item-separator
  463. ----
  464. .. _class_GPUParticles3D_method_convert_from_particles:
  465. .. rst-class:: classref-method
  466. void **convert_from_particles** **(** :ref:`Node<class_Node>` particles **)**
  467. Sets this node's properties to match a given :ref:`CPUParticles3D<class_CPUParticles3D>` node.
  468. .. rst-class:: classref-item-separator
  469. ----
  470. .. _class_GPUParticles3D_method_emit_particle:
  471. .. rst-class:: classref-method
  472. void **emit_particle** **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)**
  473. Emits a single particle. Whether ``xform``, ``velocity``, ``color`` and ``custom`` are applied depends on the value of ``flags``. See :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>`.
  474. .. rst-class:: classref-item-separator
  475. ----
  476. .. _class_GPUParticles3D_method_get_draw_pass_mesh:
  477. .. rst-class:: classref-method
  478. :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  479. Returns the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  480. .. rst-class:: classref-item-separator
  481. ----
  482. .. _class_GPUParticles3D_method_restart:
  483. .. rst-class:: classref-method
  484. void **restart** **(** **)**
  485. Restarts the particle emission, clearing existing particles.
  486. .. rst-class:: classref-item-separator
  487. ----
  488. .. _class_GPUParticles3D_method_set_draw_pass_mesh:
  489. .. rst-class:: classref-method
  490. void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  491. Sets the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  492. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  493. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  494. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  495. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  496. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  497. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  498. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`