class_projectsettings.rst 908 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Stores globally-accessible variables.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores variables that can be accessed from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into **ProjectSettings**, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  22. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  23. - `OS Test Demo <https://godotengine.org/asset-library/asset/677>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  30. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  31. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  33. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  34. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  35. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  37. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  39. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  41. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  43. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  45. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  46. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  47. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  49. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  51. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  53. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  54. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  55. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  56. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  57. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  59. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  61. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  63. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  64. | :ref:`String<class_String>` | :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` | ``""`` |
  65. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  66. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  67. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>` | ``true`` |
  69. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  71. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  73. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  75. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  77. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  78. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  79. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  80. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  81. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  82. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  83. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  84. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  85. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  86. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  87. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  88. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  89. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  90. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  91. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  92. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  93. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  94. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  95. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  96. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  97. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  98. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  99. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  100. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  102. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  104. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  106. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  108. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  110. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  112. | :ref:`bool<class_bool>` | :ref:`audio/general/ios/mix_with_others<class_ProjectSettings_property_audio/general/ios/mix_with_others>` | ``false`` |
  113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  114. | :ref:`int<class_int>` | :ref:`audio/general/ios/session_category<class_ProjectSettings_property_audio/general/ios/session_category>` | ``0`` |
  115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  116. | :ref:`bool<class_bool>` | :ref:`audio/general/text_to_speech<class_ProjectSettings_property_audio/general/text_to_speech>` | ``false`` |
  117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  118. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  120. | :ref:`bool<class_bool>` | :ref:`collada/use_ambient<class_ProjectSettings_property_collada/use_ambient>` | ``false`` |
  121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  122. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  124. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  126. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  128. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  130. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  132. | :ref:`Color<class_Color>` | :ref:`debug/canvas_items/debug_redraw_color<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>` | ``Color(1, 0.2, 0.2, 0.5)`` |
  133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  134. | :ref:`float<class_float>` | :ref:`debug/canvas_items/debug_redraw_time<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>` | ``1.0`` |
  135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  136. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  138. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  140. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  142. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  144. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  146. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  148. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  150. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_declaration<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>` | ``1`` |
  151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  152. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_usage<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>` | ``1`` |
  153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  154. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  156. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  158. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  160. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  162. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  164. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  166. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  168. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  172. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inferred_declaration<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>` | ``0`` |
  173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  174. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  176. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  178. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  180. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  182. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  184. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  186. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  188. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  190. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
  191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  192. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
  193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  194. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  196. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  198. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  200. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  202. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  204. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  206. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  208. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  210. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  212. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  214. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  216. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  218. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  220. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  222. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  224. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  226. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` | ``0`` |
  227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  228. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  230. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  232. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  234. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  236. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  238. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  240. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  242. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  244. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  246. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  248. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  250. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  252. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/device_limit_exceeded<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>` | ``true`` |
  253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  254. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/enable<class_ProjectSettings_property_debug/shader_language/warnings/enable>` | ``true`` |
  255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  256. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/float_comparison<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>` | ``true`` |
  257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  258. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/formatting_error<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>` | ``true`` |
  259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  260. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>` | ``false`` |
  261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  262. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_constant<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>` | ``true`` |
  263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  264. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_function<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>` | ``true`` |
  265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  266. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_local_variable<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>` | ``true`` |
  267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  268. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_struct<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>` | ``true`` |
  269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  270. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_uniform<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>` | ``true`` |
  271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  272. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_varying<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>` | ``true`` |
  273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  274. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  276. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>` | ``true`` |
  277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  278. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>` | ``true`` |
  279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  280. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>` | ``true`` |
  281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  282. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  284. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  286. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  288. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  290. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  292. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  294. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  296. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  298. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  300. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  302. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  304. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  306. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  308. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  310. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  312. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  314. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  316. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  318. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  320. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  322. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  324. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  326. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  328. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  330. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  332. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  334. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  336. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  338. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  340. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  342. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  344. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  346. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  348. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  350. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on.editor<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor>` | ``false`` |
  351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  352. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  354. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  356. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  358. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  360. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  362. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  364. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  366. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  368. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  370. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  372. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  374. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  376. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  378. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  380. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  382. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  384. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  386. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  388. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  390. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  392. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  394. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  396. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  398. | :ref:`String<class_String>` | :ref:`display/window/stretch/scale_mode<class_ProjectSettings_property_display/window/stretch/scale_mode>` | ``"fractional"`` |
  399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  400. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  402. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  404. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  406. | :ref:`int<class_int>` | :ref:`dotnet/project/assembly_reload_attempts<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>` | ``3`` |
  407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  408. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  410. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  412. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  414. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  416. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  418. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  420. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  422. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  424. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  426. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  428. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  430. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  432. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  434. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  436. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  438. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  440. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | ``PackedStringArray("gd", "gdshader")`` |
  441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  442. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  444. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  446. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  448. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  450. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  452. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  454. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` | ``true`` |
  455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  456. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.android<class_ProjectSettings_property_filesystem/import/fbx/enabled.android>` | ``false`` |
  457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  458. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.web<class_ProjectSettings_property_filesystem/import/fbx/enabled.web>` | ``false`` |
  459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  460. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  462. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  464. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  466. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  468. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  470. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  472. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  474. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  476. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  478. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  480. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  482. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  484. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  486. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  488. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  490. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  492. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  494. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  496. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  498. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  500. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  502. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  504. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  506. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  508. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  510. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  512. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  514. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  516. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  518. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  520. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  522. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  524. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  526. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  528. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  530. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  532. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  534. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  536. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  538. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  540. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  542. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  544. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  546. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  548. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  550. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  552. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  554. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  556. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  558. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  560. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  562. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  564. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  566. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  568. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  570. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  572. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  574. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  576. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  578. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  580. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  582. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  584. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  586. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  588. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  590. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  592. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  594. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  596. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  598. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  600. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  602. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  604. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  606. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  608. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  610. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  612. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  614. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  616. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  618. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  620. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  622. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  624. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  626. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  628. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  630. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  632. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  634. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  636. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  638. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  640. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  642. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  643. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  644. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  645. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  646. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  647. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  648. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  649. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  650. | :ref:`bool<class_bool>` | :ref:`input_devices/compatibility/legacy_just_pressed_behavior<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>` | ``false`` |
  651. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  652. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  653. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  654. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  655. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  656. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_long_press_as_right_click<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>` | ``false`` |
  657. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  658. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_pan_and_scale_gestures<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>` | ``false`` |
  659. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  660. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  661. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  662. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  663. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  664. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  665. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  666. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  667. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  668. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  669. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  670. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  671. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  672. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  673. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  674. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  675. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  676. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  677. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  678. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  679. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  680. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  681. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  682. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  683. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  684. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  685. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  686. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  687. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  688. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  689. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  690. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  691. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  692. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  693. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  694. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  695. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  696. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  697. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  698. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  699. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  700. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  701. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  702. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  703. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  704. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  705. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  706. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  707. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  708. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  709. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  710. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  711. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  712. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  713. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  714. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  715. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  716. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  717. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  718. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  719. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  720. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  721. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  722. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  723. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  724. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  725. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  726. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  727. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  728. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  729. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  730. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  731. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  732. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  733. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  734. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  735. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  736. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  737. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  738. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  739. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  740. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  741. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  742. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  743. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  744. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  745. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  746. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  747. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  748. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  749. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  750. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  751. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  752. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  753. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  754. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  755. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  756. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  757. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  758. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  759. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  760. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  761. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  762. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  763. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  764. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  765. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  766. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  767. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  768. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  769. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  770. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  771. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  772. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  773. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  774. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  775. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  776. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  777. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  778. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  779. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  780. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  781. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  782. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  783. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  784. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  785. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  786. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  787. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  788. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  789. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  790. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  791. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  792. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  793. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  794. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  795. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  796. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  797. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  798. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  799. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  800. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  801. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  802. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  803. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  804. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  805. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  806. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  807. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  808. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  809. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  810. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  811. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  812. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  813. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  814. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  815. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  816. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  817. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  818. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  819. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  820. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  821. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  822. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  823. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  824. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  825. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  826. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  827. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  828. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  829. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  830. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  831. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  832. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  833. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  834. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  835. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  836. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  837. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  838. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  839. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  840. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  841. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  842. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  843. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  844. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  845. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  846. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  847. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  848. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  849. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  850. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  851. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  852. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  853. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  854. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  855. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  856. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  857. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  858. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  859. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  860. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  861. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  862. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  863. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  864. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  865. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  866. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  867. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  868. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  869. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  870. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  871. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  872. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  873. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  874. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  875. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  876. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  877. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  878. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  879. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  880. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  881. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  882. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  883. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  884. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  885. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  886. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  887. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  888. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  889. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  890. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  891. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  892. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  893. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  894. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  895. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  896. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  897. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  898. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  899. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  900. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  901. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  902. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  903. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  904. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  905. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  906. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  907. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  908. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  909. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  910. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  911. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  912. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  913. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  914. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  915. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  916. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  917. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  918. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  919. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  920. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  921. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  922. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  923. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  924. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  925. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  926. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  927. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  928. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  929. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  930. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  931. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  932. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  933. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  934. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  935. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  936. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  937. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  938. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  939. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  940. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  941. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  942. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  943. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  944. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  945. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  946. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  947. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  948. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  949. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  950. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  951. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  952. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  953. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  954. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  955. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  956. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  957. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  958. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  959. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  960. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  961. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  962. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  963. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  964. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  965. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  966. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  967. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  968. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  969. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  970. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  971. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  972. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  973. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  974. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  975. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  976. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  977. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  978. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  979. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  980. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  981. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  982. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  983. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  984. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  985. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  986. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  987. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  988. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  989. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  990. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  991. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  992. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  993. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  994. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  995. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  996. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  997. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  998. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  999. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1000. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  1001. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1002. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  1003. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1004. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  1005. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1006. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  1007. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1008. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  1009. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1010. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  1011. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1012. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  1013. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1014. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  1015. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1016. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  1017. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1018. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  1019. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1020. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  1021. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1022. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  1023. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1024. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  1025. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1026. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  1027. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1028. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  1029. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1030. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>` | ``""`` |
  1031. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1032. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_2<class_ProjectSettings_property_layer_names/avoidance/layer_2>` | ``""`` |
  1033. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1034. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_3<class_ProjectSettings_property_layer_names/avoidance/layer_3>` | ``""`` |
  1035. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1036. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_4<class_ProjectSettings_property_layer_names/avoidance/layer_4>` | ``""`` |
  1037. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1038. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_5<class_ProjectSettings_property_layer_names/avoidance/layer_5>` | ``""`` |
  1039. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1040. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_6<class_ProjectSettings_property_layer_names/avoidance/layer_6>` | ``""`` |
  1041. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1042. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_7<class_ProjectSettings_property_layer_names/avoidance/layer_7>` | ``""`` |
  1043. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1044. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_8<class_ProjectSettings_property_layer_names/avoidance/layer_8>` | ``""`` |
  1045. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1046. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_9<class_ProjectSettings_property_layer_names/avoidance/layer_9>` | ``""`` |
  1047. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1048. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_10<class_ProjectSettings_property_layer_names/avoidance/layer_10>` | ``""`` |
  1049. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1050. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_11<class_ProjectSettings_property_layer_names/avoidance/layer_11>` | ``""`` |
  1051. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1052. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_12<class_ProjectSettings_property_layer_names/avoidance/layer_12>` | ``""`` |
  1053. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1054. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_13<class_ProjectSettings_property_layer_names/avoidance/layer_13>` | ``""`` |
  1055. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1056. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_14<class_ProjectSettings_property_layer_names/avoidance/layer_14>` | ``""`` |
  1057. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1058. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_15<class_ProjectSettings_property_layer_names/avoidance/layer_15>` | ``""`` |
  1059. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1060. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_16<class_ProjectSettings_property_layer_names/avoidance/layer_16>` | ``""`` |
  1061. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1062. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_17<class_ProjectSettings_property_layer_names/avoidance/layer_17>` | ``""`` |
  1063. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1064. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_18<class_ProjectSettings_property_layer_names/avoidance/layer_18>` | ``""`` |
  1065. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1066. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_19<class_ProjectSettings_property_layer_names/avoidance/layer_19>` | ``""`` |
  1067. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1068. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_20<class_ProjectSettings_property_layer_names/avoidance/layer_20>` | ``""`` |
  1069. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1070. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_21<class_ProjectSettings_property_layer_names/avoidance/layer_21>` | ``""`` |
  1071. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1072. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_22<class_ProjectSettings_property_layer_names/avoidance/layer_22>` | ``""`` |
  1073. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1074. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_23<class_ProjectSettings_property_layer_names/avoidance/layer_23>` | ``""`` |
  1075. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1076. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_24<class_ProjectSettings_property_layer_names/avoidance/layer_24>` | ``""`` |
  1077. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1078. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_25<class_ProjectSettings_property_layer_names/avoidance/layer_25>` | ``""`` |
  1079. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1080. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_26<class_ProjectSettings_property_layer_names/avoidance/layer_26>` | ``""`` |
  1081. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1082. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_27<class_ProjectSettings_property_layer_names/avoidance/layer_27>` | ``""`` |
  1083. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1084. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_28<class_ProjectSettings_property_layer_names/avoidance/layer_28>` | ``""`` |
  1085. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1086. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_29<class_ProjectSettings_property_layer_names/avoidance/layer_29>` | ``""`` |
  1087. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1088. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_30<class_ProjectSettings_property_layer_names/avoidance/layer_30>` | ``""`` |
  1089. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1090. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_31<class_ProjectSettings_property_layer_names/avoidance/layer_31>` | ``""`` |
  1091. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1092. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_32<class_ProjectSettings_property_layer_names/avoidance/layer_32>` | ``""`` |
  1093. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1094. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>` | ``32`` |
  1095. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1096. | :ref:`int<class_int>` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc<class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc>` | ``60`` |
  1097. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1098. | :ref:`float<class_float>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1.0`` |
  1099. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1100. | :ref:`float<class_float>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1.0`` |
  1101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1102. | :ref:`float<class_float>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4.0`` |
  1103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1104. | :ref:`bool<class_bool>` | :ref:`navigation/2d/use_edge_connections<class_ProjectSettings_property_navigation/2d/use_edge_connections>` | ``true`` |
  1105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1106. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_height<class_ProjectSettings_property_navigation/3d/default_cell_height>` | ``0.25`` |
  1107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1108. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  1109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1110. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  1111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1112. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  1113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1114. | :ref:`Vector3<class_Vector3>` | :ref:`navigation/3d/default_up<class_ProjectSettings_property_navigation/3d/default_up>` | ``Vector3(0, 1, 0)`` |
  1115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1116. | :ref:`bool<class_bool>` | :ref:`navigation/3d/use_edge_connections<class_ProjectSettings_property_navigation/3d/use_edge_connections>` | ``true`` |
  1117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1118. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_high_priority_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>` | ``true`` |
  1119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1120. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_multiple_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>` | ``true`` |
  1121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1122. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_high_priority_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>` | ``true`` |
  1123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1124. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_multiple_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>` | ``true`` |
  1125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1126. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  1127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1128. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  1129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1130. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  1131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1132. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  1133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1134. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  1135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1136. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  1137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1138. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  1139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1140. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  1141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1142. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  1143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1144. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  1145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1146. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  1147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1148. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  1149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1150. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  1151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1152. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1154. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  1155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1156. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1158. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1160. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1162. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1164. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1166. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1168. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1170. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1172. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1174. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1176. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1178. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1180. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1182. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1184. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1186. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1188. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1190. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1192. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1194. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1196. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1198. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1200. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1202. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1204. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1206. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1208. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1210. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1212. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1214. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1216. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1218. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1220. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1222. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1224. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1226. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1228. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1230. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1232. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1234. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1236. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1238. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1240. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1242. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1244. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1246. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1248. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1250. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1252. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1254. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1256. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1258. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1260. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1262. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1264. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1266. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1268. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1270. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1272. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1274. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1276. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1278. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1280. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1282. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1284. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1286. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1288. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1290. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1292. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | |
  1293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1294. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | |
  1295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1296. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | |
  1297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1298. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | |
  1299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1300. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | |
  1301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1302. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | |
  1303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1304. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | |
  1305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1306. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` | ``true`` |
  1307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1308. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` | ``true`` |
  1309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1310. | :ref:`Array<class_Array>` | :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>` | ``[]`` |
  1311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1312. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1314. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/nvidia_disable_threaded_optimization<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>` | ``true`` |
  1315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1316. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1318. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1320. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1322. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1324. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1326. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1328. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1330. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1332. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1334. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``512`` |
  1335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1336. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1338. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``32`` |
  1339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1340. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1342. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``128`` |
  1343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1344. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1346. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``2048`` |
  1347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1348. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/denoising/denoiser<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>` | ``0`` |
  1349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1350. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1352. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1354. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1356. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1358. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1360. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1362. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1364. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1366. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1368. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1370. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1372. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1374. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1376. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1378. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1380. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1382. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1384. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1386. | :ref:`int<class_int>` | :ref:`rendering/limits/forward_renderer/threaded_render_minimum_instances<class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances>` | ``500`` |
  1387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1388. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1390. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1392. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1394. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1396. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1398. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1400. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1402. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1404. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1406. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1408. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1410. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1412. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1414. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1416. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1418. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1420. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1422. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1424. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1426. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1428. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1430. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1432. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1434. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | |
  1435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1436. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | |
  1437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1438. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | |
  1439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1440. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | |
  1441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1442. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | |
  1443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1444. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | |
  1445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1446. | :ref:`float<class_float>` | :ref:`rendering/rendering_device/pipeline_cache/save_chunk_size_mb<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>` | ``3.0`` |
  1447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1448. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1450. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1452. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1454. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1456. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1458. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1460. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1462. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1464. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1466. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1468. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1470. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1472. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1474. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1476. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1478. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile>` | ``true`` |
  1479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1480. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1482. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1484. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1486. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1488. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1490. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1492. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1494. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1496. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | ``false`` |
  1497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1498. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | ``false`` |
  1499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1500. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1502. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1504. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` | ``false`` |
  1505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1506. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1508. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1510. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1512. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1514. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1516. | :ref:`bool<class_bool>` | :ref:`threading/worker_pool/use_system_threads_for_low_priority_tasks<class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks>` | ``true`` |
  1517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1518. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1520. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1522. | :ref:`int<class_int>` | :ref:`xr/openxr/environment_blend_mode<class_ProjectSettings_property_xr/openxr/environment_blend_mode>` | ``"0"`` |
  1523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1524. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/eye_gaze_interaction<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>` | ``false`` |
  1525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1526. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` | ``true`` |
  1527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1528. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1530. | :ref:`bool<class_bool>` | :ref:`xr/openxr/foveation_dynamic<class_ProjectSettings_property_xr/openxr/foveation_dynamic>` | ``false`` |
  1531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1532. | :ref:`int<class_int>` | :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>` | ``"0"`` |
  1533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1534. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1536. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1538. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1540. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1542. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1544. .. rst-class:: classref-reftable-group
  1545. Methods
  1546. -------
  1547. .. table::
  1548. :widths: auto
  1549. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1550. | void | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>` **(** :ref:`Dictionary<class_Dictionary>` hint **)** |
  1551. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1552. | void | :ref:`clear<class_ProjectSettings_method_clear>` **(** :ref:`String<class_String>` name **)** |
  1553. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1554. | :ref:`Dictionary[]<class_Dictionary>` | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>` **(** **)** |
  1555. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1556. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>` **(** :ref:`String<class_String>` name **)** |const| |
  1557. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1558. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const| |
  1559. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1560. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
  1561. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1562. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1563. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1564. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>` **(** :ref:`String<class_String>` name **)** |const| |
  1565. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1566. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>` **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)** |
  1567. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1568. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1569. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1570. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>` **(** **)** |
  1571. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1572. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>` **(** :ref:`String<class_String>` file **)** |
  1573. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1574. | void | :ref:`set_as_basic<class_ProjectSettings_method_set_as_basic>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` basic **)** |
  1575. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1576. | void | :ref:`set_as_internal<class_ProjectSettings_method_set_as_internal>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` internal **)** |
  1577. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1578. | void | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1579. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1580. | void | :ref:`set_order<class_ProjectSettings_method_set_order>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)** |
  1581. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1582. | void | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)** |
  1583. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1584. | void | :ref:`set_setting<class_ProjectSettings_method_set_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1585. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1586. .. rst-class:: classref-section-separator
  1587. ----
  1588. .. rst-class:: classref-descriptions-group
  1589. Signals
  1590. -------
  1591. .. _class_ProjectSettings_signal_settings_changed:
  1592. .. rst-class:: classref-signal
  1593. **settings_changed** **(** **)**
  1594. Emitted when any setting is changed, up to once per process frame.
  1595. .. rst-class:: classref-section-separator
  1596. ----
  1597. .. rst-class:: classref-descriptions-group
  1598. Property Descriptions
  1599. ---------------------
  1600. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1601. .. rst-class:: classref-property
  1602. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)``
  1603. Background color for the boot splash.
  1604. .. rst-class:: classref-item-separator
  1605. ----
  1606. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1607. .. rst-class:: classref-property
  1608. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true``
  1609. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1610. .. rst-class:: classref-item-separator
  1611. ----
  1612. .. _class_ProjectSettings_property_application/boot_splash/image:
  1613. .. rst-class:: classref-property
  1614. :ref:`String<class_String>` **application/boot_splash/image** = ``""``
  1615. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1616. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1617. \ **Note:** The only supported format is PNG. Using another image format will result in an error.
  1618. .. rst-class:: classref-item-separator
  1619. ----
  1620. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1621. .. rst-class:: classref-property
  1622. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0``
  1623. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1624. .. rst-class:: classref-item-separator
  1625. ----
  1626. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1627. .. rst-class:: classref-property
  1628. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true``
  1629. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1630. .. rst-class:: classref-item-separator
  1631. ----
  1632. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1633. .. rst-class:: classref-property
  1634. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true``
  1635. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1636. .. rst-class:: classref-item-separator
  1637. ----
  1638. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1639. .. rst-class:: classref-property
  1640. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true``
  1641. If ``true``, the application automatically accepts quitting requests.
  1642. .. rst-class:: classref-item-separator
  1643. ----
  1644. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1645. .. rst-class:: classref-property
  1646. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""``
  1647. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1648. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1649. .. rst-class:: classref-item-separator
  1650. ----
  1651. .. _class_ProjectSettings_property_application/config/description:
  1652. .. rst-class:: classref-property
  1653. :ref:`String<class_String>` **application/config/description** = ``""``
  1654. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1655. .. rst-class:: classref-item-separator
  1656. ----
  1657. .. _class_ProjectSettings_property_application/config/icon:
  1658. .. rst-class:: classref-property
  1659. :ref:`String<class_String>` **application/config/icon** = ``""``
  1660. Icon used for the project, set when project loads. Exporters will also use this icon as a fallback if necessary.
  1661. .. rst-class:: classref-item-separator
  1662. ----
  1663. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1664. .. rst-class:: classref-property
  1665. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""``
  1666. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1667. .. rst-class:: classref-item-separator
  1668. ----
  1669. .. _class_ProjectSettings_property_application/config/name:
  1670. .. rst-class:: classref-property
  1671. :ref:`String<class_String>` **application/config/name** = ``""``
  1672. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1673. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1674. .. rst-class:: classref-item-separator
  1675. ----
  1676. .. _class_ProjectSettings_property_application/config/name_localized:
  1677. .. rst-class:: classref-property
  1678. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}``
  1679. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1680. .. rst-class:: classref-item-separator
  1681. ----
  1682. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1683. .. rst-class:: classref-property
  1684. :ref:`String<class_String>` **application/config/project_settings_override** = ``""``
  1685. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1686. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1687. .. rst-class:: classref-item-separator
  1688. ----
  1689. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  1690. .. rst-class:: classref-property
  1691. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true``
  1692. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  1693. .. rst-class:: classref-item-separator
  1694. ----
  1695. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1696. .. rst-class:: classref-property
  1697. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false``
  1698. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1699. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1700. .. rst-class:: classref-item-separator
  1701. ----
  1702. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1703. .. rst-class:: classref-property
  1704. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true``
  1705. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1706. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1707. \ **Note:** Restart the application after changing this setting.
  1708. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1709. .. rst-class:: classref-item-separator
  1710. ----
  1711. .. _class_ProjectSettings_property_application/config/version:
  1712. .. rst-class:: classref-property
  1713. :ref:`String<class_String>` **application/config/version** = ``""``
  1714. The project's human-readable version identifier. This is used by exporters if the version identifier isn't overridden there. If :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` is an empty string and the version identifier isn't overridden in an exporter, the exporter will use ``1.0.0`` as a version identifier.
  1715. .. rst-class:: classref-item-separator
  1716. ----
  1717. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1718. .. rst-class:: classref-property
  1719. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""``
  1720. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1721. .. rst-class:: classref-item-separator
  1722. ----
  1723. .. _class_ProjectSettings_property_application/run/delta_smoothing:
  1724. .. rst-class:: classref-property
  1725. :ref:`bool<class_bool>` **application/run/delta_smoothing** = ``true``
  1726. Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
  1727. \ **Note:** Delta smoothing is only attempted when :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``enabled``, as it does not work well without V-Sync.
  1728. It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
  1729. .. rst-class:: classref-item-separator
  1730. ----
  1731. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1732. .. rst-class:: classref-property
  1733. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false``
  1734. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1735. Changes to this setting will only be applied upon restarting the application.
  1736. .. rst-class:: classref-item-separator
  1737. ----
  1738. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1739. .. rst-class:: classref-property
  1740. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false``
  1741. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1742. Changes to this setting will only be applied upon restarting the application.
  1743. .. rst-class:: classref-item-separator
  1744. ----
  1745. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1746. .. rst-class:: classref-property
  1747. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false``
  1748. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1749. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1750. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1751. Changes to this setting will only be applied upon restarting the application.
  1752. .. rst-class:: classref-item-separator
  1753. ----
  1754. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1755. .. rst-class:: classref-property
  1756. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true``
  1757. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1758. Changes to this setting will only be applied upon restarting the application.
  1759. .. rst-class:: classref-item-separator
  1760. ----
  1761. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1762. .. rst-class:: classref-property
  1763. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0``
  1764. Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
  1765. .. rst-class:: classref-item-separator
  1766. ----
  1767. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1768. .. rst-class:: classref-property
  1769. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false``
  1770. If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
  1771. .. rst-class:: classref-item-separator
  1772. ----
  1773. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1774. .. rst-class:: classref-property
  1775. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900``
  1776. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1777. .. rst-class:: classref-item-separator
  1778. ----
  1779. .. _class_ProjectSettings_property_application/run/main_loop_type:
  1780. .. rst-class:: classref-property
  1781. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"``
  1782. The name of the type implementing the engine's main loop.
  1783. .. rst-class:: classref-item-separator
  1784. ----
  1785. .. _class_ProjectSettings_property_application/run/main_scene:
  1786. .. rst-class:: classref-property
  1787. :ref:`String<class_String>` **application/run/main_scene** = ``""``
  1788. Path to the main scene file that will be loaded when the project runs.
  1789. .. rst-class:: classref-item-separator
  1790. ----
  1791. .. _class_ProjectSettings_property_application/run/max_fps:
  1792. .. rst-class:: classref-property
  1793. :ref:`int<class_int>` **application/run/max_fps** = ``0``
  1794. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1795. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1796. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1797. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1798. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1799. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1800. This setting can be overridden using the ``--max-fps <fps;>`` command line argument (including with a value of ``0`` for unlimited framerate).
  1801. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1802. .. rst-class:: classref-item-separator
  1803. ----
  1804. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1805. .. rst-class:: classref-property
  1806. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0``
  1807. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1808. .. rst-class:: classref-item-separator
  1809. ----
  1810. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1811. .. rst-class:: classref-property
  1812. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0``
  1813. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1814. .. rst-class:: classref-item-separator
  1815. ----
  1816. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1817. .. rst-class:: classref-property
  1818. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"``
  1819. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1820. .. rst-class:: classref-item-separator
  1821. ----
  1822. .. _class_ProjectSettings_property_audio/driver/driver:
  1823. .. rst-class:: classref-property
  1824. :ref:`String<class_String>` **audio/driver/driver**
  1825. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1826. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1827. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1828. .. rst-class:: classref-item-separator
  1829. ----
  1830. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1831. .. rst-class:: classref-property
  1832. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false``
  1833. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1834. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1835. .. rst-class:: classref-item-separator
  1836. ----
  1837. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1838. .. rst-class:: classref-property
  1839. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100``
  1840. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1841. .. rst-class:: classref-item-separator
  1842. ----
  1843. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1844. .. rst-class:: classref-property
  1845. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0``
  1846. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1847. .. rst-class:: classref-item-separator
  1848. ----
  1849. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1850. .. rst-class:: classref-property
  1851. :ref:`int<class_int>` **audio/driver/output_latency** = ``15``
  1852. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
  1853. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1854. Audio output latency can be overridden using the ``--audio-output-latency <ms>`` command line argument.
  1855. \ **Note:** This setting is ignored on Android, and on all versions of Windows prior to Windows 10.
  1856. .. rst-class:: classref-item-separator
  1857. ----
  1858. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1859. .. rst-class:: classref-property
  1860. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50``
  1861. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1862. .. rst-class:: classref-item-separator
  1863. ----
  1864. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  1865. .. rst-class:: classref-property
  1866. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5``
  1867. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1868. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1869. .. rst-class:: classref-item-separator
  1870. ----
  1871. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  1872. .. rst-class:: classref-property
  1873. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5``
  1874. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1875. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1876. .. rst-class:: classref-item-separator
  1877. ----
  1878. .. _class_ProjectSettings_property_audio/general/ios/mix_with_others:
  1879. .. rst-class:: classref-property
  1880. :ref:`bool<class_bool>` **audio/general/ios/mix_with_others** = ``false``
  1881. Sets the `mixWithOthers <https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers>`__ option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to ``Play and Record``, ``Playback``, or ``Multi Route``.
  1882. \ ``Ambient`` always has this set per default.
  1883. .. rst-class:: classref-item-separator
  1884. ----
  1885. .. _class_ProjectSettings_property_audio/general/ios/session_category:
  1886. .. rst-class:: classref-property
  1887. :ref:`int<class_int>` **audio/general/ios/session_category** = ``0``
  1888. Sets the `AVAudioSessionCategory <https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory>`__ on iOS. Use the ``Playback`` category to get sound output, even if the phone is in silent mode.
  1889. .. rst-class:: classref-item-separator
  1890. ----
  1891. .. _class_ProjectSettings_property_audio/general/text_to_speech:
  1892. .. rst-class:: classref-property
  1893. :ref:`bool<class_bool>` **audio/general/text_to_speech** = ``false``
  1894. If ``true``, text-to-speech support is enabled, see :ref:`DisplayServer.tts_get_voices<class_DisplayServer_method_tts_get_voices>` and :ref:`DisplayServer.tts_speak<class_DisplayServer_method_tts_speak>`.
  1895. \ **Note:** Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
  1896. .. rst-class:: classref-item-separator
  1897. ----
  1898. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  1899. .. rst-class:: classref-property
  1900. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0``
  1901. Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
  1902. .. rst-class:: classref-item-separator
  1903. ----
  1904. .. _class_ProjectSettings_property_collada/use_ambient:
  1905. .. rst-class:: classref-property
  1906. :ref:`bool<class_bool>` **collada/use_ambient** = ``false``
  1907. If ``true``, ambient lights will be imported from COLLADA models as :ref:`DirectionalLight3D<class_DirectionalLight3D>`. If ``false``, ambient lights will be ignored.
  1908. .. rst-class:: classref-item-separator
  1909. ----
  1910. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  1911. .. rst-class:: classref-property
  1912. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1``
  1913. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1914. .. rst-class:: classref-item-separator
  1915. ----
  1916. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  1917. .. rst-class:: classref-property
  1918. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1``
  1919. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1920. .. rst-class:: classref-item-separator
  1921. ----
  1922. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  1923. .. rst-class:: classref-property
  1924. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3``
  1925. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  1926. .. rst-class:: classref-item-separator
  1927. ----
  1928. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  1929. .. rst-class:: classref-property
  1930. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false``
  1931. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  1932. .. rst-class:: classref-item-separator
  1933. ----
  1934. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  1935. .. rst-class:: classref-property
  1936. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27``
  1937. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  1938. .. rst-class:: classref-item-separator
  1939. ----
  1940. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_color:
  1941. .. rst-class:: classref-property
  1942. :ref:`Color<class_Color>` **debug/canvas_items/debug_redraw_color** = ``Color(1, 0.2, 0.2, 0.5)``
  1943. If canvas item redraw debugging is active, this color will be flashed on canvas items when they redraw.
  1944. .. rst-class:: classref-item-separator
  1945. ----
  1946. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_time:
  1947. .. rst-class:: classref-property
  1948. :ref:`float<class_float>` **debug/canvas_items/debug_redraw_time** = ``1.0``
  1949. If canvas item redraw debugging is active, this will be the time the flash will last each time they redraw.
  1950. .. rst-class:: classref-item-separator
  1951. ----
  1952. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  1953. .. rst-class:: classref-property
  1954. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false``
  1955. If ``true``, logs all output to files.
  1956. .. rst-class:: classref-item-separator
  1957. ----
  1958. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  1959. .. rst-class:: classref-property
  1960. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true``
  1961. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  1962. .. rst-class:: classref-item-separator
  1963. ----
  1964. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  1965. .. rst-class:: classref-property
  1966. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"``
  1967. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  1968. .. rst-class:: classref-item-separator
  1969. ----
  1970. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  1971. .. rst-class:: classref-property
  1972. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5``
  1973. Specifies the maximum number of log files allowed (used for rotation).
  1974. .. rst-class:: classref-item-separator
  1975. ----
  1976. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  1977. .. rst-class:: classref-property
  1978. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1``
  1979. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to false.
  1980. .. rst-class:: classref-item-separator
  1981. ----
  1982. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  1983. .. rst-class:: classref-property
  1984. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1``
  1985. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to true.
  1986. .. rst-class:: classref-item-separator
  1987. ----
  1988. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  1989. .. rst-class:: classref-property
  1990. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1``
  1991. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  1992. .. rst-class:: classref-item-separator
  1993. ----
  1994. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration:
  1995. .. rst-class:: classref-property
  1996. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_declaration** = ``1``
  1997. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier declared in the nested block has the same name as an identifier declared below in the parent block.
  1998. .. rst-class:: classref-item-separator
  1999. ----
  2000. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage:
  2001. .. rst-class:: classref-property
  2002. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_usage** = ``1``
  2003. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier that will be shadowed below in the block is used.
  2004. .. rst-class:: classref-item-separator
  2005. ----
  2006. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  2007. .. rst-class:: classref-property
  2008. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1``
  2009. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  2010. .. rst-class:: classref-item-separator
  2011. ----
  2012. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  2013. .. rst-class:: classref-property
  2014. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1``
  2015. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  2016. .. rst-class:: classref-item-separator
  2017. ----
  2018. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  2019. .. rst-class:: classref-property
  2020. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1``
  2021. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  2022. .. rst-class:: classref-item-separator
  2023. ----
  2024. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  2025. .. rst-class:: classref-property
  2026. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true``
  2027. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  2028. .. rst-class:: classref-item-separator
  2029. ----
  2030. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  2031. .. rst-class:: classref-property
  2032. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true``
  2033. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  2034. .. rst-class:: classref-item-separator
  2035. ----
  2036. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  2037. .. rst-class:: classref-property
  2038. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1``
  2039. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  2040. .. rst-class:: classref-item-separator
  2041. ----
  2042. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  2043. .. rst-class:: classref-property
  2044. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2``
  2045. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  2046. .. rst-class:: classref-item-separator
  2047. ----
  2048. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  2049. .. rst-class:: classref-property
  2050. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1``
  2051. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  2052. .. rst-class:: classref-item-separator
  2053. ----
  2054. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  2055. .. rst-class:: classref-property
  2056. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2``
  2057. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  2058. .. rst-class:: classref-item-separator
  2059. ----
  2060. .. _class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration:
  2061. .. rst-class:: classref-property
  2062. :ref:`int<class_int>` **debug/gdscript/warnings/inferred_declaration** = ``0``
  2063. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable, constant, or parameter has an implicitly inferred static type.
  2064. \ **Note:** This warning is recommended *in addition* to :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` if you want to always specify the type explicitly. Having ``INFERRED_DECLARATION`` warning level higher than ``UNTYPED_DECLARATION`` warning level makes little sense and is not recommended.
  2065. .. rst-class:: classref-item-separator
  2066. ----
  2067. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  2068. .. rst-class:: classref-property
  2069. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1``
  2070. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  2071. .. rst-class:: classref-item-separator
  2072. ----
  2073. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  2074. .. rst-class:: classref-property
  2075. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1``
  2076. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  2077. .. rst-class:: classref-item-separator
  2078. ----
  2079. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  2080. .. rst-class:: classref-property
  2081. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1``
  2082. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  2083. .. rst-class:: classref-item-separator
  2084. ----
  2085. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  2086. .. rst-class:: classref-property
  2087. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1``
  2088. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  2089. .. rst-class:: classref-item-separator
  2090. ----
  2091. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  2092. .. rst-class:: classref-property
  2093. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2``
  2094. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  2095. .. rst-class:: classref-item-separator
  2096. ----
  2097. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  2098. .. rst-class:: classref-property
  2099. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2``
  2100. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  2101. .. rst-class:: classref-item-separator
  2102. ----
  2103. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  2104. .. rst-class:: classref-property
  2105. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1``
  2106. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  2107. .. rst-class:: classref-item-separator
  2108. ----
  2109. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  2110. .. rst-class:: classref-property
  2111. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1``
  2112. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  2113. .. rst-class:: classref-item-separator
  2114. ----
  2115. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload:
  2116. .. rst-class:: classref-property
  2117. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_static_unload** = ``1``
  2118. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@static_unload`` annotation is used in a script without any static variables.
  2119. .. rst-class:: classref-item-separator
  2120. ----
  2121. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  2122. .. rst-class:: classref-property
  2123. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1``
  2124. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  2125. .. rst-class:: classref-item-separator
  2126. ----
  2127. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  2128. .. rst-class:: classref-property
  2129. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0``
  2130. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  2131. .. rst-class:: classref-item-separator
  2132. ----
  2133. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  2134. .. rst-class:: classref-property
  2135. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1``
  2136. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  2137. .. rst-class:: classref-item-separator
  2138. ----
  2139. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  2140. .. rst-class:: classref-property
  2141. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1``
  2142. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines.
  2143. .. rst-class:: classref-item-separator
  2144. ----
  2145. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  2146. .. rst-class:: classref-property
  2147. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1``
  2148. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
  2149. .. rst-class:: classref-item-separator
  2150. ----
  2151. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  2152. .. rst-class:: classref-property
  2153. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1``
  2154. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  2155. .. rst-class:: classref-item-separator
  2156. ----
  2157. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  2158. .. rst-class:: classref-property
  2159. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1``
  2160. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that has no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  2161. .. rst-class:: classref-item-separator
  2162. ----
  2163. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  2164. .. rst-class:: classref-property
  2165. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1``
  2166. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  2167. .. rst-class:: classref-item-separator
  2168. ----
  2169. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  2170. .. rst-class:: classref-property
  2171. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1``
  2172. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  2173. .. rst-class:: classref-item-separator
  2174. ----
  2175. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  2176. .. rst-class:: classref-property
  2177. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1``
  2178. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  2179. .. rst-class:: classref-item-separator
  2180. ----
  2181. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  2182. .. rst-class:: classref-property
  2183. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1``
  2184. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  2185. .. rst-class:: classref-item-separator
  2186. ----
  2187. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  2188. .. rst-class:: classref-property
  2189. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1``
  2190. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  2191. .. rst-class:: classref-item-separator
  2192. ----
  2193. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  2194. .. rst-class:: classref-property
  2195. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0``
  2196. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  2197. .. rst-class:: classref-item-separator
  2198. ----
  2199. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  2200. .. rst-class:: classref-property
  2201. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0``
  2202. When set to ``warn`` or ``error``, produces a warning or an error respectively when performing an unsafe cast.
  2203. .. rst-class:: classref-item-separator
  2204. ----
  2205. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  2206. .. rst-class:: classref-property
  2207. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0``
  2208. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  2209. .. rst-class:: classref-item-separator
  2210. ----
  2211. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  2212. .. rst-class:: classref-property
  2213. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0``
  2214. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  2215. .. rst-class:: classref-item-separator
  2216. ----
  2217. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  2218. .. rst-class:: classref-property
  2219. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1``
  2220. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  2221. .. rst-class:: classref-item-separator
  2222. ----
  2223. .. _class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration:
  2224. .. rst-class:: classref-property
  2225. :ref:`int<class_int>` **debug/gdscript/warnings/untyped_declaration** = ``0``
  2226. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable or parameter has no static type, or if a function has no static return type.
  2227. \ **Note:** This warning is recommended together with :ref:`EditorSettings.text_editor/completion/add_type_hints<class_EditorSettings_property_text_editor/completion/add_type_hints>` to help achieve type safety.
  2228. .. rst-class:: classref-item-separator
  2229. ----
  2230. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  2231. .. rst-class:: classref-property
  2232. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1``
  2233. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  2234. .. rst-class:: classref-item-separator
  2235. ----
  2236. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  2237. .. rst-class:: classref-property
  2238. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1``
  2239. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  2240. .. rst-class:: classref-item-separator
  2241. ----
  2242. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  2243. .. rst-class:: classref-property
  2244. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1``
  2245. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  2246. .. rst-class:: classref-item-separator
  2247. ----
  2248. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  2249. .. rst-class:: classref-property
  2250. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1``
  2251. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never emitted.
  2252. .. rst-class:: classref-item-separator
  2253. ----
  2254. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  2255. .. rst-class:: classref-property
  2256. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1``
  2257. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  2258. .. rst-class:: classref-item-separator
  2259. ----
  2260. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  2261. .. rst-class:: classref-property
  2262. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."``
  2263. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  2264. .. rst-class:: classref-item-separator
  2265. ----
  2266. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  2267. .. rst-class:: classref-property
  2268. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"``
  2269. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  2270. .. rst-class:: classref-item-separator
  2271. ----
  2272. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  2273. .. rst-class:: classref-property
  2274. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024``
  2275. Maximum call stack allowed for debugging GDScript.
  2276. .. rst-class:: classref-item-separator
  2277. ----
  2278. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2279. .. rst-class:: classref-property
  2280. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384``
  2281. Maximum number of functions per frame allowed when profiling.
  2282. .. rst-class:: classref-item-separator
  2283. ----
  2284. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2285. .. rst-class:: classref-property
  2286. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false``
  2287. Print frames per second to standard output every second.
  2288. .. rst-class:: classref-item-separator
  2289. ----
  2290. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2291. .. rst-class:: classref-property
  2292. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false``
  2293. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2294. .. rst-class:: classref-item-separator
  2295. ----
  2296. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2297. .. rst-class:: classref-property
  2298. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false``
  2299. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  2300. .. rst-class:: classref-item-separator
  2301. ----
  2302. .. _class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded:
  2303. .. rst-class:: classref-property
  2304. :ref:`bool<class_bool>` **debug/shader_language/warnings/device_limit_exceeded** = ``true``
  2305. When set to ``true``, produces a warning when the shader exceeds certain device limits. Currently, the only device limit checked is the limit on uniform buffer size. More device limits will be added in the future.
  2306. .. rst-class:: classref-item-separator
  2307. ----
  2308. .. _class_ProjectSettings_property_debug/shader_language/warnings/enable:
  2309. .. rst-class:: classref-property
  2310. :ref:`bool<class_bool>` **debug/shader_language/warnings/enable** = ``true``
  2311. If ``true``, enables specific shader warnings (see ``debug/shader_language/warnings/*`` settings). If ``false``, disables all shader warnings.
  2312. .. rst-class:: classref-item-separator
  2313. ----
  2314. .. _class_ProjectSettings_property_debug/shader_language/warnings/float_comparison:
  2315. .. rst-class:: classref-property
  2316. :ref:`bool<class_bool>` **debug/shader_language/warnings/float_comparison** = ``true``
  2317. When set to ``true``, produces a warning when two floating point numbers are compared directly with the ``==`` operator or the ``!=`` operator.
  2318. .. rst-class:: classref-item-separator
  2319. ----
  2320. .. _class_ProjectSettings_property_debug/shader_language/warnings/formatting_error:
  2321. .. rst-class:: classref-property
  2322. :ref:`bool<class_bool>` **debug/shader_language/warnings/formatting_error** = ``true``
  2323. When set to ``true``, produces a warning upon encountering certain formatting errors. Currently this only checks for empty statements. More formatting errors may be added over time.
  2324. .. rst-class:: classref-item-separator
  2325. ----
  2326. .. _class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors:
  2327. .. rst-class:: classref-property
  2328. :ref:`bool<class_bool>` **debug/shader_language/warnings/treat_warnings_as_errors** = ``false``
  2329. When set to ``true``, warnings are treated as errors.
  2330. .. rst-class:: classref-item-separator
  2331. ----
  2332. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_constant:
  2333. .. rst-class:: classref-property
  2334. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_constant** = ``true``
  2335. When set to ``true``, produces a warning when a constant is never used.
  2336. .. rst-class:: classref-item-separator
  2337. ----
  2338. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_function:
  2339. .. rst-class:: classref-property
  2340. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_function** = ``true``
  2341. When set to ``true``, produces a warning when a function is never used.
  2342. .. rst-class:: classref-item-separator
  2343. ----
  2344. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable:
  2345. .. rst-class:: classref-property
  2346. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_local_variable** = ``true``
  2347. When set to ``true``, produces a warning when a local variable is never used.
  2348. .. rst-class:: classref-item-separator
  2349. ----
  2350. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_struct:
  2351. .. rst-class:: classref-property
  2352. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_struct** = ``true``
  2353. When set to ``true``, produces a warning when a struct is never used.
  2354. .. rst-class:: classref-item-separator
  2355. ----
  2356. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform:
  2357. .. rst-class:: classref-property
  2358. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_uniform** = ``true``
  2359. When set to ``true``, produces a warning when a uniform is never used.
  2360. .. rst-class:: classref-item-separator
  2361. ----
  2362. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_varying:
  2363. .. rst-class:: classref-property
  2364. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_varying** = ``true``
  2365. When set to ``true``, produces a warning when a varying is never used.
  2366. .. rst-class:: classref-item-separator
  2367. ----
  2368. .. _class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color:
  2369. .. rst-class:: classref-property
  2370. :ref:`Color<class_Color>` **debug/shapes/avoidance/agents_radius_color** = ``Color(1, 1, 0, 0.25)``
  2371. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2372. .. rst-class:: classref-item-separator
  2373. ----
  2374. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius:
  2375. .. rst-class:: classref-property
  2376. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_agents_radius** = ``true``
  2377. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2378. .. rst-class:: classref-item-separator
  2379. ----
  2380. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius:
  2381. .. rst-class:: classref-property
  2382. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_radius** = ``true``
  2383. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2384. .. rst-class:: classref-item-separator
  2385. ----
  2386. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static:
  2387. .. rst-class:: classref-property
  2388. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_static** = ``true``
  2389. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2390. .. rst-class:: classref-item-separator
  2391. ----
  2392. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color:
  2393. .. rst-class:: classref-property
  2394. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)``
  2395. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2396. .. rst-class:: classref-item-separator
  2397. ----
  2398. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color:
  2399. .. rst-class:: classref-property
  2400. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)``
  2401. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2402. .. rst-class:: classref-item-separator
  2403. ----
  2404. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color:
  2405. .. rst-class:: classref-property
  2406. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)``
  2407. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2408. .. rst-class:: classref-item-separator
  2409. ----
  2410. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color:
  2411. .. rst-class:: classref-property
  2412. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)``
  2413. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2414. .. rst-class:: classref-item-separator
  2415. ----
  2416. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color:
  2417. .. rst-class:: classref-property
  2418. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)``
  2419. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2420. .. rst-class:: classref-item-separator
  2421. ----
  2422. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2423. .. rst-class:: classref-property
  2424. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)``
  2425. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2426. .. rst-class:: classref-item-separator
  2427. ----
  2428. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2429. .. rst-class:: classref-property
  2430. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true``
  2431. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2432. .. rst-class:: classref-item-separator
  2433. ----
  2434. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2435. .. rst-class:: classref-property
  2436. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000``
  2437. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2438. .. rst-class:: classref-item-separator
  2439. ----
  2440. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2441. .. rst-class:: classref-property
  2442. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)``
  2443. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2444. .. rst-class:: classref-item-separator
  2445. ----
  2446. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2447. .. rst-class:: classref-property
  2448. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)``
  2449. Color to display enabled navigation agent paths when an agent has debug enabled.
  2450. .. rst-class:: classref-item-separator
  2451. ----
  2452. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2453. .. rst-class:: classref-property
  2454. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0``
  2455. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2456. .. rst-class:: classref-item-separator
  2457. ----
  2458. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2459. .. rst-class:: classref-property
  2460. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)``
  2461. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2462. .. rst-class:: classref-item-separator
  2463. ----
  2464. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2465. .. rst-class:: classref-property
  2466. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true``
  2467. If enabled, displays navigation agent paths when an agent has debug enabled.
  2468. .. rst-class:: classref-item-separator
  2469. ----
  2470. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2471. .. rst-class:: classref-property
  2472. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true``
  2473. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2474. .. rst-class:: classref-item-separator
  2475. ----
  2476. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2477. .. rst-class:: classref-property
  2478. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true``
  2479. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2480. .. rst-class:: classref-item-separator
  2481. ----
  2482. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2483. .. rst-class:: classref-property
  2484. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true``
  2485. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2486. .. rst-class:: classref-item-separator
  2487. ----
  2488. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2489. .. rst-class:: classref-property
  2490. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true``
  2491. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2492. .. rst-class:: classref-item-separator
  2493. ----
  2494. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2495. .. rst-class:: classref-property
  2496. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true``
  2497. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2498. .. rst-class:: classref-item-separator
  2499. ----
  2500. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2501. .. rst-class:: classref-property
  2502. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true``
  2503. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2504. .. rst-class:: classref-item-separator
  2505. ----
  2506. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2507. .. rst-class:: classref-property
  2508. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true``
  2509. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2510. .. rst-class:: classref-item-separator
  2511. ----
  2512. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2513. .. rst-class:: classref-property
  2514. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true``
  2515. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2516. .. rst-class:: classref-item-separator
  2517. ----
  2518. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2519. .. rst-class:: classref-property
  2520. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)``
  2521. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2522. .. rst-class:: classref-item-separator
  2523. ----
  2524. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2525. .. rst-class:: classref-property
  2526. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2527. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2528. .. rst-class:: classref-item-separator
  2529. ----
  2530. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2531. .. rst-class:: classref-property
  2532. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)``
  2533. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2534. .. rst-class:: classref-item-separator
  2535. ----
  2536. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2537. .. rst-class:: classref-property
  2538. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)``
  2539. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2540. .. rst-class:: classref-item-separator
  2541. ----
  2542. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2543. .. rst-class:: classref-property
  2544. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)``
  2545. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2546. .. rst-class:: classref-item-separator
  2547. ----
  2548. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2549. .. rst-class:: classref-property
  2550. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2551. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2552. .. rst-class:: classref-item-separator
  2553. ----
  2554. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2555. .. rst-class:: classref-property
  2556. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)``
  2557. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2558. .. rst-class:: classref-item-separator
  2559. ----
  2560. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2561. .. rst-class:: classref-property
  2562. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0``
  2563. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2564. .. rst-class:: classref-item-separator
  2565. ----
  2566. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2567. .. rst-class:: classref-property
  2568. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""``
  2569. Custom image for the mouse cursor (limited to 256×256).
  2570. .. rst-class:: classref-item-separator
  2571. ----
  2572. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2573. .. rst-class:: classref-property
  2574. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)``
  2575. Hotspot for the custom mouse cursor image.
  2576. .. rst-class:: classref-item-separator
  2577. ----
  2578. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2579. .. rst-class:: classref-property
  2580. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)``
  2581. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2582. .. rst-class:: classref-item-separator
  2583. ----
  2584. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2585. .. rst-class:: classref-property
  2586. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true``
  2587. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2588. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2589. .. rst-class:: classref-item-separator
  2590. ----
  2591. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2592. .. rst-class:: classref-property
  2593. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true``
  2594. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2595. .. rst-class:: classref-item-separator
  2596. ----
  2597. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor:
  2598. .. rst-class:: classref-property
  2599. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on.editor** = ``false``
  2600. Editor-only override for :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`. Does not affect exported projects in debug or release mode.
  2601. .. rst-class:: classref-item-separator
  2602. ----
  2603. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2604. .. rst-class:: classref-property
  2605. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0``
  2606. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2607. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2608. .. rst-class:: classref-item-separator
  2609. ----
  2610. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2611. .. rst-class:: classref-property
  2612. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true``
  2613. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2614. .. rst-class:: classref-item-separator
  2615. ----
  2616. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2617. .. rst-class:: classref-property
  2618. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true``
  2619. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2620. .. rst-class:: classref-item-separator
  2621. ----
  2622. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2623. .. rst-class:: classref-property
  2624. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true``
  2625. If ``true``, the status bar is hidden while the app is running.
  2626. .. rst-class:: classref-item-separator
  2627. ----
  2628. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2629. .. rst-class:: classref-property
  2630. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true``
  2631. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2632. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2633. .. rst-class:: classref-item-separator
  2634. ----
  2635. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2636. .. rst-class:: classref-property
  2637. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false``
  2638. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2639. .. rst-class:: classref-item-separator
  2640. ----
  2641. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2642. .. rst-class:: classref-property
  2643. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false``
  2644. Forces the main window to be always on top.
  2645. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2646. .. rst-class:: classref-item-separator
  2647. ----
  2648. .. _class_ProjectSettings_property_display/window/size/borderless:
  2649. .. rst-class:: classref-property
  2650. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false``
  2651. Forces the main window to be borderless.
  2652. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2653. .. rst-class:: classref-item-separator
  2654. ----
  2655. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2656. .. rst-class:: classref-property
  2657. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false``
  2658. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2659. \ **Note:** This setting is implemented only on macOS.
  2660. .. rst-class:: classref-item-separator
  2661. ----
  2662. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2663. .. rst-class:: classref-property
  2664. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)``
  2665. Main window initial position (in virtual desktop coordinates), this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2666. .. rst-class:: classref-item-separator
  2667. ----
  2668. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2669. .. rst-class:: classref-property
  2670. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1``
  2671. Main window initial position.
  2672. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2673. \ ``1`` - "Primary Screen Center".
  2674. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  2675. .. rst-class:: classref-item-separator
  2676. ----
  2677. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2678. .. rst-class:: classref-property
  2679. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0``
  2680. Main window initial screen, this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2681. .. rst-class:: classref-item-separator
  2682. ----
  2683. .. _class_ProjectSettings_property_display/window/size/mode:
  2684. .. rst-class:: classref-property
  2685. :ref:`int<class_int>` **display/window/size/mode** = ``0``
  2686. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2687. .. rst-class:: classref-item-separator
  2688. ----
  2689. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2690. .. rst-class:: classref-property
  2691. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false``
  2692. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2693. .. rst-class:: classref-item-separator
  2694. ----
  2695. .. _class_ProjectSettings_property_display/window/size/resizable:
  2696. .. rst-class:: classref-property
  2697. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true``
  2698. Allows the window to be resizable by default.
  2699. \ **Note:** This setting is ignored on iOS.
  2700. .. rst-class:: classref-item-separator
  2701. ----
  2702. .. _class_ProjectSettings_property_display/window/size/transparent:
  2703. .. rst-class:: classref-property
  2704. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false``
  2705. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2706. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2707. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2708. .. rst-class:: classref-item-separator
  2709. ----
  2710. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2711. .. rst-class:: classref-property
  2712. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648``
  2713. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2714. .. rst-class:: classref-item-separator
  2715. ----
  2716. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2717. .. rst-class:: classref-property
  2718. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152``
  2719. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2720. .. rst-class:: classref-item-separator
  2721. ----
  2722. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2723. .. rst-class:: classref-property
  2724. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0``
  2725. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2726. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2727. .. rst-class:: classref-item-separator
  2728. ----
  2729. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2730. .. rst-class:: classref-property
  2731. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0``
  2732. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2733. \ **Note:** By default, or when set to ``0``, the initial window width is the :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2734. .. rst-class:: classref-item-separator
  2735. ----
  2736. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  2737. .. rst-class:: classref-property
  2738. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"``
  2739. .. container:: contribute
  2740. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2741. .. rst-class:: classref-item-separator
  2742. ----
  2743. .. _class_ProjectSettings_property_display/window/stretch/mode:
  2744. .. rst-class:: classref-property
  2745. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"``
  2746. Defines how the base size is stretched to fit the resolution of the window or screen.
  2747. \ **"disabled"**: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` has no effect. Recommended for non-game applications.
  2748. \ **"canvas_items"**: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art esthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
  2749. \ **"viewport"**: The size of the root :ref:`Viewport<class_Viewport>` is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). Recommended for games that use a pixel art esthetic.
  2750. .. rst-class:: classref-item-separator
  2751. ----
  2752. .. _class_ProjectSettings_property_display/window/stretch/scale:
  2753. .. rst-class:: classref-property
  2754. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0``
  2755. The scale factor multiplier to use for 2D elements. This multiplies the final scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`. If using the **Disabled** stretch mode, this scale factor is applied as-is. This can be adjusted to make the UI easier to read on certain displays.
  2756. .. rst-class:: classref-item-separator
  2757. ----
  2758. .. _class_ProjectSettings_property_display/window/stretch/scale_mode:
  2759. .. rst-class:: classref-property
  2760. :ref:`String<class_String>` **display/window/stretch/scale_mode** = ``"fractional"``
  2761. The policy to use to determine the final scale factor for 2D elements. This affects how :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` is applied, in addition to the automatic scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`.
  2762. \ **"fractional"**: The scale factor will not be modified.
  2763. \ **"integer"**: The scale factor will be floored to an integer value, which means that the screen size will always be an integer multiple of the base viewport size. This provides a crisp pixel art appearance.
  2764. \ **Note:** When using integer scaling with a stretch mode, resizing the window to be smaller than the base viewport size will clip the contents. Consider preventing that by setting :ref:`Window.min_size<class_Window_property_min_size>` to the same value as the base viewport size defined in :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2765. .. rst-class:: classref-item-separator
  2766. ----
  2767. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  2768. .. rst-class:: classref-property
  2769. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true``
  2770. If ``true`` subwindows are embedded in the main window.
  2771. .. rst-class:: classref-item-separator
  2772. ----
  2773. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  2774. .. rst-class:: classref-property
  2775. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1``
  2776. Sets the V-Sync mode for the main game window.
  2777. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  2778. Depending on the platform and used renderer, the engine will fall back to **Enabled** if the desired mode is not supported.
  2779. \ **Note:** V-Sync modes other than **Enabled** are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  2780. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  2781. .. rst-class:: classref-item-separator
  2782. ----
  2783. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  2784. .. rst-class:: classref-property
  2785. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""``
  2786. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  2787. .. rst-class:: classref-item-separator
  2788. ----
  2789. .. _class_ProjectSettings_property_dotnet/project/assembly_reload_attempts:
  2790. .. rst-class:: classref-property
  2791. :ref:`int<class_int>` **dotnet/project/assembly_reload_attempts** = ``3``
  2792. Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
  2793. .. rst-class:: classref-item-separator
  2794. ----
  2795. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  2796. .. rst-class:: classref-property
  2797. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""``
  2798. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  2799. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  2800. .. rst-class:: classref-item-separator
  2801. ----
  2802. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  2803. .. rst-class:: classref-property
  2804. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true``
  2805. If ``true``, text resources are converted to a binary format on export. This decreases file sizes and speeds up loading slightly.
  2806. \ **Note:** If :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` is ``true``, :ref:`@GDScript.load<class_@GDScript_method_load>` will not be able to return the converted files in an exported project. Some file paths within the exported PCK will also change, such as ``project.godot`` becoming ``project.binary``. If you rely on run-time loading of files present within the PCK, set :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` to ``false``.
  2807. .. rst-class:: classref-item-separator
  2808. ----
  2809. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  2810. .. rst-class:: classref-property
  2811. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true``
  2812. .. container:: contribute
  2813. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2814. .. rst-class:: classref-item-separator
  2815. ----
  2816. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  2817. .. rst-class:: classref-property
  2818. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true``
  2819. If ``true`` importing of resources is run on multiple threads.
  2820. .. rst-class:: classref-item-separator
  2821. ----
  2822. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  2823. .. rst-class:: classref-property
  2824. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false``
  2825. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  2826. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  2827. .. rst-class:: classref-item-separator
  2828. ----
  2829. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  2830. .. rst-class:: classref-property
  2831. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60``
  2832. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  2833. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2834. .. rst-class:: classref-item-separator
  2835. ----
  2836. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  2837. .. rst-class:: classref-property
  2838. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000``
  2839. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  2840. .. rst-class:: classref-item-separator
  2841. ----
  2842. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  2843. .. rst-class:: classref-property
  2844. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75``
  2845. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  2846. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  2847. .. rst-class:: classref-item-separator
  2848. ----
  2849. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  2850. .. rst-class:: classref-property
  2851. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""``
  2852. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  2853. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  2854. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  2855. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  2856. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  2857. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  2858. .. rst-class:: classref-item-separator
  2859. ----
  2860. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  2861. .. rst-class:: classref-property
  2862. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0``
  2863. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  2864. .. rst-class:: classref-item-separator
  2865. ----
  2866. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  2867. .. rst-class:: classref-property
  2868. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"``
  2869. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2870. .. rst-class:: classref-item-separator
  2871. ----
  2872. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  2873. .. rst-class:: classref-property
  2874. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"``
  2875. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2876. .. rst-class:: classref-item-separator
  2877. ----
  2878. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  2879. .. rst-class:: classref-property
  2880. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0``
  2881. When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
  2882. .. rst-class:: classref-item-separator
  2883. ----
  2884. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  2885. .. rst-class:: classref-property
  2886. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0``
  2887. What to use to separate node name from number. This is mostly an editor setting.
  2888. .. rst-class:: classref-item-separator
  2889. ----
  2890. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  2891. .. rst-class:: classref-property
  2892. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2``
  2893. When generating file names from scene root node, set the type of casing in this project. This is mostly an editor setting.
  2894. .. rst-class:: classref-item-separator
  2895. ----
  2896. .. _class_ProjectSettings_property_editor/run/main_run_args:
  2897. .. rst-class:: classref-property
  2898. :ref:`String<class_String>` **editor/run/main_run_args** = ``""``
  2899. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  2900. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  2901. For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux:
  2902. ::
  2903. prime-run %command%
  2904. .. rst-class:: classref-item-separator
  2905. ----
  2906. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  2907. .. rst-class:: classref-property
  2908. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** = ``PackedStringArray("gd", "gdshader")``
  2909. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  2910. .. rst-class:: classref-item-separator
  2911. ----
  2912. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  2913. .. rst-class:: classref-property
  2914. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"``
  2915. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  2916. .. rst-class:: classref-item-separator
  2917. ----
  2918. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  2919. .. rst-class:: classref-property
  2920. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false``
  2921. .. container:: contribute
  2922. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2923. .. rst-class:: classref-item-separator
  2924. ----
  2925. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  2926. .. rst-class:: classref-property
  2927. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""``
  2928. .. container:: contribute
  2929. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2930. .. rst-class:: classref-item-separator
  2931. ----
  2932. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  2933. .. rst-class:: classref-property
  2934. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true``
  2935. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  2936. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender3_path``. Blender 3.0 or later is required.
  2937. .. rst-class:: classref-item-separator
  2938. ----
  2939. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  2940. .. rst-class:: classref-property
  2941. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false``
  2942. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  2943. .. rst-class:: classref-item-separator
  2944. ----
  2945. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  2946. .. rst-class:: classref-property
  2947. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false``
  2948. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  2949. .. rst-class:: classref-item-separator
  2950. ----
  2951. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled:
  2952. .. rst-class:: classref-property
  2953. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled** = ``true``
  2954. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  2955. This requires configuring a path to a FBX2glTF executable in the editor settings at ``filesystem/import/fbx/fbx2gltf_path``.
  2956. .. rst-class:: classref-item-separator
  2957. ----
  2958. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.android:
  2959. .. rst-class:: classref-property
  2960. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.android** = ``false``
  2961. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  2962. .. rst-class:: classref-item-separator
  2963. ----
  2964. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.web:
  2965. .. rst-class:: classref-property
  2966. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.web** = ``false``
  2967. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  2968. .. rst-class:: classref-item-separator
  2969. ----
  2970. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  2971. .. rst-class:: classref-property
  2972. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0``
  2973. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  2974. .. rst-class:: classref-item-separator
  2975. ----
  2976. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  2977. .. rst-class:: classref-property
  2978. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true``
  2979. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  2980. .. rst-class:: classref-item-separator
  2981. ----
  2982. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  2983. .. rst-class:: classref-property
  2984. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok**
  2985. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  2986. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  2987. .. rst-class:: classref-item-separator
  2988. ----
  2989. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  2990. .. rst-class:: classref-property
  2991. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024``
  2992. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  2993. .. rst-class:: classref-item-separator
  2994. ----
  2995. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  2996. .. rst-class:: classref-property
  2997. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true``
  2998. .. container:: contribute
  2999. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3000. .. rst-class:: classref-item-separator
  3001. ----
  3002. .. _class_ProjectSettings_property_gui/theme/custom:
  3003. .. rst-class:: classref-property
  3004. :ref:`String<class_String>` **gui/theme/custom** = ``""``
  3005. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  3006. .. rst-class:: classref-item-separator
  3007. ----
  3008. .. _class_ProjectSettings_property_gui/theme/custom_font:
  3009. .. rst-class:: classref-property
  3010. :ref:`String<class_String>` **gui/theme/custom_font** = ``""``
  3011. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  3012. .. rst-class:: classref-item-separator
  3013. ----
  3014. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  3015. .. rst-class:: classref-property
  3016. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1``
  3017. Font anti-aliasing mode for the default project font. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  3018. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.antialiasing<class_ResourceImporterDynamicFont_property_antialiasing>`).
  3019. .. rst-class:: classref-item-separator
  3020. ----
  3021. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  3022. .. rst-class:: classref-property
  3023. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false``
  3024. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  3025. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  3026. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.generate_mipmaps<class_ResourceImporterDynamicFont_property_generate_mipmaps>`).
  3027. .. rst-class:: classref-item-separator
  3028. ----
  3029. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  3030. .. rst-class:: classref-property
  3031. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1``
  3032. Font hinting mode for the default project font. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  3033. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.hinting<class_ResourceImporterDynamicFont_property_hinting>`).
  3034. .. rst-class:: classref-item-separator
  3035. ----
  3036. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  3037. .. rst-class:: classref-property
  3038. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false``
  3039. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  3040. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  3041. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field<class_ResourceImporterDynamicFont_property_multichannel_signed_distance_field>`).
  3042. .. rst-class:: classref-item-separator
  3043. ----
  3044. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  3045. .. rst-class:: classref-property
  3046. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1``
  3047. Font glyph subpixel positioning mode for the default project font. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  3048. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.subpixel_positioning<class_ResourceImporterDynamicFont_property_subpixel_positioning>`).
  3049. .. rst-class:: classref-item-separator
  3050. ----
  3051. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  3052. .. rst-class:: classref-property
  3053. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0``
  3054. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  3055. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  3056. .. rst-class:: classref-item-separator
  3057. ----
  3058. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  3059. .. rst-class:: classref-property
  3060. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1``
  3061. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  3062. .. rst-class:: classref-item-separator
  3063. ----
  3064. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  3065. .. rst-class:: classref-property
  3066. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2``
  3067. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  3068. .. rst-class:: classref-item-separator
  3069. ----
  3070. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  3071. .. rst-class:: classref-property
  3072. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000``
  3073. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  3074. .. rst-class:: classref-item-separator
  3075. ----
  3076. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  3077. .. rst-class:: classref-property
  3078. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3``
  3079. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  3080. .. rst-class:: classref-item-separator
  3081. ----
  3082. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  3083. .. rst-class:: classref-property
  3084. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5``
  3085. Default delay for tooltips (in seconds).
  3086. .. rst-class:: classref-item-separator
  3087. ----
  3088. .. _class_ProjectSettings_property_input/ui_accept:
  3089. .. rst-class:: classref-property
  3090. :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
  3091. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  3092. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3093. .. rst-class:: classref-item-separator
  3094. ----
  3095. .. _class_ProjectSettings_property_input/ui_cancel:
  3096. .. rst-class:: classref-property
  3097. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
  3098. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  3099. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3100. .. rst-class:: classref-item-separator
  3101. ----
  3102. .. _class_ProjectSettings_property_input/ui_copy:
  3103. .. rst-class:: classref-property
  3104. :ref:`Dictionary<class_Dictionary>` **input/ui_copy**
  3105. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  3106. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3107. .. rst-class:: classref-item-separator
  3108. ----
  3109. .. _class_ProjectSettings_property_input/ui_cut:
  3110. .. rst-class:: classref-property
  3111. :ref:`Dictionary<class_Dictionary>` **input/ui_cut**
  3112. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  3113. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3114. .. rst-class:: classref-item-separator
  3115. ----
  3116. .. _class_ProjectSettings_property_input/ui_down:
  3117. .. rst-class:: classref-property
  3118. :ref:`Dictionary<class_Dictionary>` **input/ui_down**
  3119. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  3120. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3121. .. rst-class:: classref-item-separator
  3122. ----
  3123. .. _class_ProjectSettings_property_input/ui_end:
  3124. .. rst-class:: classref-property
  3125. :ref:`Dictionary<class_Dictionary>` **input/ui_end**
  3126. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  3127. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3128. .. rst-class:: classref-item-separator
  3129. ----
  3130. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  3131. .. rst-class:: classref-property
  3132. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh**
  3133. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  3134. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3135. .. rst-class:: classref-item-separator
  3136. ----
  3137. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  3138. .. rst-class:: classref-property
  3139. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden**
  3140. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  3141. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3142. .. rst-class:: classref-item-separator
  3143. ----
  3144. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  3145. .. rst-class:: classref-property
  3146. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level**
  3147. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  3148. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3149. .. rst-class:: classref-item-separator
  3150. ----
  3151. .. _class_ProjectSettings_property_input/ui_focus_next:
  3152. .. rst-class:: classref-property
  3153. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
  3154. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  3155. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3156. .. rst-class:: classref-item-separator
  3157. ----
  3158. .. _class_ProjectSettings_property_input/ui_focus_prev:
  3159. .. rst-class:: classref-property
  3160. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
  3161. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  3162. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3163. .. rst-class:: classref-item-separator
  3164. ----
  3165. .. _class_ProjectSettings_property_input/ui_graph_delete:
  3166. .. rst-class:: classref-property
  3167. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete**
  3168. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3169. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3170. .. rst-class:: classref-item-separator
  3171. ----
  3172. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  3173. .. rst-class:: classref-property
  3174. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate**
  3175. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3176. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3177. .. rst-class:: classref-item-separator
  3178. ----
  3179. .. _class_ProjectSettings_property_input/ui_home:
  3180. .. rst-class:: classref-property
  3181. :ref:`Dictionary<class_Dictionary>` **input/ui_home**
  3182. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  3183. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3184. .. rst-class:: classref-item-separator
  3185. ----
  3186. .. _class_ProjectSettings_property_input/ui_left:
  3187. .. rst-class:: classref-property
  3188. :ref:`Dictionary<class_Dictionary>` **input/ui_left**
  3189. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  3190. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3191. .. rst-class:: classref-item-separator
  3192. ----
  3193. .. _class_ProjectSettings_property_input/ui_menu:
  3194. .. rst-class:: classref-property
  3195. :ref:`Dictionary<class_Dictionary>` **input/ui_menu**
  3196. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  3197. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3198. .. rst-class:: classref-item-separator
  3199. ----
  3200. .. _class_ProjectSettings_property_input/ui_page_down:
  3201. .. rst-class:: classref-property
  3202. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
  3203. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  3204. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3205. .. rst-class:: classref-item-separator
  3206. ----
  3207. .. _class_ProjectSettings_property_input/ui_page_up:
  3208. .. rst-class:: classref-property
  3209. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
  3210. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  3211. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3212. .. rst-class:: classref-item-separator
  3213. ----
  3214. .. _class_ProjectSettings_property_input/ui_paste:
  3215. .. rst-class:: classref-property
  3216. :ref:`Dictionary<class_Dictionary>` **input/ui_paste**
  3217. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  3218. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3219. .. rst-class:: classref-item-separator
  3220. ----
  3221. .. _class_ProjectSettings_property_input/ui_redo:
  3222. .. rst-class:: classref-property
  3223. :ref:`Dictionary<class_Dictionary>` **input/ui_redo**
  3224. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  3225. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3226. .. rst-class:: classref-item-separator
  3227. ----
  3228. .. _class_ProjectSettings_property_input/ui_right:
  3229. .. rst-class:: classref-property
  3230. :ref:`Dictionary<class_Dictionary>` **input/ui_right**
  3231. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  3232. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3233. .. rst-class:: classref-item-separator
  3234. ----
  3235. .. _class_ProjectSettings_property_input/ui_select:
  3236. .. rst-class:: classref-property
  3237. :ref:`Dictionary<class_Dictionary>` **input/ui_select**
  3238. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  3239. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3240. .. rst-class:: classref-item-separator
  3241. ----
  3242. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  3243. .. rst-class:: classref-property
  3244. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction**
  3245. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editting controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  3246. .. rst-class:: classref-item-separator
  3247. ----
  3248. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  3249. .. rst-class:: classref-property
  3250. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence**
  3251. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  3252. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  3253. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  3254. The viewport is adjusted to the latest newly added caret.
  3255. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3256. .. rst-class:: classref-item-separator
  3257. ----
  3258. .. _class_ProjectSettings_property_input/ui_text_backspace:
  3259. .. rst-class:: classref-property
  3260. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace**
  3261. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  3262. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3263. .. rst-class:: classref-item-separator
  3264. ----
  3265. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  3266. .. rst-class:: classref-property
  3267. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left**
  3268. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  3269. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3270. .. rst-class:: classref-item-separator
  3271. ----
  3272. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  3273. .. rst-class:: classref-property
  3274. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos**
  3275. macOS specific override for the shortcut to delete all text before the text cursor.
  3276. .. rst-class:: classref-item-separator
  3277. ----
  3278. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  3279. .. rst-class:: classref-property
  3280. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word**
  3281. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  3282. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3283. .. rst-class:: classref-item-separator
  3284. ----
  3285. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  3286. .. rst-class:: classref-property
  3287. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos**
  3288. macOS specific override for the shortcut to delete a word.
  3289. .. rst-class:: classref-item-separator
  3290. ----
  3291. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  3292. .. rst-class:: classref-property
  3293. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above**
  3294. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  3295. .. rst-class:: classref-item-separator
  3296. ----
  3297. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  3298. .. rst-class:: classref-property
  3299. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos**
  3300. macOS specific override for the shortcut to add a caret above every caret.
  3301. .. rst-class:: classref-item-separator
  3302. ----
  3303. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  3304. .. rst-class:: classref-property
  3305. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below**
  3306. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  3307. .. rst-class:: classref-item-separator
  3308. ----
  3309. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  3310. .. rst-class:: classref-property
  3311. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos**
  3312. macOS specific override for the shortcut to add a caret below every caret.
  3313. .. rst-class:: classref-item-separator
  3314. ----
  3315. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  3316. .. rst-class:: classref-property
  3317. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end**
  3318. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  3319. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3320. .. rst-class:: classref-item-separator
  3321. ----
  3322. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  3323. .. rst-class:: classref-property
  3324. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos**
  3325. macOS specific override for the shortcut to move the text cursor to the end of the text.
  3326. .. rst-class:: classref-item-separator
  3327. ----
  3328. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  3329. .. rst-class:: classref-property
  3330. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start**
  3331. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  3332. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3333. .. rst-class:: classref-item-separator
  3334. ----
  3335. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  3336. .. rst-class:: classref-property
  3337. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos**
  3338. macOS specific override for the shortcut to move the text cursor to the start of the text.
  3339. .. rst-class:: classref-item-separator
  3340. ----
  3341. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  3342. .. rst-class:: classref-property
  3343. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down**
  3344. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  3345. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3346. .. rst-class:: classref-item-separator
  3347. ----
  3348. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  3349. .. rst-class:: classref-property
  3350. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left**
  3351. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  3352. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3353. .. rst-class:: classref-item-separator
  3354. ----
  3355. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  3356. .. rst-class:: classref-property
  3357. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end**
  3358. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  3359. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3360. .. rst-class:: classref-item-separator
  3361. ----
  3362. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  3363. .. rst-class:: classref-property
  3364. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos**
  3365. macOS specific override for the shortcut to move the text cursor to the end of the line.
  3366. .. rst-class:: classref-item-separator
  3367. ----
  3368. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  3369. .. rst-class:: classref-property
  3370. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start**
  3371. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  3372. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3373. .. rst-class:: classref-item-separator
  3374. ----
  3375. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  3376. .. rst-class:: classref-property
  3377. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos**
  3378. macOS specific override for the shortcut to move the text cursor to the start of the line.
  3379. .. rst-class:: classref-item-separator
  3380. ----
  3381. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  3382. .. rst-class:: classref-property
  3383. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down**
  3384. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  3385. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3386. .. rst-class:: classref-item-separator
  3387. ----
  3388. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  3389. .. rst-class:: classref-property
  3390. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up**
  3391. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  3392. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3393. .. rst-class:: classref-item-separator
  3394. ----
  3395. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  3396. .. rst-class:: classref-property
  3397. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right**
  3398. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  3399. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3400. .. rst-class:: classref-item-separator
  3401. ----
  3402. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  3403. .. rst-class:: classref-property
  3404. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up**
  3405. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  3406. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3407. .. rst-class:: classref-item-separator
  3408. ----
  3409. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  3410. .. rst-class:: classref-property
  3411. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left**
  3412. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  3413. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3414. .. rst-class:: classref-item-separator
  3415. ----
  3416. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  3417. .. rst-class:: classref-property
  3418. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos**
  3419. macOS specific override for the shortcut to move the text cursor back one word.
  3420. .. rst-class:: classref-item-separator
  3421. ----
  3422. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  3423. .. rst-class:: classref-property
  3424. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right**
  3425. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  3426. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3427. .. rst-class:: classref-item-separator
  3428. ----
  3429. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  3430. .. rst-class:: classref-property
  3431. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos**
  3432. macOS specific override for the shortcut to move the text cursor forward one word.
  3433. .. rst-class:: classref-item-separator
  3434. ----
  3435. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  3436. .. rst-class:: classref-property
  3437. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection**
  3438. If there's only one caret active and with a selection, clears the selection.
  3439. In case there's more than one caret active, removes the secondary carets and clears their selections.
  3440. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3441. .. rst-class:: classref-item-separator
  3442. ----
  3443. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  3444. .. rst-class:: classref-property
  3445. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept**
  3446. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint.
  3447. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3448. .. rst-class:: classref-item-separator
  3449. ----
  3450. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  3451. .. rst-class:: classref-property
  3452. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query**
  3453. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompetion.
  3454. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3455. .. rst-class:: classref-item-separator
  3456. ----
  3457. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  3458. .. rst-class:: classref-property
  3459. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace**
  3460. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint, replacing existing text.
  3461. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3462. .. rst-class:: classref-item-separator
  3463. ----
  3464. .. _class_ProjectSettings_property_input/ui_text_dedent:
  3465. .. rst-class:: classref-property
  3466. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent**
  3467. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  3468. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3469. .. rst-class:: classref-item-separator
  3470. ----
  3471. .. _class_ProjectSettings_property_input/ui_text_delete:
  3472. .. rst-class:: classref-property
  3473. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete**
  3474. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  3475. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3476. .. rst-class:: classref-item-separator
  3477. ----
  3478. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  3479. .. rst-class:: classref-property
  3480. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right**
  3481. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  3482. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3483. .. rst-class:: classref-item-separator
  3484. ----
  3485. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  3486. .. rst-class:: classref-property
  3487. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos**
  3488. macOS specific override for the shortcut to delete all text after the text cursor.
  3489. .. rst-class:: classref-item-separator
  3490. ----
  3491. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  3492. .. rst-class:: classref-property
  3493. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word**
  3494. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  3495. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3496. .. rst-class:: classref-item-separator
  3497. ----
  3498. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  3499. .. rst-class:: classref-property
  3500. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos**
  3501. macOS specific override for the shortcut to delete a word after the text cursor.
  3502. .. rst-class:: classref-item-separator
  3503. ----
  3504. .. _class_ProjectSettings_property_input/ui_text_indent:
  3505. .. rst-class:: classref-property
  3506. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent**
  3507. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  3508. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3509. .. rst-class:: classref-item-separator
  3510. ----
  3511. .. _class_ProjectSettings_property_input/ui_text_newline:
  3512. .. rst-class:: classref-property
  3513. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline**
  3514. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  3515. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3516. .. rst-class:: classref-item-separator
  3517. ----
  3518. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  3519. .. rst-class:: classref-property
  3520. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above**
  3521. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  3522. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3523. .. rst-class:: classref-item-separator
  3524. ----
  3525. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  3526. .. rst-class:: classref-property
  3527. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank**
  3528. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  3529. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3530. .. rst-class:: classref-item-separator
  3531. ----
  3532. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  3533. .. rst-class:: classref-property
  3534. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down**
  3535. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  3536. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3537. .. rst-class:: classref-item-separator
  3538. ----
  3539. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3540. .. rst-class:: classref-property
  3541. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos**
  3542. macOS specific override for the shortcut to scroll down one line.
  3543. .. rst-class:: classref-item-separator
  3544. ----
  3545. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3546. .. rst-class:: classref-property
  3547. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up**
  3548. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3549. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3550. .. rst-class:: classref-item-separator
  3551. ----
  3552. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3553. .. rst-class:: classref-property
  3554. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos**
  3555. macOS specific override for the shortcut to scroll up one line.
  3556. .. rst-class:: classref-item-separator
  3557. ----
  3558. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3559. .. rst-class:: classref-property
  3560. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all**
  3561. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3562. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3563. .. rst-class:: classref-item-separator
  3564. ----
  3565. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3566. .. rst-class:: classref-property
  3567. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret**
  3568. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3569. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3570. .. rst-class:: classref-item-separator
  3571. ----
  3572. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  3573. .. rst-class:: classref-property
  3574. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos**
  3575. macOS specific override for the shortcut to select the word currently under the caret.
  3576. .. rst-class:: classref-item-separator
  3577. ----
  3578. .. _class_ProjectSettings_property_input/ui_text_submit:
  3579. .. rst-class:: classref-property
  3580. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit**
  3581. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3582. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3583. .. rst-class:: classref-item-separator
  3584. ----
  3585. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3586. .. rst-class:: classref-property
  3587. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode**
  3588. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3589. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3590. .. rst-class:: classref-item-separator
  3591. ----
  3592. .. _class_ProjectSettings_property_input/ui_undo:
  3593. .. rst-class:: classref-property
  3594. :ref:`Dictionary<class_Dictionary>` **input/ui_undo**
  3595. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3596. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3597. .. rst-class:: classref-item-separator
  3598. ----
  3599. .. _class_ProjectSettings_property_input/ui_up:
  3600. .. rst-class:: classref-property
  3601. :ref:`Dictionary<class_Dictionary>` **input/ui_up**
  3602. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3603. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3604. .. rst-class:: classref-item-separator
  3605. ----
  3606. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3607. .. rst-class:: classref-property
  3608. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false``
  3609. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3610. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3611. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3612. \ **Note:** Currently implemented only on Android.
  3613. .. rst-class:: classref-item-separator
  3614. ----
  3615. .. _class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior:
  3616. .. rst-class:: classref-property
  3617. :ref:`bool<class_bool>` **input_devices/compatibility/legacy_just_pressed_behavior** = ``false``
  3618. If ``true``, :ref:`Input.is_action_just_pressed<class_Input_method_is_action_just_pressed>` and :ref:`Input.is_action_just_released<class_Input_method_is_action_just_released>` will only return ``true`` if the action is still in the respective state, i.e. an action that is pressed *and* released on the same frame will be missed.
  3619. If ``false``, no input will be lost.
  3620. \ **Note:** You should in nearly all cases prefer the ``false`` setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
  3621. .. rst-class:: classref-item-separator
  3622. ----
  3623. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  3624. .. rst-class:: classref-property
  3625. :ref:`String<class_String>` **input_devices/pen_tablet/driver**
  3626. Specifies the tablet driver to use. If left empty, the default driver will be used.
  3627. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3628. .. rst-class:: classref-item-separator
  3629. ----
  3630. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  3631. .. rst-class:: classref-property
  3632. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows**
  3633. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3634. .. rst-class:: classref-item-separator
  3635. ----
  3636. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click:
  3637. .. rst-class:: classref-property
  3638. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_long_press_as_right_click** = ``false``
  3639. If ``true``, long press events on an Android touchscreen are transformed into right click events.
  3640. .. rst-class:: classref-item-separator
  3641. ----
  3642. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures:
  3643. .. rst-class:: classref-property
  3644. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_pan_and_scale_gestures** = ``false``
  3645. If ``true``, multi-touch pan and scale gestures are enabled on Android devices.
  3646. .. rst-class:: classref-item-separator
  3647. ----
  3648. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3649. .. rst-class:: classref-property
  3650. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true``
  3651. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3652. .. rst-class:: classref-item-separator
  3653. ----
  3654. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3655. .. rst-class:: classref-property
  3656. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false``
  3657. If ``true``, sends touch input events when clicking or dragging the mouse.
  3658. .. rst-class:: classref-item-separator
  3659. ----
  3660. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3661. .. rst-class:: classref-property
  3662. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"``
  3663. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3664. .. rst-class:: classref-item-separator
  3665. ----
  3666. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3667. .. rst-class:: classref-property
  3668. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false``
  3669. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3670. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3671. \ **Note:** "Fallback" text server does not use additional data.
  3672. .. rst-class:: classref-item-separator
  3673. ----
  3674. .. _class_ProjectSettings_property_internationalization/locale/test:
  3675. .. rst-class:: classref-property
  3676. :ref:`String<class_String>` **internationalization/locale/test** = ``""``
  3677. If non-empty, this locale will be used when running the project from the editor.
  3678. .. rst-class:: classref-item-separator
  3679. ----
  3680. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  3681. .. rst-class:: classref-property
  3682. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false``
  3683. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  3684. .. rst-class:: classref-item-separator
  3685. ----
  3686. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  3687. .. rst-class:: classref-property
  3688. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0``
  3689. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  3690. .. rst-class:: classref-item-separator
  3691. ----
  3692. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  3693. .. rst-class:: classref-property
  3694. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false``
  3695. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  3696. .. rst-class:: classref-item-separator
  3697. ----
  3698. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  3699. .. rst-class:: classref-property
  3700. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false``
  3701. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  3702. .. rst-class:: classref-item-separator
  3703. ----
  3704. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  3705. .. rst-class:: classref-property
  3706. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["``
  3707. Prefix that will be prepended to the pseudolocalized string.
  3708. .. rst-class:: classref-item-separator
  3709. ----
  3710. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  3711. .. rst-class:: classref-property
  3712. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true``
  3713. Replace all characters with their accented variants during pseudolocalization.
  3714. .. rst-class:: classref-item-separator
  3715. ----
  3716. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  3717. .. rst-class:: classref-property
  3718. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true``
  3719. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  3720. .. rst-class:: classref-item-separator
  3721. ----
  3722. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  3723. .. rst-class:: classref-property
  3724. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"``
  3725. Suffix that will be appended to the pseudolocalized string.
  3726. .. rst-class:: classref-item-separator
  3727. ----
  3728. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  3729. .. rst-class:: classref-property
  3730. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false``
  3731. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  3732. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  3733. .. rst-class:: classref-item-separator
  3734. ----
  3735. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  3736. .. rst-class:: classref-property
  3737. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false``
  3738. Force layout direction and text writing direction to RTL for all controls.
  3739. .. rst-class:: classref-item-separator
  3740. ----
  3741. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  3742. .. rst-class:: classref-property
  3743. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0``
  3744. Root node default layout direction.
  3745. .. rst-class:: classref-item-separator
  3746. ----
  3747. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  3748. .. rst-class:: classref-property
  3749. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""``
  3750. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  3751. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  3752. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3753. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3754. .. rst-class:: classref-item-separator
  3755. ----
  3756. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  3757. .. rst-class:: classref-property
  3758. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""``
  3759. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3760. .. rst-class:: classref-item-separator
  3761. ----
  3762. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  3763. .. rst-class:: classref-property
  3764. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""``
  3765. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3766. .. rst-class:: classref-item-separator
  3767. ----
  3768. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  3769. .. rst-class:: classref-property
  3770. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""``
  3771. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3772. .. rst-class:: classref-item-separator
  3773. ----
  3774. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  3775. .. rst-class:: classref-property
  3776. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""``
  3777. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3778. .. rst-class:: classref-item-separator
  3779. ----
  3780. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  3781. .. rst-class:: classref-property
  3782. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""``
  3783. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3784. .. rst-class:: classref-item-separator
  3785. ----
  3786. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  3787. .. rst-class:: classref-property
  3788. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""``
  3789. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3790. .. rst-class:: classref-item-separator
  3791. ----
  3792. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  3793. .. rst-class:: classref-property
  3794. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""``
  3795. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  3796. .. rst-class:: classref-item-separator
  3797. ----
  3798. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  3799. .. rst-class:: classref-property
  3800. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""``
  3801. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  3802. .. rst-class:: classref-item-separator
  3803. ----
  3804. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  3805. .. rst-class:: classref-property
  3806. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""``
  3807. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  3808. .. rst-class:: classref-item-separator
  3809. ----
  3810. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  3811. .. rst-class:: classref-property
  3812. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""``
  3813. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3814. .. rst-class:: classref-item-separator
  3815. ----
  3816. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  3817. .. rst-class:: classref-property
  3818. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""``
  3819. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3820. .. rst-class:: classref-item-separator
  3821. ----
  3822. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  3823. .. rst-class:: classref-property
  3824. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""``
  3825. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  3826. .. rst-class:: classref-item-separator
  3827. ----
  3828. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  3829. .. rst-class:: classref-property
  3830. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""``
  3831. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  3832. .. rst-class:: classref-item-separator
  3833. ----
  3834. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  3835. .. rst-class:: classref-property
  3836. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""``
  3837. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  3838. .. rst-class:: classref-item-separator
  3839. ----
  3840. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  3841. .. rst-class:: classref-property
  3842. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""``
  3843. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  3844. .. rst-class:: classref-item-separator
  3845. ----
  3846. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  3847. .. rst-class:: classref-property
  3848. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""``
  3849. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  3850. .. rst-class:: classref-item-separator
  3851. ----
  3852. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  3853. .. rst-class:: classref-property
  3854. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""``
  3855. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  3856. .. rst-class:: classref-item-separator
  3857. ----
  3858. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  3859. .. rst-class:: classref-property
  3860. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""``
  3861. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  3862. .. rst-class:: classref-item-separator
  3863. ----
  3864. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  3865. .. rst-class:: classref-property
  3866. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""``
  3867. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  3868. .. rst-class:: classref-item-separator
  3869. ----
  3870. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  3871. .. rst-class:: classref-property
  3872. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""``
  3873. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  3874. .. rst-class:: classref-item-separator
  3875. ----
  3876. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  3877. .. rst-class:: classref-property
  3878. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""``
  3879. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  3880. .. rst-class:: classref-item-separator
  3881. ----
  3882. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  3883. .. rst-class:: classref-property
  3884. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""``
  3885. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  3886. .. rst-class:: classref-item-separator
  3887. ----
  3888. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  3889. .. rst-class:: classref-property
  3890. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""``
  3891. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  3892. .. rst-class:: classref-item-separator
  3893. ----
  3894. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  3895. .. rst-class:: classref-property
  3896. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""``
  3897. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  3898. .. rst-class:: classref-item-separator
  3899. ----
  3900. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  3901. .. rst-class:: classref-property
  3902. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""``
  3903. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  3904. .. rst-class:: classref-item-separator
  3905. ----
  3906. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  3907. .. rst-class:: classref-property
  3908. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""``
  3909. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  3910. .. rst-class:: classref-item-separator
  3911. ----
  3912. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  3913. .. rst-class:: classref-property
  3914. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""``
  3915. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  3916. .. rst-class:: classref-item-separator
  3917. ----
  3918. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  3919. .. rst-class:: classref-property
  3920. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""``
  3921. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  3922. .. rst-class:: classref-item-separator
  3923. ----
  3924. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  3925. .. rst-class:: classref-property
  3926. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""``
  3927. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  3928. .. rst-class:: classref-item-separator
  3929. ----
  3930. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  3931. .. rst-class:: classref-property
  3932. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""``
  3933. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  3934. .. rst-class:: classref-item-separator
  3935. ----
  3936. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  3937. .. rst-class:: classref-property
  3938. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""``
  3939. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  3940. .. rst-class:: classref-item-separator
  3941. ----
  3942. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  3943. .. rst-class:: classref-property
  3944. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""``
  3945. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  3946. .. rst-class:: classref-item-separator
  3947. ----
  3948. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  3949. .. rst-class:: classref-property
  3950. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""``
  3951. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  3952. .. rst-class:: classref-item-separator
  3953. ----
  3954. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  3955. .. rst-class:: classref-property
  3956. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""``
  3957. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  3958. .. rst-class:: classref-item-separator
  3959. ----
  3960. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  3961. .. rst-class:: classref-property
  3962. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""``
  3963. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  3964. .. rst-class:: classref-item-separator
  3965. ----
  3966. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  3967. .. rst-class:: classref-property
  3968. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""``
  3969. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  3970. .. rst-class:: classref-item-separator
  3971. ----
  3972. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  3973. .. rst-class:: classref-property
  3974. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""``
  3975. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  3976. .. rst-class:: classref-item-separator
  3977. ----
  3978. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  3979. .. rst-class:: classref-property
  3980. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""``
  3981. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  3982. .. rst-class:: classref-item-separator
  3983. ----
  3984. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  3985. .. rst-class:: classref-property
  3986. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""``
  3987. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  3988. .. rst-class:: classref-item-separator
  3989. ----
  3990. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  3991. .. rst-class:: classref-property
  3992. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""``
  3993. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  3994. .. rst-class:: classref-item-separator
  3995. ----
  3996. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  3997. .. rst-class:: classref-property
  3998. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""``
  3999. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  4000. .. rst-class:: classref-item-separator
  4001. ----
  4002. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  4003. .. rst-class:: classref-property
  4004. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""``
  4005. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  4006. .. rst-class:: classref-item-separator
  4007. ----
  4008. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  4009. .. rst-class:: classref-property
  4010. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""``
  4011. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  4012. .. rst-class:: classref-item-separator
  4013. ----
  4014. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  4015. .. rst-class:: classref-property
  4016. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""``
  4017. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  4018. .. rst-class:: classref-item-separator
  4019. ----
  4020. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  4021. .. rst-class:: classref-property
  4022. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""``
  4023. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  4024. .. rst-class:: classref-item-separator
  4025. ----
  4026. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  4027. .. rst-class:: classref-property
  4028. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""``
  4029. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  4030. .. rst-class:: classref-item-separator
  4031. ----
  4032. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  4033. .. rst-class:: classref-property
  4034. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""``
  4035. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  4036. .. rst-class:: classref-item-separator
  4037. ----
  4038. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  4039. .. rst-class:: classref-property
  4040. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""``
  4041. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  4042. .. rst-class:: classref-item-separator
  4043. ----
  4044. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  4045. .. rst-class:: classref-property
  4046. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""``
  4047. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  4048. .. rst-class:: classref-item-separator
  4049. ----
  4050. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  4051. .. rst-class:: classref-property
  4052. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""``
  4053. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  4054. .. rst-class:: classref-item-separator
  4055. ----
  4056. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  4057. .. rst-class:: classref-property
  4058. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""``
  4059. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  4060. .. rst-class:: classref-item-separator
  4061. ----
  4062. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  4063. .. rst-class:: classref-property
  4064. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""``
  4065. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  4066. .. rst-class:: classref-item-separator
  4067. ----
  4068. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  4069. .. rst-class:: classref-property
  4070. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""``
  4071. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  4072. .. rst-class:: classref-item-separator
  4073. ----
  4074. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  4075. .. rst-class:: classref-property
  4076. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""``
  4077. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  4078. .. rst-class:: classref-item-separator
  4079. ----
  4080. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  4081. .. rst-class:: classref-property
  4082. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""``
  4083. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  4084. .. rst-class:: classref-item-separator
  4085. ----
  4086. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  4087. .. rst-class:: classref-property
  4088. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""``
  4089. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  4090. .. rst-class:: classref-item-separator
  4091. ----
  4092. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  4093. .. rst-class:: classref-property
  4094. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""``
  4095. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  4096. .. rst-class:: classref-item-separator
  4097. ----
  4098. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  4099. .. rst-class:: classref-property
  4100. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""``
  4101. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  4102. .. rst-class:: classref-item-separator
  4103. ----
  4104. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  4105. .. rst-class:: classref-property
  4106. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""``
  4107. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  4108. .. rst-class:: classref-item-separator
  4109. ----
  4110. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  4111. .. rst-class:: classref-property
  4112. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""``
  4113. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  4114. .. rst-class:: classref-item-separator
  4115. ----
  4116. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  4117. .. rst-class:: classref-property
  4118. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""``
  4119. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  4120. .. rst-class:: classref-item-separator
  4121. ----
  4122. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  4123. .. rst-class:: classref-property
  4124. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""``
  4125. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  4126. .. rst-class:: classref-item-separator
  4127. ----
  4128. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  4129. .. rst-class:: classref-property
  4130. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""``
  4131. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  4132. .. rst-class:: classref-item-separator
  4133. ----
  4134. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  4135. .. rst-class:: classref-property
  4136. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""``
  4137. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  4138. .. rst-class:: classref-item-separator
  4139. ----
  4140. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  4141. .. rst-class:: classref-property
  4142. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""``
  4143. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  4144. .. rst-class:: classref-item-separator
  4145. ----
  4146. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  4147. .. rst-class:: classref-property
  4148. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""``
  4149. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  4150. .. rst-class:: classref-item-separator
  4151. ----
  4152. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  4153. .. rst-class:: classref-property
  4154. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""``
  4155. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  4156. .. rst-class:: classref-item-separator
  4157. ----
  4158. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  4159. .. rst-class:: classref-property
  4160. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""``
  4161. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  4162. .. rst-class:: classref-item-separator
  4163. ----
  4164. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  4165. .. rst-class:: classref-property
  4166. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""``
  4167. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  4168. .. rst-class:: classref-item-separator
  4169. ----
  4170. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  4171. .. rst-class:: classref-property
  4172. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""``
  4173. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  4174. .. rst-class:: classref-item-separator
  4175. ----
  4176. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  4177. .. rst-class:: classref-property
  4178. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""``
  4179. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  4180. .. rst-class:: classref-item-separator
  4181. ----
  4182. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  4183. .. rst-class:: classref-property
  4184. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""``
  4185. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  4186. .. rst-class:: classref-item-separator
  4187. ----
  4188. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  4189. .. rst-class:: classref-property
  4190. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""``
  4191. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  4192. .. rst-class:: classref-item-separator
  4193. ----
  4194. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  4195. .. rst-class:: classref-property
  4196. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""``
  4197. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  4198. .. rst-class:: classref-item-separator
  4199. ----
  4200. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  4201. .. rst-class:: classref-property
  4202. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""``
  4203. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  4204. .. rst-class:: classref-item-separator
  4205. ----
  4206. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  4207. .. rst-class:: classref-property
  4208. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""``
  4209. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  4210. .. rst-class:: classref-item-separator
  4211. ----
  4212. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  4213. .. rst-class:: classref-property
  4214. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""``
  4215. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  4216. .. rst-class:: classref-item-separator
  4217. ----
  4218. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  4219. .. rst-class:: classref-property
  4220. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""``
  4221. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  4222. .. rst-class:: classref-item-separator
  4223. ----
  4224. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  4225. .. rst-class:: classref-property
  4226. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""``
  4227. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  4228. .. rst-class:: classref-item-separator
  4229. ----
  4230. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  4231. .. rst-class:: classref-property
  4232. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""``
  4233. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  4234. .. rst-class:: classref-item-separator
  4235. ----
  4236. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  4237. .. rst-class:: classref-property
  4238. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""``
  4239. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  4240. .. rst-class:: classref-item-separator
  4241. ----
  4242. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  4243. .. rst-class:: classref-property
  4244. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""``
  4245. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  4246. .. rst-class:: classref-item-separator
  4247. ----
  4248. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  4249. .. rst-class:: classref-property
  4250. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""``
  4251. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  4252. .. rst-class:: classref-item-separator
  4253. ----
  4254. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  4255. .. rst-class:: classref-property
  4256. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""``
  4257. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  4258. .. rst-class:: classref-item-separator
  4259. ----
  4260. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  4261. .. rst-class:: classref-property
  4262. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""``
  4263. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4264. .. rst-class:: classref-item-separator
  4265. ----
  4266. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  4267. .. rst-class:: classref-property
  4268. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""``
  4269. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4270. .. rst-class:: classref-item-separator
  4271. ----
  4272. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  4273. .. rst-class:: classref-property
  4274. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""``
  4275. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4276. .. rst-class:: classref-item-separator
  4277. ----
  4278. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  4279. .. rst-class:: classref-property
  4280. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""``
  4281. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4282. .. rst-class:: classref-item-separator
  4283. ----
  4284. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  4285. .. rst-class:: classref-property
  4286. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""``
  4287. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4288. .. rst-class:: classref-item-separator
  4289. ----
  4290. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  4291. .. rst-class:: classref-property
  4292. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""``
  4293. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4294. .. rst-class:: classref-item-separator
  4295. ----
  4296. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  4297. .. rst-class:: classref-property
  4298. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""``
  4299. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4300. .. rst-class:: classref-item-separator
  4301. ----
  4302. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  4303. .. rst-class:: classref-property
  4304. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""``
  4305. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4306. .. rst-class:: classref-item-separator
  4307. ----
  4308. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  4309. .. rst-class:: classref-property
  4310. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""``
  4311. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4312. .. rst-class:: classref-item-separator
  4313. ----
  4314. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  4315. .. rst-class:: classref-property
  4316. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""``
  4317. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4318. .. rst-class:: classref-item-separator
  4319. ----
  4320. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  4321. .. rst-class:: classref-property
  4322. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""``
  4323. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4324. .. rst-class:: classref-item-separator
  4325. ----
  4326. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  4327. .. rst-class:: classref-property
  4328. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""``
  4329. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4330. .. rst-class:: classref-item-separator
  4331. ----
  4332. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  4333. .. rst-class:: classref-property
  4334. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""``
  4335. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4336. .. rst-class:: classref-item-separator
  4337. ----
  4338. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  4339. .. rst-class:: classref-property
  4340. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""``
  4341. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4342. .. rst-class:: classref-item-separator
  4343. ----
  4344. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  4345. .. rst-class:: classref-property
  4346. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""``
  4347. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4348. .. rst-class:: classref-item-separator
  4349. ----
  4350. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  4351. .. rst-class:: classref-property
  4352. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""``
  4353. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4354. .. rst-class:: classref-item-separator
  4355. ----
  4356. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  4357. .. rst-class:: classref-property
  4358. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""``
  4359. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4360. .. rst-class:: classref-item-separator
  4361. ----
  4362. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  4363. .. rst-class:: classref-property
  4364. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""``
  4365. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4366. .. rst-class:: classref-item-separator
  4367. ----
  4368. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  4369. .. rst-class:: classref-property
  4370. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""``
  4371. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4372. .. rst-class:: classref-item-separator
  4373. ----
  4374. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  4375. .. rst-class:: classref-property
  4376. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""``
  4377. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4378. .. rst-class:: classref-item-separator
  4379. ----
  4380. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  4381. .. rst-class:: classref-property
  4382. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""``
  4383. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4384. .. rst-class:: classref-item-separator
  4385. ----
  4386. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  4387. .. rst-class:: classref-property
  4388. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""``
  4389. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4390. .. rst-class:: classref-item-separator
  4391. ----
  4392. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  4393. .. rst-class:: classref-property
  4394. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""``
  4395. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4396. .. rst-class:: classref-item-separator
  4397. ----
  4398. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  4399. .. rst-class:: classref-property
  4400. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""``
  4401. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4402. .. rst-class:: classref-item-separator
  4403. ----
  4404. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  4405. .. rst-class:: classref-property
  4406. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""``
  4407. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4408. .. rst-class:: classref-item-separator
  4409. ----
  4410. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  4411. .. rst-class:: classref-property
  4412. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""``
  4413. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4414. .. rst-class:: classref-item-separator
  4415. ----
  4416. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  4417. .. rst-class:: classref-property
  4418. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""``
  4419. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4420. .. rst-class:: classref-item-separator
  4421. ----
  4422. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  4423. .. rst-class:: classref-property
  4424. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""``
  4425. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4426. .. rst-class:: classref-item-separator
  4427. ----
  4428. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  4429. .. rst-class:: classref-property
  4430. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""``
  4431. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4432. .. rst-class:: classref-item-separator
  4433. ----
  4434. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  4435. .. rst-class:: classref-property
  4436. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""``
  4437. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4438. .. rst-class:: classref-item-separator
  4439. ----
  4440. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  4441. .. rst-class:: classref-property
  4442. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""``
  4443. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4444. .. rst-class:: classref-item-separator
  4445. ----
  4446. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  4447. .. rst-class:: classref-property
  4448. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""``
  4449. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4450. .. rst-class:: classref-item-separator
  4451. ----
  4452. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  4453. .. rst-class:: classref-property
  4454. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""``
  4455. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  4456. .. rst-class:: classref-item-separator
  4457. ----
  4458. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  4459. .. rst-class:: classref-property
  4460. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""``
  4461. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  4462. .. rst-class:: classref-item-separator
  4463. ----
  4464. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4465. .. rst-class:: classref-property
  4466. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""``
  4467. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4468. .. rst-class:: classref-item-separator
  4469. ----
  4470. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4471. .. rst-class:: classref-property
  4472. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""``
  4473. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4474. .. rst-class:: classref-item-separator
  4475. ----
  4476. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4477. .. rst-class:: classref-property
  4478. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""``
  4479. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4480. .. rst-class:: classref-item-separator
  4481. ----
  4482. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4483. .. rst-class:: classref-property
  4484. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""``
  4485. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4486. .. rst-class:: classref-item-separator
  4487. ----
  4488. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4489. .. rst-class:: classref-property
  4490. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""``
  4491. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4492. .. rst-class:: classref-item-separator
  4493. ----
  4494. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4495. .. rst-class:: classref-property
  4496. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""``
  4497. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4498. .. rst-class:: classref-item-separator
  4499. ----
  4500. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4501. .. rst-class:: classref-property
  4502. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""``
  4503. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4504. .. rst-class:: classref-item-separator
  4505. ----
  4506. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  4507. .. rst-class:: classref-property
  4508. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""``
  4509. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  4510. .. rst-class:: classref-item-separator
  4511. ----
  4512. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  4513. .. rst-class:: classref-property
  4514. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""``
  4515. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  4516. .. rst-class:: classref-item-separator
  4517. ----
  4518. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  4519. .. rst-class:: classref-property
  4520. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""``
  4521. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  4522. .. rst-class:: classref-item-separator
  4523. ----
  4524. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  4525. .. rst-class:: classref-property
  4526. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""``
  4527. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  4528. .. rst-class:: classref-item-separator
  4529. ----
  4530. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  4531. .. rst-class:: classref-property
  4532. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""``
  4533. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  4534. .. rst-class:: classref-item-separator
  4535. ----
  4536. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  4537. .. rst-class:: classref-property
  4538. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""``
  4539. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  4540. .. rst-class:: classref-item-separator
  4541. ----
  4542. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  4543. .. rst-class:: classref-property
  4544. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""``
  4545. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  4546. .. rst-class:: classref-item-separator
  4547. ----
  4548. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  4549. .. rst-class:: classref-property
  4550. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""``
  4551. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  4552. .. rst-class:: classref-item-separator
  4553. ----
  4554. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  4555. .. rst-class:: classref-property
  4556. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""``
  4557. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  4558. .. rst-class:: classref-item-separator
  4559. ----
  4560. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  4561. .. rst-class:: classref-property
  4562. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""``
  4563. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  4564. .. rst-class:: classref-item-separator
  4565. ----
  4566. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  4567. .. rst-class:: classref-property
  4568. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""``
  4569. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  4570. .. rst-class:: classref-item-separator
  4571. ----
  4572. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  4573. .. rst-class:: classref-property
  4574. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""``
  4575. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  4576. .. rst-class:: classref-item-separator
  4577. ----
  4578. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  4579. .. rst-class:: classref-property
  4580. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""``
  4581. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  4582. .. rst-class:: classref-item-separator
  4583. ----
  4584. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  4585. .. rst-class:: classref-property
  4586. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""``
  4587. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  4588. .. rst-class:: classref-item-separator
  4589. ----
  4590. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  4591. .. rst-class:: classref-property
  4592. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""``
  4593. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  4594. .. rst-class:: classref-item-separator
  4595. ----
  4596. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  4597. .. rst-class:: classref-property
  4598. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""``
  4599. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  4600. .. rst-class:: classref-item-separator
  4601. ----
  4602. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  4603. .. rst-class:: classref-property
  4604. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""``
  4605. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  4606. .. rst-class:: classref-item-separator
  4607. ----
  4608. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  4609. .. rst-class:: classref-property
  4610. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""``
  4611. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  4612. .. rst-class:: classref-item-separator
  4613. ----
  4614. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  4615. .. rst-class:: classref-property
  4616. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""``
  4617. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  4618. .. rst-class:: classref-item-separator
  4619. ----
  4620. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  4621. .. rst-class:: classref-property
  4622. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""``
  4623. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  4624. .. rst-class:: classref-item-separator
  4625. ----
  4626. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  4627. .. rst-class:: classref-property
  4628. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""``
  4629. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  4630. .. rst-class:: classref-item-separator
  4631. ----
  4632. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  4633. .. rst-class:: classref-property
  4634. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""``
  4635. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  4636. .. rst-class:: classref-item-separator
  4637. ----
  4638. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  4639. .. rst-class:: classref-property
  4640. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""``
  4641. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  4642. .. rst-class:: classref-item-separator
  4643. ----
  4644. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4645. .. rst-class:: classref-property
  4646. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""``
  4647. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4648. .. rst-class:: classref-item-separator
  4649. ----
  4650. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4651. .. rst-class:: classref-property
  4652. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""``
  4653. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4654. .. rst-class:: classref-item-separator
  4655. ----
  4656. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4657. .. rst-class:: classref-property
  4658. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""``
  4659. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4660. .. rst-class:: classref-item-separator
  4661. ----
  4662. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4663. .. rst-class:: classref-property
  4664. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""``
  4665. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4666. .. rst-class:: classref-item-separator
  4667. ----
  4668. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  4669. .. rst-class:: classref-property
  4670. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""``
  4671. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  4672. .. rst-class:: classref-item-separator
  4673. ----
  4674. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  4675. .. rst-class:: classref-property
  4676. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""``
  4677. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  4678. .. rst-class:: classref-item-separator
  4679. ----
  4680. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  4681. .. rst-class:: classref-property
  4682. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""``
  4683. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  4684. .. rst-class:: classref-item-separator
  4685. ----
  4686. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  4687. .. rst-class:: classref-property
  4688. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""``
  4689. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  4690. .. rst-class:: classref-item-separator
  4691. ----
  4692. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  4693. .. rst-class:: classref-property
  4694. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""``
  4695. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  4696. .. rst-class:: classref-item-separator
  4697. ----
  4698. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  4699. .. rst-class:: classref-property
  4700. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""``
  4701. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  4702. .. rst-class:: classref-item-separator
  4703. ----
  4704. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  4705. .. rst-class:: classref-property
  4706. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""``
  4707. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  4708. .. rst-class:: classref-item-separator
  4709. ----
  4710. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  4711. .. rst-class:: classref-property
  4712. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""``
  4713. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  4714. .. rst-class:: classref-item-separator
  4715. ----
  4716. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  4717. .. rst-class:: classref-property
  4718. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""``
  4719. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  4720. .. rst-class:: classref-item-separator
  4721. ----
  4722. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  4723. .. rst-class:: classref-property
  4724. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""``
  4725. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  4726. .. rst-class:: classref-item-separator
  4727. ----
  4728. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  4729. .. rst-class:: classref-property
  4730. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""``
  4731. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  4732. .. rst-class:: classref-item-separator
  4733. ----
  4734. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  4735. .. rst-class:: classref-property
  4736. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""``
  4737. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  4738. .. rst-class:: classref-item-separator
  4739. ----
  4740. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  4741. .. rst-class:: classref-property
  4742. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""``
  4743. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  4744. .. rst-class:: classref-item-separator
  4745. ----
  4746. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  4747. .. rst-class:: classref-property
  4748. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""``
  4749. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  4750. .. rst-class:: classref-item-separator
  4751. ----
  4752. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  4753. .. rst-class:: classref-property
  4754. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""``
  4755. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  4756. .. rst-class:: classref-item-separator
  4757. ----
  4758. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  4759. .. rst-class:: classref-property
  4760. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""``
  4761. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  4762. .. rst-class:: classref-item-separator
  4763. ----
  4764. .. _class_ProjectSettings_property_layer_names/avoidance/layer_1:
  4765. .. rst-class:: classref-property
  4766. :ref:`String<class_String>` **layer_names/avoidance/layer_1** = ``""``
  4767. Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
  4768. .. rst-class:: classref-item-separator
  4769. ----
  4770. .. _class_ProjectSettings_property_layer_names/avoidance/layer_2:
  4771. .. rst-class:: classref-property
  4772. :ref:`String<class_String>` **layer_names/avoidance/layer_2** = ``""``
  4773. Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
  4774. .. rst-class:: classref-item-separator
  4775. ----
  4776. .. _class_ProjectSettings_property_layer_names/avoidance/layer_3:
  4777. .. rst-class:: classref-property
  4778. :ref:`String<class_String>` **layer_names/avoidance/layer_3** = ``""``
  4779. Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
  4780. .. rst-class:: classref-item-separator
  4781. ----
  4782. .. _class_ProjectSettings_property_layer_names/avoidance/layer_4:
  4783. .. rst-class:: classref-property
  4784. :ref:`String<class_String>` **layer_names/avoidance/layer_4** = ``""``
  4785. Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
  4786. .. rst-class:: classref-item-separator
  4787. ----
  4788. .. _class_ProjectSettings_property_layer_names/avoidance/layer_5:
  4789. .. rst-class:: classref-property
  4790. :ref:`String<class_String>` **layer_names/avoidance/layer_5** = ``""``
  4791. Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
  4792. .. rst-class:: classref-item-separator
  4793. ----
  4794. .. _class_ProjectSettings_property_layer_names/avoidance/layer_6:
  4795. .. rst-class:: classref-property
  4796. :ref:`String<class_String>` **layer_names/avoidance/layer_6** = ``""``
  4797. Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
  4798. .. rst-class:: classref-item-separator
  4799. ----
  4800. .. _class_ProjectSettings_property_layer_names/avoidance/layer_7:
  4801. .. rst-class:: classref-property
  4802. :ref:`String<class_String>` **layer_names/avoidance/layer_7** = ``""``
  4803. Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
  4804. .. rst-class:: classref-item-separator
  4805. ----
  4806. .. _class_ProjectSettings_property_layer_names/avoidance/layer_8:
  4807. .. rst-class:: classref-property
  4808. :ref:`String<class_String>` **layer_names/avoidance/layer_8** = ``""``
  4809. Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
  4810. .. rst-class:: classref-item-separator
  4811. ----
  4812. .. _class_ProjectSettings_property_layer_names/avoidance/layer_9:
  4813. .. rst-class:: classref-property
  4814. :ref:`String<class_String>` **layer_names/avoidance/layer_9** = ``""``
  4815. Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
  4816. .. rst-class:: classref-item-separator
  4817. ----
  4818. .. _class_ProjectSettings_property_layer_names/avoidance/layer_10:
  4819. .. rst-class:: classref-property
  4820. :ref:`String<class_String>` **layer_names/avoidance/layer_10** = ``""``
  4821. Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
  4822. .. rst-class:: classref-item-separator
  4823. ----
  4824. .. _class_ProjectSettings_property_layer_names/avoidance/layer_11:
  4825. .. rst-class:: classref-property
  4826. :ref:`String<class_String>` **layer_names/avoidance/layer_11** = ``""``
  4827. Optional name for the navigation avoidance layer 11. If left empty, the layer will display as "Layer 11".
  4828. .. rst-class:: classref-item-separator
  4829. ----
  4830. .. _class_ProjectSettings_property_layer_names/avoidance/layer_12:
  4831. .. rst-class:: classref-property
  4832. :ref:`String<class_String>` **layer_names/avoidance/layer_12** = ``""``
  4833. Optional name for the navigation avoidance layer 12. If left empty, the layer will display as "Layer 12".
  4834. .. rst-class:: classref-item-separator
  4835. ----
  4836. .. _class_ProjectSettings_property_layer_names/avoidance/layer_13:
  4837. .. rst-class:: classref-property
  4838. :ref:`String<class_String>` **layer_names/avoidance/layer_13** = ``""``
  4839. Optional name for the navigation avoidance layer 13. If left empty, the layer will display as "Layer 13".
  4840. .. rst-class:: classref-item-separator
  4841. ----
  4842. .. _class_ProjectSettings_property_layer_names/avoidance/layer_14:
  4843. .. rst-class:: classref-property
  4844. :ref:`String<class_String>` **layer_names/avoidance/layer_14** = ``""``
  4845. Optional name for the navigation avoidance layer 14. If left empty, the layer will display as "Layer 14".
  4846. .. rst-class:: classref-item-separator
  4847. ----
  4848. .. _class_ProjectSettings_property_layer_names/avoidance/layer_15:
  4849. .. rst-class:: classref-property
  4850. :ref:`String<class_String>` **layer_names/avoidance/layer_15** = ``""``
  4851. Optional name for the navigation avoidance layer 15. If left empty, the layer will display as "Layer 15".
  4852. .. rst-class:: classref-item-separator
  4853. ----
  4854. .. _class_ProjectSettings_property_layer_names/avoidance/layer_16:
  4855. .. rst-class:: classref-property
  4856. :ref:`String<class_String>` **layer_names/avoidance/layer_16** = ``""``
  4857. Optional name for the navigation avoidance layer 16. If left empty, the layer will display as "Layer 16".
  4858. .. rst-class:: classref-item-separator
  4859. ----
  4860. .. _class_ProjectSettings_property_layer_names/avoidance/layer_17:
  4861. .. rst-class:: classref-property
  4862. :ref:`String<class_String>` **layer_names/avoidance/layer_17** = ``""``
  4863. Optional name for the navigation avoidance layer 17. If left empty, the layer will display as "Layer 17".
  4864. .. rst-class:: classref-item-separator
  4865. ----
  4866. .. _class_ProjectSettings_property_layer_names/avoidance/layer_18:
  4867. .. rst-class:: classref-property
  4868. :ref:`String<class_String>` **layer_names/avoidance/layer_18** = ``""``
  4869. Optional name for the navigation avoidance layer 18. If left empty, the layer will display as "Layer 18".
  4870. .. rst-class:: classref-item-separator
  4871. ----
  4872. .. _class_ProjectSettings_property_layer_names/avoidance/layer_19:
  4873. .. rst-class:: classref-property
  4874. :ref:`String<class_String>` **layer_names/avoidance/layer_19** = ``""``
  4875. Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
  4876. .. rst-class:: classref-item-separator
  4877. ----
  4878. .. _class_ProjectSettings_property_layer_names/avoidance/layer_20:
  4879. .. rst-class:: classref-property
  4880. :ref:`String<class_String>` **layer_names/avoidance/layer_20** = ``""``
  4881. Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
  4882. .. rst-class:: classref-item-separator
  4883. ----
  4884. .. _class_ProjectSettings_property_layer_names/avoidance/layer_21:
  4885. .. rst-class:: classref-property
  4886. :ref:`String<class_String>` **layer_names/avoidance/layer_21** = ``""``
  4887. Optional name for the navigation avoidance layer 21. If left empty, the layer will display as "Layer 21".
  4888. .. rst-class:: classref-item-separator
  4889. ----
  4890. .. _class_ProjectSettings_property_layer_names/avoidance/layer_22:
  4891. .. rst-class:: classref-property
  4892. :ref:`String<class_String>` **layer_names/avoidance/layer_22** = ``""``
  4893. Optional name for the navigation avoidance layer 22. If left empty, the layer will display as "Layer 22".
  4894. .. rst-class:: classref-item-separator
  4895. ----
  4896. .. _class_ProjectSettings_property_layer_names/avoidance/layer_23:
  4897. .. rst-class:: classref-property
  4898. :ref:`String<class_String>` **layer_names/avoidance/layer_23** = ``""``
  4899. Optional name for the navigation avoidance layer 23. If left empty, the layer will display as "Layer 23".
  4900. .. rst-class:: classref-item-separator
  4901. ----
  4902. .. _class_ProjectSettings_property_layer_names/avoidance/layer_24:
  4903. .. rst-class:: classref-property
  4904. :ref:`String<class_String>` **layer_names/avoidance/layer_24** = ``""``
  4905. Optional name for the navigation avoidance layer 24. If left empty, the layer will display as "Layer 24".
  4906. .. rst-class:: classref-item-separator
  4907. ----
  4908. .. _class_ProjectSettings_property_layer_names/avoidance/layer_25:
  4909. .. rst-class:: classref-property
  4910. :ref:`String<class_String>` **layer_names/avoidance/layer_25** = ``""``
  4911. Optional name for the navigation avoidance layer 25. If left empty, the layer will display as "Layer 25".
  4912. .. rst-class:: classref-item-separator
  4913. ----
  4914. .. _class_ProjectSettings_property_layer_names/avoidance/layer_26:
  4915. .. rst-class:: classref-property
  4916. :ref:`String<class_String>` **layer_names/avoidance/layer_26** = ``""``
  4917. Optional name for the navigation avoidance layer 26. If left empty, the layer will display as "Layer 26".
  4918. .. rst-class:: classref-item-separator
  4919. ----
  4920. .. _class_ProjectSettings_property_layer_names/avoidance/layer_27:
  4921. .. rst-class:: classref-property
  4922. :ref:`String<class_String>` **layer_names/avoidance/layer_27** = ``""``
  4923. Optional name for the navigation avoidance layer 27. If left empty, the layer will display as "Layer 27".
  4924. .. rst-class:: classref-item-separator
  4925. ----
  4926. .. _class_ProjectSettings_property_layer_names/avoidance/layer_28:
  4927. .. rst-class:: classref-property
  4928. :ref:`String<class_String>` **layer_names/avoidance/layer_28** = ``""``
  4929. Optional name for the navigation avoidance layer 28. If left empty, the layer will display as "Layer 28".
  4930. .. rst-class:: classref-item-separator
  4931. ----
  4932. .. _class_ProjectSettings_property_layer_names/avoidance/layer_29:
  4933. .. rst-class:: classref-property
  4934. :ref:`String<class_String>` **layer_names/avoidance/layer_29** = ``""``
  4935. Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
  4936. .. rst-class:: classref-item-separator
  4937. ----
  4938. .. _class_ProjectSettings_property_layer_names/avoidance/layer_30:
  4939. .. rst-class:: classref-property
  4940. :ref:`String<class_String>` **layer_names/avoidance/layer_30** = ``""``
  4941. Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
  4942. .. rst-class:: classref-item-separator
  4943. ----
  4944. .. _class_ProjectSettings_property_layer_names/avoidance/layer_31:
  4945. .. rst-class:: classref-property
  4946. :ref:`String<class_String>` **layer_names/avoidance/layer_31** = ``""``
  4947. Optional name for the navigation avoidance layer 31. If left empty, the layer will display as "Layer 31".
  4948. .. rst-class:: classref-item-separator
  4949. ----
  4950. .. _class_ProjectSettings_property_layer_names/avoidance/layer_32:
  4951. .. rst-class:: classref-property
  4952. :ref:`String<class_String>` **layer_names/avoidance/layer_32** = ``""``
  4953. Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
  4954. .. rst-class:: classref-item-separator
  4955. ----
  4956. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_mb:
  4957. .. rst-class:: classref-property
  4958. :ref:`int<class_int>` **memory/limits/message_queue/max_size_mb** = ``32``
  4959. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  4960. .. rst-class:: classref-item-separator
  4961. ----
  4962. .. _class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc:
  4963. .. rst-class:: classref-property
  4964. :ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc** = ``60``
  4965. This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
  4966. .. rst-class:: classref-item-separator
  4967. ----
  4968. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  4969. .. rst-class:: classref-property
  4970. :ref:`float<class_float>` **navigation/2d/default_cell_size** = ``1.0``
  4971. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  4972. .. rst-class:: classref-item-separator
  4973. ----
  4974. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  4975. .. rst-class:: classref-property
  4976. :ref:`float<class_float>` **navigation/2d/default_edge_connection_margin** = ``1.0``
  4977. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  4978. .. rst-class:: classref-item-separator
  4979. ----
  4980. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  4981. .. rst-class:: classref-property
  4982. :ref:`float<class_float>` **navigation/2d/default_link_connection_radius** = ``4.0``
  4983. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  4984. .. rst-class:: classref-item-separator
  4985. ----
  4986. .. _class_ProjectSettings_property_navigation/2d/use_edge_connections:
  4987. .. rst-class:: classref-property
  4988. :ref:`bool<class_bool>` **navigation/2d/use_edge_connections** = ``true``
  4989. If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
  4990. .. rst-class:: classref-item-separator
  4991. ----
  4992. .. _class_ProjectSettings_property_navigation/3d/default_cell_height:
  4993. .. rst-class:: classref-property
  4994. :ref:`float<class_float>` **navigation/3d/default_cell_height** = ``0.25``
  4995. Default cell height for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_height<class_NavigationServer3D_method_map_set_cell_height>`.
  4996. .. rst-class:: classref-item-separator
  4997. ----
  4998. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  4999. .. rst-class:: classref-property
  5000. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25``
  5001. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  5002. .. rst-class:: classref-item-separator
  5003. ----
  5004. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  5005. .. rst-class:: classref-property
  5006. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25``
  5007. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  5008. .. rst-class:: classref-item-separator
  5009. ----
  5010. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  5011. .. rst-class:: classref-property
  5012. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0``
  5013. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  5014. .. rst-class:: classref-item-separator
  5015. ----
  5016. .. _class_ProjectSettings_property_navigation/3d/default_up:
  5017. .. rst-class:: classref-property
  5018. :ref:`Vector3<class_Vector3>` **navigation/3d/default_up** = ``Vector3(0, 1, 0)``
  5019. Default up orientation for 3D navigation maps. See :ref:`NavigationServer3D.map_set_up<class_NavigationServer3D_method_map_set_up>`.
  5020. .. rst-class:: classref-item-separator
  5021. ----
  5022. .. _class_ProjectSettings_property_navigation/3d/use_edge_connections:
  5023. .. rst-class:: classref-property
  5024. :ref:`bool<class_bool>` **navigation/3d/use_edge_connections** = ``true``
  5025. If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
  5026. .. rst-class:: classref-item-separator
  5027. ----
  5028. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads:
  5029. .. rst-class:: classref-property
  5030. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_high_priority_threads** = ``true``
  5031. If enabled and avoidance calculations use multiple threads the threads run with high priority.
  5032. .. rst-class:: classref-item-separator
  5033. ----
  5034. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads:
  5035. .. rst-class:: classref-property
  5036. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_multiple_threads** = ``true``
  5037. If enabled the avoidance calculations use multiple threads.
  5038. .. rst-class:: classref-item-separator
  5039. ----
  5040. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads:
  5041. .. rst-class:: classref-property
  5042. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_high_priority_threads** = ``true``
  5043. If enabled and async navmesh baking uses multiple threads the threads run with high priority.
  5044. .. rst-class:: classref-item-separator
  5045. ----
  5046. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads:
  5047. .. rst-class:: classref-property
  5048. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_multiple_threads** = ``true``
  5049. If enabled the async navmesh baking uses multiple threads.
  5050. .. rst-class:: classref-item-separator
  5051. ----
  5052. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  5053. .. rst-class:: classref-property
  5054. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768``
  5055. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5056. .. rst-class:: classref-item-separator
  5057. ----
  5058. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  5059. .. rst-class:: classref-property
  5060. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400``
  5061. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5062. .. rst-class:: classref-item-separator
  5063. ----
  5064. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  5065. .. rst-class:: classref-property
  5066. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048``
  5067. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  5068. .. rst-class:: classref-item-separator
  5069. ----
  5070. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  5071. .. rst-class:: classref-property
  5072. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400``
  5073. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5074. .. rst-class:: classref-item-separator
  5075. ----
  5076. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  5077. .. rst-class:: classref-property
  5078. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16``
  5079. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  5080. .. rst-class:: classref-item-separator
  5081. ----
  5082. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  5083. .. rst-class:: classref-property
  5084. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30``
  5085. Timeout (in seconds) for connection attempts using TCP.
  5086. .. rst-class:: classref-item-separator
  5087. ----
  5088. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  5089. .. rst-class:: classref-property
  5090. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64``
  5091. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  5092. .. rst-class:: classref-item-separator
  5093. ----
  5094. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  5095. .. rst-class:: classref-property
  5096. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""``
  5097. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  5098. If in doubt, leave this setting empty.
  5099. .. rst-class:: classref-item-separator
  5100. ----
  5101. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  5102. .. rst-class:: classref-property
  5103. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0``
  5104. The default angular damp in 2D.
  5105. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5106. .. rst-class:: classref-item-separator
  5107. ----
  5108. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  5109. .. rst-class:: classref-property
  5110. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0``
  5111. The default gravity strength in 2D (in pixels per second squared).
  5112. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5113. .. tabs::
  5114. .. code-tab:: gdscript
  5115. # Set the default gravity strength to 980.
  5116. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  5117. .. code-tab:: csharp
  5118. // Set the default gravity strength to 980.
  5119. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  5120. .. rst-class:: classref-item-separator
  5121. ----
  5122. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  5123. .. rst-class:: classref-property
  5124. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)``
  5125. The default gravity direction in 2D.
  5126. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5127. .. tabs::
  5128. .. code-tab:: gdscript
  5129. # Set the default gravity direction to `Vector2(0, 1)`.
  5130. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  5131. .. code-tab:: csharp
  5132. // Set the default gravity direction to `Vector2(0, 1)`.
  5133. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  5134. .. rst-class:: classref-item-separator
  5135. ----
  5136. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  5137. .. rst-class:: classref-property
  5138. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1``
  5139. The default linear damp in 2D.
  5140. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5141. .. rst-class:: classref-item-separator
  5142. ----
  5143. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  5144. .. rst-class:: classref-property
  5145. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"``
  5146. Sets which physics engine to use for 2D physics.
  5147. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  5148. .. rst-class:: classref-item-separator
  5149. ----
  5150. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  5151. .. rst-class:: classref-property
  5152. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false``
  5153. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5154. .. rst-class:: classref-item-separator
  5155. ----
  5156. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  5157. .. rst-class:: classref-property
  5158. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626``
  5159. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5160. .. rst-class:: classref-item-separator
  5161. ----
  5162. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  5163. .. rst-class:: classref-property
  5164. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0``
  5165. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5166. .. rst-class:: classref-item-separator
  5167. ----
  5168. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  5169. .. rst-class:: classref-property
  5170. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3``
  5171. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5172. .. rst-class:: classref-item-separator
  5173. ----
  5174. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  5175. .. rst-class:: classref-property
  5176. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5``
  5177. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5178. .. rst-class:: classref-item-separator
  5179. ----
  5180. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  5181. .. rst-class:: classref-property
  5182. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0``
  5183. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5184. .. rst-class:: classref-item-separator
  5185. ----
  5186. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  5187. .. rst-class:: classref-property
  5188. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2``
  5189. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  5190. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  5191. .. rst-class:: classref-item-separator
  5192. ----
  5193. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  5194. .. rst-class:: classref-property
  5195. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8``
  5196. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5197. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  5198. .. rst-class:: classref-item-separator
  5199. ----
  5200. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  5201. .. rst-class:: classref-property
  5202. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16``
  5203. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5204. .. rst-class:: classref-item-separator
  5205. ----
  5206. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  5207. .. rst-class:: classref-property
  5208. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5``
  5209. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5210. .. rst-class:: classref-item-separator
  5211. ----
  5212. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  5213. .. rst-class:: classref-property
  5214. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1``
  5215. The default angular damp in 3D.
  5216. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5217. .. rst-class:: classref-item-separator
  5218. ----
  5219. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  5220. .. rst-class:: classref-property
  5221. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8``
  5222. The default gravity strength in 3D (in meters per second squared).
  5223. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5224. .. tabs::
  5225. .. code-tab:: gdscript
  5226. # Set the default gravity strength to 9.8.
  5227. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  5228. .. code-tab:: csharp
  5229. // Set the default gravity strength to 9.8.
  5230. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  5231. .. rst-class:: classref-item-separator
  5232. ----
  5233. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  5234. .. rst-class:: classref-property
  5235. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)``
  5236. The default gravity direction in 3D.
  5237. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5238. .. tabs::
  5239. .. code-tab:: gdscript
  5240. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  5241. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  5242. .. code-tab:: csharp
  5243. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  5244. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  5245. .. rst-class:: classref-item-separator
  5246. ----
  5247. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  5248. .. rst-class:: classref-property
  5249. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1``
  5250. The default linear damp in 3D.
  5251. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5252. .. rst-class:: classref-item-separator
  5253. ----
  5254. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  5255. .. rst-class:: classref-property
  5256. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"``
  5257. Sets which physics engine to use for 3D physics.
  5258. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  5259. .. rst-class:: classref-item-separator
  5260. ----
  5261. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  5262. .. rst-class:: classref-property
  5263. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false``
  5264. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5265. .. rst-class:: classref-item-separator
  5266. ----
  5267. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  5268. .. rst-class:: classref-property
  5269. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626``
  5270. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5271. .. rst-class:: classref-item-separator
  5272. ----
  5273. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  5274. .. rst-class:: classref-property
  5275. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1``
  5276. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5277. .. rst-class:: classref-item-separator
  5278. ----
  5279. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  5280. .. rst-class:: classref-property
  5281. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01``
  5282. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5283. .. rst-class:: classref-item-separator
  5284. ----
  5285. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  5286. .. rst-class:: classref-property
  5287. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05``
  5288. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5289. .. rst-class:: classref-item-separator
  5290. ----
  5291. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  5292. .. rst-class:: classref-property
  5293. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01``
  5294. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5295. .. rst-class:: classref-item-separator
  5296. ----
  5297. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  5298. .. rst-class:: classref-property
  5299. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8``
  5300. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5301. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  5302. .. rst-class:: classref-item-separator
  5303. ----
  5304. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  5305. .. rst-class:: classref-property
  5306. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16``
  5307. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5308. .. rst-class:: classref-item-separator
  5309. ----
  5310. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  5311. .. rst-class:: classref-property
  5312. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5``
  5313. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5314. .. rst-class:: classref-item-separator
  5315. ----
  5316. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  5317. .. rst-class:: classref-property
  5318. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true``
  5319. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  5320. .. rst-class:: classref-item-separator
  5321. ----
  5322. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  5323. .. rst-class:: classref-property
  5324. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8``
  5325. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5326. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  5327. .. rst-class:: classref-item-separator
  5328. ----
  5329. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  5330. .. rst-class:: classref-property
  5331. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5``
  5332. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  5333. \ **Note:** For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0``.
  5334. \ **Note:** This property is only read when the project starts. To change the physics jitter fix at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  5335. .. rst-class:: classref-item-separator
  5336. ----
  5337. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  5338. .. rst-class:: classref-property
  5339. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60``
  5340. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  5341. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  5342. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5343. .. rst-class:: classref-item-separator
  5344. ----
  5345. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  5346. .. rst-class:: classref-property
  5347. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1``
  5348. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  5349. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  5350. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5351. .. rst-class:: classref-item-separator
  5352. ----
  5353. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  5354. .. rst-class:: classref-property
  5355. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1``
  5356. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  5357. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5358. .. rst-class:: classref-item-separator
  5359. ----
  5360. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  5361. .. rst-class:: classref-property
  5362. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048``
  5363. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  5364. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  5365. .. rst-class:: classref-item-separator
  5366. ----
  5367. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  5368. .. rst-class:: classref-property
  5369. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false``
  5370. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Their position can still be sub-pixel, but the decimals will not have effect. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5371. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5372. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5373. .. rst-class:: classref-item-separator
  5374. ----
  5375. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  5376. .. rst-class:: classref-property
  5377. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false``
  5378. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5379. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5380. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5381. .. rst-class:: classref-item-separator
  5382. ----
  5383. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  5384. .. rst-class:: classref-property
  5385. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0``
  5386. Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  5387. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5388. .. rst-class:: classref-item-separator
  5389. ----
  5390. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  5391. .. rst-class:: classref-property
  5392. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0``
  5393. Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  5394. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5395. .. rst-class:: classref-item-separator
  5396. ----
  5397. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  5398. .. rst-class:: classref-property
  5399. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0``
  5400. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5401. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  5402. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5403. .. rst-class:: classref-item-separator
  5404. ----
  5405. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  5406. .. rst-class:: classref-property
  5407. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false``
  5408. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  5409. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  5410. \ **Note:** This property is only read when the project starts. To set debanding at run-time, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead.
  5411. .. rst-class:: classref-item-separator
  5412. ----
  5413. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  5414. .. rst-class:: classref-property
  5415. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false``
  5416. Enables Temporal Anti-Aliasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5417. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  5418. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  5419. .. rst-class:: classref-item-separator
  5420. ----
  5421. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  5422. .. rst-class:: classref-property
  5423. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25``
  5424. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5425. .. rst-class:: classref-item-separator
  5426. ----
  5427. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  5428. .. rst-class:: classref-property
  5429. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true``
  5430. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  5431. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5432. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5433. .. rst-class:: classref-item-separator
  5434. ----
  5435. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  5436. .. rst-class:: classref-property
  5437. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18``
  5438. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5439. .. rst-class:: classref-item-separator
  5440. ----
  5441. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  5442. .. rst-class:: classref-property
  5443. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1``
  5444. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  5445. .. rst-class:: classref-item-separator
  5446. ----
  5447. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  5448. .. rst-class:: classref-property
  5449. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1``
  5450. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  5451. .. rst-class:: classref-item-separator
  5452. ----
  5453. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  5454. .. rst-class:: classref-property
  5455. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false``
  5456. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  5457. .. rst-class:: classref-item-separator
  5458. ----
  5459. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  5460. .. rst-class:: classref-property
  5461. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"``
  5462. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  5463. .. rst-class:: classref-item-separator
  5464. ----
  5465. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  5466. .. rst-class:: classref-property
  5467. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true``
  5468. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  5469. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  5470. .. rst-class:: classref-item-separator
  5471. ----
  5472. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  5473. .. rst-class:: classref-property
  5474. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1``
  5475. The thread model to use for rendering. Rendering on a thread may improve performance, but synchronizing to the main thread can cause a bit more jitter.
  5476. \ **Note:** The **Multi-Threaded** option is experimental, and has several known bugs which can lead to crashing, especially when using particles or resizing the window. Not recommended for use in production at this stage.
  5477. .. rst-class:: classref-item-separator
  5478. ----
  5479. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  5480. .. rst-class:: classref-property
  5481. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)``
  5482. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  5483. .. rst-class:: classref-item-separator
  5484. ----
  5485. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  5486. .. rst-class:: classref-property
  5487. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""``
  5488. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  5489. .. rst-class:: classref-item-separator
  5490. ----
  5491. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  5492. .. rst-class:: classref-property
  5493. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1``
  5494. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  5495. .. rst-class:: classref-item-separator
  5496. ----
  5497. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  5498. .. rst-class:: classref-property
  5499. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0``
  5500. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  5501. .. rst-class:: classref-item-separator
  5502. ----
  5503. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  5504. .. rst-class:: classref-property
  5505. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1``
  5506. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  5507. .. rst-class:: classref-item-separator
  5508. ----
  5509. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  5510. .. rst-class:: classref-property
  5511. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5``
  5512. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  5513. .. rst-class:: classref-item-separator
  5514. ----
  5515. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  5516. .. rst-class:: classref-property
  5517. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2``
  5518. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5519. .. rst-class:: classref-item-separator
  5520. ----
  5521. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  5522. .. rst-class:: classref-property
  5523. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0``
  5524. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion at great distances.
  5525. .. rst-class:: classref-item-separator
  5526. ----
  5527. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  5528. .. rst-class:: classref-property
  5529. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0``
  5530. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
  5531. .. rst-class:: classref-item-separator
  5532. ----
  5533. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  5534. .. rst-class:: classref-property
  5535. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true``
  5536. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  5537. .. rst-class:: classref-item-separator
  5538. ----
  5539. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  5540. .. rst-class:: classref-property
  5541. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2``
  5542. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  5543. .. rst-class:: classref-item-separator
  5544. ----
  5545. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  5546. .. rst-class:: classref-property
  5547. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5``
  5548. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  5549. .. rst-class:: classref-item-separator
  5550. ----
  5551. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  5552. .. rst-class:: classref-property
  5553. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4``
  5554. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5555. .. rst-class:: classref-item-separator
  5556. ----
  5557. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  5558. .. rst-class:: classref-property
  5559. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0``
  5560. Distance at which the screen-space indirect lighting effect starts to fade out. Use this hide screen-space indirect lighting at great distances.
  5561. .. rst-class:: classref-item-separator
  5562. ----
  5563. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  5564. .. rst-class:: classref-property
  5565. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0``
  5566. Distance at which the screen-space indirect lighting is fully faded out. Use this hide screen-space indirect lighting at great distances.
  5567. .. rst-class:: classref-item-separator
  5568. ----
  5569. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  5570. .. rst-class:: classref-property
  5571. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true``
  5572. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  5573. .. rst-class:: classref-item-separator
  5574. ----
  5575. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  5576. .. rst-class:: classref-property
  5577. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2``
  5578. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  5579. .. rst-class:: classref-item-separator
  5580. ----
  5581. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  5582. .. rst-class:: classref-property
  5583. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01``
  5584. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  5585. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5586. .. rst-class:: classref-item-separator
  5587. ----
  5588. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  5589. .. rst-class:: classref-property
  5590. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1``
  5591. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  5592. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  5593. .. rst-class:: classref-item-separator
  5594. ----
  5595. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  5596. .. rst-class:: classref-property
  5597. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05``
  5598. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  5599. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5600. .. rst-class:: classref-item-separator
  5601. ----
  5602. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  5603. .. rst-class:: classref-property
  5604. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1``
  5605. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  5606. .. rst-class:: classref-item-separator
  5607. ----
  5608. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  5609. .. rst-class:: classref-property
  5610. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64``
  5611. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  5612. .. rst-class:: classref-item-separator
  5613. ----
  5614. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  5615. .. rst-class:: classref-property
  5616. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64``
  5617. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  5618. .. rst-class:: classref-item-separator
  5619. ----
  5620. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  5621. .. rst-class:: classref-property
  5622. :ref:`String<class_String>` **rendering/gl_compatibility/driver**
  5623. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5624. .. rst-class:: classref-item-separator
  5625. ----
  5626. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  5627. .. rst-class:: classref-property
  5628. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android**
  5629. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5630. .. rst-class:: classref-item-separator
  5631. ----
  5632. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  5633. .. rst-class:: classref-property
  5634. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios**
  5635. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5636. .. rst-class:: classref-item-separator
  5637. ----
  5638. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  5639. .. rst-class:: classref-property
  5640. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd**
  5641. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5642. .. rst-class:: classref-item-separator
  5643. ----
  5644. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  5645. .. rst-class:: classref-property
  5646. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos**
  5647. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5648. .. rst-class:: classref-item-separator
  5649. ----
  5650. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  5651. .. rst-class:: classref-property
  5652. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web**
  5653. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5654. .. rst-class:: classref-item-separator
  5655. ----
  5656. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  5657. .. rst-class:: classref-property
  5658. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows**
  5659. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5660. .. rst-class:: classref-item-separator
  5661. ----
  5662. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle:
  5663. .. rst-class:: classref-property
  5664. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_angle** = ``true``
  5665. If ``true``, the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`.
  5666. \ **Note:** This setting is implemented only on Windows.
  5667. .. rst-class:: classref-item-separator
  5668. ----
  5669. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native:
  5670. .. rst-class:: classref-property
  5671. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_native** = ``true``
  5672. If ``true``, the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
  5673. \ **Note:** This setting is implemented only on macOS.
  5674. .. rst-class:: classref-item-separator
  5675. ----
  5676. .. _class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices:
  5677. .. rst-class:: classref-property
  5678. :ref:`Array<class_Array>` **rendering/gl_compatibility/force_angle_on_devices** = ``[]``
  5679. An :ref:`Array<class_Array>` of devices which should always use the ANGLE renderer.
  5680. Each entry is a :ref:`Dictionary<class_Dictionary>` with the following keys: ``vendor`` and ``name``. ``name`` can be set to ``*`` to add all devices with the specified ``vendor``.
  5681. \ **Note:** This setting is implemented only on Windows.
  5682. .. rst-class:: classref-item-separator
  5683. ----
  5684. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  5685. .. rst-class:: classref-property
  5686. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384``
  5687. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  5688. .. rst-class:: classref-item-separator
  5689. ----
  5690. .. _class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization:
  5691. .. rst-class:: classref-property
  5692. :ref:`bool<class_bool>` **rendering/gl_compatibility/nvidia_disable_threaded_optimization** = ``true``
  5693. If ``true``, disables the threaded optimization feature from the NVIDIA drivers, which are known to cause stuttering in most OpenGL applications.
  5694. \ **Note:** This setting only works on Windows, as threaded optimization is disabled by default on other platforms.
  5695. .. rst-class:: classref-item-separator
  5696. ----
  5697. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  5698. .. rst-class:: classref-property
  5699. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false``
  5700. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  5701. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  5702. .. rst-class:: classref-item-separator
  5703. ----
  5704. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  5705. .. rst-class:: classref-property
  5706. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5``
  5707. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5708. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  5709. .. rst-class:: classref-item-separator
  5710. ----
  5711. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  5712. .. rst-class:: classref-property
  5713. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2``
  5714. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5715. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  5716. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  5717. .. rst-class:: classref-item-separator
  5718. ----
  5719. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  5720. .. rst-class:: classref-property
  5721. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1``
  5722. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  5723. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  5724. .. rst-class:: classref-item-separator
  5725. ----
  5726. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  5727. .. rst-class:: classref-property
  5728. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0``
  5729. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  5730. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  5731. .. rst-class:: classref-item-separator
  5732. ----
  5733. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  5734. .. rst-class:: classref-property
  5735. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32``
  5736. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5737. .. rst-class:: classref-item-separator
  5738. ----
  5739. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  5740. .. rst-class:: classref-property
  5741. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64``
  5742. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5743. .. rst-class:: classref-item-separator
  5744. ----
  5745. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  5746. .. rst-class:: classref-property
  5747. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512``
  5748. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  5749. .. rst-class:: classref-item-separator
  5750. ----
  5751. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  5752. .. rst-class:: classref-property
  5753. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512``
  5754. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5755. .. rst-class:: classref-item-separator
  5756. ----
  5757. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  5758. .. rst-class:: classref-property
  5759. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``512``
  5760. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5761. .. rst-class:: classref-item-separator
  5762. ----
  5763. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  5764. .. rst-class:: classref-property
  5765. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64``
  5766. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5767. .. rst-class:: classref-item-separator
  5768. ----
  5769. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  5770. .. rst-class:: classref-property
  5771. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``32``
  5772. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5773. .. rst-class:: classref-item-separator
  5774. ----
  5775. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  5776. .. rst-class:: classref-property
  5777. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256``
  5778. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5779. .. rst-class:: classref-item-separator
  5780. ----
  5781. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  5782. .. rst-class:: classref-property
  5783. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``128``
  5784. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5785. .. rst-class:: classref-item-separator
  5786. ----
  5787. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  5788. .. rst-class:: classref-property
  5789. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048``
  5790. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5791. .. rst-class:: classref-item-separator
  5792. ----
  5793. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  5794. .. rst-class:: classref-property
  5795. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``2048``
  5796. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5797. .. rst-class:: classref-item-separator
  5798. ----
  5799. .. _class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser:
  5800. .. rst-class:: classref-property
  5801. :ref:`int<class_int>` **rendering/lightmapping/denoising/denoiser** = ``0``
  5802. Denoiser tool used for denoising lightmaps.
  5803. Using `OpenImageDenoise <https://www.openimagedenoise.org/>`__ (OIDN) requires configuring a path to an OIDN executable in the editor settings at :ref:`EditorSettings.filesystem/tools/oidn/oidn_denoise_path<class_EditorSettings_property_filesystem/tools/oidn/oidn_denoise_path>`. OIDN can be downloaded from `OpenImageDenoise's downloads page <https://www.openimagedenoise.org/downloads.html>`__.
  5804. OIDN will use GPU acceleration when available. Unlike JNLM which uses compute shaders for acceleration, OIDN uses vendor-specific acceleration methods. For GPU acceleration to be available, the following libraries must be installed on the system depending on your GPU:
  5805. - NVIDIA GPUs: CUDA libraries
  5806. - AMD GPUs: HIP libraries
  5807. - Intel GPUs: SYCL libraries
  5808. If no GPU acceleration is configured on the system, multi-threaded CPU-based denoising will be performed instead. This CPU-based denoising is significantly slower than the JNLM denoiser in most cases.
  5809. .. rst-class:: classref-item-separator
  5810. ----
  5811. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  5812. .. rst-class:: classref-property
  5813. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2``
  5814. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  5815. .. rst-class:: classref-item-separator
  5816. ----
  5817. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  5818. .. rst-class:: classref-property
  5819. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15``
  5820. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  5821. .. rst-class:: classref-item-separator
  5822. ----
  5823. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  5824. .. rst-class:: classref-property
  5825. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true``
  5826. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5827. .. rst-class:: classref-item-separator
  5828. ----
  5829. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  5830. .. rst-class:: classref-property
  5831. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096``
  5832. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  5833. .. rst-class:: classref-item-separator
  5834. ----
  5835. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  5836. .. rst-class:: classref-property
  5837. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048``
  5838. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  5839. .. rst-class:: classref-item-separator
  5840. ----
  5841. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  5842. .. rst-class:: classref-property
  5843. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2``
  5844. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5845. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5846. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5847. .. rst-class:: classref-item-separator
  5848. ----
  5849. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  5850. .. rst-class:: classref-property
  5851. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5852. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5853. .. rst-class:: classref-item-separator
  5854. ----
  5855. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  5856. .. rst-class:: classref-property
  5857. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true``
  5858. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5859. .. rst-class:: classref-item-separator
  5860. ----
  5861. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  5862. .. rst-class:: classref-property
  5863. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2``
  5864. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5865. .. rst-class:: classref-item-separator
  5866. ----
  5867. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  5868. .. rst-class:: classref-property
  5869. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2``
  5870. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5871. .. rst-class:: classref-item-separator
  5872. ----
  5873. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  5874. .. rst-class:: classref-property
  5875. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3``
  5876. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5877. .. rst-class:: classref-item-separator
  5878. ----
  5879. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  5880. .. rst-class:: classref-property
  5881. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4``
  5882. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5883. .. rst-class:: classref-item-separator
  5884. ----
  5885. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  5886. .. rst-class:: classref-property
  5887. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096``
  5888. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  5889. .. rst-class:: classref-item-separator
  5890. ----
  5891. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  5892. .. rst-class:: classref-property
  5893. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048``
  5894. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  5895. .. rst-class:: classref-item-separator
  5896. ----
  5897. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  5898. .. rst-class:: classref-property
  5899. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2``
  5900. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5901. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5902. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5903. .. rst-class:: classref-item-separator
  5904. ----
  5905. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  5906. .. rst-class:: classref-property
  5907. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5908. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5909. .. rst-class:: classref-item-separator
  5910. ----
  5911. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  5912. .. rst-class:: classref-property
  5913. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false``
  5914. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  5915. .. rst-class:: classref-item-separator
  5916. ----
  5917. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  5918. .. rst-class:: classref-property
  5919. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512``
  5920. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  5921. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  5922. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  5923. .. rst-class:: classref-item-separator
  5924. ----
  5925. .. _class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances:
  5926. .. rst-class:: classref-property
  5927. :ref:`int<class_int>` **rendering/limits/forward_renderer/threaded_render_minimum_instances** = ``500``
  5928. .. container:: contribute
  5929. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5930. .. rst-class:: classref-item-separator
  5931. ----
  5932. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  5933. .. rst-class:: classref-property
  5934. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536``
  5935. .. container:: contribute
  5936. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5937. .. rst-class:: classref-item-separator
  5938. ----
  5939. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  5940. .. rst-class:: classref-property
  5941. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8``
  5942. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  5943. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5944. .. rst-class:: classref-item-separator
  5945. ----
  5946. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  5947. .. rst-class:: classref-property
  5948. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536``
  5949. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5950. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5951. .. rst-class:: classref-item-separator
  5952. ----
  5953. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  5954. .. rst-class:: classref-property
  5955. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32``
  5956. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5957. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5958. .. rst-class:: classref-item-separator
  5959. ----
  5960. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  5961. .. rst-class:: classref-property
  5962. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000``
  5963. .. container:: contribute
  5964. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5965. .. rst-class:: classref-item-separator
  5966. ----
  5967. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  5968. .. rst-class:: classref-property
  5969. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10``
  5970. .. container:: contribute
  5971. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5972. .. rst-class:: classref-item-separator
  5973. ----
  5974. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  5975. .. rst-class:: classref-property
  5976. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600``
  5977. .. container:: contribute
  5978. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5979. .. rst-class:: classref-item-separator
  5980. ----
  5981. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  5982. .. rst-class:: classref-property
  5983. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0``
  5984. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  5985. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  5986. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  5987. .. rst-class:: classref-item-separator
  5988. ----
  5989. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  5990. .. rst-class:: classref-property
  5991. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2``
  5992. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  5993. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  5994. .. rst-class:: classref-item-separator
  5995. ----
  5996. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  5997. .. rst-class:: classref-property
  5998. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512``
  5999. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  6000. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  6001. .. rst-class:: classref-item-separator
  6002. ----
  6003. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  6004. .. rst-class:: classref-property
  6005. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false``
  6006. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  6007. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  6008. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  6009. .. rst-class:: classref-item-separator
  6010. ----
  6011. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  6012. .. rst-class:: classref-property
  6013. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64``
  6014. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  6015. .. rst-class:: classref-item-separator
  6016. ----
  6017. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  6018. .. rst-class:: classref-property
  6019. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256``
  6020. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  6021. .. rst-class:: classref-item-separator
  6022. ----
  6023. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  6024. .. rst-class:: classref-property
  6025. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128``
  6026. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  6027. .. rst-class:: classref-item-separator
  6028. ----
  6029. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  6030. .. rst-class:: classref-property
  6031. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false``
  6032. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  6033. .. rst-class:: classref-item-separator
  6034. ----
  6035. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  6036. .. rst-class:: classref-property
  6037. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32``
  6038. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  6039. .. rst-class:: classref-item-separator
  6040. ----
  6041. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  6042. .. rst-class:: classref-property
  6043. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16``
  6044. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  6045. .. rst-class:: classref-item-separator
  6046. ----
  6047. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  6048. .. rst-class:: classref-property
  6049. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8``
  6050. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  6051. .. rst-class:: classref-item-separator
  6052. ----
  6053. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  6054. .. rst-class:: classref-property
  6055. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true``
  6056. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  6057. .. rst-class:: classref-item-separator
  6058. ----
  6059. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  6060. .. rst-class:: classref-property
  6061. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false``
  6062. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  6063. .. rst-class:: classref-item-separator
  6064. ----
  6065. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  6066. .. rst-class:: classref-property
  6067. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"``
  6068. Sets the renderer that will be used by the project. Options are:
  6069. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  6070. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  6071. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  6072. .. rst-class:: classref-item-separator
  6073. ----
  6074. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  6075. .. rst-class:: classref-property
  6076. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"``
  6077. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  6078. .. rst-class:: classref-item-separator
  6079. ----
  6080. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  6081. .. rst-class:: classref-property
  6082. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"``
  6083. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  6084. .. rst-class:: classref-item-separator
  6085. ----
  6086. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  6087. .. rst-class:: classref-property
  6088. :ref:`String<class_String>` **rendering/rendering_device/driver**
  6089. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  6090. .. rst-class:: classref-item-separator
  6091. ----
  6092. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  6093. .. rst-class:: classref-property
  6094. :ref:`String<class_String>` **rendering/rendering_device/driver.android**
  6095. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6096. .. rst-class:: classref-item-separator
  6097. ----
  6098. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  6099. .. rst-class:: classref-property
  6100. :ref:`String<class_String>` **rendering/rendering_device/driver.ios**
  6101. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6102. .. rst-class:: classref-item-separator
  6103. ----
  6104. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  6105. .. rst-class:: classref-property
  6106. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd**
  6107. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6108. .. rst-class:: classref-item-separator
  6109. ----
  6110. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  6111. .. rst-class:: classref-property
  6112. :ref:`String<class_String>` **rendering/rendering_device/driver.macos**
  6113. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6114. .. rst-class:: classref-item-separator
  6115. ----
  6116. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  6117. .. rst-class:: classref-property
  6118. :ref:`String<class_String>` **rendering/rendering_device/driver.windows**
  6119. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6120. .. rst-class:: classref-item-separator
  6121. ----
  6122. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb:
  6123. .. rst-class:: classref-property
  6124. :ref:`float<class_float>` **rendering/rendering_device/pipeline_cache/save_chunk_size_mb** = ``3.0``
  6125. Determines at which interval pipeline cache is saved to disk. The lower the value, the more often it is saved.
  6126. .. rst-class:: classref-item-separator
  6127. ----
  6128. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  6129. .. rst-class:: classref-property
  6130. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256``
  6131. .. container:: contribute
  6132. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6133. .. rst-class:: classref-item-separator
  6134. ----
  6135. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  6136. .. rst-class:: classref-property
  6137. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128``
  6138. .. container:: contribute
  6139. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6140. .. rst-class:: classref-item-separator
  6141. ----
  6142. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  6143. .. rst-class:: classref-property
  6144. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64``
  6145. .. container:: contribute
  6146. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6147. .. rst-class:: classref-item-separator
  6148. ----
  6149. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  6150. .. rst-class:: classref-property
  6151. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64``
  6152. .. container:: contribute
  6153. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6154. .. rst-class:: classref-item-separator
  6155. ----
  6156. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  6157. .. rst-class:: classref-property
  6158. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2``
  6159. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  6160. .. rst-class:: classref-item-separator
  6161. ----
  6162. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  6163. .. rst-class:: classref-property
  6164. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0``
  6165. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  6166. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  6167. .. rst-class:: classref-item-separator
  6168. ----
  6169. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  6170. .. rst-class:: classref-property
  6171. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0``
  6172. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  6173. .. rst-class:: classref-item-separator
  6174. ----
  6175. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  6176. .. rst-class:: classref-property
  6177. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true``
  6178. .. container:: contribute
  6179. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6180. .. rst-class:: classref-item-separator
  6181. ----
  6182. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  6183. .. rst-class:: classref-property
  6184. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true``
  6185. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  6186. .. rst-class:: classref-item-separator
  6187. ----
  6188. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  6189. .. rst-class:: classref-property
  6190. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false``
  6191. .. container:: contribute
  6192. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6193. .. rst-class:: classref-item-separator
  6194. ----
  6195. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  6196. .. rst-class:: classref-property
  6197. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true``
  6198. .. container:: contribute
  6199. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6200. .. rst-class:: classref-item-separator
  6201. ----
  6202. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  6203. .. rst-class:: classref-property
  6204. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true``
  6205. .. container:: contribute
  6206. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6207. .. rst-class:: classref-item-separator
  6208. ----
  6209. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  6210. .. rst-class:: classref-property
  6211. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false``
  6212. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  6213. .. rst-class:: classref-item-separator
  6214. ----
  6215. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  6216. .. rst-class:: classref-property
  6217. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true``
  6218. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  6219. .. rst-class:: classref-item-separator
  6220. ----
  6221. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  6222. .. rst-class:: classref-property
  6223. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false``
  6224. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  6225. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6226. .. rst-class:: classref-item-separator
  6227. ----
  6228. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile:
  6229. .. rst-class:: classref-property
  6230. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading.mobile** = ``true``
  6231. Lower-end override for :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` on mobile devices, due to performance concerns or driver support.
  6232. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6233. .. rst-class:: classref-item-separator
  6234. ----
  6235. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  6236. .. rst-class:: classref-property
  6237. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1``
  6238. The default texture filtering mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6239. .. rst-class:: classref-item-separator
  6240. ----
  6241. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  6242. .. rst-class:: classref-property
  6243. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0``
  6244. The default texture repeating mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6245. .. rst-class:: classref-item-separator
  6246. ----
  6247. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  6248. .. rst-class:: classref-property
  6249. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3``
  6250. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6251. .. rst-class:: classref-item-separator
  6252. ----
  6253. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  6254. .. rst-class:: classref-property
  6255. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2``
  6256. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  6257. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  6258. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  6259. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6260. .. rst-class:: classref-item-separator
  6261. ----
  6262. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  6263. .. rst-class:: classref-property
  6264. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0``
  6265. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  6266. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  6267. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  6268. \ **Note:** This property is only read when the project starts. To change the mipmap LOD bias at run-time, set :ref:`Viewport.texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` instead.
  6269. .. rst-class:: classref-item-separator
  6270. ----
  6271. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  6272. .. rst-class:: classref-property
  6273. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false``
  6274. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  6275. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6276. .. rst-class:: classref-item-separator
  6277. ----
  6278. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  6279. .. rst-class:: classref-property
  6280. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3``
  6281. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6282. .. rst-class:: classref-item-separator
  6283. ----
  6284. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  6285. .. rst-class:: classref-property
  6286. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false``
  6287. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  6288. .. rst-class:: classref-item-separator
  6289. ----
  6290. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  6291. .. rst-class:: classref-property
  6292. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc** = ``false``
  6293. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size).
  6294. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6295. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6296. .. rst-class:: classref-item-separator
  6297. ----
  6298. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  6299. .. rst-class:: classref-property
  6300. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc** = ``false``
  6301. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  6302. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6303. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6304. .. rst-class:: classref-item-separator
  6305. ----
  6306. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  6307. .. rst-class:: classref-property
  6308. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2``
  6309. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  6310. .. rst-class:: classref-item-separator
  6311. ----
  6312. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  6313. .. rst-class:: classref-property
  6314. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25``
  6315. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  6316. .. rst-class:: classref-item-separator
  6317. ----
  6318. .. _class_ProjectSettings_property_rendering/viewport/hdr_2d:
  6319. .. rst-class:: classref-property
  6320. :ref:`bool<class_bool>` **rendering/viewport/hdr_2d** = ``false``
  6321. If ``true``, enables :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root viewport. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow).
  6322. .. rst-class:: classref-item-separator
  6323. ----
  6324. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  6325. .. rst-class:: classref-property
  6326. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false``
  6327. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  6328. .. rst-class:: classref-item-separator
  6329. ----
  6330. .. _class_ProjectSettings_property_rendering/vrs/mode:
  6331. .. rst-class:: classref-property
  6332. :ref:`int<class_int>` **rendering/vrs/mode** = ``0``
  6333. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  6334. .. rst-class:: classref-item-separator
  6335. ----
  6336. .. _class_ProjectSettings_property_rendering/vrs/texture:
  6337. .. rst-class:: classref-property
  6338. :ref:`String<class_String>` **rendering/vrs/texture** = ``""``
  6339. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  6340. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  6341. ::
  6342. - 1x1 = rgb(0, 0, 0) - #000000
  6343. - 1x2 = rgb(0, 85, 0) - #005500
  6344. - 2x1 = rgb(85, 0, 0) - #550000
  6345. - 2x2 = rgb(85, 85, 0) - #555500
  6346. - 2x4 = rgb(85, 170, 0) - #55aa00
  6347. - 4x2 = rgb(170, 85, 0) - #aa5500
  6348. - 4x4 = rgb(170, 170, 0) - #aaaa00
  6349. - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  6350. - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  6351. - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  6352. .. rst-class:: classref-item-separator
  6353. ----
  6354. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  6355. .. rst-class:: classref-property
  6356. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3``
  6357. .. container:: contribute
  6358. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6359. .. rst-class:: classref-item-separator
  6360. ----
  6361. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  6362. .. rst-class:: classref-property
  6363. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1``
  6364. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means no limit.
  6365. .. rst-class:: classref-item-separator
  6366. ----
  6367. .. _class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks:
  6368. .. rst-class:: classref-property
  6369. :ref:`bool<class_bool>` **threading/worker_pool/use_system_threads_for_low_priority_tasks** = ``true``
  6370. .. container:: contribute
  6371. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6372. .. rst-class:: classref-item-separator
  6373. ----
  6374. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  6375. .. rst-class:: classref-property
  6376. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"``
  6377. Action map configuration to load by default.
  6378. .. rst-class:: classref-item-separator
  6379. ----
  6380. .. _class_ProjectSettings_property_xr/openxr/enabled:
  6381. .. rst-class:: classref-property
  6382. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false``
  6383. If ``true`` Godot will setup and initialize OpenXR on startup.
  6384. .. rst-class:: classref-item-separator
  6385. ----
  6386. .. _class_ProjectSettings_property_xr/openxr/environment_blend_mode:
  6387. .. rst-class:: classref-property
  6388. :ref:`int<class_int>` **xr/openxr/environment_blend_mode** = ``"0"``
  6389. Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
  6390. .. rst-class:: classref-item-separator
  6391. ----
  6392. .. _class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction:
  6393. .. rst-class:: classref-property
  6394. :ref:`bool<class_bool>` **xr/openxr/extensions/eye_gaze_interaction** = ``false``
  6395. Specify whether to enable eye tracking for this project. Depending on the platform, additional export configuration may be needed.
  6396. .. rst-class:: classref-item-separator
  6397. ----
  6398. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking:
  6399. .. rst-class:: classref-property
  6400. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking** = ``true``
  6401. If true we enable the hand tracking extension if available.
  6402. .. rst-class:: classref-item-separator
  6403. ----
  6404. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  6405. .. rst-class:: classref-property
  6406. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"``
  6407. Specify whether OpenXR should be configured for an HMD or a hand held device.
  6408. .. rst-class:: classref-item-separator
  6409. ----
  6410. .. _class_ProjectSettings_property_xr/openxr/foveation_dynamic:
  6411. .. rst-class:: classref-property
  6412. :ref:`bool<class_bool>` **xr/openxr/foveation_dynamic** = ``false``
  6413. If true and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>`.
  6414. .. rst-class:: classref-item-separator
  6415. ----
  6416. .. _class_ProjectSettings_property_xr/openxr/foveation_level:
  6417. .. rst-class:: classref-property
  6418. :ref:`int<class_int>` **xr/openxr/foveation_level** = ``"0"``
  6419. Applied foveation level if supported: 0 = off, 1 = low, 2 = medium, 3 = high.
  6420. .. rst-class:: classref-item-separator
  6421. ----
  6422. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  6423. .. rst-class:: classref-property
  6424. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"``
  6425. Specify the default reference space.
  6426. .. rst-class:: classref-item-separator
  6427. ----
  6428. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  6429. .. rst-class:: classref-property
  6430. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true``
  6431. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  6432. .. rst-class:: classref-item-separator
  6433. ----
  6434. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  6435. .. rst-class:: classref-property
  6436. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false``
  6437. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  6438. .. rst-class:: classref-item-separator
  6439. ----
  6440. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  6441. .. rst-class:: classref-property
  6442. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"``
  6443. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  6444. .. rst-class:: classref-item-separator
  6445. ----
  6446. .. _class_ProjectSettings_property_xr/shaders/enabled:
  6447. .. rst-class:: classref-property
  6448. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false``
  6449. If ``true``, Godot will compile shaders required for XR.
  6450. .. rst-class:: classref-section-separator
  6451. ----
  6452. .. rst-class:: classref-descriptions-group
  6453. Method Descriptions
  6454. -------------------
  6455. .. _class_ProjectSettings_method_add_property_info:
  6456. .. rst-class:: classref-method
  6457. void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
  6458. Adds a custom property info to a property. The dictionary must contain:
  6459. - ``"name"``: :ref:`String<class_String>` (the property's name)
  6460. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  6461. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  6462. \ **Example:**\
  6463. .. tabs::
  6464. .. code-tab:: gdscript
  6465. ProjectSettings.set("category/property_name", 0)
  6466. var property_info = {
  6467. "name": "category/property_name",
  6468. "type": TYPE_INT,
  6469. "hint": PROPERTY_HINT_ENUM,
  6470. "hint_string": "one,two,three"
  6471. }
  6472. ProjectSettings.add_property_info(property_info)
  6473. .. code-tab:: csharp
  6474. ProjectSettings.Singleton.Set("category/property_name", 0);
  6475. var propertyInfo = new Godot.Collections.Dictionary
  6476. {
  6477. {"name", "category/propertyName"},
  6478. {"type", (int)Variant.Type.Int},
  6479. {"hint", (int)PropertyHint.Enum},
  6480. {"hint_string", "one,two,three"},
  6481. };
  6482. ProjectSettings.AddPropertyInfo(propertyInfo);
  6483. .. rst-class:: classref-item-separator
  6484. ----
  6485. .. _class_ProjectSettings_method_clear:
  6486. .. rst-class:: classref-method
  6487. void **clear** **(** :ref:`String<class_String>` name **)**
  6488. Clears the whole configuration (not recommended, may break things).
  6489. .. rst-class:: classref-item-separator
  6490. ----
  6491. .. _class_ProjectSettings_method_get_global_class_list:
  6492. .. rst-class:: classref-method
  6493. :ref:`Dictionary[]<class_Dictionary>` **get_global_class_list** **(** **)**
  6494. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  6495. - ``base`` is a name of the base class;
  6496. - ``class`` is a name of the registered global class;
  6497. - ``icon`` is a path to a custom icon of the global class, if it has any;
  6498. - ``language`` is a name of a programming language in which the global class is written;
  6499. - ``path`` is a path to a file containing the global class.
  6500. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  6501. .. rst-class:: classref-item-separator
  6502. ----
  6503. .. _class_ProjectSettings_method_get_order:
  6504. .. rst-class:: classref-method
  6505. :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** |const|
  6506. Returns the order of a configuration value (influences when saved to the config file).
  6507. .. rst-class:: classref-item-separator
  6508. ----
  6509. .. _class_ProjectSettings_method_get_setting:
  6510. .. rst-class:: classref-method
  6511. :ref:`Variant<class_Variant>` **get_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const|
  6512. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  6513. \ **Example:**\
  6514. .. tabs::
  6515. .. code-tab:: gdscript
  6516. print(ProjectSettings.get_setting("application/config/name"))
  6517. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  6518. .. code-tab:: csharp
  6519. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  6520. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  6521. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  6522. .. rst-class:: classref-item-separator
  6523. ----
  6524. .. _class_ProjectSettings_method_get_setting_with_override:
  6525. .. rst-class:: classref-method
  6526. :ref:`Variant<class_Variant>` **get_setting_with_override** **(** :ref:`StringName<class_StringName>` name **)** |const|
  6527. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  6528. \ **Example:**\
  6529. If the following setting override exists "application/config/name.windows", and the following code is executed:
  6530. .. tabs::
  6531. .. code-tab:: gdscript
  6532. print(ProjectSettings.get_setting_with_override("application/config/name"))
  6533. .. code-tab:: csharp
  6534. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  6535. Then the overridden setting will be returned instead if the project is running on the *Windows* operating system.
  6536. .. rst-class:: classref-item-separator
  6537. ----
  6538. .. _class_ProjectSettings_method_globalize_path:
  6539. .. rst-class:: classref-method
  6540. :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** |const|
  6541. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  6542. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  6543. ::
  6544. var path = ""
  6545. if OS.has_feature("editor"):
  6546. # Running from an editor binary.
  6547. # `path` will contain the absolute path to `hello.txt` located in the project root.
  6548. path = ProjectSettings.globalize_path("res://hello.txt")
  6549. else:
  6550. # Running from an exported project.
  6551. # `path` will contain the absolute path to `hello.txt` next to the executable.
  6552. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  6553. # but is close enough in spirit.
  6554. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  6555. .. rst-class:: classref-item-separator
  6556. ----
  6557. .. _class_ProjectSettings_method_has_setting:
  6558. .. rst-class:: classref-method
  6559. :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** |const|
  6560. Returns ``true`` if a configuration value is present.
  6561. .. rst-class:: classref-item-separator
  6562. ----
  6563. .. _class_ProjectSettings_method_load_resource_pack:
  6564. .. rst-class:: classref-method
  6565. :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)**
  6566. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  6567. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  6568. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  6569. .. rst-class:: classref-item-separator
  6570. ----
  6571. .. _class_ProjectSettings_method_localize_path:
  6572. .. rst-class:: classref-method
  6573. :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** |const|
  6574. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  6575. .. rst-class:: classref-item-separator
  6576. ----
  6577. .. _class_ProjectSettings_method_save:
  6578. .. rst-class:: classref-method
  6579. :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
  6580. Saves the configuration to the ``project.godot`` file.
  6581. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  6582. .. rst-class:: classref-item-separator
  6583. ----
  6584. .. _class_ProjectSettings_method_save_custom:
  6585. .. rst-class:: classref-method
  6586. :ref:`Error<enum_@GlobalScope_Error>` **save_custom** **(** :ref:`String<class_String>` file **)**
  6587. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  6588. .. rst-class:: classref-item-separator
  6589. ----
  6590. .. _class_ProjectSettings_method_set_as_basic:
  6591. .. rst-class:: classref-method
  6592. void **set_as_basic** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` basic **)**
  6593. Defines if the specified setting is considered basic or advanced. Basic settings will always be shown in the project settings. Advanced settings will only be shown if the user enables the "Advanced Settings" option.
  6594. .. rst-class:: classref-item-separator
  6595. ----
  6596. .. _class_ProjectSettings_method_set_as_internal:
  6597. .. rst-class:: classref-method
  6598. void **set_as_internal** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` internal **)**
  6599. Defines if the specified setting is considered internal. An internal setting won't show up in the Project Settings dialog. This is mostly useful for addons that need to store their own internal settings without exposing them directly to the user.
  6600. .. rst-class:: classref-item-separator
  6601. ----
  6602. .. _class_ProjectSettings_method_set_initial_value:
  6603. .. rst-class:: classref-method
  6604. void **set_initial_value** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  6605. Sets the specified setting's initial value. This is the value the setting reverts to.
  6606. .. rst-class:: classref-item-separator
  6607. ----
  6608. .. _class_ProjectSettings_method_set_order:
  6609. .. rst-class:: classref-method
  6610. void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
  6611. Sets the order of a configuration value (influences when saved to the config file).
  6612. .. rst-class:: classref-item-separator
  6613. ----
  6614. .. _class_ProjectSettings_method_set_restart_if_changed:
  6615. .. rst-class:: classref-method
  6616. void **set_restart_if_changed** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)**
  6617. Sets whether a setting requires restarting the editor to properly take effect.
  6618. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  6619. .. rst-class:: classref-item-separator
  6620. ----
  6621. .. _class_ProjectSettings_method_set_setting:
  6622. .. rst-class:: classref-method
  6623. void **set_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  6624. Sets the value of a setting.
  6625. \ **Example:**\
  6626. .. tabs::
  6627. .. code-tab:: gdscript
  6628. ProjectSettings.set_setting("application/config/name", "Example")
  6629. .. code-tab:: csharp
  6630. ProjectSettings.SetSetting("application/config/name", "Example");
  6631. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  6632. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  6633. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  6634. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  6635. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  6636. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  6637. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  6638. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`