class_viewport.rst 112 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Viewport.xml.
  6. .. _class_Viewport:
  7. Viewport
  8. ========
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`SubViewport<class_SubViewport>`, :ref:`Window<class_Window>`
  11. Abstract base class for viewports. Encapsulates drawing and interaction with a game world.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera3D 3D nodes will render on it too.
  16. Optionally, a viewport can have its own 2D or 3D world, so it doesn't share what it draws with other viewports.
  17. Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
  18. Also, viewports can be assigned to different screens in case the devices have multiple screens.
  19. Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
  20. .. rst-class:: classref-introduction-group
  21. Tutorials
  22. ---------
  23. - :doc:`Using Viewports <../tutorials/rendering/viewports>`
  24. - :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
  25. - `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
  26. - `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
  27. - `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
  28. - `Screen Capture Demo <https://godotengine.org/asset-library/asset/130>`__
  29. - `Dynamic Split Screen Demo <https://godotengine.org/asset-library/asset/541>`__
  30. - `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
  31. .. rst-class:: classref-reftable-group
  32. Properties
  33. ----------
  34. .. table::
  35. :widths: auto
  36. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  37. | :ref:`bool<class_bool>` | :ref:`audio_listener_enable_2d<class_Viewport_property_audio_listener_enable_2d>` | ``false`` |
  38. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  39. | :ref:`bool<class_bool>` | :ref:`audio_listener_enable_3d<class_Viewport_property_audio_listener_enable_3d>` | ``false`` |
  40. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  41. | :ref:`int<class_int>` | :ref:`canvas_cull_mask<class_Viewport_property_canvas_cull_mask>` | ``4294967295`` |
  42. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  43. | :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` | :ref:`canvas_item_default_texture_filter<class_Viewport_property_canvas_item_default_texture_filter>` | ``1`` |
  44. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  45. | :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` | :ref:`canvas_item_default_texture_repeat<class_Viewport_property_canvas_item_default_texture_repeat>` | ``0`` |
  46. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  47. | :ref:`Transform2D<class_Transform2D>` | :ref:`canvas_transform<class_Viewport_property_canvas_transform>` | |
  48. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  49. | :ref:`DebugDraw<enum_Viewport_DebugDraw>` | :ref:`debug_draw<class_Viewport_property_debug_draw>` | ``0`` |
  50. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  51. | :ref:`bool<class_bool>` | :ref:`disable_3d<class_Viewport_property_disable_3d>` | ``false`` |
  52. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  53. | :ref:`float<class_float>` | :ref:`fsr_sharpness<class_Viewport_property_fsr_sharpness>` | ``0.2`` |
  54. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  55. | :ref:`Transform2D<class_Transform2D>` | :ref:`global_canvas_transform<class_Viewport_property_global_canvas_transform>` | |
  56. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  57. | :ref:`bool<class_bool>` | :ref:`gui_disable_input<class_Viewport_property_gui_disable_input>` | ``false`` |
  58. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  59. | :ref:`bool<class_bool>` | :ref:`gui_embed_subwindows<class_Viewport_property_gui_embed_subwindows>` | ``false`` |
  60. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  61. | :ref:`bool<class_bool>` | :ref:`gui_snap_controls_to_pixels<class_Viewport_property_gui_snap_controls_to_pixels>` | ``true`` |
  62. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  63. | :ref:`bool<class_bool>` | :ref:`handle_input_locally<class_Viewport_property_handle_input_locally>` | ``true`` |
  64. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  65. | :ref:`float<class_float>` | :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` | ``1.0`` |
  66. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  67. | :ref:`MSAA<enum_Viewport_MSAA>` | :ref:`msaa_2d<class_Viewport_property_msaa_2d>` | ``0`` |
  68. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  69. | :ref:`MSAA<enum_Viewport_MSAA>` | :ref:`msaa_3d<class_Viewport_property_msaa_3d>` | ``0`` |
  70. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  71. | :ref:`bool<class_bool>` | :ref:`own_world_3d<class_Viewport_property_own_world_3d>` | ``false`` |
  72. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  73. | :ref:`bool<class_bool>` | :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` | ``false`` |
  74. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  75. | :ref:`bool<class_bool>` | :ref:`physics_object_picking_sort<class_Viewport_property_physics_object_picking_sort>` | ``false`` |
  76. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  77. | :ref:`bool<class_bool>` | :ref:`positional_shadow_atlas_16_bits<class_Viewport_property_positional_shadow_atlas_16_bits>` | ``true`` |
  78. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  79. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_0<class_Viewport_property_positional_shadow_atlas_quad_0>` | ``2`` |
  80. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  81. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_1<class_Viewport_property_positional_shadow_atlas_quad_1>` | ``2`` |
  82. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  83. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_2<class_Viewport_property_positional_shadow_atlas_quad_2>` | ``3`` |
  84. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  85. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_3<class_Viewport_property_positional_shadow_atlas_quad_3>` | ``4`` |
  86. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  87. | :ref:`int<class_int>` | :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` | ``2048`` |
  88. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  89. | :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` | :ref:`scaling_3d_mode<class_Viewport_property_scaling_3d_mode>` | ``0`` |
  90. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  91. | :ref:`float<class_float>` | :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>` | ``1.0`` |
  92. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  93. | :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` | :ref:`screen_space_aa<class_Viewport_property_screen_space_aa>` | ``0`` |
  94. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  95. | :ref:`SDFOversize<enum_Viewport_SDFOversize>` | :ref:`sdf_oversize<class_Viewport_property_sdf_oversize>` | ``1`` |
  96. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  97. | :ref:`SDFScale<enum_Viewport_SDFScale>` | :ref:`sdf_scale<class_Viewport_property_sdf_scale>` | ``1`` |
  98. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  99. | :ref:`bool<class_bool>` | :ref:`snap_2d_transforms_to_pixel<class_Viewport_property_snap_2d_transforms_to_pixel>` | ``false`` |
  100. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  101. | :ref:`bool<class_bool>` | :ref:`snap_2d_vertices_to_pixel<class_Viewport_property_snap_2d_vertices_to_pixel>` | ``false`` |
  102. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  103. | :ref:`float<class_float>` | :ref:`texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` | ``0.0`` |
  104. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  105. | :ref:`bool<class_bool>` | :ref:`transparent_bg<class_Viewport_property_transparent_bg>` | ``false`` |
  106. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  107. | :ref:`bool<class_bool>` | :ref:`use_debanding<class_Viewport_property_use_debanding>` | ``false`` |
  108. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  109. | :ref:`bool<class_bool>` | :ref:`use_hdr_2d<class_Viewport_property_use_hdr_2d>` | ``false`` |
  110. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  111. | :ref:`bool<class_bool>` | :ref:`use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` | ``false`` |
  112. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  113. | :ref:`bool<class_bool>` | :ref:`use_taa<class_Viewport_property_use_taa>` | ``false`` |
  114. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  115. | :ref:`bool<class_bool>` | :ref:`use_xr<class_Viewport_property_use_xr>` | ``false`` |
  116. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  117. | :ref:`VRSMode<enum_Viewport_VRSMode>` | :ref:`vrs_mode<class_Viewport_property_vrs_mode>` | ``0`` |
  118. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  119. | :ref:`Texture2D<class_Texture2D>` | :ref:`vrs_texture<class_Viewport_property_vrs_texture>` | |
  120. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  121. | :ref:`World2D<class_World2D>` | :ref:`world_2d<class_Viewport_property_world_2d>` | |
  122. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  123. | :ref:`World3D<class_World3D>` | :ref:`world_3d<class_Viewport_property_world_3d>` | |
  124. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  125. .. rst-class:: classref-reftable-group
  126. Methods
  127. -------
  128. .. table::
  129. :widths: auto
  130. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | :ref:`World2D<class_World2D>` | :ref:`find_world_2d<class_Viewport_method_find_world_2d>` **(** **)** |const| |
  132. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | :ref:`World3D<class_World3D>` | :ref:`find_world_3d<class_Viewport_method_find_world_3d>` **(** **)** |const| |
  134. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. | :ref:`Camera2D<class_Camera2D>` | :ref:`get_camera_2d<class_Viewport_method_get_camera_2d>` **(** **)** |const| |
  136. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  137. | :ref:`Camera3D<class_Camera3D>` | :ref:`get_camera_3d<class_Viewport_method_get_camera_3d>` **(** **)** |const| |
  138. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  139. | :ref:`bool<class_bool>` | :ref:`get_canvas_cull_mask_bit<class_Viewport_method_get_canvas_cull_mask_bit>` **(** :ref:`int<class_int>` layer **)** |const| |
  140. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  141. | :ref:`Window[]<class_Window>` | :ref:`get_embedded_subwindows<class_Viewport_method_get_embedded_subwindows>` **(** **)** |const| |
  142. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  143. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_final_transform<class_Viewport_method_get_final_transform>` **(** **)** |const| |
  144. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  145. | :ref:`Vector2<class_Vector2>` | :ref:`get_mouse_position<class_Viewport_method_get_mouse_position>` **(** **)** |const| |
  146. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  147. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`get_positional_shadow_atlas_quadrant_subdiv<class_Viewport_method_get_positional_shadow_atlas_quadrant_subdiv>` **(** :ref:`int<class_int>` quadrant **)** |const| |
  148. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  149. | :ref:`int<class_int>` | :ref:`get_render_info<class_Viewport_method_get_render_info>` **(** :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` type, :ref:`RenderInfo<enum_Viewport_RenderInfo>` info **)** |
  150. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  151. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_screen_transform<class_Viewport_method_get_screen_transform>` **(** **)** |const| |
  152. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  153. | :ref:`ViewportTexture<class_ViewportTexture>` | :ref:`get_texture<class_Viewport_method_get_texture>` **(** **)** |const| |
  154. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  155. | :ref:`RID<class_RID>` | :ref:`get_viewport_rid<class_Viewport_method_get_viewport_rid>` **(** **)** |const| |
  156. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  157. | :ref:`Rect2<class_Rect2>` | :ref:`get_visible_rect<class_Viewport_method_get_visible_rect>` **(** **)** |const| |
  158. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  159. | :ref:`Variant<class_Variant>` | :ref:`gui_get_drag_data<class_Viewport_method_gui_get_drag_data>` **(** **)** |const| |
  160. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  161. | :ref:`Control<class_Control>` | :ref:`gui_get_focus_owner<class_Viewport_method_gui_get_focus_owner>` **(** **)** |const| |
  162. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  163. | :ref:`bool<class_bool>` | :ref:`gui_is_drag_successful<class_Viewport_method_gui_is_drag_successful>` **(** **)** |const| |
  164. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  165. | :ref:`bool<class_bool>` | :ref:`gui_is_dragging<class_Viewport_method_gui_is_dragging>` **(** **)** |const| |
  166. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  167. | void | :ref:`gui_release_focus<class_Viewport_method_gui_release_focus>` **(** **)** |
  168. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  169. | :ref:`bool<class_bool>` | :ref:`is_input_handled<class_Viewport_method_is_input_handled>` **(** **)** |const| |
  170. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  171. | void | :ref:`push_input<class_Viewport_method_push_input>` **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)** |
  172. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  173. | void | :ref:`push_text_input<class_Viewport_method_push_text_input>` **(** :ref:`String<class_String>` text **)** |
  174. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  175. | void | :ref:`push_unhandled_input<class_Viewport_method_push_unhandled_input>` **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)** |
  176. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  177. | void | :ref:`set_canvas_cull_mask_bit<class_Viewport_method_set_canvas_cull_mask_bit>` **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enable **)** |
  178. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  179. | void | :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` **(** **)** |
  180. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  181. | void | :ref:`set_positional_shadow_atlas_quadrant_subdiv<class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv>` **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)** |
  182. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  183. | void | :ref:`update_mouse_cursor_state<class_Viewport_method_update_mouse_cursor_state>` **(** **)** |
  184. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  185. | void | :ref:`warp_mouse<class_Viewport_method_warp_mouse>` **(** :ref:`Vector2<class_Vector2>` position **)** |
  186. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  187. .. rst-class:: classref-section-separator
  188. ----
  189. .. rst-class:: classref-descriptions-group
  190. Signals
  191. -------
  192. .. _class_Viewport_signal_gui_focus_changed:
  193. .. rst-class:: classref-signal
  194. **gui_focus_changed** **(** :ref:`Control<class_Control>` node **)**
  195. Emitted when a Control node grabs keyboard focus.
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_Viewport_signal_size_changed:
  199. .. rst-class:: classref-signal
  200. **size_changed** **(** **)**
  201. Emitted when the size of the viewport is changed, whether by resizing of window, or some other means.
  202. .. rst-class:: classref-section-separator
  203. ----
  204. .. rst-class:: classref-descriptions-group
  205. Enumerations
  206. ------------
  207. .. _enum_Viewport_PositionalShadowAtlasQuadrantSubdiv:
  208. .. rst-class:: classref-enumeration
  209. enum **PositionalShadowAtlasQuadrantSubdiv**:
  210. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED:
  211. .. rst-class:: classref-enumeration-constant
  212. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED** = ``0``
  213. This quadrant will not be used.
  214. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_1:
  215. .. rst-class:: classref-enumeration-constant
  216. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_1** = ``1``
  217. This quadrant will only be used by one shadow map.
  218. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_4:
  219. .. rst-class:: classref-enumeration-constant
  220. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_4** = ``2``
  221. This quadrant will be split in 4 and used by up to 4 shadow maps.
  222. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_16:
  223. .. rst-class:: classref-enumeration-constant
  224. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_16** = ``3``
  225. This quadrant will be split 16 ways and used by up to 16 shadow maps.
  226. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_64:
  227. .. rst-class:: classref-enumeration-constant
  228. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_64** = ``4``
  229. This quadrant will be split 64 ways and used by up to 64 shadow maps.
  230. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_256:
  231. .. rst-class:: classref-enumeration-constant
  232. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_256** = ``5``
  233. This quadrant will be split 256 ways and used by up to 256 shadow maps. Unless the :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` is very high, the shadows in this quadrant will be very low resolution.
  234. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_1024:
  235. .. rst-class:: classref-enumeration-constant
  236. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_1024** = ``6``
  237. This quadrant will be split 1024 ways and used by up to 1024 shadow maps. Unless the :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` is very high, the shadows in this quadrant will be very low resolution.
  238. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_MAX:
  239. .. rst-class:: classref-enumeration-constant
  240. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_MAX** = ``7``
  241. Represents the size of the :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` enum.
  242. .. rst-class:: classref-item-separator
  243. ----
  244. .. _enum_Viewport_Scaling3DMode:
  245. .. rst-class:: classref-enumeration
  246. enum **Scaling3DMode**:
  247. .. _class_Viewport_constant_SCALING_3D_MODE_BILINEAR:
  248. .. rst-class:: classref-enumeration-constant
  249. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_BILINEAR** = ``0``
  250. Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will result in undersampling while values greater than ``1.0`` will result in supersampling. A value of ``1.0`` disables scaling.
  251. .. _class_Viewport_constant_SCALING_3D_MODE_FSR:
  252. .. rst-class:: classref-enumeration-constant
  253. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_FSR** = ``1``
  254. Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will be result in the viewport being upscaled using FSR. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` disables scaling.
  255. .. _class_Viewport_constant_SCALING_3D_MODE_FSR2:
  256. .. rst-class:: classref-enumeration-constant
  257. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_FSR2** = ``2``
  258. Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will be result in the viewport being upscaled using FSR2. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` will use FSR2 at native resolution as a TAA solution.
  259. .. _class_Viewport_constant_SCALING_3D_MODE_MAX:
  260. .. rst-class:: classref-enumeration-constant
  261. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_MAX** = ``3``
  262. Represents the size of the :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` enum.
  263. .. rst-class:: classref-item-separator
  264. ----
  265. .. _enum_Viewport_MSAA:
  266. .. rst-class:: classref-enumeration
  267. enum **MSAA**:
  268. .. _class_Viewport_constant_MSAA_DISABLED:
  269. .. rst-class:: classref-enumeration-constant
  270. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_DISABLED** = ``0``
  271. Multisample antialiasing mode disabled. This is the default value, and is also the fastest setting.
  272. .. _class_Viewport_constant_MSAA_2X:
  273. .. rst-class:: classref-enumeration-constant
  274. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_2X** = ``1``
  275. Use 2× Multisample Antialiasing. This has a moderate performance cost. It helps reduce aliasing noticeably, but 4× MSAA still looks substantially better.
  276. .. _class_Viewport_constant_MSAA_4X:
  277. .. rst-class:: classref-enumeration-constant
  278. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_4X** = ``2``
  279. Use 4× Multisample Antialiasing. This has a significant performance cost, and is generally a good compromise between performance and quality.
  280. .. _class_Viewport_constant_MSAA_8X:
  281. .. rst-class:: classref-enumeration-constant
  282. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_8X** = ``3``
  283. Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware.
  284. .. _class_Viewport_constant_MSAA_MAX:
  285. .. rst-class:: classref-enumeration-constant
  286. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_MAX** = ``4``
  287. Represents the size of the :ref:`MSAA<enum_Viewport_MSAA>` enum.
  288. .. rst-class:: classref-item-separator
  289. ----
  290. .. _enum_Viewport_ScreenSpaceAA:
  291. .. rst-class:: classref-enumeration
  292. enum **ScreenSpaceAA**:
  293. .. _class_Viewport_constant_SCREEN_SPACE_AA_DISABLED:
  294. .. rst-class:: classref-enumeration-constant
  295. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_DISABLED** = ``0``
  296. Do not perform any antialiasing in the full screen post-process.
  297. .. _class_Viewport_constant_SCREEN_SPACE_AA_FXAA:
  298. .. rst-class:: classref-enumeration-constant
  299. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_FXAA** = ``1``
  300. Use fast approximate antialiasing. FXAA is a popular screen-space antialiasing method, which is fast but will make the image look blurry, especially at lower resolutions. It can still work relatively well at large resolutions such as 1440p and 4K.
  301. .. _class_Viewport_constant_SCREEN_SPACE_AA_MAX:
  302. .. rst-class:: classref-enumeration-constant
  303. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_MAX** = ``2``
  304. Represents the size of the :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` enum.
  305. .. rst-class:: classref-item-separator
  306. ----
  307. .. _enum_Viewport_RenderInfo:
  308. .. rst-class:: classref-enumeration
  309. enum **RenderInfo**:
  310. .. _class_Viewport_constant_RENDER_INFO_OBJECTS_IN_FRAME:
  311. .. rst-class:: classref-enumeration-constant
  312. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_OBJECTS_IN_FRAME** = ``0``
  313. Amount of objects in frame.
  314. .. _class_Viewport_constant_RENDER_INFO_PRIMITIVES_IN_FRAME:
  315. .. rst-class:: classref-enumeration-constant
  316. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_PRIMITIVES_IN_FRAME** = ``1``
  317. Amount of vertices in frame.
  318. .. _class_Viewport_constant_RENDER_INFO_DRAW_CALLS_IN_FRAME:
  319. .. rst-class:: classref-enumeration-constant
  320. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_DRAW_CALLS_IN_FRAME** = ``2``
  321. Amount of draw calls in frame.
  322. .. _class_Viewport_constant_RENDER_INFO_MAX:
  323. .. rst-class:: classref-enumeration-constant
  324. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_MAX** = ``3``
  325. Represents the size of the :ref:`RenderInfo<enum_Viewport_RenderInfo>` enum.
  326. .. rst-class:: classref-item-separator
  327. ----
  328. .. _enum_Viewport_RenderInfoType:
  329. .. rst-class:: classref-enumeration
  330. enum **RenderInfoType**:
  331. .. _class_Viewport_constant_RENDER_INFO_TYPE_VISIBLE:
  332. .. rst-class:: classref-enumeration-constant
  333. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_VISIBLE** = ``0``
  334. .. _class_Viewport_constant_RENDER_INFO_TYPE_SHADOW:
  335. .. rst-class:: classref-enumeration-constant
  336. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_SHADOW** = ``1``
  337. .. _class_Viewport_constant_RENDER_INFO_TYPE_MAX:
  338. .. rst-class:: classref-enumeration-constant
  339. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_MAX** = ``2``
  340. .. rst-class:: classref-item-separator
  341. ----
  342. .. _enum_Viewport_DebugDraw:
  343. .. rst-class:: classref-enumeration
  344. enum **DebugDraw**:
  345. .. _class_Viewport_constant_DEBUG_DRAW_DISABLED:
  346. .. rst-class:: classref-enumeration-constant
  347. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DISABLED** = ``0``
  348. Objects are displayed normally.
  349. .. _class_Viewport_constant_DEBUG_DRAW_UNSHADED:
  350. .. rst-class:: classref-enumeration-constant
  351. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_UNSHADED** = ``1``
  352. Objects are displayed without light information.
  353. .. _class_Viewport_constant_DEBUG_DRAW_LIGHTING:
  354. .. rst-class:: classref-enumeration-constant
  355. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_LIGHTING** = ``2``
  356. .. _class_Viewport_constant_DEBUG_DRAW_OVERDRAW:
  357. .. rst-class:: classref-enumeration-constant
  358. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_OVERDRAW** = ``3``
  359. Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw means you are wasting performance on drawing pixels that are being hidden behind others.
  360. .. _class_Viewport_constant_DEBUG_DRAW_WIREFRAME:
  361. .. rst-class:: classref-enumeration-constant
  362. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_WIREFRAME** = ``4``
  363. Objects are displayed in wireframe style.
  364. .. _class_Viewport_constant_DEBUG_DRAW_NORMAL_BUFFER:
  365. .. rst-class:: classref-enumeration-constant
  366. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_NORMAL_BUFFER** = ``5``
  367. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_ALBEDO:
  368. .. rst-class:: classref-enumeration-constant
  369. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_ALBEDO** = ``6``
  370. Objects are displayed with only the albedo value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  371. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_LIGHTING:
  372. .. rst-class:: classref-enumeration-constant
  373. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_LIGHTING** = ``7``
  374. Objects are displayed with only the lighting value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  375. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_EMISSION:
  376. .. rst-class:: classref-enumeration-constant
  377. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_EMISSION** = ``8``
  378. Objects are displayed with only the emission color from :ref:`VoxelGI<class_VoxelGI>`\ s.
  379. .. _class_Viewport_constant_DEBUG_DRAW_SHADOW_ATLAS:
  380. .. rst-class:: classref-enumeration-constant
  381. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SHADOW_ATLAS** = ``9``
  382. Draws the shadow atlas that stores shadows from :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s in the upper left quadrant of the **Viewport**.
  383. .. _class_Viewport_constant_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS:
  384. .. rst-class:: classref-enumeration-constant
  385. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS** = ``10``
  386. Draws the shadow atlas that stores shadows from :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the upper left quadrant of the **Viewport**.
  387. .. _class_Viewport_constant_DEBUG_DRAW_SCENE_LUMINANCE:
  388. .. rst-class:: classref-enumeration-constant
  389. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SCENE_LUMINANCE** = ``11``
  390. .. _class_Viewport_constant_DEBUG_DRAW_SSAO:
  391. .. rst-class:: classref-enumeration-constant
  392. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SSAO** = ``12``
  393. Draws the screen-space ambient occlusion texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssao_enabled<class_Environment_property_ssao_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  394. .. _class_Viewport_constant_DEBUG_DRAW_SSIL:
  395. .. rst-class:: classref-enumeration-constant
  396. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SSIL** = ``13``
  397. Draws the screen-space indirect lighting texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssil_enabled<class_Environment_property_ssil_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  398. .. _class_Viewport_constant_DEBUG_DRAW_PSSM_SPLITS:
  399. .. rst-class:: classref-enumeration-constant
  400. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_PSSM_SPLITS** = ``14``
  401. Colors each PSSM split for the :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the scene a different color so you can see where the splits are. In order, they will be colored red, green, blue, and yellow.
  402. .. _class_Viewport_constant_DEBUG_DRAW_DECAL_ATLAS:
  403. .. rst-class:: classref-enumeration-constant
  404. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DECAL_ATLAS** = ``15``
  405. Draws the decal atlas used by :ref:`Decal<class_Decal>`\ s and light projector textures in the upper left quadrant of the **Viewport**.
  406. .. _class_Viewport_constant_DEBUG_DRAW_SDFGI:
  407. .. rst-class:: classref-enumeration-constant
  408. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SDFGI** = ``16``
  409. .. _class_Viewport_constant_DEBUG_DRAW_SDFGI_PROBES:
  410. .. rst-class:: classref-enumeration-constant
  411. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SDFGI_PROBES** = ``17``
  412. .. _class_Viewport_constant_DEBUG_DRAW_GI_BUFFER:
  413. .. rst-class:: classref-enumeration-constant
  414. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_GI_BUFFER** = ``18``
  415. .. _class_Viewport_constant_DEBUG_DRAW_DISABLE_LOD:
  416. .. rst-class:: classref-enumeration-constant
  417. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DISABLE_LOD** = ``19``
  418. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS:
  419. .. rst-class:: classref-enumeration-constant
  420. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_OMNI_LIGHTS** = ``20``
  421. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS:
  422. .. rst-class:: classref-enumeration-constant
  423. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_SPOT_LIGHTS** = ``21``
  424. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_DECALS:
  425. .. rst-class:: classref-enumeration-constant
  426. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_DECALS** = ``22``
  427. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES:
  428. .. rst-class:: classref-enumeration-constant
  429. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_REFLECTION_PROBES** = ``23``
  430. .. _class_Viewport_constant_DEBUG_DRAW_OCCLUDERS:
  431. .. rst-class:: classref-enumeration-constant
  432. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_OCCLUDERS** = ``24``
  433. .. _class_Viewport_constant_DEBUG_DRAW_MOTION_VECTORS:
  434. .. rst-class:: classref-enumeration-constant
  435. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_MOTION_VECTORS** = ``25``
  436. .. _class_Viewport_constant_DEBUG_DRAW_INTERNAL_BUFFER:
  437. .. rst-class:: classref-enumeration-constant
  438. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_INTERNAL_BUFFER** = ``26``
  439. Draws the internal resolution buffer of the scene before post-processing is applied.
  440. .. rst-class:: classref-item-separator
  441. ----
  442. .. _enum_Viewport_DefaultCanvasItemTextureFilter:
  443. .. rst-class:: classref-enumeration
  444. enum **DefaultCanvasItemTextureFilter**:
  445. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
  446. .. rst-class:: classref-enumeration-constant
  447. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST** = ``0``
  448. The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
  449. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
  450. .. rst-class:: classref-enumeration-constant
  451. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR** = ``1``
  452. The texture filter blends between the nearest 4 pixels. Use this when you want to avoid a pixelated style, but do not want mipmaps.
  453. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
  454. .. rst-class:: classref-enumeration-constant
  455. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS** = ``2``
  456. The texture filter reads from the nearest pixel in the nearest mipmap. The fastest way to read from textures with mipmaps.
  457. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
  458. .. rst-class:: classref-enumeration-constant
  459. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS** = ``3``
  460. The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps.
  461. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX:
  462. .. rst-class:: classref-enumeration-constant
  463. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX** = ``4``
  464. Max value for :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` enum.
  465. .. rst-class:: classref-item-separator
  466. ----
  467. .. _enum_Viewport_DefaultCanvasItemTextureRepeat:
  468. .. rst-class:: classref-enumeration
  469. enum **DefaultCanvasItemTextureRepeat**:
  470. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
  471. .. rst-class:: classref-enumeration-constant
  472. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED** = ``0``
  473. Disables textures repeating. Instead, when reading UVs outside the 0-1 range, the value will be clamped to the edge of the texture, resulting in a stretched out look at the borders of the texture.
  474. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
  475. .. rst-class:: classref-enumeration-constant
  476. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED** = ``1``
  477. Enables the texture to repeat when UV coordinates are outside the 0-1 range. If using one of the linear filtering modes, this can result in artifacts at the edges of a texture when the sampler filters across the edges of the texture.
  478. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
  479. .. rst-class:: classref-enumeration-constant
  480. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR** = ``2``
  481. Flip the texture when repeating so that the edge lines up instead of abruptly changing.
  482. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX:
  483. .. rst-class:: classref-enumeration-constant
  484. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX** = ``3``
  485. Max value for :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` enum.
  486. .. rst-class:: classref-item-separator
  487. ----
  488. .. _enum_Viewport_SDFOversize:
  489. .. rst-class:: classref-enumeration
  490. enum **SDFOversize**:
  491. .. _class_Viewport_constant_SDF_OVERSIZE_100_PERCENT:
  492. .. rst-class:: classref-enumeration-constant
  493. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_100_PERCENT** = ``0``
  494. .. _class_Viewport_constant_SDF_OVERSIZE_120_PERCENT:
  495. .. rst-class:: classref-enumeration-constant
  496. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_120_PERCENT** = ``1``
  497. .. _class_Viewport_constant_SDF_OVERSIZE_150_PERCENT:
  498. .. rst-class:: classref-enumeration-constant
  499. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_150_PERCENT** = ``2``
  500. .. _class_Viewport_constant_SDF_OVERSIZE_200_PERCENT:
  501. .. rst-class:: classref-enumeration-constant
  502. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_200_PERCENT** = ``3``
  503. .. _class_Viewport_constant_SDF_OVERSIZE_MAX:
  504. .. rst-class:: classref-enumeration-constant
  505. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_MAX** = ``4``
  506. .. rst-class:: classref-item-separator
  507. ----
  508. .. _enum_Viewport_SDFScale:
  509. .. rst-class:: classref-enumeration
  510. enum **SDFScale**:
  511. .. _class_Viewport_constant_SDF_SCALE_100_PERCENT:
  512. .. rst-class:: classref-enumeration-constant
  513. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_100_PERCENT** = ``0``
  514. .. _class_Viewport_constant_SDF_SCALE_50_PERCENT:
  515. .. rst-class:: classref-enumeration-constant
  516. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_50_PERCENT** = ``1``
  517. .. _class_Viewport_constant_SDF_SCALE_25_PERCENT:
  518. .. rst-class:: classref-enumeration-constant
  519. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_25_PERCENT** = ``2``
  520. .. _class_Viewport_constant_SDF_SCALE_MAX:
  521. .. rst-class:: classref-enumeration-constant
  522. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_MAX** = ``3``
  523. .. rst-class:: classref-item-separator
  524. ----
  525. .. _enum_Viewport_VRSMode:
  526. .. rst-class:: classref-enumeration
  527. enum **VRSMode**:
  528. .. _class_Viewport_constant_VRS_DISABLED:
  529. .. rst-class:: classref-enumeration-constant
  530. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_DISABLED** = ``0``
  531. VRS is disabled.
  532. .. _class_Viewport_constant_VRS_TEXTURE:
  533. .. rst-class:: classref-enumeration-constant
  534. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_TEXTURE** = ``1``
  535. VRS uses a texture. Note, for stereoscopic use a texture atlas with a texture for each view.
  536. .. _class_Viewport_constant_VRS_XR:
  537. .. rst-class:: classref-enumeration-constant
  538. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_XR** = ``2``
  539. VRS texture is supplied by the primary :ref:`XRInterface<class_XRInterface>`.
  540. .. _class_Viewport_constant_VRS_MAX:
  541. .. rst-class:: classref-enumeration-constant
  542. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_MAX** = ``3``
  543. Represents the size of the :ref:`VRSMode<enum_Viewport_VRSMode>` enum.
  544. .. rst-class:: classref-section-separator
  545. ----
  546. .. rst-class:: classref-descriptions-group
  547. Property Descriptions
  548. ---------------------
  549. .. _class_Viewport_property_audio_listener_enable_2d:
  550. .. rst-class:: classref-property
  551. :ref:`bool<class_bool>` **audio_listener_enable_2d** = ``false``
  552. .. rst-class:: classref-property-setget
  553. - void **set_as_audio_listener_2d** **(** :ref:`bool<class_bool>` value **)**
  554. - :ref:`bool<class_bool>` **is_audio_listener_2d** **(** **)**
  555. If ``true``, the viewport will process 2D audio streams.
  556. .. rst-class:: classref-item-separator
  557. ----
  558. .. _class_Viewport_property_audio_listener_enable_3d:
  559. .. rst-class:: classref-property
  560. :ref:`bool<class_bool>` **audio_listener_enable_3d** = ``false``
  561. .. rst-class:: classref-property-setget
  562. - void **set_as_audio_listener_3d** **(** :ref:`bool<class_bool>` value **)**
  563. - :ref:`bool<class_bool>` **is_audio_listener_3d** **(** **)**
  564. If ``true``, the viewport will process 3D audio streams.
  565. .. rst-class:: classref-item-separator
  566. ----
  567. .. _class_Viewport_property_canvas_cull_mask:
  568. .. rst-class:: classref-property
  569. :ref:`int<class_int>` **canvas_cull_mask** = ``4294967295``
  570. .. rst-class:: classref-property-setget
  571. - void **set_canvas_cull_mask** **(** :ref:`int<class_int>` value **)**
  572. - :ref:`int<class_int>` **get_canvas_cull_mask** **(** **)**
  573. The rendering layers in which this **Viewport** renders :ref:`CanvasItem<class_CanvasItem>` nodes.
  574. .. rst-class:: classref-item-separator
  575. ----
  576. .. _class_Viewport_property_canvas_item_default_texture_filter:
  577. .. rst-class:: classref-property
  578. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **canvas_item_default_texture_filter** = ``1``
  579. .. rst-class:: classref-property-setget
  580. - void **set_default_canvas_item_texture_filter** **(** :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` value **)**
  581. - :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **get_default_canvas_item_texture_filter** **(** **)**
  582. Sets the default filter mode used by :ref:`CanvasItem<class_CanvasItem>`\ s in this Viewport. See :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` for options.
  583. .. rst-class:: classref-item-separator
  584. ----
  585. .. _class_Viewport_property_canvas_item_default_texture_repeat:
  586. .. rst-class:: classref-property
  587. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **canvas_item_default_texture_repeat** = ``0``
  588. .. rst-class:: classref-property-setget
  589. - void **set_default_canvas_item_texture_repeat** **(** :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` value **)**
  590. - :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **get_default_canvas_item_texture_repeat** **(** **)**
  591. Sets the default repeat mode used by :ref:`CanvasItem<class_CanvasItem>`\ s in this Viewport. See :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` for options.
  592. .. rst-class:: classref-item-separator
  593. ----
  594. .. _class_Viewport_property_canvas_transform:
  595. .. rst-class:: classref-property
  596. :ref:`Transform2D<class_Transform2D>` **canvas_transform**
  597. .. rst-class:: classref-property-setget
  598. - void **set_canvas_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  599. - :ref:`Transform2D<class_Transform2D>` **get_canvas_transform** **(** **)**
  600. The canvas transform of the viewport, useful for changing the on-screen positions of all child :ref:`CanvasItem<class_CanvasItem>`\ s. This is relative to the global canvas transform of the viewport.
  601. .. rst-class:: classref-item-separator
  602. ----
  603. .. _class_Viewport_property_debug_draw:
  604. .. rst-class:: classref-property
  605. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **debug_draw** = ``0``
  606. .. rst-class:: classref-property-setget
  607. - void **set_debug_draw** **(** :ref:`DebugDraw<enum_Viewport_DebugDraw>` value **)**
  608. - :ref:`DebugDraw<enum_Viewport_DebugDraw>` **get_debug_draw** **(** **)**
  609. The overlay mode for test rendered geometry in debug purposes.
  610. .. rst-class:: classref-item-separator
  611. ----
  612. .. _class_Viewport_property_disable_3d:
  613. .. rst-class:: classref-property
  614. :ref:`bool<class_bool>` **disable_3d** = ``false``
  615. .. rst-class:: classref-property-setget
  616. - void **set_disable_3d** **(** :ref:`bool<class_bool>` value **)**
  617. - :ref:`bool<class_bool>` **is_3d_disabled** **(** **)**
  618. Disable 3D rendering (but keep 2D rendering).
  619. .. rst-class:: classref-item-separator
  620. ----
  621. .. _class_Viewport_property_fsr_sharpness:
  622. .. rst-class:: classref-property
  623. :ref:`float<class_float>` **fsr_sharpness** = ``0.2``
  624. .. rst-class:: classref-property-setget
  625. - void **set_fsr_sharpness** **(** :ref:`float<class_float>` value **)**
  626. - :ref:`float<class_float>` **get_fsr_sharpness** **(** **)**
  627. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  628. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` project setting.
  629. .. rst-class:: classref-item-separator
  630. ----
  631. .. _class_Viewport_property_global_canvas_transform:
  632. .. rst-class:: classref-property
  633. :ref:`Transform2D<class_Transform2D>` **global_canvas_transform**
  634. .. rst-class:: classref-property-setget
  635. - void **set_global_canvas_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  636. - :ref:`Transform2D<class_Transform2D>` **get_global_canvas_transform** **(** **)**
  637. The global canvas transform of the viewport. The canvas transform is relative to this.
  638. .. rst-class:: classref-item-separator
  639. ----
  640. .. _class_Viewport_property_gui_disable_input:
  641. .. rst-class:: classref-property
  642. :ref:`bool<class_bool>` **gui_disable_input** = ``false``
  643. .. rst-class:: classref-property-setget
  644. - void **set_disable_input** **(** :ref:`bool<class_bool>` value **)**
  645. - :ref:`bool<class_bool>` **is_input_disabled** **(** **)**
  646. If ``true``, the viewport will not receive input events.
  647. .. rst-class:: classref-item-separator
  648. ----
  649. .. _class_Viewport_property_gui_embed_subwindows:
  650. .. rst-class:: classref-property
  651. :ref:`bool<class_bool>` **gui_embed_subwindows** = ``false``
  652. .. rst-class:: classref-property-setget
  653. - void **set_embedding_subwindows** **(** :ref:`bool<class_bool>` value **)**
  654. - :ref:`bool<class_bool>` **is_embedding_subwindows** **(** **)**
  655. If ``true``, sub-windows (popups and dialogs) will be embedded inside application window as control-like nodes. If ``false``, they will appear as separate windows handled by the operating system.
  656. .. rst-class:: classref-item-separator
  657. ----
  658. .. _class_Viewport_property_gui_snap_controls_to_pixels:
  659. .. rst-class:: classref-property
  660. :ref:`bool<class_bool>` **gui_snap_controls_to_pixels** = ``true``
  661. .. rst-class:: classref-property-setget
  662. - void **set_snap_controls_to_pixels** **(** :ref:`bool<class_bool>` value **)**
  663. - :ref:`bool<class_bool>` **is_snap_controls_to_pixels_enabled** **(** **)**
  664. If ``true``, the GUI controls on the viewport will lay pixel perfectly.
  665. .. rst-class:: classref-item-separator
  666. ----
  667. .. _class_Viewport_property_handle_input_locally:
  668. .. rst-class:: classref-property
  669. :ref:`bool<class_bool>` **handle_input_locally** = ``true``
  670. .. rst-class:: classref-property-setget
  671. - void **set_handle_input_locally** **(** :ref:`bool<class_bool>` value **)**
  672. - :ref:`bool<class_bool>` **is_handling_input_locally** **(** **)**
  673. If ``true``, this viewport will mark incoming input events as handled by itself. If ``false``, this is instead done by the first parent viewport that is set to handle input locally.
  674. A :ref:`SubViewportContainer<class_SubViewportContainer>` will automatically set this property to ``false`` for the **Viewport** contained inside of it.
  675. See also :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` and :ref:`is_input_handled<class_Viewport_method_is_input_handled>`.
  676. .. rst-class:: classref-item-separator
  677. ----
  678. .. _class_Viewport_property_mesh_lod_threshold:
  679. .. rst-class:: classref-property
  680. :ref:`float<class_float>` **mesh_lod_threshold** = ``1.0``
  681. .. rst-class:: classref-property-setget
  682. - void **set_mesh_lod_threshold** **(** :ref:`float<class_float>` value **)**
  683. - :ref:`float<class_float>` **get_mesh_lod_threshold** **(** **)**
  684. The automatic LOD bias to use for meshes rendered within the **Viewport** (this is analogous to :ref:`ReflectionProbe.mesh_lod_threshold<class_ReflectionProbe_property_mesh_lod_threshold>`). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` to improve performance at the cost of geometry detail.
  685. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` project setting.
  686. \ **Note:** :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  687. .. rst-class:: classref-item-separator
  688. ----
  689. .. _class_Viewport_property_msaa_2d:
  690. .. rst-class:: classref-property
  691. :ref:`MSAA<enum_Viewport_MSAA>` **msaa_2d** = ``0``
  692. .. rst-class:: classref-property-setget
  693. - void **set_msaa_2d** **(** :ref:`MSAA<enum_Viewport_MSAA>` value **)**
  694. - :ref:`MSAA<enum_Viewport_MSAA>` **get_msaa_2d** **(** **)**
  695. The multisample anti-aliasing mode for 2D/Canvas rendering. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. This has no effect on shader-induced aliasing or texture aliasing.
  696. .. rst-class:: classref-item-separator
  697. ----
  698. .. _class_Viewport_property_msaa_3d:
  699. .. rst-class:: classref-property
  700. :ref:`MSAA<enum_Viewport_MSAA>` **msaa_3d** = ``0``
  701. .. rst-class:: classref-property-setget
  702. - void **set_msaa_3d** **(** :ref:`MSAA<enum_Viewport_MSAA>` value **)**
  703. - :ref:`MSAA<enum_Viewport_MSAA>` **get_msaa_3d** **(** **)**
  704. The multisample anti-aliasing mode for 3D rendering. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. See also bilinear scaling 3d :ref:`scaling_3d_mode<class_Viewport_property_scaling_3d_mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  705. .. rst-class:: classref-item-separator
  706. ----
  707. .. _class_Viewport_property_own_world_3d:
  708. .. rst-class:: classref-property
  709. :ref:`bool<class_bool>` **own_world_3d** = ``false``
  710. .. rst-class:: classref-property-setget
  711. - void **set_use_own_world_3d** **(** :ref:`bool<class_bool>` value **)**
  712. - :ref:`bool<class_bool>` **is_using_own_world_3d** **(** **)**
  713. If ``true``, the viewport will use a unique copy of the :ref:`World3D<class_World3D>` defined in :ref:`world_3d<class_Viewport_property_world_3d>`.
  714. .. rst-class:: classref-item-separator
  715. ----
  716. .. _class_Viewport_property_physics_object_picking:
  717. .. rst-class:: classref-property
  718. :ref:`bool<class_bool>` **physics_object_picking** = ``false``
  719. .. rst-class:: classref-property-setget
  720. - void **set_physics_object_picking** **(** :ref:`bool<class_bool>` value **)**
  721. - :ref:`bool<class_bool>` **get_physics_object_picking** **(** **)**
  722. If ``true``, the objects rendered by viewport become subjects of mouse picking process.
  723. \ **Note:** The number of simultaneously pickable objects is limited to 64 and they are selected in a non-deterministic order, which can be different in each picking process.
  724. .. rst-class:: classref-item-separator
  725. ----
  726. .. _class_Viewport_property_physics_object_picking_sort:
  727. .. rst-class:: classref-property
  728. :ref:`bool<class_bool>` **physics_object_picking_sort** = ``false``
  729. .. rst-class:: classref-property-setget
  730. - void **set_physics_object_picking_sort** **(** :ref:`bool<class_bool>` value **)**
  731. - :ref:`bool<class_bool>` **get_physics_object_picking_sort** **(** **)**
  732. If ``true``, objects receive mouse picking events sorted primarily by their :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` and secondarily by their position in the scene tree. If ``false``, the order is undetermined.
  733. \ **Note:** This setting is disabled by default because of its potential expensive computational cost.
  734. \ **Note:** Sorting happens after selecting the pickable objects. Because of the limitation of 64 simultaneously pickable objects, it is not guaranteed that the object with the highest :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` receives the picking event.
  735. .. rst-class:: classref-item-separator
  736. ----
  737. .. _class_Viewport_property_positional_shadow_atlas_16_bits:
  738. .. rst-class:: classref-property
  739. :ref:`bool<class_bool>` **positional_shadow_atlas_16_bits** = ``true``
  740. .. rst-class:: classref-property-setget
  741. - void **set_positional_shadow_atlas_16_bits** **(** :ref:`bool<class_bool>` value **)**
  742. - :ref:`bool<class_bool>` **get_positional_shadow_atlas_16_bits** **(** **)**
  743. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  744. .. rst-class:: classref-item-separator
  745. ----
  746. .. _class_Viewport_property_positional_shadow_atlas_quad_0:
  747. .. rst-class:: classref-property
  748. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_0** = ``2``
  749. .. rst-class:: classref-property-setget
  750. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  751. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  752. The subdivision amount of the first quadrant on the shadow atlas.
  753. .. rst-class:: classref-item-separator
  754. ----
  755. .. _class_Viewport_property_positional_shadow_atlas_quad_1:
  756. .. rst-class:: classref-property
  757. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_1** = ``2``
  758. .. rst-class:: classref-property-setget
  759. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  760. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  761. The subdivision amount of the second quadrant on the shadow atlas.
  762. .. rst-class:: classref-item-separator
  763. ----
  764. .. _class_Viewport_property_positional_shadow_atlas_quad_2:
  765. .. rst-class:: classref-property
  766. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_2** = ``3``
  767. .. rst-class:: classref-property-setget
  768. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  769. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  770. The subdivision amount of the third quadrant on the shadow atlas.
  771. .. rst-class:: classref-item-separator
  772. ----
  773. .. _class_Viewport_property_positional_shadow_atlas_quad_3:
  774. .. rst-class:: classref-property
  775. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_3** = ``4``
  776. .. rst-class:: classref-property-setget
  777. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  778. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  779. The subdivision amount of the fourth quadrant on the shadow atlas.
  780. .. rst-class:: classref-item-separator
  781. ----
  782. .. _class_Viewport_property_positional_shadow_atlas_size:
  783. .. rst-class:: classref-property
  784. :ref:`int<class_int>` **positional_shadow_atlas_size** = ``2048``
  785. .. rst-class:: classref-property-setget
  786. - void **set_positional_shadow_atlas_size** **(** :ref:`int<class_int>` value **)**
  787. - :ref:`int<class_int>` **get_positional_shadow_atlas_size** **(** **)**
  788. The shadow atlas' resolution (used for omni and spot lights). The value is rounded up to the nearest power of 2.
  789. \ **Note:** If this is set to ``0``, no positional shadows will be visible at all. This can improve performance significantly on low-end systems by reducing both the CPU and GPU load (as fewer draw calls are needed to draw the scene without shadows).
  790. .. rst-class:: classref-item-separator
  791. ----
  792. .. _class_Viewport_property_scaling_3d_mode:
  793. .. rst-class:: classref-property
  794. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **scaling_3d_mode** = ``0``
  795. .. rst-class:: classref-property-setget
  796. - void **set_scaling_3d_mode** **(** :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` value **)**
  797. - :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **get_scaling_3d_mode** **(** **)**
  798. Sets scaling 3d mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. FSR should be used where possible.
  799. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` project setting.
  800. .. rst-class:: classref-item-separator
  801. ----
  802. .. _class_Viewport_property_scaling_3d_scale:
  803. .. rst-class:: classref-property
  804. :ref:`float<class_float>` **scaling_3d_scale** = ``1.0``
  805. .. rst-class:: classref-property-setget
  806. - void **set_scaling_3d_scale** **(** :ref:`float<class_float>` value **)**
  807. - :ref:`float<class_float>` **get_scaling_3d_scale** **(** **)**
  808. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`ProjectSettings.rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  809. When using FSR upscaling, AMD recommends exposing the following values as preset options to users "Ultra Quality: 0.77", "Quality: 0.67", "Balanced: 0.59", "Performance: 0.5" instead of exposing the entire scale.
  810. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` project setting.
  811. .. rst-class:: classref-item-separator
  812. ----
  813. .. _class_Viewport_property_screen_space_aa:
  814. .. rst-class:: classref-property
  815. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **screen_space_aa** = ``0``
  816. .. rst-class:: classref-property-setget
  817. - void **set_screen_space_aa** **(** :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` value **)**
  818. - :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **get_screen_space_aa** **(** **)**
  819. Sets the screen-space antialiasing method used. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry.
  820. .. rst-class:: classref-item-separator
  821. ----
  822. .. _class_Viewport_property_sdf_oversize:
  823. .. rst-class:: classref-property
  824. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **sdf_oversize** = ``1``
  825. .. rst-class:: classref-property-setget
  826. - void **set_sdf_oversize** **(** :ref:`SDFOversize<enum_Viewport_SDFOversize>` value **)**
  827. - :ref:`SDFOversize<enum_Viewport_SDFOversize>` **get_sdf_oversize** **(** **)**
  828. .. container:: contribute
  829. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  830. .. rst-class:: classref-item-separator
  831. ----
  832. .. _class_Viewport_property_sdf_scale:
  833. .. rst-class:: classref-property
  834. :ref:`SDFScale<enum_Viewport_SDFScale>` **sdf_scale** = ``1``
  835. .. rst-class:: classref-property-setget
  836. - void **set_sdf_scale** **(** :ref:`SDFScale<enum_Viewport_SDFScale>` value **)**
  837. - :ref:`SDFScale<enum_Viewport_SDFScale>` **get_sdf_scale** **(** **)**
  838. .. container:: contribute
  839. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  840. .. rst-class:: classref-item-separator
  841. ----
  842. .. _class_Viewport_property_snap_2d_transforms_to_pixel:
  843. .. rst-class:: classref-property
  844. :ref:`bool<class_bool>` **snap_2d_transforms_to_pixel** = ``false``
  845. .. rst-class:: classref-property-setget
  846. - void **set_snap_2d_transforms_to_pixel** **(** :ref:`bool<class_bool>` value **)**
  847. - :ref:`bool<class_bool>` **is_snap_2d_transforms_to_pixel_enabled** **(** **)**
  848. .. container:: contribute
  849. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  850. .. rst-class:: classref-item-separator
  851. ----
  852. .. _class_Viewport_property_snap_2d_vertices_to_pixel:
  853. .. rst-class:: classref-property
  854. :ref:`bool<class_bool>` **snap_2d_vertices_to_pixel** = ``false``
  855. .. rst-class:: classref-property-setget
  856. - void **set_snap_2d_vertices_to_pixel** **(** :ref:`bool<class_bool>` value **)**
  857. - :ref:`bool<class_bool>` **is_snap_2d_vertices_to_pixel_enabled** **(** **)**
  858. .. container:: contribute
  859. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  860. .. rst-class:: classref-item-separator
  861. ----
  862. .. _class_Viewport_property_texture_mipmap_bias:
  863. .. rst-class:: classref-property
  864. :ref:`float<class_float>` **texture_mipmap_bias** = ``0.0``
  865. .. rst-class:: classref-property-setget
  866. - void **set_texture_mipmap_bias** **(** :ref:`float<class_float>` value **)**
  867. - :ref:`float<class_float>` **get_texture_mipmap_bias** **(** **)**
  868. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  869. Enabling temporal antialiasing (:ref:`use_taa<class_Viewport_property_use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`screen_space_aa<class_Viewport_property_screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  870. \ **Note:** If :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>` is lower than ``1.0`` (exclusive), :ref:`texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  871. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` project setting.
  872. .. rst-class:: classref-item-separator
  873. ----
  874. .. _class_Viewport_property_transparent_bg:
  875. .. rst-class:: classref-property
  876. :ref:`bool<class_bool>` **transparent_bg** = ``false``
  877. .. rst-class:: classref-property-setget
  878. - void **set_transparent_background** **(** :ref:`bool<class_bool>` value **)**
  879. - :ref:`bool<class_bool>` **has_transparent_background** **(** **)**
  880. If ``true``, the viewport should render its background as transparent.
  881. .. rst-class:: classref-item-separator
  882. ----
  883. .. _class_Viewport_property_use_debanding:
  884. .. rst-class:: classref-property
  885. :ref:`bool<class_bool>` **use_debanding** = ``false``
  886. .. rst-class:: classref-property-setget
  887. - void **set_use_debanding** **(** :ref:`bool<class_bool>` value **)**
  888. - :ref:`bool<class_bool>` **is_using_debanding** **(** **)**
  889. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`. See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`.
  890. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  891. .. rst-class:: classref-item-separator
  892. ----
  893. .. _class_Viewport_property_use_hdr_2d:
  894. .. rst-class:: classref-property
  895. :ref:`bool<class_bool>` **use_hdr_2d** = ``false``
  896. .. rst-class:: classref-property-setget
  897. - void **set_use_hdr_2d** **(** :ref:`bool<class_bool>` value **)**
  898. - :ref:`bool<class_bool>` **is_using_hdr_2d** **(** **)**
  899. If ``true``, 2D rendering will use an high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ renderer this will be a ``RGBA16`` framebuffer, while when using the Mobile renderer it will be a ``RGB10_A2`` framebuffer. Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen (if the Viewport is attached to the screen). Practically speaking, this means that the end result of the Viewport will not be clamped into the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients.
  900. \ **Note:** This setting will have no effect when using the GL Compatibility renderer as the GL Compatibility renderer always renders in low dynamic range for performance reasons.
  901. .. rst-class:: classref-item-separator
  902. ----
  903. .. _class_Viewport_property_use_occlusion_culling:
  904. .. rst-class:: classref-property
  905. :ref:`bool<class_bool>` **use_occlusion_culling** = ``false``
  906. .. rst-class:: classref-property-setget
  907. - void **set_use_occlusion_culling** **(** :ref:`bool<class_bool>` value **)**
  908. - :ref:`bool<class_bool>` **is_using_occlusion_culling** **(** **)**
  909. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D for this viewport. For the root viewport, :ref:`ProjectSettings.rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` must be set to ``true`` instead.
  910. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it, and think whether your scene can actually benefit from occlusion culling. Large, open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  911. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  912. .. rst-class:: classref-item-separator
  913. ----
  914. .. _class_Viewport_property_use_taa:
  915. .. rst-class:: classref-property
  916. :ref:`bool<class_bool>` **use_taa** = ``false``
  917. .. rst-class:: classref-property-setget
  918. - void **set_use_taa** **(** :ref:`bool<class_bool>` value **)**
  919. - :ref:`bool<class_bool>` **is_using_taa** **(** **)**
  920. Enables Temporal Anti-Aliasing for this viewport. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion.
  921. \ **Note:** The implementation is not complete yet, some visual instances such as particles and skinned meshes may show artifacts.
  922. .. rst-class:: classref-item-separator
  923. ----
  924. .. _class_Viewport_property_use_xr:
  925. .. rst-class:: classref-property
  926. :ref:`bool<class_bool>` **use_xr** = ``false``
  927. .. rst-class:: classref-property-setget
  928. - void **set_use_xr** **(** :ref:`bool<class_bool>` value **)**
  929. - :ref:`bool<class_bool>` **is_using_xr** **(** **)**
  930. If ``true``, the viewport will use the primary XR interface to render XR output. When applicable this can result in a stereoscopic image and the resulting render being output to a headset.
  931. .. rst-class:: classref-item-separator
  932. ----
  933. .. _class_Viewport_property_vrs_mode:
  934. .. rst-class:: classref-property
  935. :ref:`VRSMode<enum_Viewport_VRSMode>` **vrs_mode** = ``0``
  936. .. rst-class:: classref-property-setget
  937. - void **set_vrs_mode** **(** :ref:`VRSMode<enum_Viewport_VRSMode>` value **)**
  938. - :ref:`VRSMode<enum_Viewport_VRSMode>` **get_vrs_mode** **(** **)**
  939. The Variable Rate Shading (VRS) mode that is used for this viewport. Note, if hardware does not support VRS this property is ignored.
  940. .. rst-class:: classref-item-separator
  941. ----
  942. .. _class_Viewport_property_vrs_texture:
  943. .. rst-class:: classref-property
  944. :ref:`Texture2D<class_Texture2D>` **vrs_texture**
  945. .. rst-class:: classref-property-setget
  946. - void **set_vrs_texture** **(** :ref:`Texture2D<class_Texture2D>` value **)**
  947. - :ref:`Texture2D<class_Texture2D>` **get_vrs_texture** **(** **)**
  948. Texture to use when :ref:`vrs_mode<class_Viewport_property_vrs_mode>` is set to :ref:`VRS_TEXTURE<class_Viewport_constant_VRS_TEXTURE>`.
  949. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  950. ::
  951. - 1x1 = rgb(0, 0, 0) - #000000
  952. - 1x2 = rgb(0, 85, 0) - #005500
  953. - 2x1 = rgb(85, 0, 0) - #550000
  954. - 2x2 = rgb(85, 85, 0) - #555500
  955. - 2x4 = rgb(85, 170, 0) - #55aa00
  956. - 4x2 = rgb(170, 85, 0) - #aa5500
  957. - 4x4 = rgb(170, 170, 0) - #aaaa00
  958. - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  959. - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  960. - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  961. .. rst-class:: classref-item-separator
  962. ----
  963. .. _class_Viewport_property_world_2d:
  964. .. rst-class:: classref-property
  965. :ref:`World2D<class_World2D>` **world_2d**
  966. .. rst-class:: classref-property-setget
  967. - void **set_world_2d** **(** :ref:`World2D<class_World2D>` value **)**
  968. - :ref:`World2D<class_World2D>` **get_world_2d** **(** **)**
  969. The custom :ref:`World2D<class_World2D>` which can be used as 2D environment source.
  970. .. rst-class:: classref-item-separator
  971. ----
  972. .. _class_Viewport_property_world_3d:
  973. .. rst-class:: classref-property
  974. :ref:`World3D<class_World3D>` **world_3d**
  975. .. rst-class:: classref-property-setget
  976. - void **set_world_3d** **(** :ref:`World3D<class_World3D>` value **)**
  977. - :ref:`World3D<class_World3D>` **get_world_3d** **(** **)**
  978. The custom :ref:`World3D<class_World3D>` which can be used as 3D environment source.
  979. .. rst-class:: classref-section-separator
  980. ----
  981. .. rst-class:: classref-descriptions-group
  982. Method Descriptions
  983. -------------------
  984. .. _class_Viewport_method_find_world_2d:
  985. .. rst-class:: classref-method
  986. :ref:`World2D<class_World2D>` **find_world_2d** **(** **)** |const|
  987. Returns the first valid :ref:`World2D<class_World2D>` for this viewport, searching the :ref:`world_2d<class_Viewport_property_world_2d>` property of itself and any Viewport ancestor.
  988. .. rst-class:: classref-item-separator
  989. ----
  990. .. _class_Viewport_method_find_world_3d:
  991. .. rst-class:: classref-method
  992. :ref:`World3D<class_World3D>` **find_world_3d** **(** **)** |const|
  993. Returns the first valid :ref:`World3D<class_World3D>` for this viewport, searching the :ref:`world_3d<class_Viewport_property_world_3d>` property of itself and any Viewport ancestor.
  994. .. rst-class:: classref-item-separator
  995. ----
  996. .. _class_Viewport_method_get_camera_2d:
  997. .. rst-class:: classref-method
  998. :ref:`Camera2D<class_Camera2D>` **get_camera_2d** **(** **)** |const|
  999. Returns the currently active 2D camera. Returns null if there are no active cameras.
  1000. .. rst-class:: classref-item-separator
  1001. ----
  1002. .. _class_Viewport_method_get_camera_3d:
  1003. .. rst-class:: classref-method
  1004. :ref:`Camera3D<class_Camera3D>` **get_camera_3d** **(** **)** |const|
  1005. Returns the currently active 3D camera.
  1006. .. rst-class:: classref-item-separator
  1007. ----
  1008. .. _class_Viewport_method_get_canvas_cull_mask_bit:
  1009. .. rst-class:: classref-method
  1010. :ref:`bool<class_bool>` **get_canvas_cull_mask_bit** **(** :ref:`int<class_int>` layer **)** |const|
  1011. Returns an individual bit on the rendering layer mask.
  1012. .. rst-class:: classref-item-separator
  1013. ----
  1014. .. _class_Viewport_method_get_embedded_subwindows:
  1015. .. rst-class:: classref-method
  1016. :ref:`Window[]<class_Window>` **get_embedded_subwindows** **(** **)** |const|
  1017. Returns a list of the visible embedded :ref:`Window<class_Window>`\ s inside the viewport.
  1018. \ **Note:** :ref:`Window<class_Window>`\ s inside other viewports will not be listed.
  1019. .. rst-class:: classref-item-separator
  1020. ----
  1021. .. _class_Viewport_method_get_final_transform:
  1022. .. rst-class:: classref-method
  1023. :ref:`Transform2D<class_Transform2D>` **get_final_transform** **(** **)** |const|
  1024. Returns the transform from the viewport's coordinate system to the embedder's coordinate system.
  1025. .. rst-class:: classref-item-separator
  1026. ----
  1027. .. _class_Viewport_method_get_mouse_position:
  1028. .. rst-class:: classref-method
  1029. :ref:`Vector2<class_Vector2>` **get_mouse_position** **(** **)** |const|
  1030. Returns the mouse's position in this **Viewport** using the coordinate system of this **Viewport**.
  1031. .. rst-class:: classref-item-separator
  1032. ----
  1033. .. _class_Viewport_method_get_positional_shadow_atlas_quadrant_subdiv:
  1034. .. rst-class:: classref-method
  1035. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  1036. Returns the :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` of the specified quadrant.
  1037. .. rst-class:: classref-item-separator
  1038. ----
  1039. .. _class_Viewport_method_get_render_info:
  1040. .. rst-class:: classref-method
  1041. :ref:`int<class_int>` **get_render_info** **(** :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` type, :ref:`RenderInfo<enum_Viewport_RenderInfo>` info **)**
  1042. Returns rendering statistics of the given type. See :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` and :ref:`RenderInfo<enum_Viewport_RenderInfo>` for options.
  1043. .. rst-class:: classref-item-separator
  1044. ----
  1045. .. _class_Viewport_method_get_screen_transform:
  1046. .. rst-class:: classref-method
  1047. :ref:`Transform2D<class_Transform2D>` **get_screen_transform** **(** **)** |const|
  1048. Returns the transform from the Viewport's coordinates to the screen coordinates of the containing window manager window.
  1049. .. rst-class:: classref-item-separator
  1050. ----
  1051. .. _class_Viewport_method_get_texture:
  1052. .. rst-class:: classref-method
  1053. :ref:`ViewportTexture<class_ViewportTexture>` **get_texture** **(** **)** |const|
  1054. Returns the viewport's texture.
  1055. \ **Note:** When trying to store the current texture (e.g. in a file), it might be completely black or outdated if used too early, especially when used in e.g. :ref:`Node._ready<class_Node_method__ready>`. To make sure the texture you get is correct, you can await :ref:`RenderingServer.frame_post_draw<class_RenderingServer_signal_frame_post_draw>` signal.
  1056. ::
  1057. func _ready():
  1058. await RenderingServer.frame_post_draw
  1059. $Viewport.get_texture().get_image().save_png("user://Screenshot.png")
  1060. .. rst-class:: classref-item-separator
  1061. ----
  1062. .. _class_Viewport_method_get_viewport_rid:
  1063. .. rst-class:: classref-method
  1064. :ref:`RID<class_RID>` **get_viewport_rid** **(** **)** |const|
  1065. Returns the viewport's RID from the :ref:`RenderingServer<class_RenderingServer>`.
  1066. .. rst-class:: classref-item-separator
  1067. ----
  1068. .. _class_Viewport_method_get_visible_rect:
  1069. .. rst-class:: classref-method
  1070. :ref:`Rect2<class_Rect2>` **get_visible_rect** **(** **)** |const|
  1071. Returns the visible rectangle in global screen coordinates.
  1072. .. rst-class:: classref-item-separator
  1073. ----
  1074. .. _class_Viewport_method_gui_get_drag_data:
  1075. .. rst-class:: classref-method
  1076. :ref:`Variant<class_Variant>` **gui_get_drag_data** **(** **)** |const|
  1077. Returns the drag data from the GUI, that was previously returned by :ref:`Control._get_drag_data<class_Control_method__get_drag_data>`.
  1078. .. rst-class:: classref-item-separator
  1079. ----
  1080. .. _class_Viewport_method_gui_get_focus_owner:
  1081. .. rst-class:: classref-method
  1082. :ref:`Control<class_Control>` **gui_get_focus_owner** **(** **)** |const|
  1083. Returns the :ref:`Control<class_Control>` having the focus within this viewport. If no :ref:`Control<class_Control>` has the focus, returns null.
  1084. .. rst-class:: classref-item-separator
  1085. ----
  1086. .. _class_Viewport_method_gui_is_drag_successful:
  1087. .. rst-class:: classref-method
  1088. :ref:`bool<class_bool>` **gui_is_drag_successful** **(** **)** |const|
  1089. Returns ``true`` if the drag operation is successful.
  1090. .. rst-class:: classref-item-separator
  1091. ----
  1092. .. _class_Viewport_method_gui_is_dragging:
  1093. .. rst-class:: classref-method
  1094. :ref:`bool<class_bool>` **gui_is_dragging** **(** **)** |const|
  1095. Returns ``true`` if the viewport is currently performing a drag operation.
  1096. Alternative to :ref:`Node.NOTIFICATION_DRAG_BEGIN<class_Node_constant_NOTIFICATION_DRAG_BEGIN>` and :ref:`Node.NOTIFICATION_DRAG_END<class_Node_constant_NOTIFICATION_DRAG_END>` when you prefer polling the value.
  1097. .. rst-class:: classref-item-separator
  1098. ----
  1099. .. _class_Viewport_method_gui_release_focus:
  1100. .. rst-class:: classref-method
  1101. void **gui_release_focus** **(** **)**
  1102. Removes the focus from the currently focused :ref:`Control<class_Control>` within this viewport. If no :ref:`Control<class_Control>` has the focus, does nothing.
  1103. .. rst-class:: classref-item-separator
  1104. ----
  1105. .. _class_Viewport_method_is_input_handled:
  1106. .. rst-class:: classref-method
  1107. :ref:`bool<class_bool>` **is_input_handled** **(** **)** |const|
  1108. Returns whether the current :ref:`InputEvent<class_InputEvent>` has been handled. Input events are not handled until :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` has been called during the lifetime of an :ref:`InputEvent<class_InputEvent>`.
  1109. This is usually done as part of input handling methods like :ref:`Node._input<class_Node_method__input>`, :ref:`Control._gui_input<class_Control_method__gui_input>` or others, as well as in corresponding signal handlers.
  1110. If :ref:`handle_input_locally<class_Viewport_property_handle_input_locally>` is set to ``false``, this method will try finding the first parent viewport that is set to handle input locally, and return its value for :ref:`is_input_handled<class_Viewport_method_is_input_handled>` instead.
  1111. .. rst-class:: classref-item-separator
  1112. ----
  1113. .. _class_Viewport_method_push_input:
  1114. .. rst-class:: classref-method
  1115. void **push_input** **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)**
  1116. Triggers the given ``event`` in this **Viewport**. This can be used to pass an :ref:`InputEvent<class_InputEvent>` between viewports, or to locally apply inputs that were sent over the network or saved to a file.
  1117. If ``in_local_coords`` is ``false``, the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If ``in_local_coords`` is ``true``, the event's position is in viewport coordinates.
  1118. While this method serves a similar purpose as :ref:`Input.parse_input_event<class_Input_method_parse_input_event>`, it does not remap the specified ``event`` based on project settings like :ref:`ProjectSettings.input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`.
  1119. Calling this method will propagate calls to child nodes for following methods in the given order:
  1120. - :ref:`Node._input<class_Node_method__input>`\
  1121. - :ref:`Control._gui_input<class_Control_method__gui_input>` for :ref:`Control<class_Control>` nodes
  1122. - :ref:`Node._shortcut_input<class_Node_method__shortcut_input>`\
  1123. - :ref:`Node._unhandled_key_input<class_Node_method__unhandled_key_input>`\
  1124. - :ref:`Node._unhandled_input<class_Node_method__unhandled_input>`\
  1125. If an earlier method marks the input as handled via :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>`, any later method in this list will not be called.
  1126. If none of the methods handle the event and :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` is ``true``, the event is used for physics object picking.
  1127. .. rst-class:: classref-item-separator
  1128. ----
  1129. .. _class_Viewport_method_push_text_input:
  1130. .. rst-class:: classref-method
  1131. void **push_text_input** **(** :ref:`String<class_String>` text **)**
  1132. Helper method which calls the ``set_text()`` method on the currently focused :ref:`Control<class_Control>`, provided that it is defined (e.g. if the focused Control is :ref:`Button<class_Button>` or :ref:`LineEdit<class_LineEdit>`).
  1133. .. rst-class:: classref-item-separator
  1134. ----
  1135. .. _class_Viewport_method_push_unhandled_input:
  1136. .. rst-class:: classref-method
  1137. void **push_unhandled_input** **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)**
  1138. Triggers the given :ref:`InputEvent<class_InputEvent>` in this **Viewport**. This can be used to pass input events between viewports, or to locally apply inputs that were sent over the network or saved to a file.
  1139. If ``in_local_coords`` is ``false``, the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If ``in_local_coords`` is ``true``, the event's position is in viewport coordinates.
  1140. While this method serves a similar purpose as :ref:`Input.parse_input_event<class_Input_method_parse_input_event>`, it does not remap the specified ``event`` based on project settings like :ref:`ProjectSettings.input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`.
  1141. Calling this method will propagate calls to child nodes for following methods in the given order:
  1142. - :ref:`Node._shortcut_input<class_Node_method__shortcut_input>`\
  1143. - :ref:`Node._unhandled_key_input<class_Node_method__unhandled_key_input>`\
  1144. - :ref:`Node._unhandled_input<class_Node_method__unhandled_input>`\
  1145. If an earlier method marks the input as handled via :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>`, any later method in this list will not be called.
  1146. If none of the methods handle the event and :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` is ``true``, the event is used for physics object picking.
  1147. \ **Note:** This method doesn't propagate input events to embedded :ref:`Window<class_Window>`\ s or :ref:`SubViewport<class_SubViewport>`\ s.
  1148. \ *Deprecated.* Use :ref:`push_input<class_Viewport_method_push_input>` instead.
  1149. .. rst-class:: classref-item-separator
  1150. ----
  1151. .. _class_Viewport_method_set_canvas_cull_mask_bit:
  1152. .. rst-class:: classref-method
  1153. void **set_canvas_cull_mask_bit** **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enable **)**
  1154. Set/clear individual bits on the rendering layer mask. This simplifies editing this **Viewport**'s layers.
  1155. .. rst-class:: classref-item-separator
  1156. ----
  1157. .. _class_Viewport_method_set_input_as_handled:
  1158. .. rst-class:: classref-method
  1159. void **set_input_as_handled** **(** **)**
  1160. Stops the input from propagating further down the :ref:`SceneTree<class_SceneTree>`.
  1161. \ **Note:** This does not affect the methods in :ref:`Input<class_Input>`, only the way events are propagated.
  1162. .. rst-class:: classref-item-separator
  1163. ----
  1164. .. _class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv:
  1165. .. rst-class:: classref-method
  1166. void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  1167. Sets the number of subdivisions to use in the specified quadrant. A higher number of subdivisions allows you to have more shadows in the scene at once, but reduces the quality of the shadows. A good practice is to have quadrants with a varying number of subdivisions and to have as few subdivisions as possible.
  1168. .. rst-class:: classref-item-separator
  1169. ----
  1170. .. _class_Viewport_method_update_mouse_cursor_state:
  1171. .. rst-class:: classref-method
  1172. void **update_mouse_cursor_state** **(** **)**
  1173. Force instantly updating the display based on the current mouse cursor position. This includes updating the mouse cursor shape and sending necessary :ref:`Control.mouse_entered<class_Control_signal_mouse_entered>`, :ref:`CollisionObject2D.mouse_entered<class_CollisionObject2D_signal_mouse_entered>`, :ref:`CollisionObject3D.mouse_entered<class_CollisionObject3D_signal_mouse_entered>` and :ref:`Window.mouse_entered<class_Window_signal_mouse_entered>` signals and their respective ``mouse_exited`` counterparts.
  1174. .. rst-class:: classref-item-separator
  1175. ----
  1176. .. _class_Viewport_method_warp_mouse:
  1177. .. rst-class:: classref-method
  1178. void **warp_mouse** **(** :ref:`Vector2<class_Vector2>` position **)**
  1179. Moves the mouse pointer to the specified position in this **Viewport** using the coordinate system of this **Viewport**.
  1180. \ **Note:** :ref:`warp_mouse<class_Viewport_method_warp_mouse>` is only supported on Windows, macOS and Linux. It has no effect on Android, iOS and Web.
  1181. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  1182. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  1183. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  1184. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  1185. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  1186. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  1187. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`