class_animationrootnode.rst 1.5 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationRootNode.xml.
  6. .. _class_AnimationRootNode:
  7. AnimationRootNode
  8. =================
  9. **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`AnimationNodeAnimation<class_AnimationNodeAnimation>`, :ref:`AnimationNodeBlendSpace1D<class_AnimationNodeBlendSpace1D>`, :ref:`AnimationNodeBlendSpace2D<class_AnimationNodeBlendSpace2D>`, :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`, :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`
  11. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  12. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  13. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  14. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  15. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  16. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`