class_animationtree.rst 12 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationTree.xml.
  6. .. _class_AnimationTree:
  7. AnimationTree
  8. =============
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A node to be used for advanced animation transitions in an :ref:`AnimationPlayer<class_AnimationPlayer>`.
  11. Description
  12. -----------
  13. A node to be used for advanced animation transitions in an :ref:`AnimationPlayer<class_AnimationPlayer>`.
  14. \ **Note:** When linked with an :ref:`AnimationPlayer<class_AnimationPlayer>`, several properties and methods of the corresponding :ref:`AnimationPlayer<class_AnimationPlayer>` will not function as expected. Playback and transitions should be handled using only the ``AnimationTree`` and its constituent :ref:`AnimationNode<class_AnimationNode>`\ (s). The :ref:`AnimationPlayer<class_AnimationPlayer>` node should be used solely for adding, deleting, and editing animations.
  15. Tutorials
  16. ---------
  17. - :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
  18. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  19. Properties
  20. ----------
  21. +------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------------------+
  22. | :ref:`bool<class_bool>` | :ref:`active<class_AnimationTree_property_active>` | ``false`` |
  23. +------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------------------+
  24. | :ref:`NodePath<class_NodePath>` | :ref:`advance_expression_base_node<class_AnimationTree_property_advance_expression_base_node>` | ``NodePath(".")`` |
  25. +------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------------------+
  26. | :ref:`NodePath<class_NodePath>` | :ref:`anim_player<class_AnimationTree_property_anim_player>` | ``NodePath("")`` |
  27. +------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------------------+
  28. | :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` | :ref:`process_callback<class_AnimationTree_property_process_callback>` | ``1`` |
  29. +------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------------------+
  30. | :ref:`NodePath<class_NodePath>` | :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` | ``NodePath("")`` |
  31. +------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------------------+
  32. | :ref:`AnimationNode<class_AnimationNode>` | :ref:`tree_root<class_AnimationTree_property_tree_root>` | |
  33. +------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+-------------------+
  34. Methods
  35. -------
  36. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | void | :ref:`advance<class_AnimationTree_method_advance>` **(** :ref:`float<class_float>` delta **)** |
  38. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_root_motion_transform<class_AnimationTree_method_get_root_motion_transform>` **(** **)** |const| |
  40. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`rename_parameter<class_AnimationTree_method_rename_parameter>` **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)** |
  42. +---------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. Enumerations
  44. ------------
  45. .. _enum_AnimationTree_AnimationProcessCallback:
  46. .. _class_AnimationTree_constant_ANIMATION_PROCESS_PHYSICS:
  47. .. _class_AnimationTree_constant_ANIMATION_PROCESS_IDLE:
  48. .. _class_AnimationTree_constant_ANIMATION_PROCESS_MANUAL:
  49. enum **AnimationProcessCallback**:
  50. - **ANIMATION_PROCESS_PHYSICS** = **0** --- The animations will progress during the physics frame (i.e. :ref:`Node._physics_process<class_Node_method__physics_process>`).
  51. - **ANIMATION_PROCESS_IDLE** = **1** --- The animations will progress during the idle frame (i.e. :ref:`Node._process<class_Node_method__process>`).
  52. - **ANIMATION_PROCESS_MANUAL** = **2** --- The animations will only progress manually (see :ref:`advance<class_AnimationTree_method_advance>`).
  53. Property Descriptions
  54. ---------------------
  55. .. _class_AnimationTree_property_active:
  56. - :ref:`bool<class_bool>` **active**
  57. +-----------+-------------------+
  58. | *Default* | ``false`` |
  59. +-----------+-------------------+
  60. | *Setter* | set_active(value) |
  61. +-----------+-------------------+
  62. | *Getter* | is_active() |
  63. +-----------+-------------------+
  64. If ``true``, the ``AnimationTree`` will be processing.
  65. ----
  66. .. _class_AnimationTree_property_advance_expression_base_node:
  67. - :ref:`NodePath<class_NodePath>` **advance_expression_base_node**
  68. +-----------+-----------------------------------------+
  69. | *Default* | ``NodePath(".")`` |
  70. +-----------+-----------------------------------------+
  71. | *Setter* | set_advance_expression_base_node(value) |
  72. +-----------+-----------------------------------------+
  73. | *Getter* | get_advance_expression_base_node() |
  74. +-----------+-----------------------------------------+
  75. The path to the :ref:`Node<class_Node>` used to evaluate the AnimationNode :ref:`Expression<class_Expression>` if one is not explicitly specified internally.
  76. ----
  77. .. _class_AnimationTree_property_anim_player:
  78. - :ref:`NodePath<class_NodePath>` **anim_player**
  79. +-----------+-----------------------------+
  80. | *Default* | ``NodePath("")`` |
  81. +-----------+-----------------------------+
  82. | *Setter* | set_animation_player(value) |
  83. +-----------+-----------------------------+
  84. | *Getter* | get_animation_player() |
  85. +-----------+-----------------------------+
  86. The path to the :ref:`AnimationPlayer<class_AnimationPlayer>` used for animating.
  87. ----
  88. .. _class_AnimationTree_property_process_callback:
  89. - :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` **process_callback**
  90. +-----------+-----------------------------+
  91. | *Default* | ``1`` |
  92. +-----------+-----------------------------+
  93. | *Setter* | set_process_callback(value) |
  94. +-----------+-----------------------------+
  95. | *Getter* | get_process_callback() |
  96. +-----------+-----------------------------+
  97. The process mode of this ``AnimationTree``. See :ref:`AnimationProcessCallback<enum_AnimationTree_AnimationProcessCallback>` for available modes.
  98. ----
  99. .. _class_AnimationTree_property_root_motion_track:
  100. - :ref:`NodePath<class_NodePath>` **root_motion_track**
  101. +-----------+------------------------------+
  102. | *Default* | ``NodePath("")`` |
  103. +-----------+------------------------------+
  104. | *Setter* | set_root_motion_track(value) |
  105. +-----------+------------------------------+
  106. | *Getter* | get_root_motion_track() |
  107. +-----------+------------------------------+
  108. The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by ``":"``. For example, ``"character/skeleton:ankle"`` or ``"character/mesh:transform/local"``.
  109. If the track has type :ref:`Animation.TYPE_POSITION_3D<class_Animation_constant_TYPE_POSITION_3D>`, :ref:`Animation.TYPE_ROTATION_3D<class_Animation_constant_TYPE_ROTATION_3D>` or :ref:`Animation.TYPE_SCALE_3D<class_Animation_constant_TYPE_SCALE_3D>` the transformation will be cancelled visually, and the animation will appear to stay in place. See also :ref:`get_root_motion_transform<class_AnimationTree_method_get_root_motion_transform>` and :ref:`RootMotionView<class_RootMotionView>`.
  110. ----
  111. .. _class_AnimationTree_property_tree_root:
  112. - :ref:`AnimationNode<class_AnimationNode>` **tree_root**
  113. +----------+----------------------+
  114. | *Setter* | set_tree_root(value) |
  115. +----------+----------------------+
  116. | *Getter* | get_tree_root() |
  117. +----------+----------------------+
  118. The root animation node of this ``AnimationTree``. See :ref:`AnimationNode<class_AnimationNode>`.
  119. Method Descriptions
  120. -------------------
  121. .. _class_AnimationTree_method_advance:
  122. - void **advance** **(** :ref:`float<class_float>` delta **)**
  123. Manually advance the animations by the specified time (in seconds).
  124. ----
  125. .. _class_AnimationTree_method_get_root_motion_transform:
  126. - :ref:`Transform3D<class_Transform3D>` **get_root_motion_transform** **(** **)** |const|
  127. Retrieve the motion of the :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` as a :ref:`Transform3D<class_Transform3D>` that can be used elsewhere. If :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_POSITION_3D<class_Animation_constant_TYPE_POSITION_3D>`, :ref:`Animation.TYPE_SCALE_3D<class_Animation_constant_TYPE_SCALE_3D>` or :ref:`Animation.TYPE_ROTATION_3D<class_Animation_constant_TYPE_ROTATION_3D>`, returns an identity transformation. See also :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
  128. ----
  129. .. _class_AnimationTree_method_rename_parameter:
  130. - void **rename_parameter** **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)**
  131. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  132. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  133. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  134. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  135. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  136. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`