class_audioeffecteq.rst 3.9 KB

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  6. .. _class_AudioEffectEQ:
  7. AudioEffectEQ
  8. =============
  9. **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`AudioEffectEQ10<class_AudioEffectEQ10>`, :ref:`AudioEffectEQ21<class_AudioEffectEQ21>`, :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`
  11. Base class for audio equalizers. Gives you control over frequencies.
  12. Use it to create a custom equalizer if :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`, :ref:`AudioEffectEQ10<class_AudioEffectEQ10>` or :ref:`AudioEffectEQ21<class_AudioEffectEQ21>` don't fit your needs.
  13. Description
  14. -----------
  15. AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
  16. Tutorials
  17. ---------
  18. - :doc:`Audio buses <../tutorials/audio/audio_buses>`
  19. Methods
  20. -------
  21. +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`int<class_int>` | :ref:`get_band_count<class_AudioEffectEQ_method_get_band_count>` **(** **)** |const| |
  23. +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`float<class_float>` | :ref:`get_band_gain_db<class_AudioEffectEQ_method_get_band_gain_db>` **(** :ref:`int<class_int>` band_idx **)** |const| |
  25. +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`set_band_gain_db<class_AudioEffectEQ_method_set_band_gain_db>` **(** :ref:`int<class_int>` band_idx, :ref:`float<class_float>` volume_db **)** |
  27. +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. Method Descriptions
  29. -------------------
  30. .. _class_AudioEffectEQ_method_get_band_count:
  31. - :ref:`int<class_int>` **get_band_count** **(** **)** |const|
  32. Returns the number of bands of the equalizer.
  33. ----
  34. .. _class_AudioEffectEQ_method_get_band_gain_db:
  35. - :ref:`float<class_float>` **get_band_gain_db** **(** :ref:`int<class_int>` band_idx **)** |const|
  36. Returns the band's gain at the specified index, in dB.
  37. ----
  38. .. _class_AudioEffectEQ_method_set_band_gain_db:
  39. - void **set_band_gain_db** **(** :ref:`int<class_int>` band_idx, :ref:`float<class_float>` volume_db **)**
  40. Sets band's gain at the specified index, in dB.
  41. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  42. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  43. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  44. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  45. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  46. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`