class_basebutton.rst 15 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/BaseButton.xml.
  6. .. _class_BaseButton:
  7. BaseButton
  8. ==========
  9. **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`Button<class_Button>`, :ref:`LinkButton<class_LinkButton>`, :ref:`TextureButton<class_TextureButton>`
  11. Base class for different kinds of buttons.
  12. Description
  13. -----------
  14. BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
  15. Properties
  16. ----------
  17. +---------------------------------------------------+-----------------------------------------------------------------------------+
  18. | :ref:`ActionMode<enum_BaseButton_ActionMode>` | :ref:`action_mode<class_BaseButton_property_action_mode>` |
  19. +---------------------------------------------------+-----------------------------------------------------------------------------+
  20. | :ref:`ButtonGroup<class_ButtonGroup>` | :ref:`button_group<class_BaseButton_property_button_group>` |
  21. +---------------------------------------------------+-----------------------------------------------------------------------------+
  22. | :ref:`MouseButton<enum_@GlobalScope_MouseButton>` | :ref:`button_mask<class_BaseButton_property_button_mask>` |
  23. +---------------------------------------------------+-----------------------------------------------------------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`button_pressed<class_BaseButton_property_button_pressed>` |
  25. +---------------------------------------------------+-----------------------------------------------------------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`disabled<class_BaseButton_property_disabled>` |
  27. +---------------------------------------------------+-----------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`keep_pressed_outside<class_BaseButton_property_keep_pressed_outside>` |
  29. +---------------------------------------------------+-----------------------------------------------------------------------------+
  30. | :ref:`Shortcut<class_Shortcut>` | :ref:`shortcut<class_BaseButton_property_shortcut>` |
  31. +---------------------------------------------------+-----------------------------------------------------------------------------+
  32. | :ref:`Node<class_Node>` | :ref:`shortcut_context<class_BaseButton_property_shortcut_context>` |
  33. +---------------------------------------------------+-----------------------------------------------------------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`shortcut_in_tooltip<class_BaseButton_property_shortcut_in_tooltip>` |
  35. +---------------------------------------------------+-----------------------------------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` |
  37. +---------------------------------------------------+-----------------------------------------------------------------------------+
  38. Methods
  39. -------
  40. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`_pressed<class_BaseButton_method__pressed>` **(** **)** |virtual| |
  42. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`_toggled<class_BaseButton_method__toggled>` **(** :ref:`bool<class_bool>` button_pressed **)** |virtual| |
  44. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`DrawMode<enum_BaseButton_DrawMode>` | :ref:`get_draw_mode<class_BaseButton_method_get_draw_mode>` **(** **)** |const| |
  46. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`is_hovered<class_BaseButton_method_is_hovered>` **(** **)** |const| |
  48. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`set_pressed_no_signal<class_BaseButton_method_set_pressed_no_signal>` **(** :ref:`bool<class_bool>` pressed **)** |
  50. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
  51. Signals
  52. -------
  53. .. _class_BaseButton_signal_button_down:
  54. - **button_down** **(** **)**
  55. Emitted when the button starts being held down.
  56. ----
  57. .. _class_BaseButton_signal_button_up:
  58. - **button_up** **(** **)**
  59. Emitted when the button stops being held down.
  60. ----
  61. .. _class_BaseButton_signal_pressed:
  62. - **pressed** **(** **)**
  63. Emitted when the button is toggled or pressed. This is on :ref:`button_down<class_BaseButton_signal_button_down>` if :ref:`action_mode<class_BaseButton_property_action_mode>` is :ref:`ACTION_MODE_BUTTON_PRESS<class_BaseButton_constant_ACTION_MODE_BUTTON_PRESS>` and on :ref:`button_up<class_BaseButton_signal_button_up>` otherwise.
  64. If you need to know the button's pressed state (and :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active), use :ref:`toggled<class_BaseButton_signal_toggled>` instead.
  65. ----
  66. .. _class_BaseButton_signal_toggled:
  67. - **toggled** **(** :ref:`bool<class_bool>` button_pressed **)**
  68. Emitted when the button was just toggled between pressed and normal states (only if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active). The new state is contained in the ``button_pressed`` argument.
  69. Enumerations
  70. ------------
  71. .. _enum_BaseButton_DrawMode:
  72. .. _class_BaseButton_constant_DRAW_NORMAL:
  73. .. _class_BaseButton_constant_DRAW_PRESSED:
  74. .. _class_BaseButton_constant_DRAW_HOVER:
  75. .. _class_BaseButton_constant_DRAW_DISABLED:
  76. .. _class_BaseButton_constant_DRAW_HOVER_PRESSED:
  77. enum **DrawMode**:
  78. - **DRAW_NORMAL** = **0** --- The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
  79. - **DRAW_PRESSED** = **1** --- The state of buttons are pressed.
  80. - **DRAW_HOVER** = **2** --- The state of buttons are hovered.
  81. - **DRAW_DISABLED** = **3** --- The state of buttons are disabled.
  82. - **DRAW_HOVER_PRESSED** = **4** --- The state of buttons are both hovered and pressed.
  83. ----
  84. .. _enum_BaseButton_ActionMode:
  85. .. _class_BaseButton_constant_ACTION_MODE_BUTTON_PRESS:
  86. .. _class_BaseButton_constant_ACTION_MODE_BUTTON_RELEASE:
  87. enum **ActionMode**:
  88. - **ACTION_MODE_BUTTON_PRESS** = **0** --- Require just a press to consider the button clicked.
  89. - **ACTION_MODE_BUTTON_RELEASE** = **1** --- Require a press and a subsequent release before considering the button clicked.
  90. Property Descriptions
  91. ---------------------
  92. .. _class_BaseButton_property_action_mode:
  93. - :ref:`ActionMode<enum_BaseButton_ActionMode>` **action_mode**
  94. +----------+------------------------+
  95. | *Setter* | set_action_mode(value) |
  96. +----------+------------------------+
  97. | *Getter* | get_action_mode() |
  98. +----------+------------------------+
  99. Determines when the button is considered clicked, one of the :ref:`ActionMode<enum_BaseButton_ActionMode>` constants.
  100. ----
  101. .. _class_BaseButton_property_button_group:
  102. - :ref:`ButtonGroup<class_ButtonGroup>` **button_group**
  103. +----------+-------------------------+
  104. | *Setter* | set_button_group(value) |
  105. +----------+-------------------------+
  106. | *Getter* | get_button_group() |
  107. +----------+-------------------------+
  108. The :ref:`ButtonGroup<class_ButtonGroup>` associated with the button. Not to be confused with node groups.
  109. ----
  110. .. _class_BaseButton_property_button_mask:
  111. - :ref:`MouseButton<enum_@GlobalScope_MouseButton>` **button_mask**
  112. +----------+------------------------+
  113. | *Setter* | set_button_mask(value) |
  114. +----------+------------------------+
  115. | *Getter* | get_button_mask() |
  116. +----------+------------------------+
  117. Binary mask to choose which mouse buttons this button will respond to.
  118. To allow both left-click and right-click, use ``MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT``.
  119. ----
  120. .. _class_BaseButton_property_button_pressed:
  121. - :ref:`bool<class_bool>` **button_pressed**
  122. +----------+--------------------+
  123. | *Setter* | set_pressed(value) |
  124. +----------+--------------------+
  125. | *Getter* | is_pressed() |
  126. +----------+--------------------+
  127. If ``true``, the button's state is pressed. Means the button is pressed down or toggled (if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active). Only works if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is ``true``.
  128. \ **Note:** Setting :ref:`button_pressed<class_BaseButton_property_button_pressed>` will result in :ref:`toggled<class_BaseButton_signal_toggled>` to be emitted. If you want to change the pressed state without emitting that signal, use :ref:`set_pressed_no_signal<class_BaseButton_method_set_pressed_no_signal>`.
  129. ----
  130. .. _class_BaseButton_property_disabled:
  131. - :ref:`bool<class_bool>` **disabled**
  132. +----------+---------------------+
  133. | *Setter* | set_disabled(value) |
  134. +----------+---------------------+
  135. | *Getter* | is_disabled() |
  136. +----------+---------------------+
  137. If ``true``, the button is in disabled state and can't be clicked or toggled.
  138. ----
  139. .. _class_BaseButton_property_keep_pressed_outside:
  140. - :ref:`bool<class_bool>` **keep_pressed_outside**
  141. +----------+---------------------------------+
  142. | *Setter* | set_keep_pressed_outside(value) |
  143. +----------+---------------------------------+
  144. | *Getter* | is_keep_pressed_outside() |
  145. +----------+---------------------------------+
  146. If ``true``, the button stays pressed when moving the cursor outside the button while pressing it.
  147. \ **Note:** This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
  148. ----
  149. .. _class_BaseButton_property_shortcut:
  150. - :ref:`Shortcut<class_Shortcut>` **shortcut**
  151. +----------+---------------------+
  152. | *Setter* | set_shortcut(value) |
  153. +----------+---------------------+
  154. | *Getter* | get_shortcut() |
  155. +----------+---------------------+
  156. :ref:`Shortcut<class_Shortcut>` associated to the button.
  157. ----
  158. .. _class_BaseButton_property_shortcut_context:
  159. - :ref:`Node<class_Node>` **shortcut_context**
  160. +----------+-----------------------------+
  161. | *Setter* | set_shortcut_context(value) |
  162. +----------+-----------------------------+
  163. | *Getter* | get_shortcut_context() |
  164. +----------+-----------------------------+
  165. The :ref:`Node<class_Node>` which must be a parent of the focused GUI :ref:`Control<class_Control>` for the shortcut to be activated. If ``null``, the shortcut can be activated when any control is focused (a global shortcut). This allows shortcuts to be accepted only when the user has a certain area of the GUI focused.
  166. ----
  167. .. _class_BaseButton_property_shortcut_in_tooltip:
  168. - :ref:`bool<class_bool>` **shortcut_in_tooltip**
  169. +----------+----------------------------------+
  170. | *Setter* | set_shortcut_in_tooltip(value) |
  171. +----------+----------------------------------+
  172. | *Getter* | is_shortcut_in_tooltip_enabled() |
  173. +----------+----------------------------------+
  174. If ``true``, the button will add information about its shortcut in the tooltip.
  175. ----
  176. .. _class_BaseButton_property_toggle_mode:
  177. - :ref:`bool<class_bool>` **toggle_mode**
  178. +----------+------------------------+
  179. | *Setter* | set_toggle_mode(value) |
  180. +----------+------------------------+
  181. | *Getter* | is_toggle_mode() |
  182. +----------+------------------------+
  183. If ``true``, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
  184. Method Descriptions
  185. -------------------
  186. .. _class_BaseButton_method__pressed:
  187. - void **_pressed** **(** **)** |virtual|
  188. Called when the button is pressed. If you need to know the button's pressed state (and :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active), use :ref:`_toggled<class_BaseButton_method__toggled>` instead.
  189. ----
  190. .. _class_BaseButton_method__toggled:
  191. - void **_toggled** **(** :ref:`bool<class_bool>` button_pressed **)** |virtual|
  192. Called when the button is toggled (only if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active).
  193. ----
  194. .. _class_BaseButton_method_get_draw_mode:
  195. - :ref:`DrawMode<enum_BaseButton_DrawMode>` **get_draw_mode** **(** **)** |const|
  196. Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the :ref:`DrawMode<enum_BaseButton_DrawMode>` enum.
  197. ----
  198. .. _class_BaseButton_method_is_hovered:
  199. - :ref:`bool<class_bool>` **is_hovered** **(** **)** |const|
  200. Returns ``true`` if the mouse has entered the button and has not left it yet.
  201. ----
  202. .. _class_BaseButton_method_set_pressed_no_signal:
  203. - void **set_pressed_no_signal** **(** :ref:`bool<class_bool>` pressed **)**
  204. Changes the :ref:`button_pressed<class_BaseButton_property_button_pressed>` state of the button, without emitting :ref:`toggled<class_BaseButton_signal_toggled>`. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is ``true``.
  205. \ **Note:** This method doesn't unpress other buttons in :ref:`button_group<class_BaseButton_property_button_group>`.
  206. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  207. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  208. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  209. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  210. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  211. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`