class_bool.rst 7.3 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/bool.xml.
  6. .. _class_bool:
  7. bool
  8. ====
  9. Boolean built-in type.
  10. Description
  11. -----------
  12. Boolean is a built-in type. There are two boolean values: ``true`` and ``false``. You can think of it as a switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like ``if`` statements.
  13. Booleans can be directly used in ``if`` statements. The code below demonstrates this on the ``if can_shoot:`` line. You don't need to use ``== true``, you only need ``if can_shoot:``. Similarly, use ``if not can_shoot:`` rather than ``== false``.
  14. .. tabs::
  15. .. code-tab:: gdscript
  16. var _can_shoot = true
  17. func shoot():
  18. if _can_shoot:
  19. pass # Perform shooting actions here.
  20. .. code-tab:: csharp
  21. private bool _canShoot = true;
  22. public void Shoot()
  23. {
  24. if (_canShoot)
  25. {
  26. // Perform shooting actions here.
  27. }
  28. }
  29. The following code will only create a bullet if both conditions are met: action "shoot" is pressed and if ``can_shoot`` is ``true``.
  30. \ **Note:** ``Input.is_action_pressed("shoot")`` is also a boolean that is ``true`` when "shoot" is pressed and ``false`` when "shoot" isn't pressed.
  31. .. tabs::
  32. .. code-tab:: gdscript
  33. var _can_shoot = true
  34. func shoot():
  35. if _can_shoot and Input.is_action_pressed("shoot"):
  36. create_bullet()
  37. .. code-tab:: csharp
  38. private bool _canShoot = true;
  39. public void Shoot()
  40. {
  41. if (_canShoot && Input.IsActionPressed("shoot"))
  42. {
  43. CreateBullet();
  44. }
  45. }
  46. The following code will set ``can_shoot`` to ``false`` and start a timer. This will prevent player from shooting until the timer runs out. Next ``can_shoot`` will be set to ``true`` again allowing player to shoot once again.
  47. .. tabs::
  48. .. code-tab:: gdscript
  49. var _can_shoot = true
  50. @onready var _cool_down = $CoolDownTimer
  51. func shoot():
  52. if _can_shoot and Input.is_action_pressed("shoot"):
  53. create_bullet()
  54. _can_shoot = false
  55. _cool_down.start()
  56. func _on_CoolDownTimer_timeout():
  57. _can_shoot = true
  58. .. code-tab:: csharp
  59. private bool _canShoot = true;
  60. private Timer _coolDown;
  61. public override void _Ready()
  62. {
  63. _coolDown = GetNode<Timer>("CoolDownTimer");
  64. }
  65. public void Shoot()
  66. {
  67. if (_canShoot && Input.IsActionPressed("shoot"))
  68. {
  69. CreateBullet();
  70. _canShoot = false;
  71. _coolDown.Start();
  72. }
  73. }
  74. public void OnCoolDownTimerTimeout()
  75. {
  76. _canShoot = true;
  77. }
  78. Constructors
  79. ------------
  80. +-------------------------+-------------------------------------------------------------------------------------+
  81. | :ref:`bool<class_bool>` | :ref:`bool<class_bool_constructor_bool>` **(** **)** |
  82. +-------------------------+-------------------------------------------------------------------------------------+
  83. | :ref:`bool<class_bool>` | :ref:`bool<class_bool_constructor_bool>` **(** :ref:`bool<class_bool>` from **)** |
  84. +-------------------------+-------------------------------------------------------------------------------------+
  85. | :ref:`bool<class_bool>` | :ref:`bool<class_bool_constructor_bool>` **(** :ref:`float<class_float>` from **)** |
  86. +-------------------------+-------------------------------------------------------------------------------------+
  87. | :ref:`bool<class_bool>` | :ref:`bool<class_bool_constructor_bool>` **(** :ref:`int<class_int>` from **)** |
  88. +-------------------------+-------------------------------------------------------------------------------------+
  89. Operators
  90. ---------
  91. +-------------------------+--------------------------------------------------------------------------------------------+
  92. | :ref:`bool<class_bool>` | :ref:`operator !=<class_bool_operator_neq_bool>` **(** :ref:`bool<class_bool>` right **)** |
  93. +-------------------------+--------------------------------------------------------------------------------------------+
  94. | :ref:`bool<class_bool>` | :ref:`operator <<class_bool_operator_lt_bool>` **(** :ref:`bool<class_bool>` right **)** |
  95. +-------------------------+--------------------------------------------------------------------------------------------+
  96. | :ref:`bool<class_bool>` | :ref:`operator ==<class_bool_operator_eq_bool>` **(** :ref:`bool<class_bool>` right **)** |
  97. +-------------------------+--------------------------------------------------------------------------------------------+
  98. | :ref:`bool<class_bool>` | :ref:`operator ><class_bool_operator_gt_bool>` **(** :ref:`bool<class_bool>` right **)** |
  99. +-------------------------+--------------------------------------------------------------------------------------------+
  100. Constructor Descriptions
  101. ------------------------
  102. .. _class_bool_constructor_bool:
  103. - :ref:`bool<class_bool>` **bool** **(** **)**
  104. Constructs a default-initialized ``bool`` set to ``false``.
  105. ----
  106. - :ref:`bool<class_bool>` **bool** **(** :ref:`bool<class_bool>` from **)**
  107. Constructs a ``bool`` as a copy of the given ``bool``.
  108. ----
  109. - :ref:`bool<class_bool>` **bool** **(** :ref:`float<class_float>` from **)**
  110. Cast a :ref:`float<class_float>` value to a boolean value, this method will return ``false`` if ``0.0`` is passed in, and ``true`` for all other floats.
  111. ----
  112. - :ref:`bool<class_bool>` **bool** **(** :ref:`int<class_int>` from **)**
  113. Cast an :ref:`int<class_int>` value to a boolean value, this method will return ``false`` if ``0`` is passed in, and ``true`` for all other ints.
  114. Operator Descriptions
  115. ---------------------
  116. .. _class_bool_operator_neq_bool:
  117. - :ref:`bool<class_bool>` **operator !=** **(** :ref:`bool<class_bool>` right **)**
  118. Returns ``true`` if two bools are different, i.e. one is ``true`` and the other is ``false``.
  119. ----
  120. .. _class_bool_operator_lt_bool:
  121. - :ref:`bool<class_bool>` **operator <** **(** :ref:`bool<class_bool>` right **)**
  122. Returns ``true`` if the left operand is ``false`` and the right operand is ``true``.
  123. ----
  124. .. _class_bool_operator_eq_bool:
  125. - :ref:`bool<class_bool>` **operator ==** **(** :ref:`bool<class_bool>` right **)**
  126. Returns ``true`` if two bools are equal, i.e. both are ``true`` or both are ``false``.
  127. ----
  128. .. _class_bool_operator_gt_bool:
  129. - :ref:`bool<class_bool>` **operator >** **(** :ref:`bool<class_bool>` right **)**
  130. Returns ``true`` if the left operand is ``true`` and the right operand is ``false``.
  131. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  132. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  133. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  134. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  135. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  136. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`