class_capsuleshape2d.rst 2.9 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CapsuleShape2D.xml.
  6. .. _class_CapsuleShape2D:
  7. CapsuleShape2D
  8. ==============
  9. **Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Capsule shape resource for 2D physics.
  11. Description
  12. -----------
  13. 2D capsule shape to be added as a *direct* child of a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or :ref:`Area2D<class_Area2D>` using a :ref:`CollisionShape2D<class_CollisionShape2D>` node. In 2D, a capsule is a rectangle shape with half-circles at both ends.
  14. \ **Performance:** Being a primitive collision shape, ``CapsuleShape2D`` is fast to check collisions against (though not as fast as :ref:`CircleShape2D<class_CircleShape2D>`).
  15. Properties
  16. ----------
  17. +---------------------------+-----------------------------------------------------+----------+
  18. | :ref:`float<class_float>` | :ref:`height<class_CapsuleShape2D_property_height>` | ``30.0`` |
  19. +---------------------------+-----------------------------------------------------+----------+
  20. | :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape2D_property_radius>` | ``10.0`` |
  21. +---------------------------+-----------------------------------------------------+----------+
  22. Property Descriptions
  23. ---------------------
  24. .. _class_CapsuleShape2D_property_height:
  25. - :ref:`float<class_float>` **height**
  26. +-----------+-------------------+
  27. | *Default* | ``30.0`` |
  28. +-----------+-------------------+
  29. | *Setter* | set_height(value) |
  30. +-----------+-------------------+
  31. | *Getter* | get_height() |
  32. +-----------+-------------------+
  33. The capsule's height.
  34. ----
  35. .. _class_CapsuleShape2D_property_radius:
  36. - :ref:`float<class_float>` **radius**
  37. +-----------+-------------------+
  38. | *Default* | ``10.0`` |
  39. +-----------+-------------------+
  40. | *Setter* | set_radius(value) |
  41. +-----------+-------------------+
  42. | *Getter* | get_radius() |
  43. +-----------+-------------------+
  44. The capsule's radius.
  45. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  46. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  47. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  48. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  49. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  50. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`