class_cubemaparray.rst 1.3 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CubemapArray.xml.
  6. .. _class_CubemapArray:
  7. CubemapArray
  8. ============
  9. **Inherits:** :ref:`ImageTextureLayered<class_ImageTextureLayered>` **<** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  11. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  12. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  13. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  14. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  15. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`