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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CylinderMesh.xml.
- .. _class_CylinderMesh:
- CylinderMesh
- ============
- **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Class representing a cylindrical :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
- Description
- -----------
- Class representing a cylindrical :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This class can be used to create cones by setting either the :ref:`top_radius<class_CylinderMesh_property_top_radius>` or :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>` properties to ``0.0``.
- Properties
- ----------
- +---------------------------+---------------------------------------------------------------------+----------+
- | :ref:`float<class_float>` | :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>` | ``0.5`` |
- +---------------------------+---------------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`cap_bottom<class_CylinderMesh_property_cap_bottom>` | ``true`` |
- +---------------------------+---------------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`cap_top<class_CylinderMesh_property_cap_top>` | ``true`` |
- +---------------------------+---------------------------------------------------------------------+----------+
- | :ref:`float<class_float>` | :ref:`height<class_CylinderMesh_property_height>` | ``2.0`` |
- +---------------------------+---------------------------------------------------------------------+----------+
- | :ref:`int<class_int>` | :ref:`radial_segments<class_CylinderMesh_property_radial_segments>` | ``64`` |
- +---------------------------+---------------------------------------------------------------------+----------+
- | :ref:`int<class_int>` | :ref:`rings<class_CylinderMesh_property_rings>` | ``4`` |
- +---------------------------+---------------------------------------------------------------------+----------+
- | :ref:`float<class_float>` | :ref:`top_radius<class_CylinderMesh_property_top_radius>` | ``0.5`` |
- +---------------------------+---------------------------------------------------------------------+----------+
- Property Descriptions
- ---------------------
- .. _class_CylinderMesh_property_bottom_radius:
- - :ref:`float<class_float>` **bottom_radius**
- +-----------+--------------------------+
- | *Default* | ``0.5`` |
- +-----------+--------------------------+
- | *Setter* | set_bottom_radius(value) |
- +-----------+--------------------------+
- | *Getter* | get_bottom_radius() |
- +-----------+--------------------------+
- Bottom radius of the cylinder. If set to ``0.0``, the bottom faces will not be generated, resulting in a conic shape. See also :ref:`cap_bottom<class_CylinderMesh_property_cap_bottom>`.
- ----
- .. _class_CylinderMesh_property_cap_bottom:
- - :ref:`bool<class_bool>` **cap_bottom**
- +-----------+-----------------------+
- | *Default* | ``true`` |
- +-----------+-----------------------+
- | *Setter* | set_cap_bottom(value) |
- +-----------+-----------------------+
- | *Getter* | is_cap_bottom() |
- +-----------+-----------------------+
- If ``true``, generates a cap at the bottom of the cylinder. This can be set to ``false`` to speed up generation and rendering when the cap is never seen by the camera. See also :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>`.
- \ **Note:** If :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>` is ``0.0``, cap generation is always skipped even if :ref:`cap_bottom<class_CylinderMesh_property_cap_bottom>` is ``true``.
- ----
- .. _class_CylinderMesh_property_cap_top:
- - :ref:`bool<class_bool>` **cap_top**
- +-----------+--------------------+
- | *Default* | ``true`` |
- +-----------+--------------------+
- | *Setter* | set_cap_top(value) |
- +-----------+--------------------+
- | *Getter* | is_cap_top() |
- +-----------+--------------------+
- If ``true``, generates a cap at the top of the cylinder. This can be set to ``false`` to speed up generation and rendering when the cap is never seen by the camera. See also :ref:`top_radius<class_CylinderMesh_property_top_radius>`.
- \ **Note:** If :ref:`top_radius<class_CylinderMesh_property_top_radius>` is ``0.0``, cap generation is always skipped even if :ref:`cap_top<class_CylinderMesh_property_cap_top>` is ``true``.
- ----
- .. _class_CylinderMesh_property_height:
- - :ref:`float<class_float>` **height**
- +-----------+-------------------+
- | *Default* | ``2.0`` |
- +-----------+-------------------+
- | *Setter* | set_height(value) |
- +-----------+-------------------+
- | *Getter* | get_height() |
- +-----------+-------------------+
- Full height of the cylinder.
- ----
- .. _class_CylinderMesh_property_radial_segments:
- - :ref:`int<class_int>` **radial_segments**
- +-----------+----------------------------+
- | *Default* | ``64`` |
- +-----------+----------------------------+
- | *Setter* | set_radial_segments(value) |
- +-----------+----------------------------+
- | *Getter* | get_radial_segments() |
- +-----------+----------------------------+
- Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
- ----
- .. _class_CylinderMesh_property_rings:
- - :ref:`int<class_int>` **rings**
- +-----------+------------------+
- | *Default* | ``4`` |
- +-----------+------------------+
- | *Setter* | set_rings(value) |
- +-----------+------------------+
- | *Getter* | get_rings() |
- +-----------+------------------+
- Number of edge rings along the height of the cylinder. Changing :ref:`rings<class_CylinderMesh_property_rings>` does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, :ref:`rings<class_CylinderMesh_property_rings>` should be kept to its default value.
- ----
- .. _class_CylinderMesh_property_top_radius:
- - :ref:`float<class_float>` **top_radius**
- +-----------+-----------------------+
- | *Default* | ``0.5`` |
- +-----------+-----------------------+
- | *Setter* | set_top_radius(value) |
- +-----------+-----------------------+
- | *Getter* | get_top_radius() |
- +-----------+-----------------------+
- Top radius of the cylinder. If set to ``0.0``, the top faces will not be generated, resulting in a conic shape. See also :ref:`cap_top<class_CylinderMesh_property_cap_top>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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