class_editorinspector.rst 6.0 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/EditorInspector.xml.
  6. .. _class_EditorInspector:
  7. EditorInspector
  8. ===============
  9. **Inherits:** :ref:`ScrollContainer<class_ScrollContainer>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A control used to edit properties of an object.
  11. Description
  12. -----------
  13. This is the control that implements property editing in the editor's Settings dialogs, the Inspector dock, etc. To get the ``EditorInspector`` used in the editor's Inspector dock, use :ref:`EditorInterface.get_inspector<class_EditorInterface_method_get_inspector>`.
  14. \ ``EditorInspector`` will show properties in the same order as the array returned by :ref:`Object.get_property_list<class_Object_method_get_property_list>`.
  15. If a property's name is path-like (i.e. if it contains forward slashes), ``EditorInspector`` will create nested sections for "directories" along the path. For example, if a property is named ``highlighting/gdscript/node_path_color``, it will be shown as "Node Path Color" inside the "GDScript" section nested inside the "Highlighting" section.
  16. If a property has :ref:`@GlobalScope.PROPERTY_USAGE_GROUP<class_@GlobalScope_constant_PROPERTY_USAGE_GROUP>` usage, it will group subsequent properties whose name starts with the property's hint string. The group ends when a property does not start with that hint string or when a new group starts. An empty group name effectively ends the current group. ``EditorInspector`` will create a top-level section for each group. For example, if a property with group usage is named ``Collide With`` and its hint string is ``collide_with_``, a subsequent ``collide_with_area`` property will be shown as "Area" inside the "Collide With" section.
  17. If a property has :ref:`@GlobalScope.PROPERTY_USAGE_SUBGROUP<class_@GlobalScope_constant_PROPERTY_USAGE_SUBGROUP>` usage, a subgroup will be created in the same way as a group, and a second-level section will be created for each subgroup.
  18. \ **Note:** Unlike sections created from path-like property names, ``EditorInspector`` won't capitalize the name for sections created from groups. So properties with group usage usually use capitalized names instead of snake_cased names.
  19. Properties
  20. ----------
  21. +----------------------------------------------------+------------------------+-------------------------------------------------------------------------------------------------+
  22. | :ref:`ScrollMode<enum_ScrollContainer_ScrollMode>` | horizontal_scroll_mode | ``0`` (overrides :ref:`ScrollContainer<class_ScrollContainer_property_horizontal_scroll_mode>`) |
  23. +----------------------------------------------------+------------------------+-------------------------------------------------------------------------------------------------+
  24. Signals
  25. -------
  26. .. _class_EditorInspector_signal_edited_object_changed:
  27. - **edited_object_changed** **(** **)**
  28. Emitted when the object being edited by the inspector has changed.
  29. ----
  30. .. _class_EditorInspector_signal_object_id_selected:
  31. - **object_id_selected** **(** :ref:`int<class_int>` id **)**
  32. Emitted when the Edit button of an :ref:`Object<class_Object>` has been pressed in the inspector. This is mainly used in the remote scene tree inspector.
  33. ----
  34. .. _class_EditorInspector_signal_property_deleted:
  35. - **property_deleted** **(** :ref:`String<class_String>` property **)**
  36. Emitted when a property is removed from the inspector.
  37. ----
  38. .. _class_EditorInspector_signal_property_edited:
  39. - **property_edited** **(** :ref:`String<class_String>` property **)**
  40. Emitted when a property is edited in the inspector.
  41. ----
  42. .. _class_EditorInspector_signal_property_keyed:
  43. - **property_keyed** **(** :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value, :ref:`bool<class_bool>` advance **)**
  44. Emitted when a property is keyed in the inspector. Properties can be keyed by clicking the "key" icon next to a property when the Animation panel is toggled.
  45. ----
  46. .. _class_EditorInspector_signal_property_selected:
  47. - **property_selected** **(** :ref:`String<class_String>` property **)**
  48. Emitted when a property is selected in the inspector.
  49. ----
  50. .. _class_EditorInspector_signal_property_toggled:
  51. - **property_toggled** **(** :ref:`String<class_String>` property, :ref:`bool<class_bool>` checked **)**
  52. Emitted when a boolean property is toggled in the inspector.
  53. \ **Note:** This signal is never emitted if the internal ``autoclear`` property enabled. Since this property is always enabled in the editor inspector, this signal is never emitted by the editor itself.
  54. ----
  55. .. _class_EditorInspector_signal_resource_selected:
  56. - **resource_selected** **(** :ref:`Resource<class_Resource>` resource, :ref:`String<class_String>` path **)**
  57. Emitted when a resource is selected in the inspector.
  58. ----
  59. .. _class_EditorInspector_signal_restart_requested:
  60. - **restart_requested** **(** **)**
  61. Emitted when a property that requires a restart to be applied is edited in the inspector. This is only used in the Project Settings and Editor Settings.
  62. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  63. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  64. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  65. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  66. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  67. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`