class_editorsceneformatimporterfbx.rst 1.8 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/EditorSceneFormatImporterFBX.xml.
  6. .. _class_EditorSceneFormatImporterFBX:
  7. EditorSceneFormatImporterFBX
  8. ============================
  9. **Inherits:** :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Importer for the ``.fbx`` scene file format.
  11. Description
  12. -----------
  13. Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool.
  14. The location of the FBX2glTF binary is set via the ``filesystem/import/fbx/fbx2gltf_path`` editor setting.
  15. This importer is only used if :ref:`ProjectSettings.filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` is enabled, otherwise ``.fbx`` files present in the project folder are not imported.
  16. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  17. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  18. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  19. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  20. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  21. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`