class_editorscriptpicker.rst 2.8 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/EditorScriptPicker.xml.
  6. .. _class_EditorScriptPicker:
  7. EditorScriptPicker
  8. ==================
  9. **Inherits:** :ref:`EditorResourcePicker<class_EditorResourcePicker>` **<** :ref:`HBoxContainer<class_HBoxContainer>` **<** :ref:`BoxContainer<class_BoxContainer>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Godot editor's control for selecting the ``script`` property of a :ref:`Node<class_Node>`.
  11. Description
  12. -----------
  13. Similar to :ref:`EditorResourcePicker<class_EditorResourcePicker>` this :ref:`Control<class_Control>` node is used in the editor's Inspector dock, but only to edit the ``script`` property of a :ref:`Node<class_Node>`. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` to recreate the same behavior.
  14. \ **Note:** You must set the :ref:`script_owner<class_EditorScriptPicker_property_script_owner>` for the custom context menu items to work.
  15. Properties
  16. ----------
  17. +-------------------------+---------------------------------------------------------------------+
  18. | :ref:`Node<class_Node>` | :ref:`script_owner<class_EditorScriptPicker_property_script_owner>` |
  19. +-------------------------+---------------------------------------------------------------------+
  20. Property Descriptions
  21. ---------------------
  22. .. _class_EditorScriptPicker_property_script_owner:
  23. - :ref:`Node<class_Node>` **script_owner**
  24. +----------+-------------------------+
  25. | *Setter* | set_script_owner(value) |
  26. +----------+-------------------------+
  27. | *Getter* | get_script_owner() |
  28. +----------+-------------------------+
  29. The owner :ref:`Node<class_Node>` of the script property that holds the edited resource.
  30. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  31. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  32. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  33. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  34. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  35. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`