class_gltfcamera.rst 3.5 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFCamera.xml.
  6. .. _class_GLTFCamera:
  7. GLTFCamera
  8. ==========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Properties
  11. ----------
  12. +---------------------------+-----------------------------------------------------------+------------+
  13. | :ref:`float<class_float>` | :ref:`depth_far<class_GLTFCamera_property_depth_far>` | ``4000.0`` |
  14. +---------------------------+-----------------------------------------------------------+------------+
  15. | :ref:`float<class_float>` | :ref:`depth_near<class_GLTFCamera_property_depth_near>` | ``0.05`` |
  16. +---------------------------+-----------------------------------------------------------+------------+
  17. | :ref:`float<class_float>` | :ref:`fov_size<class_GLTFCamera_property_fov_size>` | ``75.0`` |
  18. +---------------------------+-----------------------------------------------------------+------------+
  19. | :ref:`bool<class_bool>` | :ref:`perspective<class_GLTFCamera_property_perspective>` | ``true`` |
  20. +---------------------------+-----------------------------------------------------------+------------+
  21. Property Descriptions
  22. ---------------------
  23. .. _class_GLTFCamera_property_depth_far:
  24. - :ref:`float<class_float>` **depth_far**
  25. +-----------+----------------------+
  26. | *Default* | ``4000.0`` |
  27. +-----------+----------------------+
  28. | *Setter* | set_depth_far(value) |
  29. +-----------+----------------------+
  30. | *Getter* | get_depth_far() |
  31. +-----------+----------------------+
  32. ----
  33. .. _class_GLTFCamera_property_depth_near:
  34. - :ref:`float<class_float>` **depth_near**
  35. +-----------+-----------------------+
  36. | *Default* | ``0.05`` |
  37. +-----------+-----------------------+
  38. | *Setter* | set_depth_near(value) |
  39. +-----------+-----------------------+
  40. | *Getter* | get_depth_near() |
  41. +-----------+-----------------------+
  42. ----
  43. .. _class_GLTFCamera_property_fov_size:
  44. - :ref:`float<class_float>` **fov_size**
  45. +-----------+---------------------+
  46. | *Default* | ``75.0`` |
  47. +-----------+---------------------+
  48. | *Setter* | set_fov_size(value) |
  49. +-----------+---------------------+
  50. | *Getter* | get_fov_size() |
  51. +-----------+---------------------+
  52. ----
  53. .. _class_GLTFCamera_property_perspective:
  54. - :ref:`bool<class_bool>` **perspective**
  55. +-----------+------------------------+
  56. | *Default* | ``true`` |
  57. +-----------+------------------------+
  58. | *Setter* | set_perspective(value) |
  59. +-----------+------------------------+
  60. | *Getter* | get_perspective() |
  61. +-----------+------------------------+
  62. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  63. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  64. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  65. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  66. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  67. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`