class_gltfstate.rst 24 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFState.xml.
  6. .. _class_GLTFState:
  7. GLTFState
  8. =========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Properties
  11. ----------
  12. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  13. | :ref:`String<class_String>` | :ref:`base_path<class_GLTFState_property_base_path>` | ``""`` |
  14. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  15. | :ref:`Array<class_Array>` | :ref:`buffers<class_GLTFState_property_buffers>` | ``[]`` |
  16. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  17. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PackedByteArray()`` |
  18. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  19. | :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
  20. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  21. | :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
  22. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  23. | :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
  24. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  25. | :ref:`Array<class_Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``[]`` |
  26. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  27. | :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
  28. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  29. | :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
  30. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  31. Methods
  32. -------
  33. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Array<class_Array>` | :ref:`get_accessors<class_GLTFState_method_get_accessors>` **(** **)** |
  35. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`AnimationPlayer<class_AnimationPlayer>` | :ref:`get_animation_player<class_GLTFState_method_get_animation_player>` **(** :ref:`int<class_int>` idx **)** |
  37. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`int<class_int>` | :ref:`get_animation_players_count<class_GLTFState_method_get_animation_players_count>` **(** :ref:`int<class_int>` idx **)** |
  39. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Array<class_Array>` | :ref:`get_animations<class_GLTFState_method_get_animations>` **(** **)** |
  41. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Array<class_Array>` | :ref:`get_buffer_views<class_GLTFState_method_get_buffer_views>` **(** **)** |
  43. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Array<class_Array>` | :ref:`get_cameras<class_GLTFState_method_get_cameras>` **(** **)** |
  45. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Array<class_Array>` | :ref:`get_images<class_GLTFState_method_get_images>` **(** **)** |
  47. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Array<class_Array>` | :ref:`get_lights<class_GLTFState_method_get_lights>` **(** **)** |
  49. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`Array<class_Array>` | :ref:`get_materials<class_GLTFState_method_get_materials>` **(** **)** |
  51. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`Array<class_Array>` | :ref:`get_meshes<class_GLTFState_method_get_meshes>` **(** **)** |
  53. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`Array<class_Array>` | :ref:`get_nodes<class_GLTFState_method_get_nodes>` **(** **)** |
  55. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`Node<class_Node>` | :ref:`get_scene_node<class_GLTFState_method_get_scene_node>` **(** :ref:`int<class_int>` idx **)** |
  57. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`Dictionary<class_Dictionary>` | :ref:`get_skeleton_to_node<class_GLTFState_method_get_skeleton_to_node>` **(** **)** |
  59. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Array<class_Array>` | :ref:`get_skeletons<class_GLTFState_method_get_skeletons>` **(** **)** |
  61. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`Array<class_Array>` | :ref:`get_skins<class_GLTFState_method_get_skins>` **(** **)** |
  63. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Array<class_Array>` | :ref:`get_textures<class_GLTFState_method_get_textures>` **(** **)** |
  65. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Array<class_Array>` | :ref:`get_unique_animation_names<class_GLTFState_method_get_unique_animation_names>` **(** **)** |
  67. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`Array<class_Array>` | :ref:`get_unique_names<class_GLTFState_method_get_unique_names>` **(** **)** |
  69. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`set_accessors<class_GLTFState_method_set_accessors>` **(** :ref:`Array<class_Array>` accessors **)** |
  71. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`set_animations<class_GLTFState_method_set_animations>` **(** :ref:`Array<class_Array>` animations **)** |
  73. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`set_buffer_views<class_GLTFState_method_set_buffer_views>` **(** :ref:`Array<class_Array>` buffer_views **)** |
  75. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`set_cameras<class_GLTFState_method_set_cameras>` **(** :ref:`Array<class_Array>` cameras **)** |
  77. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`set_images<class_GLTFState_method_set_images>` **(** :ref:`Array<class_Array>` images **)** |
  79. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`set_lights<class_GLTFState_method_set_lights>` **(** :ref:`Array<class_Array>` lights **)** |
  81. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`set_materials<class_GLTFState_method_set_materials>` **(** :ref:`Array<class_Array>` materials **)** |
  83. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`set_meshes<class_GLTFState_method_set_meshes>` **(** :ref:`Array<class_Array>` meshes **)** |
  85. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`set_nodes<class_GLTFState_method_set_nodes>` **(** :ref:`Array<class_Array>` nodes **)** |
  87. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`set_skeleton_to_node<class_GLTFState_method_set_skeleton_to_node>` **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)** |
  89. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`set_skeletons<class_GLTFState_method_set_skeletons>` **(** :ref:`Array<class_Array>` skeletons **)** |
  91. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`set_skins<class_GLTFState_method_set_skins>` **(** :ref:`Array<class_Array>` skins **)** |
  93. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`set_textures<class_GLTFState_method_set_textures>` **(** :ref:`Array<class_Array>` textures **)** |
  95. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | void | :ref:`set_unique_animation_names<class_GLTFState_method_set_unique_animation_names>` **(** :ref:`Array<class_Array>` unique_animation_names **)** |
  97. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | void | :ref:`set_unique_names<class_GLTFState_method_set_unique_names>` **(** :ref:`Array<class_Array>` unique_names **)** |
  99. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  100. Property Descriptions
  101. ---------------------
  102. .. _class_GLTFState_property_base_path:
  103. - :ref:`String<class_String>` **base_path**
  104. +-----------+----------------------+
  105. | *Default* | ``""`` |
  106. +-----------+----------------------+
  107. | *Setter* | set_base_path(value) |
  108. +-----------+----------------------+
  109. | *Getter* | get_base_path() |
  110. +-----------+----------------------+
  111. ----
  112. .. _class_GLTFState_property_buffers:
  113. - :ref:`Array<class_Array>` **buffers**
  114. +-----------+--------------------+
  115. | *Default* | ``[]`` |
  116. +-----------+--------------------+
  117. | *Setter* | set_buffers(value) |
  118. +-----------+--------------------+
  119. | *Getter* | get_buffers() |
  120. +-----------+--------------------+
  121. ----
  122. .. _class_GLTFState_property_glb_data:
  123. - :ref:`PackedByteArray<class_PackedByteArray>` **glb_data**
  124. +-----------+-----------------------+
  125. | *Default* | ``PackedByteArray()`` |
  126. +-----------+-----------------------+
  127. | *Setter* | set_glb_data(value) |
  128. +-----------+-----------------------+
  129. | *Getter* | get_glb_data() |
  130. +-----------+-----------------------+
  131. ----
  132. .. _class_GLTFState_property_json:
  133. - :ref:`Dictionary<class_Dictionary>` **json**
  134. +-----------+-----------------+
  135. | *Default* | ``{}`` |
  136. +-----------+-----------------+
  137. | *Setter* | set_json(value) |
  138. +-----------+-----------------+
  139. | *Getter* | get_json() |
  140. +-----------+-----------------+
  141. ----
  142. .. _class_GLTFState_property_major_version:
  143. - :ref:`int<class_int>` **major_version**
  144. +-----------+--------------------------+
  145. | *Default* | ``0`` |
  146. +-----------+--------------------------+
  147. | *Setter* | set_major_version(value) |
  148. +-----------+--------------------------+
  149. | *Getter* | get_major_version() |
  150. +-----------+--------------------------+
  151. ----
  152. .. _class_GLTFState_property_minor_version:
  153. - :ref:`int<class_int>` **minor_version**
  154. +-----------+--------------------------+
  155. | *Default* | ``0`` |
  156. +-----------+--------------------------+
  157. | *Setter* | set_minor_version(value) |
  158. +-----------+--------------------------+
  159. | *Getter* | get_minor_version() |
  160. +-----------+--------------------------+
  161. ----
  162. .. _class_GLTFState_property_root_nodes:
  163. - :ref:`Array<class_Array>` **root_nodes**
  164. +-----------+-----------------------+
  165. | *Default* | ``[]`` |
  166. +-----------+-----------------------+
  167. | *Setter* | set_root_nodes(value) |
  168. +-----------+-----------------------+
  169. | *Getter* | get_root_nodes() |
  170. +-----------+-----------------------+
  171. ----
  172. .. _class_GLTFState_property_scene_name:
  173. - :ref:`String<class_String>` **scene_name**
  174. +-----------+-----------------------+
  175. | *Default* | ``""`` |
  176. +-----------+-----------------------+
  177. | *Setter* | set_scene_name(value) |
  178. +-----------+-----------------------+
  179. | *Getter* | get_scene_name() |
  180. +-----------+-----------------------+
  181. ----
  182. .. _class_GLTFState_property_use_named_skin_binds:
  183. - :ref:`bool<class_bool>` **use_named_skin_binds**
  184. +-----------+---------------------------------+
  185. | *Default* | ``false`` |
  186. +-----------+---------------------------------+
  187. | *Setter* | set_use_named_skin_binds(value) |
  188. +-----------+---------------------------------+
  189. | *Getter* | get_use_named_skin_binds() |
  190. +-----------+---------------------------------+
  191. Method Descriptions
  192. -------------------
  193. .. _class_GLTFState_method_get_accessors:
  194. - :ref:`Array<class_Array>` **get_accessors** **(** **)**
  195. ----
  196. .. _class_GLTFState_method_get_animation_player:
  197. - :ref:`AnimationPlayer<class_AnimationPlayer>` **get_animation_player** **(** :ref:`int<class_int>` idx **)**
  198. ----
  199. .. _class_GLTFState_method_get_animation_players_count:
  200. - :ref:`int<class_int>` **get_animation_players_count** **(** :ref:`int<class_int>` idx **)**
  201. ----
  202. .. _class_GLTFState_method_get_animations:
  203. - :ref:`Array<class_Array>` **get_animations** **(** **)**
  204. ----
  205. .. _class_GLTFState_method_get_buffer_views:
  206. - :ref:`Array<class_Array>` **get_buffer_views** **(** **)**
  207. ----
  208. .. _class_GLTFState_method_get_cameras:
  209. - :ref:`Array<class_Array>` **get_cameras** **(** **)**
  210. ----
  211. .. _class_GLTFState_method_get_images:
  212. - :ref:`Array<class_Array>` **get_images** **(** **)**
  213. ----
  214. .. _class_GLTFState_method_get_lights:
  215. - :ref:`Array<class_Array>` **get_lights** **(** **)**
  216. ----
  217. .. _class_GLTFState_method_get_materials:
  218. - :ref:`Array<class_Array>` **get_materials** **(** **)**
  219. ----
  220. .. _class_GLTFState_method_get_meshes:
  221. - :ref:`Array<class_Array>` **get_meshes** **(** **)**
  222. ----
  223. .. _class_GLTFState_method_get_nodes:
  224. - :ref:`Array<class_Array>` **get_nodes** **(** **)**
  225. ----
  226. .. _class_GLTFState_method_get_scene_node:
  227. - :ref:`Node<class_Node>` **get_scene_node** **(** :ref:`int<class_int>` idx **)**
  228. ----
  229. .. _class_GLTFState_method_get_skeleton_to_node:
  230. - :ref:`Dictionary<class_Dictionary>` **get_skeleton_to_node** **(** **)**
  231. ----
  232. .. _class_GLTFState_method_get_skeletons:
  233. - :ref:`Array<class_Array>` **get_skeletons** **(** **)**
  234. ----
  235. .. _class_GLTFState_method_get_skins:
  236. - :ref:`Array<class_Array>` **get_skins** **(** **)**
  237. ----
  238. .. _class_GLTFState_method_get_textures:
  239. - :ref:`Array<class_Array>` **get_textures** **(** **)**
  240. ----
  241. .. _class_GLTFState_method_get_unique_animation_names:
  242. - :ref:`Array<class_Array>` **get_unique_animation_names** **(** **)**
  243. ----
  244. .. _class_GLTFState_method_get_unique_names:
  245. - :ref:`Array<class_Array>` **get_unique_names** **(** **)**
  246. ----
  247. .. _class_GLTFState_method_set_accessors:
  248. - void **set_accessors** **(** :ref:`Array<class_Array>` accessors **)**
  249. ----
  250. .. _class_GLTFState_method_set_animations:
  251. - void **set_animations** **(** :ref:`Array<class_Array>` animations **)**
  252. ----
  253. .. _class_GLTFState_method_set_buffer_views:
  254. - void **set_buffer_views** **(** :ref:`Array<class_Array>` buffer_views **)**
  255. ----
  256. .. _class_GLTFState_method_set_cameras:
  257. - void **set_cameras** **(** :ref:`Array<class_Array>` cameras **)**
  258. ----
  259. .. _class_GLTFState_method_set_images:
  260. - void **set_images** **(** :ref:`Array<class_Array>` images **)**
  261. ----
  262. .. _class_GLTFState_method_set_lights:
  263. - void **set_lights** **(** :ref:`Array<class_Array>` lights **)**
  264. ----
  265. .. _class_GLTFState_method_set_materials:
  266. - void **set_materials** **(** :ref:`Array<class_Array>` materials **)**
  267. ----
  268. .. _class_GLTFState_method_set_meshes:
  269. - void **set_meshes** **(** :ref:`Array<class_Array>` meshes **)**
  270. ----
  271. .. _class_GLTFState_method_set_nodes:
  272. - void **set_nodes** **(** :ref:`Array<class_Array>` nodes **)**
  273. ----
  274. .. _class_GLTFState_method_set_skeleton_to_node:
  275. - void **set_skeleton_to_node** **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)**
  276. ----
  277. .. _class_GLTFState_method_set_skeletons:
  278. - void **set_skeletons** **(** :ref:`Array<class_Array>` skeletons **)**
  279. ----
  280. .. _class_GLTFState_method_set_skins:
  281. - void **set_skins** **(** :ref:`Array<class_Array>` skins **)**
  282. ----
  283. .. _class_GLTFState_method_set_textures:
  284. - void **set_textures** **(** :ref:`Array<class_Array>` textures **)**
  285. ----
  286. .. _class_GLTFState_method_set_unique_animation_names:
  287. - void **set_unique_animation_names** **(** :ref:`Array<class_Array>` unique_animation_names **)**
  288. ----
  289. .. _class_GLTFState_method_set_unique_names:
  290. - void **set_unique_names** **(** :ref:`Array<class_Array>` unique_names **)**
  291. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  292. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  293. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  294. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  295. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  296. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`