class_inputeventmouse.rst 5.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventMouse.xml.
  6. .. _class_InputEventMouse:
  7. InputEventMouse
  8. ===============
  9. **Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`InputEventMouseButton<class_InputEventMouseButton>`, :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`
  11. Base input event type for mouse events.
  12. Description
  13. -----------
  14. Stores general mouse events information.
  15. Tutorials
  16. ---------
  17. - :doc:`InputEvent <../tutorials/inputs/inputevent>`
  18. Properties
  19. ----------
  20. +---------------------------------------------------+------------------------------------------------------------------------+-------------------+
  21. | :ref:`MouseButton<enum_@GlobalScope_MouseButton>` | :ref:`button_mask<class_InputEventMouse_property_button_mask>` | ``0`` |
  22. +---------------------------------------------------+------------------------------------------------------------------------+-------------------+
  23. | :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_InputEventMouse_property_global_position>` | ``Vector2(0, 0)`` |
  24. +---------------------------------------------------+------------------------------------------------------------------------+-------------------+
  25. | :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventMouse_property_position>` | ``Vector2(0, 0)`` |
  26. +---------------------------------------------------+------------------------------------------------------------------------+-------------------+
  27. Property Descriptions
  28. ---------------------
  29. .. _class_InputEventMouse_property_button_mask:
  30. - :ref:`MouseButton<enum_@GlobalScope_MouseButton>` **button_mask**
  31. +-----------+------------------------+
  32. | *Default* | ``0`` |
  33. +-----------+------------------------+
  34. | *Setter* | set_button_mask(value) |
  35. +-----------+------------------------+
  36. | *Getter* | get_button_mask() |
  37. +-----------+------------------------+
  38. The mouse button mask identifier, one of or a bitwise combination of the :ref:`MouseButton<enum_@GlobalScope_MouseButton>` button masks.
  39. ----
  40. .. _class_InputEventMouse_property_global_position:
  41. - :ref:`Vector2<class_Vector2>` **global_position**
  42. +-----------+----------------------------+
  43. | *Default* | ``Vector2(0, 0)`` |
  44. +-----------+----------------------------+
  45. | *Setter* | set_global_position(value) |
  46. +-----------+----------------------------+
  47. | *Getter* | get_global_position() |
  48. +-----------+----------------------------+
  49. When received in :ref:`Node._input<class_Node_method__input>` or :ref:`Node._unhandled_input<class_Node_method__unhandled_input>`, returns the mouse's position in the root :ref:`Viewport<class_Viewport>` using the coordinate system of the root :ref:`Viewport<class_Viewport>`.
  50. When received in :ref:`Control._gui_input<class_Control_method__gui_input>`, returns the mouse's position in the :ref:`CanvasLayer<class_CanvasLayer>` that the :ref:`Control<class_Control>` is in using the coordinate system of the :ref:`CanvasLayer<class_CanvasLayer>`.
  51. ----
  52. .. _class_InputEventMouse_property_position:
  53. - :ref:`Vector2<class_Vector2>` **position**
  54. +-----------+---------------------+
  55. | *Default* | ``Vector2(0, 0)`` |
  56. +-----------+---------------------+
  57. | *Setter* | set_position(value) |
  58. +-----------+---------------------+
  59. | *Getter* | get_position() |
  60. +-----------+---------------------+
  61. When received in :ref:`Node._input<class_Node_method__input>` or :ref:`Node._unhandled_input<class_Node_method__unhandled_input>`, returns the mouse's position in the :ref:`Viewport<class_Viewport>` this :ref:`Node<class_Node>` is in using the coordinate system of this :ref:`Viewport<class_Viewport>`.
  62. When received in :ref:`Control._gui_input<class_Control_method__gui_input>`, returns the mouse's position in the :ref:`Control<class_Control>` using the local coordinate system of the :ref:`Control<class_Control>`.
  63. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  64. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  65. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  66. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  67. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  68. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`