class_inputeventmousemotion.rst 6.2 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventMouseMotion.xml.
  6. .. _class_InputEventMouseMotion:
  7. InputEventMouseMotion
  8. =====================
  9. **Inherits:** :ref:`InputEventMouse<class_InputEventMouse>` **<** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Input event type for mouse motion events.
  11. Description
  12. -----------
  13. Contains mouse and pen motion information. Supports relative, absolute positions and velocity. See :ref:`Node._input<class_Node_method__input>`.
  14. \ **Note:** By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, set :ref:`Input.use_accumulated_input<class_Input_property_use_accumulated_input>` to ``false`` to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing `Bresenham's line algorithm <https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm>`__ as well to avoid visible gaps in lines if the user is moving the mouse quickly.
  15. Tutorials
  16. ---------
  17. - :doc:`Mouse and input coordinates <../tutorials/inputs/mouse_and_input_coordinates>`
  18. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  19. Properties
  20. ----------
  21. +-------------------------------+------------------------------------------------------------------------+-------------------+
  22. | :ref:`bool<class_bool>` | :ref:`pen_inverted<class_InputEventMouseMotion_property_pen_inverted>` | ``false`` |
  23. +-------------------------------+------------------------------------------------------------------------+-------------------+
  24. | :ref:`float<class_float>` | :ref:`pressure<class_InputEventMouseMotion_property_pressure>` | ``0.0`` |
  25. +-------------------------------+------------------------------------------------------------------------+-------------------+
  26. | :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventMouseMotion_property_relative>` | ``Vector2(0, 0)`` |
  27. +-------------------------------+------------------------------------------------------------------------+-------------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`tilt<class_InputEventMouseMotion_property_tilt>` | ``Vector2(0, 0)`` |
  29. +-------------------------------+------------------------------------------------------------------------+-------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`velocity<class_InputEventMouseMotion_property_velocity>` | ``Vector2(0, 0)`` |
  31. +-------------------------------+------------------------------------------------------------------------+-------------------+
  32. Property Descriptions
  33. ---------------------
  34. .. _class_InputEventMouseMotion_property_pen_inverted:
  35. - :ref:`bool<class_bool>` **pen_inverted**
  36. +-----------+-------------------------+
  37. | *Default* | ``false`` |
  38. +-----------+-------------------------+
  39. | *Setter* | set_pen_inverted(value) |
  40. +-----------+-------------------------+
  41. | *Getter* | get_pen_inverted() |
  42. +-----------+-------------------------+
  43. Returns ``true`` when using the eraser end of a stylus pen.
  44. \ **Note:** This property is implemented on Linux, macOS and Windows.
  45. ----
  46. .. _class_InputEventMouseMotion_property_pressure:
  47. - :ref:`float<class_float>` **pressure**
  48. +-----------+---------------------+
  49. | *Default* | ``0.0`` |
  50. +-----------+---------------------+
  51. | *Setter* | set_pressure(value) |
  52. +-----------+---------------------+
  53. | *Getter* | get_pressure() |
  54. +-----------+---------------------+
  55. Represents the pressure the user puts on the pen. Ranges from ``0.0`` to ``1.0``.
  56. ----
  57. .. _class_InputEventMouseMotion_property_relative:
  58. - :ref:`Vector2<class_Vector2>` **relative**
  59. +-----------+---------------------+
  60. | *Default* | ``Vector2(0, 0)`` |
  61. +-----------+---------------------+
  62. | *Setter* | set_relative(value) |
  63. +-----------+---------------------+
  64. | *Getter* | get_relative() |
  65. +-----------+---------------------+
  66. The mouse position relative to the previous position (position at the last frame).
  67. \ **Note:** Since ``InputEventMouseMotion`` is only emitted when the mouse moves, the last event won't have a relative position of ``Vector2(0, 0)`` when the user stops moving the mouse.
  68. ----
  69. .. _class_InputEventMouseMotion_property_tilt:
  70. - :ref:`Vector2<class_Vector2>` **tilt**
  71. +-----------+-------------------+
  72. | *Default* | ``Vector2(0, 0)`` |
  73. +-----------+-------------------+
  74. | *Setter* | set_tilt(value) |
  75. +-----------+-------------------+
  76. | *Getter* | get_tilt() |
  77. +-----------+-------------------+
  78. Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from ``-1.0`` to ``1.0`` for both axes.
  79. ----
  80. .. _class_InputEventMouseMotion_property_velocity:
  81. - :ref:`Vector2<class_Vector2>` **velocity**
  82. +-----------+---------------------+
  83. | *Default* | ``Vector2(0, 0)`` |
  84. +-----------+---------------------+
  85. | *Setter* | set_velocity(value) |
  86. +-----------+---------------------+
  87. | *Getter* | get_velocity() |
  88. +-----------+---------------------+
  89. The mouse velocity in pixels per second.
  90. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  91. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  92. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  93. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  94. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  95. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`