class_light2d.rst 15 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Light2D.xml.
  6. .. _class_Light2D:
  7. Light2D
  8. =======
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`DirectionalLight2D<class_DirectionalLight2D>`, :ref:`PointLight2D<class_PointLight2D>`
  11. Casts light in a 2D environment.
  12. Description
  13. -----------
  14. Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
  15. \ **Note:** Light2D can also be used as a mask.
  16. Tutorials
  17. ---------
  18. - :doc:`2D lights and shadows <../tutorials/2d/2d_lights_and_shadows>`
  19. Properties
  20. ----------
  21. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  22. | :ref:`BlendMode<enum_Light2D_BlendMode>` | :ref:`blend_mode<class_Light2D_property_blend_mode>` | ``0`` |
  23. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  24. | :ref:`Color<class_Color>` | :ref:`color<class_Light2D_property_color>` | ``Color(1, 1, 1, 1)`` |
  25. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  26. | :ref:`bool<class_bool>` | :ref:`editor_only<class_Light2D_property_editor_only>` | ``false`` |
  27. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  28. | :ref:`bool<class_bool>` | :ref:`enabled<class_Light2D_property_enabled>` | ``true`` |
  29. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  30. | :ref:`float<class_float>` | :ref:`energy<class_Light2D_property_energy>` | ``1.0`` |
  31. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  32. | :ref:`int<class_int>` | :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>` | ``1`` |
  33. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  34. | :ref:`int<class_int>` | :ref:`range_layer_max<class_Light2D_property_range_layer_max>` | ``0`` |
  35. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  36. | :ref:`int<class_int>` | :ref:`range_layer_min<class_Light2D_property_range_layer_min>` | ``0`` |
  37. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  38. | :ref:`int<class_int>` | :ref:`range_z_max<class_Light2D_property_range_z_max>` | ``1024`` |
  39. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  40. | :ref:`int<class_int>` | :ref:`range_z_min<class_Light2D_property_range_z_min>` | ``-1024`` |
  41. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  42. | :ref:`Color<class_Color>` | :ref:`shadow_color<class_Light2D_property_shadow_color>` | ``Color(0, 0, 0, 0)`` |
  43. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  44. | :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light2D_property_shadow_enabled>` | ``false`` |
  45. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  46. | :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` | :ref:`shadow_filter<class_Light2D_property_shadow_filter>` | ``0`` |
  47. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  48. | :ref:`float<class_float>` | :ref:`shadow_filter_smooth<class_Light2D_property_shadow_filter_smooth>` | ``0.0`` |
  49. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  50. | :ref:`int<class_int>` | :ref:`shadow_item_cull_mask<class_Light2D_property_shadow_item_cull_mask>` | ``1`` |
  51. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  52. Methods
  53. -------
  54. +---------------------------+-------------------------------------------------------------------------------------------------+
  55. | :ref:`float<class_float>` | :ref:`get_height<class_Light2D_method_get_height>` **(** **)** |const| |
  56. +---------------------------+-------------------------------------------------------------------------------------------------+
  57. | void | :ref:`set_height<class_Light2D_method_set_height>` **(** :ref:`float<class_float>` height **)** |
  58. +---------------------------+-------------------------------------------------------------------------------------------------+
  59. Enumerations
  60. ------------
  61. .. _enum_Light2D_ShadowFilter:
  62. .. _class_Light2D_constant_SHADOW_FILTER_NONE:
  63. .. _class_Light2D_constant_SHADOW_FILTER_PCF5:
  64. .. _class_Light2D_constant_SHADOW_FILTER_PCF13:
  65. enum **ShadowFilter**:
  66. - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  67. - **SHADOW_FILTER_PCF5** = **1** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  68. - **SHADOW_FILTER_PCF13** = **2** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  69. ----
  70. .. _enum_Light2D_BlendMode:
  71. .. _class_Light2D_constant_BLEND_MODE_ADD:
  72. .. _class_Light2D_constant_BLEND_MODE_SUB:
  73. .. _class_Light2D_constant_BLEND_MODE_MIX:
  74. enum **BlendMode**:
  75. - **BLEND_MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
  76. - **BLEND_MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  77. - **BLEND_MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  78. Property Descriptions
  79. ---------------------
  80. .. _class_Light2D_property_blend_mode:
  81. - :ref:`BlendMode<enum_Light2D_BlendMode>` **blend_mode**
  82. +-----------+-----------------------+
  83. | *Default* | ``0`` |
  84. +-----------+-----------------------+
  85. | *Setter* | set_blend_mode(value) |
  86. +-----------+-----------------------+
  87. | *Getter* | get_blend_mode() |
  88. +-----------+-----------------------+
  89. The Light2D's blend mode. See :ref:`BlendMode<enum_Light2D_BlendMode>` constants for values.
  90. ----
  91. .. _class_Light2D_property_color:
  92. - :ref:`Color<class_Color>` **color**
  93. +-----------+-----------------------+
  94. | *Default* | ``Color(1, 1, 1, 1)`` |
  95. +-----------+-----------------------+
  96. | *Setter* | set_color(value) |
  97. +-----------+-----------------------+
  98. | *Getter* | get_color() |
  99. +-----------+-----------------------+
  100. The Light2D's :ref:`Color<class_Color>`.
  101. ----
  102. .. _class_Light2D_property_editor_only:
  103. - :ref:`bool<class_bool>` **editor_only**
  104. +-----------+------------------------+
  105. | *Default* | ``false`` |
  106. +-----------+------------------------+
  107. | *Setter* | set_editor_only(value) |
  108. +-----------+------------------------+
  109. | *Getter* | is_editor_only() |
  110. +-----------+------------------------+
  111. If ``true``, Light2D will only appear when editing the scene.
  112. ----
  113. .. _class_Light2D_property_enabled:
  114. - :ref:`bool<class_bool>` **enabled**
  115. +-----------+--------------------+
  116. | *Default* | ``true`` |
  117. +-----------+--------------------+
  118. | *Setter* | set_enabled(value) |
  119. +-----------+--------------------+
  120. | *Getter* | is_enabled() |
  121. +-----------+--------------------+
  122. If ``true``, Light2D will emit light.
  123. ----
  124. .. _class_Light2D_property_energy:
  125. - :ref:`float<class_float>` **energy**
  126. +-----------+-------------------+
  127. | *Default* | ``1.0`` |
  128. +-----------+-------------------+
  129. | *Setter* | set_energy(value) |
  130. +-----------+-------------------+
  131. | *Getter* | get_energy() |
  132. +-----------+-------------------+
  133. The Light2D's energy value. The larger the value, the stronger the light.
  134. ----
  135. .. _class_Light2D_property_range_item_cull_mask:
  136. - :ref:`int<class_int>` **range_item_cull_mask**
  137. +-----------+---------------------------+
  138. | *Default* | ``1`` |
  139. +-----------+---------------------------+
  140. | *Setter* | set_item_cull_mask(value) |
  141. +-----------+---------------------------+
  142. | *Getter* | get_item_cull_mask() |
  143. +-----------+---------------------------+
  144. The layer mask. Only objects with a matching mask will be affected by the Light2D.
  145. ----
  146. .. _class_Light2D_property_range_layer_max:
  147. - :ref:`int<class_int>` **range_layer_max**
  148. +-----------+----------------------------+
  149. | *Default* | ``0`` |
  150. +-----------+----------------------------+
  151. | *Setter* | set_layer_range_max(value) |
  152. +-----------+----------------------------+
  153. | *Getter* | get_layer_range_max() |
  154. +-----------+----------------------------+
  155. Maximum layer value of objects that are affected by the Light2D.
  156. ----
  157. .. _class_Light2D_property_range_layer_min:
  158. - :ref:`int<class_int>` **range_layer_min**
  159. +-----------+----------------------------+
  160. | *Default* | ``0`` |
  161. +-----------+----------------------------+
  162. | *Setter* | set_layer_range_min(value) |
  163. +-----------+----------------------------+
  164. | *Getter* | get_layer_range_min() |
  165. +-----------+----------------------------+
  166. Minimum layer value of objects that are affected by the Light2D.
  167. ----
  168. .. _class_Light2D_property_range_z_max:
  169. - :ref:`int<class_int>` **range_z_max**
  170. +-----------+------------------------+
  171. | *Default* | ``1024`` |
  172. +-----------+------------------------+
  173. | *Setter* | set_z_range_max(value) |
  174. +-----------+------------------------+
  175. | *Getter* | get_z_range_max() |
  176. +-----------+------------------------+
  177. Maximum ``z`` value of objects that are affected by the Light2D.
  178. ----
  179. .. _class_Light2D_property_range_z_min:
  180. - :ref:`int<class_int>` **range_z_min**
  181. +-----------+------------------------+
  182. | *Default* | ``-1024`` |
  183. +-----------+------------------------+
  184. | *Setter* | set_z_range_min(value) |
  185. +-----------+------------------------+
  186. | *Getter* | get_z_range_min() |
  187. +-----------+------------------------+
  188. Minimum ``z`` value of objects that are affected by the Light2D.
  189. ----
  190. .. _class_Light2D_property_shadow_color:
  191. - :ref:`Color<class_Color>` **shadow_color**
  192. +-----------+-------------------------+
  193. | *Default* | ``Color(0, 0, 0, 0)`` |
  194. +-----------+-------------------------+
  195. | *Setter* | set_shadow_color(value) |
  196. +-----------+-------------------------+
  197. | *Getter* | get_shadow_color() |
  198. +-----------+-------------------------+
  199. :ref:`Color<class_Color>` of shadows cast by the Light2D.
  200. ----
  201. .. _class_Light2D_property_shadow_enabled:
  202. - :ref:`bool<class_bool>` **shadow_enabled**
  203. +-----------+---------------------------+
  204. | *Default* | ``false`` |
  205. +-----------+---------------------------+
  206. | *Setter* | set_shadow_enabled(value) |
  207. +-----------+---------------------------+
  208. | *Getter* | is_shadow_enabled() |
  209. +-----------+---------------------------+
  210. If ``true``, the Light2D will cast shadows.
  211. ----
  212. .. _class_Light2D_property_shadow_filter:
  213. - :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **shadow_filter**
  214. +-----------+--------------------------+
  215. | *Default* | ``0`` |
  216. +-----------+--------------------------+
  217. | *Setter* | set_shadow_filter(value) |
  218. +-----------+--------------------------+
  219. | *Getter* | get_shadow_filter() |
  220. +-----------+--------------------------+
  221. Shadow filter type. See :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` for possible values.
  222. ----
  223. .. _class_Light2D_property_shadow_filter_smooth:
  224. - :ref:`float<class_float>` **shadow_filter_smooth**
  225. +-----------+--------------------------+
  226. | *Default* | ``0.0`` |
  227. +-----------+--------------------------+
  228. | *Setter* | set_shadow_smooth(value) |
  229. +-----------+--------------------------+
  230. | *Getter* | get_shadow_smooth() |
  231. +-----------+--------------------------+
  232. Smoothing value for shadows.
  233. ----
  234. .. _class_Light2D_property_shadow_item_cull_mask:
  235. - :ref:`int<class_int>` **shadow_item_cull_mask**
  236. +-----------+----------------------------------+
  237. | *Default* | ``1`` |
  238. +-----------+----------------------------------+
  239. | *Setter* | set_item_shadow_cull_mask(value) |
  240. +-----------+----------------------------------+
  241. | *Getter* | get_item_shadow_cull_mask() |
  242. +-----------+----------------------------------+
  243. The shadow mask. Used with :ref:`LightOccluder2D<class_LightOccluder2D>` to cast shadows. Only occluders with a matching light mask will cast shadows.
  244. Method Descriptions
  245. -------------------
  246. .. _class_Light2D_method_get_height:
  247. - :ref:`float<class_float>` **get_height** **(** **)** |const|
  248. ----
  249. .. _class_Light2D_method_set_height:
  250. - void **set_height** **(** :ref:`float<class_float>` height **)**
  251. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  252. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  253. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  254. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  255. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  256. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`